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** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there." One tagline foreshadows this chillingly with "Don't Look For A Reason...Look For A Way Out"

to:

** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there." One tagline foreshadows this chillingly with "Don't Look For A Reason...Look For A Way Out"Out."
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** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there." The tagline foreshadows this chillingly with "Don't look for a reason...look for a way out"

to:

** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there." The One tagline foreshadows this chillingly with "Don't look for a reason...look for a way out"Look For A Reason...Look For A Way Out"
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None


** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there." The tagline foreshadows this chilling with "Don't look for a reason...look for a way out"

to:

** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there." The tagline foreshadows this chilling chillingly with "Don't look for a reason...look for a way out"
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General clarification on works content


** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there."

to:

** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there."" The tagline foreshadows this chilling with "Don't look for a reason...look for a way out"

Added: 460

Changed: 1334

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cube_nightmare.jpg]]
* The main characters wake up in a cube, with a door on every side of the cube, and each door leads to a similar cube. Some cubes contain death traps, which kill you either instantly ([[spoiler:Alderson]]), or slowly and painfully ([[spoiler:Rennes]]). Every method of detecting traps seems to fail at some point, so for a large part of the movie, people are risking a high chance of death every time they enter a room in a desperate attempt to reach food, water, or help.
** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit its pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there."

to:

!!As a moments page, all spoilers are unmarked!
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cube_nightmare.jpg]]
jpg]]
* The main characters wake up in a cube, with a door on every side of the cube, and each door leads to a similar cube. Some cubes contain death traps, which kill you either instantly ([[spoiler:Alderson]]), (Alderson), or slowly and painfully ([[spoiler:Rennes]]).(Rennes). Every method of detecting traps seems to fail at some point, so for a large part of the movie, people are risking a high chance of death every time they enter a room in a desperate attempt to reach food, water, or help.
** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit its it's pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube and they want it used. That's it, that's the reason. "Because it's there."



* Anyone who has some experience with abusers and/or people with VERY bad tempers knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who clearly harbors intents to [[spoiler: rape the young female prisoner]]. [[spoiler: Quentin]] was a bigger monster than the Cube ever was.

to:

* Anyone who has some experience with abusers and/or people with VERY bad tempers knows how scary a man like [[spoiler: Quentin]] Quentin is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who clearly harbors intents to [[spoiler: rape the young female prisoner]]. [[spoiler: Quentin]] prisoner. Quentin was a bigger monster than the Cube ever was.
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* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who also clearly harbors intents to physically molests and rape the young female prisoner there. Which after he kills Halloway,tries to rape Leaven and then beats up Worth because he stopped him from raping Leaven which causes the group to leave him behind because of the fact that they saw that Quentin has become a more bigger threat than the cube is so they ticked him by using one of the floor doors to let him go through it and they leave him behind in that room but somehow he managed to get back to them to get revenge even though he saw that they managed to find the way out he decides to kill Leaven and Worth, then tries to kills Kazen all because they understandbly left him behind which shows that Quentin was a bigger monster than the cube ever is which can be a relief as Worth saves Kazen from Quentin by pulling his leg in and just pulling it long enough for the room to start moving which puts an end to the sick twisted psychopath once and for all.

to:

* Anyone who has some experience with abusers and/or people with VERY bad temper tempers knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who also clearly harbors intents to physically molests and [[spoiler: rape the young female prisoner there. Which after he kills Halloway,tries to rape Leaven and then beats up Worth because he stopped him from raping Leaven which causes the group to leave him behind because of the fact that they saw that Quentin has become a more bigger threat than the cube is so they ticked him by using one of the floor doors to let him go through it and they leave him behind in that room but somehow he managed to get back to them to get revenge even though he saw that they managed to find the way out he decides to kill Leaven and Worth, then tries to kills Kazen all because they understandbly left him behind which shows that Quentin prisoner]]. [[spoiler: Quentin]] was a bigger monster than the cube Cube ever is which can be a relief as Worth saves Kazen from Quentin by pulling his leg in and just pulling it long enough for the room to start moving which puts an end to the sick twisted psychopath once and for all.was.
Is there an issue? Send a MessageReason:
None


* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who also clearly harbors intents to physically molests and rape the young female prisoner there.

to:

* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who also clearly harbors intents to physically molests and rape the young female prisoner there. Which after he kills Halloway,tries to rape Leaven and then beats up Worth because he stopped him from raping Leaven which causes the group to leave him behind because of the fact that they saw that Quentin has become a more bigger threat than the cube is so they ticked him by using one of the floor doors to let him go through it and they leave him behind in that room but somehow he managed to get back to them to get revenge even though he saw that they managed to find the way out he decides to kill Leaven and Worth, then tries to kills Kazen all because they understandbly left him behind which shows that Quentin was a bigger monster than the cube ever is which can be a relief as Worth saves Kazen from Quentin by pulling his leg in and just pulling it long enough for the room to start moving which puts an end to the sick twisted psychopath once and for all.
Is there an issue? Send a MessageReason:
None


* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who also clearly harbors physically molests and intends to rape the young female prisoner there.

to:

* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who also clearly harbors intents to physically molests and intends to rape the young female prisoner there.
Is there an issue? Send a MessageReason:
None


** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit its pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube. That's it, that's the reason. "Because it's there."

to:

** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "[[SunkCostFallacy you either use it, or admit its pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube.cube and they want it used. That's it, that's the reason. "Because it's there."
Is there an issue? Send a MessageReason:
None


* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge.

to:

* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's obviously a sociopath gone over the edge. Not to mention the fact he's also an {{Ephebophile}} who also clearly harbors physically molests and intends to rape the young female prisoner there.
Is there an issue? Send a MessageReason:
None


** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "you either use it, or admit its pointless". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube. That's it, that's the reason. "Because it's there."

to:

** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "you "[[SunkCostFallacy you either use it, or admit its pointless".pointless]]". So basically, they (and who knows how many others before and after them) are in this situation because somebody built the cube. That's it, that's the reason. "Because it's there."
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None


!The Film Series
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  1. 1: deleted redundant spaces in spoilered examples


* The main characters wake up in a cube, with a door on every side of the cube, and each door leads to a similar cube. Some cubes contain death traps, which kill you either instantly ([[spoiler: Alderson]]), or slowly and painfully ([[spoiler: Rennes]]). Every method of detecting traps seems to fail at some point, so for a large part of the movie, people are risking a high chance of death every time they enter a room in a desperate attempt to reach food, water, or help.

to:

* The main characters wake up in a cube, with a door on every side of the cube, and each door leads to a similar cube. Some cubes contain death traps, which kill you either instantly ([[spoiler: Alderson]]), ([[spoiler:Alderson]]), or slowly and painfully ([[spoiler: Rennes]]).([[spoiler:Rennes]]). Every method of detecting traps seems to fail at some point, so for a large part of the movie, people are risking a high chance of death every time they enter a room in a desperate attempt to reach food, water, or help.
Is there an issue? Send a MessageReason:
  1. 1: fixed "either" splice error; added parentheses around spoilered examples


* The main characters wake up in a cube, with a door on every side of the cube, and each door leads to a similar cube. Some cubes contain death traps, which either kill you instantly [[spoiler: Alderson]], or slowly and painfully [[spoiler: Rennes]]. Every method of detecting traps seems to fail at some point, so for a large part of the movie, people are risking a high chance of death every time they enter a room in a desperate attempt to reach food, water, or help.

to:

* The main characters wake up in a cube, with a door on every side of the cube, and each door leads to a similar cube. Some cubes contain death traps, which either kill you either instantly [[spoiler: Alderson]], ([[spoiler: Alderson]]), or slowly and painfully [[spoiler: Rennes]].([[spoiler: Rennes]]). Every method of detecting traps seems to fail at some point, so for a large part of the movie, people are risking a high chance of death every time they enter a room in a desperate attempt to reach food, water, or help.
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The term psychopath isn't really scientific


* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's not a psychopath, just someone who've gone over the edge.

to:

* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's not obviously a psychopath, just someone who've sociopath gone over the edge.
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None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cube_nightmare.jpg]]
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Added DiffLines:

* Anyone who has some experience with abusers and/or people with VERY bad temper knows how scary a man like [[spoiler: Quentin]] is. He's not a psychopath, just someone who've gone over the edge.

Changed: 7

Removed: 124

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Move Cube Zero example to its own new page, then deleted it.


** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "you either use it, or admit its pointless". So basically, they (and frak knows how many others before and after them) are in this situation because somebody built the cube. That's it, that's the reason. "Because it's there."

to:

** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "you either use it, or admit its pointless". So basically, they (and frak who knows how many others before and after them) are in this situation because somebody built the cube. That's it, that's the reason. "Because it's there."



!!Cube Zero
* The character who melts doesn't just get the virus on his skin; he ''drinks'' some of it, thinking it's water.
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None


* The intense amount of claustrophobia that one would feel being stuck inside the cube. Even if one does not have claustrophobia, they will most likely develop it the longer they remain inside the cube. Combine that with the death traps and the hopeless futility of trying to find a way out and you are left with an insanely nightmarish situation that should only be reserved for the worst of the worst nightmares.

to:

* The intense amount of claustrophobia that one would feel being stuck inside the cube. Even if one does not have claustrophobia, they will most likely develop it the longer they remain inside the cube. Combine that with the death traps and the hopeless futility of trying to find a way out and you are left with an insanely nightmarish situation that should only be reserved for the worst of the worst of nightmares.
Is there an issue? Send a MessageReason:
None



to:

* The intense amount of claustrophobia that one would feel being stuck inside the cube. Even if one does not have claustrophobia, they will most likely develop it the longer they remain inside the cube. Combine that with the death traps and the hopeless futility of trying to find a way out and you are left with an insanely nightmarish situation that should only be reserved for the worst of the worst nightmares.
Is there an issue? Send a MessageReason:
Split the sequel to a new work page.


!!Cube 2: Hypercube
* "The ''first'' one had ''rules''!"
* The sequel, "Hypercube" is pure nightmare fuel unleaded. Think on it. [[spoiler: The hypercube distorts time and space, hours' (years or lifetimes for some) worth of time spent is six minutes in base reality, the overly-large cube they are traveling may just be a singular room shifting and folding in on itself constantly, that room by itself is part of a massive cube's building blocks, implying there are untold trillions of cubes stacked together into another cube construct, "the first one had rules" (implying this one does not) and finally, the final scene. My GOD the final scene; opening the only door left and seeing it opens to utter and complete 'nothingness'.]]
** "Hypercube" had a script that the actual director flushed down the toilet, which had HONF in spades. To iterate: [[spoiler: The hypercube consists of eight levels, and you can't go into any room you have previously been in, lest you activate the trap, which means EVERY ROOM IS TRAPPED. You have to go in sequential order. Some scenes, like level five gateway where the entire place lights up and the characters see themselves in different parts of the cube, going into infinity in all directions.... the final level is some abstract space where the shadows of four-dimensional objects are going around, seeking targets to kill by integrating with them and shifting them through dimensions (a character gets caught up in a roaming hypercube, which then becomes just a cube, making the character two-dimensional. It then becomes a square (two dimensions), a line (one dimension) and then nothing) among other things...]]
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None


** "Hypercube" had a script that the actual director flushed down the toilet, which had HONF in spades. To iterate: [[spoiler: The hypercube consists of eight levels, and you can't go into any room you have previously been in, lest you activate the trap, which means EVERY ROOM IS TRAPPED. You have to go in sequential order. Some scenes, like level five gateway where the entire place lights up and the characters see themselves in different parts of the cube, going into infinity in all directions.... the final level is some abstract space where the shadows of four-dimensional objects are going around, seeking targets to kill by integrating with them and shifting them through dimensions (a character gets caught up in a roaming hypercube, which then becomes just a cube, making the character two-dimensional. It then becomes a square (two dimensions), a point (one dimension) and then nothing) among other things...]]

to:

** "Hypercube" had a script that the actual director flushed down the toilet, which had HONF in spades. To iterate: [[spoiler: The hypercube consists of eight levels, and you can't go into any room you have previously been in, lest you activate the trap, which means EVERY ROOM IS TRAPPED. You have to go in sequential order. Some scenes, like level five gateway where the entire place lights up and the characters see themselves in different parts of the cube, going into infinity in all directions.... the final level is some abstract space where the shadows of four-dimensional objects are going around, seeking targets to kill by integrating with them and shifting them through dimensions (a character gets caught up in a roaming hypercube, which then becomes just a cube, making the character two-dimensional. It then becomes a square (two dimensions), a point line (one dimension) and then nothing) among other things...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!The Film Series
* The main characters wake up in a cube, with a door on every side of the cube, and each door leads to a similar cube. Some cubes contain death traps, which either kill you instantly [[spoiler: Alderson]], or slowly and painfully [[spoiler: Rennes]]. Every method of detecting traps seems to fail at some point, so for a large part of the movie, people are risking a high chance of death every time they enter a room in a desperate attempt to reach food, water, or help.
** Further disturbing is the fact that the puzzle doesn't have a point: in a discussion, Worth implies that the puzzle isn't part of a grander scheme, that people are being stuck in it because "you either use it, or admit its pointless". So basically, they (and frak knows how many others before and after them) are in this situation because somebody built the cube. That's it, that's the reason. "Because it's there."
* You wake up in a room, surrounded by strangers who may want to kill you and hundreds of evil deathtraps. And if you don't escape fast, you'll starve to death.

!!Cube 2: Hypercube
* "The ''first'' one had ''rules''!"
* The sequel, "Hypercube" is pure nightmare fuel unleaded. Think on it. [[spoiler: The hypercube distorts time and space, hours' (years or lifetimes for some) worth of time spent is six minutes in base reality, the overly-large cube they are traveling may just be a singular room shifting and folding in on itself constantly, that room by itself is part of a massive cube's building blocks, implying there are untold trillions of cubes stacked together into another cube construct, "the first one had rules" (implying this one does not) and finally, the final scene. My GOD the final scene; opening the only door left and seeing it opens to utter and complete 'nothingness'.]]
** "Hypercube" had a script that the actual director flushed down the toilet, which had HONF in spades. To iterate: [[spoiler: The hypercube consists of eight levels, and you can't go into any room you have previously been in, lest you activate the trap, which means EVERY ROOM IS TRAPPED. You have to go in sequential order. Some scenes, like level five gateway where the entire place lights up and the characters see themselves in different parts of the cube, going into infinity in all directions.... the final level is some abstract space where the shadows of four-dimensional objects are going around, seeking targets to kill by integrating with them and shifting them through dimensions (a character gets caught up in a roaming hypercube, which then becomes just a cube, making the character two-dimensional. It then becomes a square (two dimensions), a point (one dimension) and then nothing) among other things...]]

!!Cube Zero
* The character who melts doesn't just get the virus on his skin; he ''drinks'' some of it, thinking it's water.
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