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* Psycho Krieg apparently has no issue assaulting a [=CoV=] base or the Firehawk if push comes to shove, but the moment he has to recall the "Needleman", [[OOCIsSeriousBusiness the chaos is canceled.]]

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* ** Psycho Krieg apparently has no issue assaulting a [=CoV=] base or the Firehawk if push comes to shove, but the moment he has to recall the "Needleman", [[OOCIsSeriousBusiness the chaos is canceled.]]

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* Psycho Krieg apparently has no issue assaulting a CoV base or the Firehawk if push comes to shove, but the moment he has to recall the "needleman", [[OOCIsSeriousBusiness the chaos is canceled.]]
-->'''Sane Krieg''': What? [[HorrifyingTheHorror What could you possibly be afraid of?]]\\
'''Sane Krieg''': Oh.. [[OhCrap yeah...]]



* Psycho Krieg apparently has no issue assaulting a [=CoV=] base or the Firehawk if push comes to shove, but the moment he has to recall the "Needleman", [[OOCIsSeriousBusiness the chaos is canceled.]]
-->'''Sane Krieg''': What? [[HorrifyingTheHorror What could you possibly be afraid of?]]\\
'''Psycho Krieg''': [[MadScientist The whiteness of his coat!]]\\
'''Sane Krieg''': [[OhCrap Oh.. yeah...]]



* What make a Psycho tick? Tannis reasons the answer lies in Vaulthalla. The answer is the Psychoreaver, the incarnation of rage so strong that Sane Krieg almost succumbs at the entrance. To illustrate this better, this Psycho is built like a gladiator or Thor, is as big as a house, is smart enough to throw magic if you try to camp at the ledges, and prefers to smash you with a cage-sized flail. And he can grow bigger.

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* What make a Psycho tick? Tannis reasons that the answer lies in Vaulthalla. The answer is the Psychoreaver, the incarnation of rage so strong that Sane Krieg almost succumbs at the entrance. To illustrate this better, this Psycho is built like a gladiator or Thor, is as big as a house, is smart enough to throw magic if you try to camp at the ledges, and prefers to smash you with a cage-sized flail. And he can grow bigger.
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** Dr. Benedict is unusual for a Borderlands villain in that there is nothing remotely humorous about him whatsoever: the man looks like he was stitched together, wears a creepy gas mask, speaks in CreepyMonotone about mutilating people and has an armature of needles, lasers and sawblades on his back. He is responsible for the horrific experiments conducted on Krieg, including the berserker gas mentioned above, and even proposes using the gas on [[WouldHurtAChild an elementary school]] in order to test a homogenous sample group.
*** After defeating Dr. Benedict, the entrance to the level in the Psychoscape has a new addition: Benedict's bloody and mutilated corpse, strapped to his own operating table. Although it's fair to say [[AssholeVictim he had it coming.]]



** Who is Leperman that even Psychoreaver mutters his name?

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** Who is Leperman Lieberman that even the Psychoreaver mutters his name?

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'''Psycho Krieg''': Oh.. [[OhCrap yeah...]]
* In the memory of Hyperion, some things might glitch out, leading you to find things that aren't there or structures suddenly appearing/disappearing whenever you get to close. In memory of Hyperion, their scientific research are so horrendous that the board of ''Unethical'' research [[EvenEvilHasStandards gave them three thumbs down]].

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'''Psycho '''Sane Krieg''': Oh.. [[OhCrap yeah...]]
* In the memory of Hyperion, some things might glitch out, leading you to find things that aren't there or structures suddenly appearing/disappearing whenever you get to close. In memory of Hyperion, their scientific research are so horrendous that the board of ''Unethical'' research [[EvenEvilHasStandards gave them three thumbs down]].down]].
** As for the research, this started with various experiments, leaving the subjects either dead or alive. However, the worst part is that they developed a gas that turned the survivors into blood-raged berserkers, and while not fully successful, it is still considered a useful corporate sabotage.
* What make a Psycho tick? Tannis reasons the answer lies in Vaulthalla. The answer is the Psychoreaver, the incarnation of rage so strong that Sane Krieg almost succumbs at the entrance. To illustrate this better, this Psycho is built like a gladiator or Thor, is as big as a house, is smart enough to throw magic if you try to camp at the ledges, and prefers to smash you with a cage-sized flail. And he can grow bigger.
** Who is Leperman that even Psychoreaver mutters his name?
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* In the memory of Hyperion, some things might glitch out, leading you to find things that aren't there or structures suddenly appearing/disappearing whenever you get to close. In memory of Hyperion, their scientific research are so horrendous that the board of ''Unethical'' research gave them three thumbs down.

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* In the memory of Hyperion, some things might glitch out, leading you to find things that aren't there or structures suddenly appearing/disappearing whenever you get to close. In memory of Hyperion, their scientific research are so horrendous that the board of ''Unethical'' research [[EvenEvilHasStandards gave them three thumbs down.down]].

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* Psycho Krieg apparently has no issue assaulting a CoV base or the Firehawk if push comes to shove, but the moment he has to recall the "needleman", the chaos is canceled.
* In the memory of Hyperion, some things might glitch out, finding things that aren't there. In memory of Hyperion, their scientific research are so horrendous that the board of ''Unethical'' research gave them three thumbs down.

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* Psycho Krieg apparently has no issue assaulting a CoV base or the Firehawk if push comes to shove, but the moment he has to recall the "needleman", [[OOCIsSeriousBusiness the chaos is canceled.
canceled.]]
-->'''Sane Krieg''': What? [[HorrifyingTheHorror What could you possibly be afraid of?]]\\
'''Psycho Krieg''': Oh.. [[OhCrap yeah...]]
* In the memory of Hyperion, some things might glitch out, finding leading you to find things that aren't there.there or structures suddenly appearing/disappearing whenever you get to close. In memory of Hyperion, their scientific research are so horrendous that the board of ''Unethical'' research gave them three thumbs down.
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* Psycho Krieg apparently has no issue assaulting a CoV base or the Firehawk if push comes to shove, but the moment he has to recall the "needleman", the chaos is canceled.

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* Psycho Krieg apparently has no issue assaulting a CoV base or the Firehawk if push comes to shove, but the moment he has to recall the "needleman", the chaos is canceled.canceled.
* In the memory of Hyperion, some things might glitch out, finding things that aren't there. In memory of Hyperion, their scientific research are so horrendous that the board of ''Unethical'' research gave them three thumbs down.
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* The first memory of Krieg...is constructed in meat. And there are giant eyeballs that keep looking at you, even when placed correctly in skulls. And there are spiderants, in case this wasn't creepy enough.

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* The first memory of Krieg...is constructed in meat. And there are giant eyeballs that keep looking at you, even when placed correctly in skulls. And there are spiderants, in case this wasn't creepy enough.enough.
* Psycho Krieg apparently has no issue assaulting a CoV base or the Firehawk if push comes to shove, but the moment he has to recall the "needleman", the chaos is canceled.
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** It should also be noted that, according to memory Maya, a hotel with a creepy owner appeared in Athenas and, after a nice nap, disappeared in the middle of her sleep.
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* The Ruiner hatching looks like a nuclear bomb going off, and unlike ''Videogame/{{Fallout}}'' it's portrayed as terrifying. The sky is blocked out with green clouds, fire and debris stream through the air, and when you call Juno you can hear everyone panicking in the background.

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* The Ruiner hatching looks like a nuclear bomb going off, and unlike ''Videogame/{{Fallout}}'' it's portrayed as terrifying. The sky is blocked out with green clouds, fire and debris stream through the air, and when you call Juno you can hear everyone panicking in the background.background.
* The first memory of Krieg...is constructed in meat. And there are giant eyeballs that keep looking at you, even when placed correctly in skulls. And there are spiderants, in case this wasn't creepy enough.

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Formatting looks much better that way.


!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.



!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.

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** DLC 4 isn't a galactic threat, just a peek into the mind of a psycho. Which, come to think of it, isn't as sane as a child bomber or a buggy robot.



* The Ruiner, a creature so fearsome that the Company bombed its research rather than attempt to hatch it. Not to mention that the bad guy hatched it anyway by dropping it from orbit and creating an explosion so big that the sky turns green.
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This is Fan Myopia. "It's scary cos it's similar to that scary thing from another show" is not relevant to this work, and looks a bit like you're trying to shoe-horn in a reference just for the sake of it.


* The Ruiner hatching looks like a nuclear bomb going off, and unlike ''Videogame/{{Fallout}}'' it's portrayed as terrifying. The sky is blocked out with green clouds, fire and debris stream through the air, and when you call Juno you can hear everyone panicking in the background.
** It's especially bad for fans of ''WesternAnimation/AdventureTime'', as it's likely to remind them of the mushroom bomb and the birth of the Lich.

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* The Ruiner hatching looks like a nuclear bomb going off, and unlike ''Videogame/{{Fallout}}'' it's portrayed as terrifying. The sky is blocked out with green clouds, fire and debris stream through the air, and when you call Juno you can hear everyone panicking in the background.
** It's especially bad for fans of ''WesternAnimation/AdventureTime'', as it's likely to remind them of the mushroom bomb and the birth of the Lich.
background.
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** Speaking of Troy, both twins have one half of the same power, parasitic healing. Tyreen can absorb powers but Troy needs those powers to prolong his lifespan. Troy's existence may have saved Tyreen's life because if he didn't exist then Tyreen would have been akin to vampire, draining the life of others to prolong her own.

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** Speaking of Troy, both twins have one half of the same power, parasitic healing. Tyreen can absorb powers but Troy needs those powers to prolong his lifespan. Troy's existence may have saved Tyreen's life because if he didn't exist exist, then Tyreen would have been akin to a vampire, draining the life of others to prolong her own.



* How the Children of The Vault came into existence in the first place. Years of being cannon fodder for companies like Dahl, Atlas, and Hyperion, being target practice for the Vault Hunters and subjected to genocide by the New Pandora Army have pushed the bandits to the breaking point. Now imagine every Bandit and Scav from the previous games joining forces, and they're said to number ''10 billion strong''. [[ParanoiaFuel Scary thought, huh]]?

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* How the Children of The Vault came into existence in the first place. Years of being cannon fodder for companies like Dahl, Atlas, and Hyperion, being target practice for the Vault Hunters and subjected to genocide by the New Pandora Army have pushed the bandits to the breaking point. Now imagine every Bandit and Scav from the previous games setting aside all their grudges and joining forces, and they're said to number ''10 billion strong''. [[ParanoiaFuel Scary thought, huh]]?



* The circumstances leading to Maya's death. Tyreen tries to drain Ava only for Maya to take Troy hostage in an attempt to stop her. Troy panics and grabs Maya's arm which makes both their tattoos light up [[OhCrap slowly causing both of them to realize that]] [[NewSuperPower Troy doesn't need to absorb his sisters powers specifically after all.]] Up until that point Troy really believed his was BlessedWithSuck and his powers were useless. Maya essentially brought her death on herself because [[MuggingTheMonster neither she]] [[HowDoIShootWeb nor Troy]] [[NotSoHarmlessVillain believed he could defend himself from her]] [[HoistByHisOwnPetard until she accidentally proved he could.]]

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* The circumstances leading to Maya's death. Tyreen tries to drain Ava only for Maya to take Troy hostage in an attempt to stop her. Troy panics and grabs Maya's arm which makes both their tattoos light up [[OhCrap slowly causing both of them to realize that]] [[NewSuperPower Troy doesn't need to absorb his sisters sister's powers specifically after all.]] Up until that point Troy really believed his was BlessedWithSuck and his powers were useless. Maya essentially brought her death on herself because [[MuggingTheMonster neither she]] [[HowDoIShootWeb nor Troy]] [[NotSoHarmlessVillain believed he could defend himself from her]] [[HoistByHisOwnPetard until she accidentally proved he could.]]



* Near the end of the game, Troy goes into such a massive power trip that he Phaselocks Elpis and tries to ram it on Pandora, so he and Tyreen can open the Great Vault, free the full extent of the Destroyer, drain it and become gods. Seeing Elpis so close to the surface is the stuff of nightmares. It takes Lilith's HeroicSacrifice to stop Elpis from crashing.

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* Near the end of the game, Troy goes into such a massive power trip that he Phaselocks Elpis and tries to ram it on Pandora, so he and Tyreen can open the Great Vault, free the full extent of the Destroyer, drain it and become gods. Seeing Elpis so close to the surface is the stuff of nightmares. It takes Lilith's HeroicSacrifice to stop Elpis from crashing.crashing into the planet.



* Anointed enemies. These are COV bandits that are immune to Cryo and have powers of their own, but some of them will calmly walk towards you as they shoot you with their finger laser. They don't jump in your face, scream in your face, or even run away from or towards you. What does Eridium do to make these bandits act like Terminators (and it's most likely Eridium is the cause as defeating them will crystallize their bodies).

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* Anointed enemies. These are COV bandits that are immune to Cryo and have powers of their own, but some of them will calmly walk towards you as they shoot you with their finger laser. They don't jump in your face, scream in your face, or even run away from or towards you. What does Eridium do to make these bandits act like Terminators (and it's most likely Eridium is the cause as defeating them will crystallize their bodies).bodies)?



** We've got one answer: a casino built by Handsome Jack that's still full of Loaders and maddened guests. It's not all that terrifying, but it's still unnerving to think that so much of Jack's influence survives even seven years after his death.

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** We've got one answer: a casino built by Handsome Jack that's still full of Loaders and maddened guests. It's not all that terrifying, but it's still unnerving to think that so much of Jack's influence survives even seven years after his death.death... then it turns out that the casino is actually a hyper-advanced production facility capable of churning out ''infinite'' advanced Loader bots, enough to make whoever owns it a superpower in their own right.



* The intro for the Handsome Jackpot has a moment where we're reminded that even when pretending to be nice for a commercial we're still watching [[AxCrazy Handsome Jack]]

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* The intro for the Handsome Jackpot has a moment where we're reminded that even when pretending to be nice for a commercial we're still watching [[AxCrazy Handsome Jack]]Jack]].



* Rhys is lucky that he only had to deal with AI Jack controlling his cybernetics. All the Jack doppelgangers have Jack's DNA that cannot be removed by surgery, which seems to naturally contain traits like nicknames and a desire to strangle kittens. If Jack's death hadn't screwed them over, the Vault Hunters might have faced dozens of fighters as amoral as Jack. And if Jack's DNA can affect people that way, what is in a Psycho's DNA?
* Once he runs out of cash, Pretty Boy pays the final repair of Jackpot using ''his blood''. According to the dialogue, the mechsuit just sprouts needles out of nowhere and starts draining him. Made even worse by his mech suit's health bar switching from armor to normal health, which carries it's own horrific implications.

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* Rhys is lucky that he only had to deal with AI Jack controlling his cybernetics. All the Jack doppelgangers have Jack's DNA that DNA, which cannot be removed by surgery, which seems to naturally contain traits like giving people derogatory nicknames and a desire to strangle kittens. If Jack's death hadn't screwed them over, the Vault Hunters might have faced dozens of fighters as amoral as Jack. And if Jack's DNA can affect people that way, what is in a Psycho's DNA?
* Once he runs out of cash, Pretty Boy pays the final repair of the Jackpot fighting robot using ''his blood''. According to the dialogue, the mechsuit just sprouts needles out of nowhere nowhere, pierces his skin instantly in dozens of places, and starts literally draining him. him dry. Made even worse by his mech suit's health bar switching from armor to normal health, which carries it's its own horrific implications.implications. Jack basically designed a supremely powerful mech that would kill anyone poorer than him if they dared get into it.



* One of the doors you can knock on in Cursehaven is answered by someone who doesn't want to let you in...because they've [[ImAHumanitarian just eaten]]. But they ask you to wait around, as [[ImpliedDeathThreat they'll have more room shortly]]...
* You think the Calypso's cult was bad? The DLC's cult, the Bonded has omninous chanting, mass sacrifice, and tentacles. Both as part of their costumes and attacks. Some of the enemies have shields with beating hearts in them.

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* One of the doors you can knock on in Cursehaven is answered by someone who doesn't want to let you in... because they've [[ImAHumanitarian just eaten]]. But they ask you to wait around, as [[ImpliedDeathThreat they'll have more room shortly]]...
* You think the Calypso's cult was bad? The DLC's cult, the Bonded has omninous ominous chanting, mass sacrifice, and tentacles. Both as part of their costumes and attacks. Some of the enemies have shields with beating hearts in them.



** Adding onto this, the fights with the COV are more in the flavor of traditional Borderlands gunfights, comedic action-movie sequences with lots of explosions, bullets and witty one-liners. The Bonded throw this out the window, with their fights being more along the lines of scenes from Resident Evil, facing off against unknown and untold horrors, throwing everything you have into the fray in a desperate attempt to stay alive.

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** Adding onto this, the fights with the COV are more in the flavor of traditional Borderlands gunfights, comedic action-movie sequences with lots of explosions, bullets and witty one-liners. The Bonded throw this out the window, with their fights being more along the lines of scenes from Resident Evil, ''Resident Evil'', facing off against unknown and untold horrors, throwing everything you have into the fray in a desperate attempt to stay alive.



* The Ruiner, a creature so fearsome that the Company bombed its research rather than attempt to hatch it. Not to mention that the bad guy hatched it anyway by creating an explosion so big that the sky turns green.

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* The Ruiner, a creature so fearsome that the Company bombed its research rather than attempt to hatch it. Not to mention that the bad guy hatched it anyway by dropping it from orbit and creating an explosion so big that the sky turns green.



** It's probably why they stayed out of the Corporate Wars and never open The Vault on Eden-6.

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** It's probably why they stayed out of the Corporate Wars and never open opened The Vault on Eden-6.
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-->'''Zane''': Come on. Time to break you out.\\
'''Vic''': N-no! Cant leave! He'll twist my arms off again! ''It hurts so bad...'' but then they grow back! I don't understand! It's happened like ''fifty'' times already!

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* Scraptrap Nest. My God, the Scraptrap Nest. The years of hiding from Jack's sanctioned pogrom of the Claptraps have corrupted their programming so badly that they've turned feral and aggressive to anyone residing in The Compactor, and are genuinely frightening to face.

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* Scraptrap Nest. My God, the Scraptrap Nest. The years of hiding from Jack's sanctioned pogrom of the Claptraps have corrupted their programming so badly that they've turned feral and aggressive to anyone residing in The Compactor, and are genuinely frightening to face. Gone are the comedic personas of the Claptraps from the previous games, and in their place are psychotic, babbling maniacs hell-bent on killing ''anything'' unlucky or unwary enough to wander into their lair.
** The fact that when you venture into the Scraptrap Nest in search of a plot item, you pass by their burrows, from which many, ''many'' red eyes stare back at you from. Thankfully nothing pops out to attack you during said walk, but it's still unnerving either way.


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** The possession in question has a frankly horrifying process. The victim gets faintly glowing red eyes, turns deathly pale, and begins to speak in a tone more reminiscent of Vincent rather than themselves, in addition to moving like a marionette, when they aren't incapacitated from attempting to fight the possession. While the process is thankfully interrupted before it can complete, the implication that Vincent will eventually seize full control of the victim, morph them into a replica of his original body and proceed to commit further atrocities while ''the victim is cognizant throughout the entire thing'' is horrifying.
*** The fact that the previous victim before Wainwright ''thanks'' you before dying says exactly how bad an experience it is for the unfortunate person to wear the ring.
* Somehow, The Bonded make the Children of the Vault look ''good''. Sure, the COV are complete psychos hell-bent on opening the Great Vault and killing anyone who gets in their way, but their guys fight in the cult of their own free will (in a ''very'' broad sense of the concept, anyways). The Bonded are basically ''enslaved'' into fighting for the cult's leaders. Tyreen and Troy ruled through cunning and popularity, Eleanor and Vincent rule through ''mind control''.
** Adding onto this, the fights with the COV are more in the flavor of traditional Borderlands gunfights, comedic action-movie sequences with lots of explosions, bullets and witty one-liners. The Bonded throw this out the window, with their fights being more along the lines of scenes from Resident Evil, facing off against unknown and untold horrors, throwing everything you have into the fray in a desperate attempt to stay alive.


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* Spiderants are still as scary as ever, what with the updated graphics and all, but special mention has to go to Princess Tarantella II, who bursts out of the ground and promptly begins attacking anything that so much as wanders into a ''very broad'' region around her. It's eerily reminiscent of a [[VideoGame/MassEffect1 Thresher Maw]] attack.
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[[caption-width-right:350:Behold, one of [[BossInMooksClothing The Anointed. ''Have fun.'']]

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[[caption-width-right:350:Behold, one of [[BossInMooksClothing The Anointed. ]] ''Have fun.'']]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl3_the_anointed.png]]
[[caption-width-right:350:Behold, one of [[BossInMooksClothing The Anointed. ''Have fun.'']]
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** One of Nyriad's logs makes this even worse. The reason why awakening and killing the Destroyer in the first game made Eridium erupt across Pandora was because part of Pandora's structure is made up of a single massive layer of Eridium. Disrupting the Destroyer's feeding cycle like what happened in the first game caused masses of Eridium to escape to the surface. The frightening part is that this Eridium is part of the Destroyer's prison, meaning that all of the mining of this incredibly rare mineral is weakening the cage holding back a star-consuming EldritchAbomination.
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** It's probably why they stayed out of the Corporate Wars and never open The Vault on Eden-6.
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** It's especially bad for fans of ''WesternAnimation/{{AdventureTime}}'', as it's likely to remind them of the mushroom bomb, and the birth of The Lich

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** It's especially bad for fans of ''WesternAnimation/{{AdventureTime}}'', ''WesternAnimation/AdventureTime'', as it's likely to remind them of the mushroom bomb, bomb and the birth of The Lichthe Lich.
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* The Ruiner hatching looks like a nuclear bomb going off, and unlike ''Videogame/{{Fallout}}'' it's portrayed as terrifying. The sky is blocked out with green clouds, fire and debris stream through the air, and when you call Juno you can hear everyone panicking in the background.

to:

* The Ruiner hatching looks like a nuclear bomb going off, and unlike ''Videogame/{{Fallout}}'' it's portrayed as terrifying. The sky is blocked out with green clouds, fire and debris stream through the air, and when you call Juno you can hear everyone panicking in the background.background.
** It's especially bad for fans of ''WesternAnimation/{{AdventureTime}}'', as it's likely to remind them of the mushroom bomb, and the birth of The Lich
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** The lower levels of the Facility turn the above point UpToEleven. It's very similar to the lower levels of [[VideoGame/Portal2 Apeture Science,]] and while there's nothing explicitly scary down there, [[NothingIsScarier you get the feeling there might be...]]

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** The lower levels of the Facility turn the above point UpToEleven. It's very similar to the lower levels of [[VideoGame/Portal2 Apeture Science,]] and while there's nothing explicitly scary down there, [[NothingIsScarier you get the feeling there might be...]]be.]] It doesn't help that there's numerous cryptic hints (such as a fridge covered in blood with a trail of blood leading to a door, and a bizarrely mutated bandit with wings) that Jakobs did some ''seriously'' unethical things in there.
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* The Meatman, a legend of Gehenna, said to make even the toughest men disappear, leaving only their hats behind. Granted, the questgiver's target is very superstitious, but said target is a very bloody killer, and seeing the flaming fake of this legend can either kill him via heart attack or make him give up the thought of killing even a flower.

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* The Meatman, a legend of Gehenna, said to make even the toughest men disappear, leaving only their hats behind. Granted, the questgiver's target is very superstitious, but said target is a very bloody killer, and seeing the flaming fake of this legend can either kill him via heart attack or make him give up the thought of killing even a flower.flower.
* The Ruiner hatching looks like a nuclear bomb going off, and unlike ''Videogame/{{Fallout}}'' it's portrayed as terrifying. The sky is blocked out with green clouds, fire and debris stream through the air, and when you call Juno you can hear everyone panicking in the background.
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** While fighting through Carnivora, Pain will comment that for every minute that they ''aren't'' live on the air and performing gruesome, brutal deaths, they lose ''half a million subscribers.'' Not only does this indicate just how widespread the Children of the Vault's audience is, it also shows just how absolutely messed up the rest of the galaxy has to be for them to be getting those numbers for what is basically a murder livestream.
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** The lower levels of the Facility turn the above point UpToEleven. It's very similar to the lower levels of [[VideoGame/Portal2 Apeture Science,]] and while there's nothing explicitly scary down there, [[NothingIsScarier you get the feeling there might be...]]

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** The lower levels of the Facility turn the above point UpToEleven. It's very similar to the lower levels of [[VideoGame/Portal2 Apeture Science,]] and while there's nothing explicitly scary down there, [[NothingIsScarier you get the feeling there might be...]]]]
* The Meatman, a legend of Gehenna, said to make even the toughest men disappear, leaving only their hats behind. Granted, the questgiver's target is very superstitious, but said target is a very bloody killer, and seeing the flaming fake of this legend can either kill him via heart attack or make him give up the thought of killing even a flower.

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** Threat number three is just a bounty...of a cowboy gang so bloody that one of its top killers [[EvenEvilHasStandards turned tail]].



* In ''Bounty of Blood'', the Company, as the narrator explains, is where the raiders loot the destructive weapons used to attack the town and experiment with several creatures, including the one hatched from the "Town Stone". What makes this scary is that the Company isn't a new entry, it's actually Jakobs, so even if it's before Wainwright's time, even a company focused on pure raw damage isn't so pure.
* The Ruiner, a creature so fearsome that the Company bombed its research rather than attempt to hatch it. Not to mention that the bad guy hatched it by creating an explosion so big that the VH and the town (on opposite sides) can see a big green mushroom cloud in the horizon.

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* In ''Bounty of Blood'', the Company, as the narrator explains, is where the raiders loot the destructive weapons used to attack the town and experiment with several creatures, including the one hatched from the "Town Stone". What makes this scary is that the Company isn't a new entry, it's actually Jakobs, so even if it's before Wainwright's time, even a company focused on pure raw damage isn't so pure.
* The Ruiner, a creature so fearsome that the Company bombed its research rather than attempt to hatch it. Not to mention that the bad guy hatched it anyway by creating an explosion so big that the VH and the town (on opposite sides) can see a big green mushroom cloud in the horizon.sky turns green.
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* The Ruiner, a creature so fearsome that the Company bombed its research rather than attempt to hatch it. Not to mention that the bad guy hatched it by creating an explosion so big that the VH and the town (on opposite sides) can see a big green mushroom cloud in the horizon.

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* The Ruiner, a creature so fearsome that the Company bombed its research rather than attempt to hatch it. Not to mention that the bad guy hatched it by creating an explosion so big that the VH and the town (on opposite sides) can see a big green mushroom cloud in the horizon.horizon.
*Gehenna, the planet from Bounty of Blood actually manages to be creepier than Xylourgos - the Cosmic Horror themed planet from the previous DLC, for a number of reasons:
**The Company that ran the place (actually the Jakobs corporation) used the planet to test all their secret weaponry - including bio-engineered monsters and [[FantasticNuke WMD's infused with]] GreenRocks. When the Company left the planet, they bombed it to hell to cover up what they'd done. It's implied that the majority of Gehenna is a blasted, radioactive wasteland.
**The ambience of this planet is discordant, almost atonal in places - not what we expect from Borderlands or a Wild West theme - giving the whole place a feeling of emptiness or dread.
**The lower levels of the Facility turn the above point UpToEleven. It's very similar to the lower levels of [[VideoGame/Portal2 Apeture Science,]] and while there's nothing explicitly scary down there, [[NothingIsScarier you get the feeling there might be...]]
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* Mayhem level 4 gives enemies enough health/armor/shields it turns the entire game upside down, especially if playing solo. Enemy encounters you casually walked through earlier now turn into long battles where cover is extremely important, enemies take a lot of punishment to fall, and heavy enemies become horrifying tanks that just refuse to go down. And to make things worse, enemy shields can still replenish, so you need to keep firing to even stand a chance. It gets easier once you adjust, but the enemy buffs are impressive enough a player trying the mode out will feel overwhelmed for a good while.

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* If you don't prepare for them, higher Mayhem level 4 gives levels turn the game's tone upside down. Combat encounters you previously just blasted through become minutes-long battles for survival where cover actually matters - even the easiest enemies are given enough health/armor/shields it turns the entire game upside down, especially if playing solo. Enemy encounters you casually walked through earlier now that they become a threat, and EliteMooks turn into long battles where cover is extremely important, enemies take a lot of punishment to fall, and heavy enemies become horrifying walking tanks that just refuse to go down. And to eat an insane amount of ammo before they even consider dying. [[FromBadToWorse To make things worse, enemy worse]], most if not all enemies have shields can still replenish, that replenish over time, so you need ''need'' to keep firing dealing damage to even stand a chance. It gets easier once you adjust, adjust and get mayhem-leveled gear, but the enemy buffs are impressive enough that a player trying the mode out higher mayhem levels for the first time will feel overwhelmed for a good while.
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* Ratches are horrible, disgusting rat/bug monsters with scary faces and nests that are infesting everything.

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* Ratches are horrible, disgusting rat/bug monsters with scary faces and nests that are infesting everything.everything.
* In ''Bounty of Blood'', the Company, as the narrator explains, is where the raiders loot the destructive weapons used to attack the town and experiment with several creatures, including the one hatched from the "Town Stone". What makes this scary is that the Company isn't a new entry, it's actually Jakobs, so even if it's before Wainwright's time, even a company focused on pure raw damage isn't so pure.
* The Ruiner, a creature so fearsome that the Company bombed its research rather than attempt to hatch it. Not to mention that the bad guy hatched it by creating an explosion so big that the VH and the town (on opposite sides) can see a big green mushroom cloud in the horizon.

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