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Changed line(s) 3 (click to see context) from:
* To start with, the Astartes themselves. The Retributors' attack on the rebels is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not [[ScreamingWarrior shout "For the Emperor!"]] or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans. It's implied that they may be speaking to each other via radio during the battle, but from the viewer's perspective [[ImplacableMan they simply wade through the enemy without even slowing down]] and only seriously heavy weaponry even makes them pause - and only then for a moment.
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* To start with, the Astartes themselves. The Retributors' [[MookHorrorShow attack on the rebels rebels]] is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not [[ScreamingWarrior shout "For the Emperor!"]] or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans. It's implied that they may be speaking to each other via radio during the battle, but from the viewer's perspective [[ImplacableMan they simply wade through the enemy without even slowing down]] and only seriously heavy weaponry even makes them pause - and only then for a moment.
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Changed line(s) 3,5 (click to see context) from:
* To start with, the Astartes themselves. The Retributors' attack on the rebels is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not [[ScreamingWarrior shout "For the Emperor!"]] or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans.
* The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychic might.
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. The space marines are unable to even move once they make contact, and are helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble.
* The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychic might.
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. The space marines are unable to even move once they make contact, and are helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble.
to:
* To start with, the Astartes themselves. The Retributors' attack on the rebels is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not [[ScreamingWarrior shout "For the Emperor!"]] or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans.
humans. It's implied that they may be speaking to each other via radio during the battle, but from the viewer's perspective [[ImplacableMan they simply wade through the enemy without even slowing down]] and only seriously heavy weaponry even makes them pause - and only then for a moment.
* The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychicmight.
might. Whatever they are - human psykers, Warp entities bound to physical form - they're the only thing that even slows the Retributors down, and there's an even larger version of their odd golem-looking bodies that the Retributors walk past.
* The Imperium psyker's fate. He's hooked up to some strange similar version of the orb that the Astartes are approaching, and the two orbs seem to be communicating with each other. When he warns the Astartes watching him that the "free" one is going to attack the Astartes, the other does something to the psyker that leaves him twitching spasmodically until he loses control of his powers and is ''immediately'' killed in a brutal fashion by his watchers.
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. The space marines are unable to even move once they make contact, and are helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for histrouble.trouble.
** Worse, when they get absorbed by the orb and dragged into the Warp, the point-of-view Marine sees a tentacle around his waist dragging him and his battle-brothers off to some horrible fate...that is promptly killed by ''[[AlwaysABiggerFish something even bigger]]''.
* The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychic
* The Imperium psyker's fate. He's hooked up to some strange similar version of the orb that the Astartes are approaching, and the two orbs seem to be communicating with each other. When he warns the Astartes watching him that the "free" one is going to attack the Astartes, the other does something to the psyker that leaves him twitching spasmodically until he loses control of his powers and is ''immediately'' killed in a brutal fashion by his watchers.
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. The space marines are unable to even move once they make contact, and are helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his
** Worse, when they get absorbed by the orb and dragged into the Warp, the point-of-view Marine sees a tentacle around his waist dragging him and his battle-brothers off to some horrible fate...that is promptly killed by ''[[AlwaysABiggerFish something even bigger]]''.
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Changed line(s) 5 (click to see context) from:
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every space marine unable to even move once they make contact, helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble.
to:
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every The space marine marines are unable to even move once they make contact, and are helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble.
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We shouldn't give Arch a platform.
Changed line(s) 5,6 (click to see context) from:
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every space marine unable to even move once they make contact, helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble. One [[https://www.youtube.com/watch?v=vwW9qlqjfo4 Youtuber]] put it best:
--> "We know how big this bastard is, we know how powerful he is, we have seen him cut his way through ''hundreds'' of human troops. And yet now he seems... so small, so ''lost'' and fragile, in a valley of Giants. Showing you that, for all the might, all the power, the brutality, of the Adeptus Astartes... the 41st Millennium is an '''''awfully''''' large and vicious place".
--> "We know how big this bastard is, we know how powerful he is, we have seen him cut his way through ''hundreds'' of human troops. And yet now he seems... so small, so ''lost'' and fragile, in a valley of Giants. Showing you that, for all the might, all the power, the brutality, of the Adeptus Astartes... the 41st Millennium is an '''''awfully''''' large and vicious place".
to:
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every space marine unable to even move once they make contact, helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble. One [[https://www.youtube.com/watch?v=vwW9qlqjfo4 Youtuber]] put it best:\n--> "We know how big this bastard is, we know how powerful he is, we have seen him cut his way through ''hundreds'' of human troops. And yet now he seems... so small, so ''lost'' and fragile, in a valley of Giants. Showing you that, for all the might, all the power, the brutality, of the Adeptus Astartes... the 41st Millennium is an '''''awfully''''' large and vicious place".
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Moments are spoilers off.
Changed line(s) 5 (click to see context) from:
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, [[spoiler:they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every space marine unable to even move once they make contact, helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble.]] One [[https://www.youtube.com/watch?v=vwW9qlqjfo4 Youtuber]] put it best:
to:
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, [[spoiler:they they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every space marine unable to even move once they make contact, helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble.]] One [[https://www.youtube.com/watch?v=vwW9qlqjfo4 Youtuber]] put it best:
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Changed line(s) 3 (click to see context) from:
* To start with, the Astartes themselves. The Retributors' attack on the rebels is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not shout "For the Emperor!" or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans.
to:
* To start with, the Astartes themselves. The Retributors' attack on the rebels is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not [[ScreamingWarrior shout "For the Emperor!" Emperor!"]] or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans.
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None
Changed line(s) 4 (click to see context) from:
* The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychic might.
to:
* The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychic might.might.
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, [[spoiler:they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every space marine unable to even move once they make contact, helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble.]] One [[https://www.youtube.com/watch?v=vwW9qlqjfo4 Youtuber]] put it best:
--> "We know how big this bastard is, we know how powerful he is, we have seen him cut his way through ''hundreds'' of human troops. And yet now he seems... so small, so ''lost'' and fragile, in a valley of Giants. Showing you that, for all the might, all the power, the brutality, of the Adeptus Astartes... the 41st Millennium is an '''''awfully''''' large and vicious place".
* Part 5 is a grim reminder to the audience that as powerful as [[SuperSoldier the Adeptus Astartes]] are, [[spoiler:they are still near the bottom of the totem pole when it comes to the [[EldritchAbomination actual eldritch powers]] within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every space marine unable to even move once they make contact, helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble.]] One [[https://www.youtube.com/watch?v=vwW9qlqjfo4 Youtuber]] put it best:
--> "We know how big this bastard is, we know how powerful he is, we have seen him cut his way through ''hundreds'' of human troops. And yet now he seems... so small, so ''lost'' and fragile, in a valley of Giants. Showing you that, for all the might, all the power, the brutality, of the Adeptus Astartes... the 41st Millennium is an '''''awfully''''' large and vicious place".
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Added DiffLines:
It wouldn't be a Warhammer 40k work without a healthy dose of nightmare-inducing visuals.
* To start with, the Astartes themselves. The Retributors' attack on the rebels is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not shout "For the Emperor!" or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans.
* The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychic might.
* To start with, the Astartes themselves. The Retributors' attack on the rebels is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not shout "For the Emperor!" or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans.
* The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychic might.