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** It is also quite likely the Working Joes are programmed to say a variety of pre-set corporate platitudes and standardized greetings and responses. The ones they emit while seeking, chasing, and killing targets as well as suffering damage are likely them picking the most vaguely appropriate platitude they have on file. The shear banality of it all just underscores the creepiness.
* one possible point that a lot of people dont seem to have thought of is how aware APOLLO itself is. the simple-mindedness of the working Joes is at arguably due to the crudeness of Seegson's AI tech, most likely due to a lack of miniaturization, and the Joes are Designed from the ground up like Trade-Federation OOM-series Command Droids (semi-autonomous,. some independent processing power to aid reaction times and to allow them to accomplish simple,programmed tasks, but still reliant on a central mainframe for Higher functions), giving the possibility that some of their more..disturbing lines might be coming from APOLLO Itself...

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** It is also quite likely the Working Joes are programmed to say a variety of pre-set preset corporate platitudes and standardized greetings and responses. The ones they emit while seeking, chasing, and killing targets as well as suffering damage are likely them picking the most vaguely appropriate platitude they have on file. The shear sheer banality of it all just underscores the creepiness.
* one ** One possible point that a lot of people dont don't seem to have thought of is how aware APOLLO itself is. the The simple-mindedness of the working Working Joes is at arguably due to the crudeness of Seegson's AI tech, most likely due to a lack of miniaturization, and the Joes are Designed designed from the ground up like Trade-Federation OOM-series Command Droids (semi-autonomous,. (semi-autonomous, some independent processing power to aid reaction times and to allow them to accomplish simple,programmed simple programmed tasks, but still reliant on a central mainframe for Higher higher functions), giving the possibility that some of their more..more... disturbing lines might be coming from APOLLO Itself...itself...



** And then there's the moment where you must hack the elevator. It's bad enough having to watch the paranoids die and wait for them to be dead and the xenomorph to scurry, but if you don't run like fucking hell and get the code entered quickly, you will get killed.

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** * And then there's the moment where you must hack the elevator. It's bad enough having to watch the paranoids die and wait for them to be dead and the xenomorph to scurry, but if you don't run like fucking hell and get the code entered quickly, you will get killed.
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** It gets even worse. If you don't use the tram right away, the Alien ''will'' appear and kill you.

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** It gets even worse. If you don't use the tram right away, [[TheDevTeamThinksOfEverything the Alien ''will'' appear and kill you.]]
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*one possible point that a lot of people dont seem to have thought of is how aware APOLLO itself is. the simple-mindedness of the working Joes is at arguably due to the crudeness of Seegson's AI tech, most likely due to a lack of miniaturization, and the Joes are Designed from the ground up like Trade-Federation OOM-series Command Droids (semi-autonomous,. some independent processing power to aid reaction times and to allow them to accomplish simple,programmed tasks, but still reliant on a central mainframe for Higher functions), giving the possibility that some of their more..disturbing lines might be coming from APOLLO Itself...
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** It is also quite likely the Working Joes are programmed to say a variety of pre-set corporate platitudes and standardized greetings and responses. The ones they emit while seeking, chasing, and killing targets as well as suffering damage are likely them picking the most vaguely appropriate platitude they have on file. The shear banality of it all just underscores the creepiness.
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*** Using fire on them usually has them remark that they're fire-resistant up to over a thousand degrees, and that "Only animals fear fire." It's deliberately ambiguous as to how much of this is mere statements of fact and how much is intimidation tactic.
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** Another unsettling aspect of the Working Joes are some of the lines they say. The Joes are portrayed as mindless drones (indeed, one even blissfully walks into an electrically-charged floor plate completely unaware of the danger), yet some of the things they say not only sound like [[DeadpanSnarker sarcastic quips]], but they seem to actively ''taunt'' you while trying to kill you. Either the Joes are more intelligent, and more murderous than they let on, or a Seegson programmer somewhere has some serious issues.
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* At one point you come across an android display room which had been locked down. All you find inside are a dozen Android display models doing various poses and a dead secretary. You might wonder how the woman could be dead, since the room was locked down. Then you press a button to open the door...and ALL of the android's come alive forcing you to flee locking the door behind you. Then they break through anyway. Then they all go on fire while trying to brutally murder you. Hope you collected the ammo!
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[[caption-width-right:260:'''Follow me please''']]

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[[caption-width-right:260:'''Follow me please''']]
[[caption-width-right:260:'''I've been looking for you.''']]
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** And then there's the moment where you must hack the elevator. It's bad enough having to watch the paranoids die and wait for them to be dead and the xenomorph to scurry, but if you don't run like fucking hell and get the code entered quickly, you will get killed.
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* The xenomorph in general. It's an enemy that [[ImplacableMan can't be injured, killed or reasoned with]]; the most you can hope for is to stun it and flee. It knows you're hiding, and the slightest movement or mistake will give away your position. [[ArtificialBrilliance It learns your patterns]] so you're constantly forced to change up your tactics to avoid it. ''[[ParanoiaFuel And it could be anywhere]].''
** Even if you've seen the ''Alien'' movies before, the xenomorph's EstablishingCharacterMoment is a good reminder of just what you're dealing with. [[spoiler:Axel sees the alien's drool dripping onto his coat, right before he's ImpaledWithExtremePrejudice by the xenomorph's tail.]]
* The [[AIIsACrapshoot Working Joes]]. They never run, approaching their targets at a calm walk while spouting FalseReassurance in a CreepyMonotone, and strangle, chop, or bash any unauthorized human when they get within arm's reach. Fighting them off is extremely hard, and making too much noise is likely going to [[FromBadToWorse summon the xenomorph anyway]].

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* The xenomorph Xenomorph in general. It's an enemy that [[ImplacableMan can't be injured, killed or reasoned with]]; the most you can hope for is to stun it and flee. It knows you're hiding, and the slightest movement or mistake will give away your position. [[ArtificialBrilliance It learns your patterns]] so you're constantly forced to change up your tactics to avoid it. ''[[ParanoiaFuel And it could be anywhere]].''
** Even if you've seen the ''Alien'' movies before, the xenomorph's Xenomorph's EstablishingCharacterMoment is a good reminder of just what you're dealing with. [[spoiler:Axel sees the alien's Alien's drool dripping onto his coat, right before he's ImpaledWithExtremePrejudice by the xenomorph's Xenomorph's tail.]]
* The [[AIIsACrapshoot Working Joes]]. They never run, approaching their targets at a calm walk while spouting FalseReassurance in a CreepyMonotone, and strangle, chop, or bash any unauthorized human when they get within arm's reach. Fighting them off is extremely hard, and making too much noise is likely going to [[FromBadToWorse summon the xenomorph Xenomorph anyway]].



* Nearly every survivor you come across is ProperlyParanoid of the xenomorph and the remaining crew members. The best you can hope for is telling you to walk away with your hands up; most of them are willing to just shoot Amanda on sight. It really makes the player feel as if [[EverythingTryingToKillYou there is absolutely no safe place at all on Sevastopol]].
* [[spoiler: Waits detaching the Gemini Lab module from the station while Ripley is still inside with the xenomorph.]]

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* Nearly every survivor you come across is ProperlyParanoid of the xenomorph Xenomorph and the remaining crew members. The best you can hope for is telling you to walk away with your hands up; most of them are willing to just shoot Amanda on sight. It really makes the player feel as if [[EverythingTryingToKillYou there is absolutely no safe place at all on Sevastopol]].
* [[spoiler: Waits detaching the Gemini Lab module from the station while Ripley is still inside with the xenomorph.Xenomorph.]]



* One of the scripted moments in the game serves to highlight how unsettling the xenomorph is. After viewing a terminal message early in the game where a woman details the breakdown of life onboard Sevastopol, the xenomorph can immediately be heard uncoiling itself above you. The player is forced to hide under the desk immediately and wait as the xeno lands on the desk, sits for a few moments (with its tail uncoiling a few inches away) before finally jumping off it and walking away. A nerve-wracking experience.

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* One of the scripted moments in the game serves to highlight how unsettling the xenomorph Xenomorph is. After viewing a terminal message early in the game where a woman details the breakdown of life onboard Sevastopol, the xenomorph Xenomorph can immediately be heard uncoiling itself above you. The player is forced to hide under the desk immediately and wait as the xeno Xeno lands on the desk, sits for a few moments (with its tail uncoiling a few inches away) before finally jumping off it and walking away. A nerve-wracking experience.
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** [[spoiler:The Facehuggers are also particularly stressful to deal with, as their small size makes it easy for them to ambush you; furthermore you're practically required to kill them and destroy their eggs as they can kill Amanda in one hit, but killing them often attracts the attention of the full-grown Xenomorphs...]]

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** [[spoiler:The Facehuggers are also particularly stressful to deal with, as their small size makes it easy for them to ambush you; furthermore you're practically required to kill them and destroy their eggs as they can kill Amanda in one hit, but killing them often attracts the attention of the full-grown Xenomorphs...]]]]
* One of the scripted moments in the game serves to highlight how unsettling the xenomorph is. After viewing a terminal message early in the game where a woman details the breakdown of life onboard Sevastopol, the xenomorph can immediately be heard uncoiling itself above you. The player is forced to hide under the desk immediately and wait as the xeno lands on the desk, sits for a few moments (with its tail uncoiling a few inches away) before finally jumping off it and walking away. A nerve-wracking experience.
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** It gets even worse. If you don't use the tram right away, the Alien ''will'' appear and kill you.
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** There's the noise they make when they die as well. It's pretty unsettling. To say nothing of the way they fountain that awful white gunk synthetics use as blood from their mouths as they die.

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** There's the noise they make when they die as well. It's pretty unsettling. To say nothing of the way they fountain dribble that awful white gunk synthetics use as blood from their mouths as they die.
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** There's the noise they make when they die as well. It's pretty unsettling.

to:

** There's the noise they make when they die as well. It's pretty unsettling. To say nothing of the way they fountain that awful white gunk synthetics use as blood from their mouths as they die.
** The game does a really good job of showing just how ''badly'' they hit the UncannyValley; it's no wonder that the InUniverse reaction to them caused the line to fail...
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* In [[spoiler:the hive under the reactor core and the final level, it is possible to [[OhCrap encounter multiple Xenomorphs at the same time]]]].

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* In [[spoiler:the hive under the reactor core and the final level, it is possible to [[OhCrap encounter multiple Xenomorphs at the same time]]]].time]]]].
**[[spoiler:The hive setting as a whole is practically made of Nightmare Fuel. The walls are covered in the remains of the dead, Alien eggs are everywhere and the shallow water on the floor often conceals Facehuggers. The place is eerily silent except for dripping water and a weird, pained moaning echoing from ''somewhere'' deep in the hive. Even worse is when you pull out your trusty motion tracker, only to see a huge mass of swarming green blips which fully illustrate the size of the hive.]]
**[[spoiler:The Facehuggers are also particularly stressful to deal with, as their small size makes it easy for them to ambush you; furthermore you're practically required to kill them and destroy their eggs as they can kill Amanda in one hit, but killing them often attracts the attention of the full-grown Xenomorphs...]]
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** There's the noise they make when they die as well. It's pretty unsettling.
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* The first time you call and wait for a tram is just nerve-wracking. This happens just after you've caught the first glimpse of the Alien as it [[spoiler:killed Axel]]. You're a complete sitting duck as you have to wait there, all the while this tense background music builds and builds.....

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* The first time you call and wait for a tram is just nerve-wracking. This happens just after you've caught the first glimpse of the Alien as it [[spoiler:killed Axel]]. You're a complete sitting duck as you have to wait there, all the while this tense background music builds and builds.....builds.....
*In [[spoiler:the hive under the reactor core and the final level, it is possible to [[OhCrap encounter multiple Xenomorphs at the same time]]]].
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* The first time you call and wait for a tram is just nerve-wracking. This happens just after you've caught the first glimpse of the Alien as it [[spoiler:killed Axel]]. You're a complete sitting duck as you have to wait there, all the while the music builds and builds.....

to:

* The first time you call and wait for a tram is just nerve-wracking. This happens just after you've caught the first glimpse of the Alien as it [[spoiler:killed Axel]]. You're a complete sitting duck as you have to wait there, all the while the this tense background music builds and builds.....
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* [[spoiler: Waits detaching the Gemini Lab module from the station while Ripley is still inside with the xenomorph.]]

to:

* [[spoiler: Waits detaching the Gemini Lab module from the station while Ripley is still inside with the xenomorph.]]]]
* The first time you call and wait for a tram is just nerve-wracking. This happens just after you've caught the first glimpse of the Alien as it [[spoiler:killed Axel]]. You're a complete sitting duck as you have to wait there, all the while the music builds and builds.....
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None


* Nearly every survivor you come across is ProperlyParanoid of the xenomorph and the remaining crew members. The best you can hope for is telling you to walk away with your hands up; most of them are willing to just shoot Amanda on sight. It really makes the player feel as if [[EverythingTryingToKillYou there is absolutely no safe place at all on Sevastopol]].

to:

* Nearly every survivor you come across is ProperlyParanoid of the xenomorph and the remaining crew members. The best you can hope for is telling you to walk away with your hands up; most of them are willing to just shoot Amanda on sight. It really makes the player feel as if [[EverythingTryingToKillYou there is absolutely no safe place at all on Sevastopol]].Sevastopol]].
* [[spoiler: Waits detaching the Gemini Lab module from the station while Ripley is still inside with the xenomorph.]]
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---> "I going to catch you."

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---> "I "I'm going to catch you."
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---> "I will catch you."

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---> "I will going to catch you."
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Xenomorph saliva is not acidic.


** Even if you've seen the ''Alien'' movies before, the xenomorph's EstablishingCharacterMoment is a good reminder of just what you're dealing with. [[spoiler:Axel sees the alien's acid drool dripping onto his coat, right before he's ImpaledWithExtremePrejudice by the xenomorph's tail.]]

to:

** Even if you've seen the ''Alien'' movies before, the xenomorph's EstablishingCharacterMoment is a good reminder of just what you're dealing with. [[spoiler:Axel sees the alien's acid drool dripping onto his coat, right before he's ImpaledWithExtremePrejudice by the xenomorph's tail.]]
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---> "I will catch you."
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[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/ai-working-joe-600x337_2539.jpg]]
[[caption-width-right:260:'''Follow me please''']]
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* The [[AIIsACrapshoot Working Joes]]. They never run, approaching their targets at a calm walk while spouting FalseReassurance, and strangle, chop, or bash any unauthorized human when they get within arm's reach. That's not even getting into the CreepyMonotone. Fighting them off is extremely hard, and making too much noise is likely going to [[FromBadToWorse summon the xenomorph anyway]].

to:

* The [[AIIsACrapshoot Working Joes]]. They never run, approaching their targets at a calm walk while spouting FalseReassurance, FalseReassurance in a CreepyMonotone, and strangle, chop, or bash any unauthorized human when they get within arm's reach. That's not even getting into the CreepyMonotone.reach. Fighting them off is extremely hard, and making too much noise is likely going to [[FromBadToWorse summon the xenomorph anyway]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even if you've seen the ''Alien'' movies before, the xenomorph's EstablishingCharacterMoment is a good reminder of just what you're dealing with. [[spoiler:Axel sees the alien's acid drool dripping onto his coat, right before he's ImpaledWithExtremePrejudice by the xenomorph's tail.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The xenomorph in general. It's an enemy that [[ImplacableMan can't be injured, killed or reasoned with]]; the most you can hope for is to stun it and flee. It knows you're hiding, and the slightest movement or mistake will give away your position. [[ArtificialBrilliance It learns your patterns]] so you're constantly forced to change up your tactics to avoid it. ''[[ParanoiaFuel And it could be anywhere]].''
* The [[AIIsACrapshoot Working Joes]]. They never run, approaching their targets at a calm walk while spouting FalseReassurance, and strangle, chop, or bash any unauthorized human when they get within arm's reach. That's not even getting into the CreepyMonotone. Fighting them off is extremely hard, and making too much noise is likely going to [[FromBadToWorse summon the xenomorph anyway]].
* The first half-hour of the game or so after you get on the station is an exercise in NothingIsScarier. It's nearly pitch black everywhere you go, you keep hearing things moving in the walls, and things constantly break around you. You're on your toes, because you know this is an ''Alien'' game, and it's got to be around here somewhere.
* Nearly every survivor you come across is ProperlyParanoid of the xenomorph and the remaining crew members. The best you can hope for is telling you to walk away with your hands up; most of them are willing to just shoot Amanda on sight. It really makes the player feel as if [[EverythingTryingToKillYou there is absolutely no safe place at all on Sevastopol]].

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