Follow TV Tropes

Following

History NeutralityBacklash / VideoGames

Go To

OR

Changed: 183

Is there an issue? Send a MessageReason:
None


* PlayedForLaughs in ''VideoGame/DiscoElysium'', where repeatedly stating you have no opinion or take no side in the ideological frictions between Revanchol's communists, neoliberals and nationalists [[AchievementMockery grants the player the achievement]] "world's most laughable centrist".

to:

* PlayedForLaughs in ''VideoGame/DiscoElysium'', where repeatedly stating you have no opinion or take no side in the ideological frictions between Revanchol's communists, neoliberals and nationalists [[AchievementMockery grants the player the achievement]] "world's most laughable centrist". It also naturally aligns you with "Moralism", which is the setting's term for incremental centrism and is often treated as ineffectual for anything save for enforcing the status quo.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/FireEmblemThreeHouses'', Claude attempts to stay neutral after the timeskip, orchestrating internal struggles in the Leicester Alliance in order to maintain the facade of being too busy to join in the war between the Adrestian Empire and the Kingdom of Faerghus/Church of Seiros. This works for a little while but backfires on him when the Empire decides to attempt to steamroll the Alliance to get to the Kingdom, resulting in Claude joining the war, leaving Fódlan, or dying depending on the choices you make.

to:

** In ''VideoGame/FireEmblemThreeHouses'', Claude attempts to stay neutral after the timeskip, orchestrating internal struggles in the Leicester Alliance in order to maintain the facade of being too busy to join in the war between the Adrestian Empire and the Kingdom of Faerghus/Church of Seiros. This works for a little while but backfires on him when the Empire decides to attempt to steamroll the Alliance to get to the Kingdom, Kingdom as Edelgard by her own admittance doesn't trust Claude due to her knowledge of his duplicitous nature to ''not'' backstab her while she's at her most vulnerable trying to take out the Kingdom/Church, resulting in Claude joining the war, leaving Fódlan, or dying depending on the choices you make.
Is there an issue? Send a MessageReason:
None


* Another ''very'' bitter part of ''Franchise/ShinMegamiTensei'' games. The OrderVersusChaos war that forms the core conflict of every game and the {{Vicious Cycle}}s of {{Full Circle Revolution}}s mean both sides are going to be baying for your blood should you refuse to [[WithUsOrAgainstUs outright ally with them]]. This especially hits the Neutral heroes of the series. The Heroine of ''VideoGame/ShinMegamiTensei'' ends up suffering a TraumaCongaLine and only really gets closure in the Neutral ending. And the less said of Isabeau from ''[[VideoGame/ShinMegamiTenseiIV IV]]'' if you pick the Chaos or Law sides, the better. [[SubvertedTrope On the other hand]], [[OmnicidalNeutral surviving the backlash]] usually nets you [[GoldenEnding the closest thing to a happy ending]] you can get.

to:

* Another ''very'' bitter part of ''Franchise/ShinMegamiTensei'' games. The OrderVersusChaos war that forms the core conflict of every game and the {{Vicious Cycle}}s of {{Full Circle Revolution}}s mean both sides are going to be baying for your blood should you refuse to [[WithUsOrAgainstUs outright ally with them]]. This especially hits the Neutral heroes of the series. The Heroine of ''VideoGame/ShinMegamiTensei'' ''VideoGame/ShinMegamiTenseiI'' ends up suffering a TraumaCongaLine and only really gets closure in the Neutral ending. And the less said of Isabeau from ''[[VideoGame/ShinMegamiTenseiIV IV]]'' if you pick the Chaos or Law sides, the better. [[SubvertedTrope On the other hand]], [[OmnicidalNeutral surviving the backlash]] usually nets you [[GoldenEnding the closest thing to a happy ending]] you can get.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/ShinMegamiTenseiIIINocturne'', the Demi-fiend has the option to reject all the Reasons and not gather the menorahs for The Old Gentleman. However, if he doesn't play his cards right, then he'll "create" a stillborn world ruled by demons. The FinalBoss won't even look his way if he doesn't back a Reason or gather the menorahs.

to:

** In ''VideoGame/ShinMegamiTenseiIIINocturne'', the Demi-fiend has the option to reject all the Reasons and not gather the menorahs for The Old Gentleman. However, if he doesn't play his cards right, then he'll "create" a stillborn world ruled by demons. [[NoFinalBossForYou The FinalBoss final boss won't even look his way way]] if he doesn't back a Reason or gather the menorahs.
Is there an issue? Send a MessageReason:
Lengthy page; created some Subpages and moved examples accordingly.

Added DiffLines:

%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%

Times where [[NeutralityBacklash somebody is punished for not picking a side]] in VideoGames.
----

* In ''VideoGame/{{Civilization}} 4'', if you try to remain neutral and not ally with other countries involved in a war with each other, they'll get mad at you, causing your reputation with both countries to go down and making it more likely that either of them (or worse, [[EnemyMine both]]) will attack ''you'' in the future.
* PlayedForLaughs in ''VideoGame/DiscoElysium'', where repeatedly stating you have no opinion or take no side in the ideological frictions between Revanchol's communists, neoliberals and nationalists [[AchievementMockery grants the player the achievement]] "world's most laughable centrist".
* Played with in ''VideoGame/DragonAgeII'', in that one of these technically ''kicks off'' a war rather than occurring afterwards. Grand Cleric Elthina is seen by some as a voice of moderation in Mage-Templar tensions, and by others as an enabler who refuses to actually do anything about abuses committed by people under her authority. In the game's climax, one of the latter camp [[spoiler: vaporizes the entire Chantry with her inside it]].
* ''Franchise/TheElderScrolls'':
** The Hist, a race of [[TimeAbyss ancient]], [[WiseTree sentient]], and possibly {{omniscient}} trees chose to be neutral during the [[TimeOfMyths Dawn Era]] "War of the [[{{Precursors}} Ehlnofey]]". Despite their neutrality, much of their realm was destroyed in the conflict. Their modern home of Black Marsh is said to be a fragment of their realm which survived.
** In the backstory, after using [[HumongousMecha Numidium]] to complete his conquest of Tamriel, [[FounderOfTheKingdom Emperor Tiber Septim]] began using it to destroy the neutral ruling families of the provinces in order to enthrone those he knew to be be loyal. The mysterious figure known as the Underking took action and attempted to reclaim the power source of Numidium (the Mantella) to stop Septim, but caused an explosion which badly damaged Numidium and flung the Mantella into [[SpiritWorld Aetherius]]. Part of the main quest of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' involves getting it back.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' [[TheGoodKing Jarl Balgruuf]] attempts to remain neutral in the conflict between the Imperials and the Stormcloaks, but the city winds up subject to a siege regardless and, depending on which side you pick, Balgruuf may wind up losing his position.
* Played with in ''VideoGame/EndWar''. Britain... Uh, sorry, the "New Commonwealth", had pretensions to be neutral in the outbreak of WorldWarIII, but then allowed European Federation troops to garrison the ICBM-shield Uplink clusters on British soil. After that, all bets are off, and Britain is now fighting for survival alongside the other European nations. {{Averted|Trope}} by Israel, who manage to remain neutral throughout the war with no lasting repercussions.
* ''Franchise/FinalFantasy'':
** This happens to Narshe in ''VideoGame/FinalFantasyVI.'' The snowy town insists on remaining neutral early in the game, which results in an invasion from TheEmpire. After that point they side with [[LaResistance the Returners]].
** In ''VideoGame/FinalFantasyXIV: A Realm Reborn'', when the Empire finally goes on the offensive and the Grand Alliance is forced to mobilize, Ul'dah, Limsa Lominsa, and Gridania call for aid from the fellow Eorzean city-state of Ishgard. The Ishgardians, however, are occupied in a holy war against all of dragonkind, and the city's theocratic rulers refuse to help. This created much ill will, with Ul'dah's representative being particularly bitter that Ishgard's crusade takes precedence over TheEmpire bearing down on the whole of Eorzea. At one point in 2.4, one of your allies insists to the alliance that they must assist Ishgard, only for him to be told that the alliance has their own problems with the empire and the beastmen and they can't spare any more soldiers (making this an IronicEcho). Ishgard slowly comes to terms that they need to aid their allies and they becomes the player character's greatest ally when they slay a monstrous dragon threatening their city and [[spoiler: granting them asylum after the player is falsely accused of murdering a political figure]]. Throughout the story in the 3.0 series, Ishgard reunites itself with the Grand Alliance, finally joining their cause instead of sitting by the sidelines, and the other city-states are very happy to welcome them back.
* ''Franchise/FireEmblem'':
** In ''VideoGame/FireEmblemRadiantDawn'', Dragon King Dheginsea stubbornly tries to have the country of Goldoa remain neutral for 1,000 years [[spoiler:to satisfy the terms of the covenant with the goddess Ashera.]] He ends up having one of his children killed and another one forced into exile because of his insistence on neutrality.
** Subverted in ''VideoGame/FireEmblemFates''. The ''Revelation'' path, where the protagonist refuses to side with either kingdom, ultimately results in the happiest ending of all three routes and is the only one where all the royal siblings live, and the only one where the real BigBad is fought. However, it does start out with ''both'' families angry and confused about [[CanonName Corrin]]'s choice. In fact, Xander, crown prince of Nohr, is even more upset about Corrin staying neutral than joining with Hoshido, since while he could understand Corrin going back to their birth family, he doesn't understand why Corrin would fight both nations.
** In ''VideoGame/FireEmblemThreeHouses'', Claude attempts to stay neutral after the timeskip, orchestrating internal struggles in the Leicester Alliance in order to maintain the facade of being too busy to join in the war between the Adrestian Empire and the Kingdom of Faerghus/Church of Seiros. This works for a little while but backfires on him when the Empire decides to attempt to steamroll the Alliance to get to the Kingdom, resulting in Claude joining the war, leaving Fódlan, or dying depending on the choices you make.
* ''Videogame/KnightsOfTheOldRepublic'' features the planet Manaan, which declared neutrality in the war between the Sith Empire and the Republic because their world is the only one in the galaxy that can manufacture kolto, the primary healing solution that both sides use to treat their wounded. Neither side is happy about this, but the Selkath defend their neutrality ''aggressively'' (a fight between groups of soldiers is once defused because if anyone takes a swing they'll all be arrested, and at one point a court case is decided that both sides will pay reparations after a fight breaks out). This turns out badly for them after the war, when bacta is discovered to be better than kolto, so [[TerminallyDependentSociety the Selkath's economy collapses since they aren't needed anymore]].
** Upgraded in ''Videogame/StarWarsTheOldRepublic'', where they are neutral on paper, but due to the Empire carpet-bombing their planet, entered into the Rift Alliance, which allied with the Republic due to the actions of the Jedi Consular. [[spoiler: Their representative, and possibly other members of their government, are actually aligned with the Star Cabal, which would just as soon see both superpowers destroyed.]]
* In a VisionQuest in ''Videogame/KnightsOfTheOldRepublicIITheSithLords'', Atton and the rest of your party confronts Kreia, a ManipulativeBastard. You can either take the side of Atton or Kreia, or say you won't defend nor attack Kreia. Both Kreia and the party react badly, each saying "[[ApathyKilledTheCat Apathy is death]]" before [[FightingYourFriend attacking you]].
-->'''Kreia''': "So you will do nothing? Apathy is death. Worse than death, because at least a rotting corpse feeds the beasts and insects."
* In ''VideoGame/PillarsOfEternityIIDeadfire'', the player can reach the endgame by siding with one of four [[GrayAndGrayMorality morally dubious]] factions, or upgrade their ship and go it alone. While all four of the factions have flaws and ask the player to [[DirtyBusiness stain their conscience]], the chaos that's left in the wake of the player ignoring the other factions and going it alone is greater still.
* Another ''very'' bitter part of ''Franchise/ShinMegamiTensei'' games. The OrderVersusChaos war that forms the core conflict of every game and the {{Vicious Cycle}}s of {{Full Circle Revolution}}s mean both sides are going to be baying for your blood should you refuse to [[WithUsOrAgainstUs outright ally with them]]. This especially hits the Neutral heroes of the series. The Heroine of ''VideoGame/ShinMegamiTensei'' ends up suffering a TraumaCongaLine and only really gets closure in the Neutral ending. And the less said of Isabeau from ''[[VideoGame/ShinMegamiTenseiIV IV]]'' if you pick the Chaos or Law sides, the better. [[SubvertedTrope On the other hand]], [[OmnicidalNeutral surviving the backlash]] usually nets you [[GoldenEnding the closest thing to a happy ending]] you can get.
** In ''VideoGame/DevilSurvivor2'' Daichi insists against using BrainwashingForTheGreaterGood, but gets (rightly) criticised for not having an alternative plan. If you choose Daichi's Way, he ends up with an EsotericHappyEnding. But if you play your cards right, you can get the closest thing to a GoldenEnding instead, playing into the series wide idea that neutrality is ''hard''.
** In ''VideoGame/ShinMegamiTenseiIIINocturne'', the Demi-fiend has the option to reject all the Reasons and not gather the menorahs for The Old Gentleman. However, if he doesn't play his cards right, then he'll "create" a stillborn world ruled by demons. The FinalBoss won't even look his way if he doesn't back a Reason or gather the menorahs.
* In ''VideoGame/StarTrekOnline'', this is the fate of the Romulan player - he/she refuses to get involved with everything going on and live a peaceful life in another world away from the wars going on. Then, the Elachi and the Tal Shiar descend on his planet and ravage it.
* ''Creator/TelltaleGames'', particularly with their ''VideoGame/TheWalkingDead'' series, utterly loves to rub this in the face of players who try to always take the neutral ground. When two sides are arguing you always have the option to try and take the middle ground or at least remain silent, and you ''will'' be called out on it if you keep it up. Not to mention, doing this tends to result in the most deaths and the least number of people on your side, since you're never willing to stick your neck out or stand up for anyone else. For one final coffin in the nail, players who think they can get away with always taking the neutral ground tend to get a cruel PlayerPunch when one of the life-or-death "pick one of two choices with equally bad consequences" pops up.
* ''VideoGame/TotalWarShogun2'' has your daimyo get points detracted from their honor if you refuse to come to an allies aid in a war (declaring war on the faction they are against).
* ''VideoGame/{{Warcraft}}'': Genn Greymane, the king of Gilneas, refused to help the Alliance retake Azeroth/Stormwind from the Horde, though they did second-line actions in the campaign against [[LesCollaborateurs the rogue human nation of Alterac]]. When Lordaeron was overrun by the undead, he bricked up his entire city behind a giant wall. [[FromBadToWorse Then the werewolves came...]]

----

Top