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* Dr. Halsey being at the mercy of Ackerson was similar to her arrest and incarceration by ONI in the Kilo-5 Trilogy of novels after the events of ''Literature/HaloGhostsOfOnyx'', except in the books it was Admiral Margaret Parangosky and her successor Osman (the latter being a Spartan-II washout) who ordered Halsey's arrest.



* The communications relay that Cobalt Team were sent to investigate, and that tips the Chief off to the Covenant being on Reach, is Visegrád Relay. In the first playable level of ''Videogame/HaloReach'', "Winter Contingency", this was the site where Noble Team were sent to and discovered that the Covenant were on Reach.

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* The communications relay that Cobalt Team were sent to investigate, and that tips the Chief off to the Covenant being on Reach, is Visegrád Relay. In the first playable level of ''Videogame/HaloReach'', "Winter Contingency", this was the site where Noble Team were sent to and discovered that the Covenant were on Reach.Reach.
* Keyes mentioned a protocol named '''Winter Contingency''', which is an official UNSC emergency plan that deals with situations where Covenant forces have become aware of, or are present at, a human colony world. In ''Videogame/HaloReach'', Winter Contingency was mentioned a number of times when Reach was being invaded by the Covenant even as the UNSC mount their counterattack.
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* Season Two opens with the reveal that major colonies like Madrigal and Harvest were attacked and glassed by the Covenant. These were the same major colonies destroyed before the Battle of Reach.

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* Season Two opens with the reveal that major colonies like Madrigal and Harvest were attacked and glassed by the Covenant. These were the same major colonies destroyed before the Battle Fall of Reach.



* The communications relay that Cobalt Team were sent to investigate, and that tips the Chief off to the Covenant being on Reach, is Visegrád Relay. In the first level of ''Videogame/HaloReach'', "Winter Contingency", this was the site where Noble Team were sent to and discovered that the Covenant were on Reach.

to:

* The communications relay that Cobalt Team were sent to investigate, and that tips the Chief off to the Covenant being on Reach, is Visegrád Relay. In the first playable level of ''Videogame/HaloReach'', "Winter Contingency", this was the site where Noble Team were sent to and discovered that the Covenant were on Reach.
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* When Chief is having dinner with Corporal Perez's family, her brother asks him if he plays a game called "Spartan Attack" and what his KDR (Kill-Death Ratio) is. Chief replies "I don't keep score."
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* The second season episode "Sword" reveals that Sword Base is where the artifact MacGuffin from season one is being contained and the Covenant have already disabled a comm tower and compromised it. "ONI: Sword Base" was the second level of ''VideoGame/HaloReach'' and revisited in "The Package," revealing it was secretly protecting a Forerunner installation located underneath.

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* The second season episode "Sword" reveals that Sword Base is where the artifact MacGuffin from season one is being contained and the Covenant have already disabled a comm tower and compromised it. "ONI: Sword Base" was the second level of ''VideoGame/HaloReach'' and revisited in "The Package," revealing it was secretly protecting a Forerunner installation located underneath.underneath.
* The communications relay that Cobalt Team were sent to investigate, and that tips the Chief off to the Covenant being on Reach, is Visegrád Relay. In the first level of ''Videogame/HaloReach'', "Winter Contingency", this was the site where Noble Team were sent to and discovered that the Covenant were on Reach.

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* Season Two opens with the reveal that major colonies like Madrigal and Harvest were attacked and glassed by the Covenant. These were the same major colonies destroyed before the Battle of Reach.



* While the Mjolnir armor in the show are a reasonable approximation of how it looks in the games, in Halsey's main lab there are either prototypes or mock-ups of Mjolnir armor on display that hew slightly closer to the look of the games with more vibrant colors and simpler details.

to:

* While the Mjolnir armor in the show are a reasonable approximation of how it looks in the games, in Halsey's main lab there are either prototypes or mock-ups of Mjolnir armor on display that hew slightly closer to the look of the games with more vibrant colors and simpler details.details.
* The second season episode "Sword" reveals that Sword Base is where the artifact MacGuffin from season one is being contained and the Covenant have already disabled a comm tower and compromised it. "ONI: Sword Base" was the second level of ''VideoGame/HaloReach'' and revisited in "The Package," revealing it was secretly protecting a Forerunner installation located underneath.
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* The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot headshot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.

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* The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot headshot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held handheld weapon.



* [[spoiler: When Silver Team is flying to the Aspero system through the gravity anomalies, ]] Vannak expresses concern that their Condor won't survive the maneuvers, to which John replies "It'l hold", repeating a line from the last level of ''VideoGame/HaloCombatEvolved'', there in reply to Cortana as the Chief pilots a falling apart Banshee.

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* [[spoiler: When Silver Team is flying to the Aspero system through the gravity anomalies, ]] Vannak expresses concern that their Condor won't survive the maneuvers, to which John replies "It'l "It'll hold", repeating a line from the last level of ''VideoGame/HaloCombatEvolved'', there in reply to Cortana as the Chief pilots a falling apart Banshee.
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mistake


* [[spoiler: When Silver Team is flying to the Aspero system through the gravity anomalies, ]] Vannak expresses concern that their Pelican won't survive the maneuvers, to which John replies "It'l hold", repeating a line from the last level of ''VideoGame/HaloCombatEvolved'', there in reply to Cortana as the Chief pilots a falling apart Banshee.

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* [[spoiler: When Silver Team is flying to the Aspero system through the gravity anomalies, ]] Vannak expresses concern that their Pelican Condor won't survive the maneuvers, to which John replies "It'l hold", repeating a line from the last level of ''VideoGame/HaloCombatEvolved'', there in reply to Cortana as the Chief pilots a falling apart Banshee.
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added entry

Added DiffLines:

* [[spoiler: When Silver Team is flying to the Aspero system through the gravity anomalies, ]] Vannak expresses concern that their Pelican won't survive the maneuvers, to which John replies "It'l hold", repeating a line from the last level of ''VideoGame/HaloCombatEvolved'', there in reply to Cortana as the Chief pilots a falling apart Banshee.
Is there an issue? Send a MessageReason:
spelling error


* The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.

to:

* The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], headshot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.
Is there an issue? Send a MessageReason:
None


* The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in ''VideoGame/Halo4'''s Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.

to:

* The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in ''VideoGame/Halo4'''s Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.person.
* While the Mjolnir armor in the show are a reasonable approximation of how it looks in the games, in Halsey's main lab there are either prototypes or mock-ups of Mjolnir armor on display that hew slightly closer to the look of the games with more vibrant colors and simpler details.

Added: 1132

Changed: 745

Removed: 1426

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* During the attack on Madrigal, an off-screen Elite can be faintly heard shouting "Wort, wort wort!", a common victory cheer they would use in the games when they manage to kill the player.
* The HeadsUpDisplay of Chief's helmet is directly modeled after the games' [=HUDs=], largely blending ''Halo 3'' and ''Halo: Reach'' styles right down to using the same aiming reticles and graphics for the various weapons and loadouts. The main difference is the show's inclusion of more interactive features such as facial recognition, target tracking, and the color scheme changing from blue to orange if the user is in combat.
* The sounds for the Elite's cloaking device and Chief's recharging shields are the same as in the games.
* The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.



[[AC: Literature/HaloTheFallOfReach]]
* The idea of the Spartans having their childhood memories suppressed is a reference to an offhand comment in the book, where the UNSC considers using "selective neural paralysis" to do just that before Halsey shoots the idea down as being too dangerous in the long run.
* When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." These were her first words when brought online, albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.

[[AC: VideoGame/HaloCombatEvolved]]

to:

[[AC: Literature/HaloTheFallOfReach]]
Books]]
* The idea of the Spartans having their childhood memories suppressed is a reference to an offhand comment in the book, ''Literature/HaloTheFallOfReach'', where the UNSC considers using "selective neural paralysis" to do just that before Halsey shoots the idea down as being too dangerous in the long run.
* When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." These In ''The Fall of Reach'', these were her first words when brought online, albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.

chess.
* In the opening FlashBack of Episode 5, the teacher giving Halsey and Keyes a tour of John's school greets a young girl named Parisa. This is a reference to the short story ''Palace Hotel'', where Chief encounters a marine named Parisa who he soon realizes was a childhood friend of his from Eridanus-II.

[[AC: VideoGame/HaloCombatEvolved]]Games]]
* During the attack on Madrigal, an off-screen Elite can be faintly heard shouting "Wort, wort wort!", a common victory cheer they would use in ''Combat Evolved'' when they managed to kill the player.
* The HeadsUpDisplay of Chief's helmet is directly modeled after the games' [=HUDs=], largely blending ''Halo 3'' and ''Halo: Reach'' styles right down to using the same aiming reticles and graphics for the various weapons and loadouts. The main difference is the show's inclusion of more interactive features such as facial recognition, target tracking, and the color scheme changing from blue to orange if the user is in combat.
* The sounds for the Elite's cloaking device and Chief's recharging shields are the same as in the games.
* The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.




[[AC: VideoGame/Halo4]]
* The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in the Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.

to:

\n[[AC: VideoGame/Halo4]]\n* The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in the ''VideoGame/Halo4'''s Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.
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None



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* During a battle in "Reckoning", Cortana urges Chief to change to his secondary weapon. He snaps, "I know how [[LeaningOnTheFourthWall the game]] is played, Cortana!"
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* The TitleTrop in "Homecoming" includes MusicalNod to the main ''Halo'' theme for a few seconds.

to:

* The TitleTrop TitleDrop in "Homecoming" includes MusicalNod to the main ''Halo'' theme for a few seconds.
Is there an issue? Send a MessageReason:
None


** During the attack on Madrigal, an off-screen Elite can be faintly heard shouting "Wort, wort wort!", a common victory cheer they would use in the games when they manage to kill the player.
** The HeadsUpDisplay of Chief's helmet is directly modeled after the games' [=HUDs=], largely blending ''Halo 3'' and ''Halo: Reach'' styles right down to using the same aiming reticles and graphics for the various weapons and loadouts. The main difference is the show's inclusion of more interactive features such as facial recognition, target tracking, and the color scheme changing from blue to orange if the user is in combat.
** The sounds for the Elite's cloaking device and Chief's recharging shields are the same as in the games.
** The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.

to:

** * During the attack on Madrigal, an off-screen Elite can be faintly heard shouting "Wort, wort wort!", a common victory cheer they would use in the games when they manage to kill the player.
** * The HeadsUpDisplay of Chief's helmet is directly modeled after the games' [=HUDs=], largely blending ''Halo 3'' and ''Halo: Reach'' styles right down to using the same aiming reticles and graphics for the various weapons and loadouts. The main difference is the show's inclusion of more interactive features such as facial recognition, target tracking, and the color scheme changing from blue to orange if the user is in combat.
** * The sounds for the Elite's cloaking device and Chief's recharging shields are the same as in the games.
** * The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.
* The TitleTrop in "Homecoming" includes MusicalNod to the main ''Halo'' theme for a few seconds.



** The idea of the Spartans having their childhood memories suppressed is a reference to an offhand comment in the book, where the UNSC considers using "selective neural paralysis" to do just that before Halsey shoots the idea down as being too dangerous in the long run.
** When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." These were her first words when brought online, albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.

to:

** * The idea of the Spartans having their childhood memories suppressed is a reference to an offhand comment in the book, where the UNSC considers using "selective neural paralysis" to do just that before Halsey shoots the idea down as being too dangerous in the long run.
** * When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." These were her first words when brought online, albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.



** When entering a cave with strange shapes along its pillars, Kai remarks that the "cave network does not appear to be a natural formation", referencing Cortana's infamous line from the first game[[note]]The line "This cave is not a natural formation; someone built it, so it must lead somewhere" was written to refer to a supposedly natural cave to progress to another part of the map, but due to the rushed production, the level designers made it into a blatantly obvious access tunnel, making her line humorously [[CaptainObvious obvious]][[/note]].

to:

** * When entering a cave with strange shapes along its pillars, Kai remarks that the "cave network does not appear to be a natural formation", referencing Cortana's infamous line from the first game[[note]]The line "This cave is not a natural formation; someone built it, so it must lead somewhere" was written to refer to a supposedly natural cave to progress to another part of the map, but due to the rushed production, the level designers made it into a blatantly obvious access tunnel, making her line humorously [[CaptainObvious obvious]][[/note]].



** The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in the Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.

to:

** * The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in the Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: General]]
** During the attack on Madrigal, an off-screen Elite can be faintly heard shouting "Wort, wort wort!", a common victory cheer they would use in the games when they manage to kill the player.
** The HeadsUpDisplay of Chief's helmet is directly modeled after the games' [=HUDs=], largely blending ''Halo 3'' and ''Halo: Reach'' styles right down to using the same aiming reticles and graphics for the various weapons and loadouts. The main difference is the show's inclusion of more interactive features such as facial recognition, target tracking, and the color scheme changing from blue to orange if the user is in combat.
** The sounds for the Elite's cloaking device and Chief's recharging shields are the same as in the games.
** The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.

[[AC: Literature/HaloTheFallOfReach]]
** The idea of the Spartans having their childhood memories suppressed is a reference to an offhand comment in the book, where the UNSC considers using "selective neural paralysis" to do just that before Halsey shoots the idea down as being too dangerous in the long run.
** When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." These were her first words when brought online, albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.

[[AC: VideoGame/HaloCombatEvolved]]
** When entering a cave with strange shapes along its pillars, Kai remarks that the "cave network does not appear to be a natural formation", referencing Cortana's infamous line from the first game[[note]]The line "This cave is not a natural formation; someone built it, so it must lead somewhere" was written to refer to a supposedly natural cave to progress to another part of the map, but due to the rushed production, the level designers made it into a blatantly obvious access tunnel, making her line humorously [[CaptainObvious obvious]][[/note]].

[[AC: VideoGame/Halo4]]
** The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in the Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.

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