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* ''VideoGame/VentureKid'' has a regular ending, and a TrueEnding that can be unlocked by getting all eight treasures.

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* ''VideoGame/VentureKid'' has a regular ending, and a TrueEnding GoldenEnding that can be unlocked by getting all eight treasures.
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* ''VideoGame/MegaManX4'' had two different endings depending on which player character was used. Both ''[[VideoGame/MegaManX5 X5]]'' and ''[[VideoGame/MegaManX6 X6]]'' had three different endings that depended on chance. Whether [[spoiler:Zero turns Maverick or not, which also dictates if you can still play as him]], is random, though completing various objectives tips the odds in your favor.

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* ''VideoGame/MegaManX4'' had two different endings depending on which player character (X or Zero) was used. Both ''[[VideoGame/MegaManX5 X5]]'' and ''[[VideoGame/MegaManX6 X6]]'' had three different endings that depended on chance. Whether [[spoiler:Zero turns Maverick or not, which also dictates if you can still play as him]], is random, though completing various objectives tips the odds in your favor. ''[[VideoGame/MegaManX6 X6]]'' also had three endings: two involving X [[spoiler:and determined by whether or not he defeated [[EvilKnockoff Zero Nightmare]] and reunited with Zero after the events of ''X5'', no matter which ending you got, ended with his apparent death]], and the third [[spoiler:beating it with Zero himself once he's unlocked.]]
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** In pretty much any game where collecting the [[MineralMacguffin Chaos]] [[BonusStageCollectables Emeralds]] is optional, if you beat the game without [[GottaCatchEmAll collecting all the Emeralds]], then you're treated to a post-credits scene with Robotnik in possession of the Emeralds, laughing to himself. Beating the game with all the Emeralds gives a more cheerful scene. A nasty example of this is ''VideoGame/SonicTheHedgehog2'' (8-bit version). If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails died.

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** In pretty much any game where collecting the [[MineralMacguffin Chaos]] [[BonusStageCollectables Emeralds]] is optional, if you beat the game without [[GottaCatchEmAll collecting all the Emeralds]], then you're treated to a post-credits scene with Robotnik in possession of the Emeralds, laughing to himself. Beating the game with all the Emeralds gives a more cheerful scene. A nasty example of this is ''VideoGame/SonicTheHedgehog2'' (8-bit version).the [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]''. If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails died.

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* ''VideoGame/AceCombat2'' has three different endings:
** The normal ending being the destruction of the enemy HQ in Saint Ark. The other two are only available if the ZOE ace pilot is shot down during said mission.
** The bad ending has a cruise missile launched from a nearby submarine, which destroys the city if not shot down.
** The best ending has the allied forces attack the enemy's second HQ, a fortress with a larger cruise missile ready for launch.
* The uncut ''VideoGame/AceCombat3Electrosphere'' has multiple endings: one for each major faction (UPEO, General Resource, Neucom, and Ouroboros) and one lone-wolf ending (technically, also Ouroboros).
* The ''VideoGame/{{Animaniacs}}'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] has three different endings. How many scripts you collect in the game determines which ending you get:
** If you collect 10 scripts or less, you'll get the BadEnding where Mr. Plotz scolds the Warners for missing too many scenes in their movie.
** If you collect 11 to 23 scripts, you'll get the normal ending where Mr. Plotz tells the Warners that although they made a better effort, the movie's still incomplete and they need to try harder, then when he sees Yakko and Wakko reacting lustfully to Hello Nurse, he asks if they're even trying.
** If you collect all 24 scripts, you'll get the GoldenEnding, where Mr. Plotz screens the movie, only to discover it has nothing but the Warners in it. [[TheStinger After the credits]], the Brain plots his next plan to take over the world.
* ''VideoGame/ArmoredCore: Last Raven'' has six main endings, plus a secret ending. In one ending, the 24 Hour War ends in a stalemate. In three endings, Alliance wins the war. In another two, Vertex wins. The secret ending is a continuation of the stalemate ending.
* The ''VideoGame/AzureStrikerGunvoltSeries'' likes this trope almost as much as its BackgroundMusicOverride.
** In [[VideoGame/AzureStrikerGunvolt the first game]], failing to collect a PlotCoupon in each stage results in [[spoiler:Asimov shooting Gunvolt and Joule dead]]. Collecting them all, then talking to Joule results in her [[spoiler:fashioning a pendant for Gunvolt. If said pendant is worn for the entirety of the final level, the pendant protects Gunvolt from dying immediately to Asimov's gunshot. Joule's spirit merges with Gunvolt to save his life, then Gunvolt takes revenge on Asimov]].
** Completing either of the two routes in ''VideoGame/AzureStrikerGunvolt2'' results in a truncated version of the true ending where [[spoiler:Gunvolt and Copen pull their guns on each other before the screen fades to black in a {{Cliffhanger}}]]. Completing the other character's route allows you to fight the TrueFinalBoss and see the true ending; the ending itself varies based on the route, but once unlocked, you can go back to the other character and see their ending. If 75% of all Challenges (across both characters) are completed, a [[TheStinger stinger]] is unlocked where [[spoiler:Nori and Xiao are revealed to be in cahoots and have sealed away the Muse Septima, deeming it too dangerous for either Gunvolt or Copen to wield]].
** ''VideoGame/LuminousAvengerIX'' plays with this by not having multiple endings, but also uses this as part of its WhamEpisode: [[spoiler:The game takes place in an AlternateTimeline where the bad ending in the first game happened, with Asimov following through on his plans of being a SuperSupremacist with Gunvolt and Joule's deaths.]]
* In the UsefulNotes/SegaGenesis version of ''WesternAnimation/BeavisAndButthead'', the normal ending has the two attending a concert featuring Music/{{GWAR}}. However, if you've collected the cat, the scissors, and strips of leather, you go backstage and Beavis and Butt-Head get to ''perform'' in the concert!



* ''Franchise/SonicTheHedgehog'' is a fan of this trope.
** In pretty much any game where collecting the [[MineralMacguffin Chaos]] [[BonusStageCollectables Emeralds]] is optional, if you beat the game without [[GottaCatchEmAll collecting all the Emeralds]], then you're treated to a post-credits scene with Robotnik in possession of the Emeralds, laughing to himself. Beating the game with all the Emeralds gives a more cheerful scene. A nasty example of this is ''VideoGame/SonicTheHedgehog2'' (8-bit version). If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails died.
** ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', and ''VideoGame/SonicTheHedgehog2006'' all have multiple endings by virtue of having multiple campaigns. Clearing the main campaigns unlocks a "Last Story" that concludes the games' stories after defeating the TrueFinalBoss in Sonic's SuperForm.
** ''VideoGame/ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows the 326 different ways to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional SecretFinalCampaign, an extra level and the PerfectRunFinalBoss that lead to an OmegaEnding. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.



* ''VideoGame/VentureKid'' has a regular ending, and a TrueEnding that can be unlocked by getting all eight treasures.

to:

* ''VideoGame/VentureKid'' has a regular ending, The first ''VideoGame/CrashBandicoot1996'' game features two endings -- and a TrueEnding that interestingly, it's not actually clear which ending is the better one story-wise. The harder ending requires the player to collect all the gems, after which they can be unlocked traverse The Great Hall and escape the islands with Tawna, followed by getting all eight treasures.a humorous WhereAreTheyNowEpilogue. The other ending involves the player actually defeating Cortex.



* ''VideoGame/DonkeyKongCountryReturns'' had three endings. If Donkey Kong and Diddy Kong are present, [[spoiler:Donkey Kong and Diddy will fall towards the moon before Donkey Kong pounds it, ending the Tiki tribe. Diddy then makes a safe landing.]] If only Donkey Kong is present, the same thing happens, [[spoiler:this time without Diddy. Donkey Kong will keep falling until Diddy saves Donkey Kong.]] If only Diddy is present, [[spoiler:Diddy will fall towards the moon and tries to use his jetpack, but the jetpack goes out of control, causing Diddy to land headfirst into the moon, which ends the Tiki tribe. Donkey Kong then catches Diddy as he falls.]]
* In the Sega CD and PC versions of the original ''VideoGame/EarthwormJim'', if you beat the game [[EasyModeMockery on the easiest setting]], you would get [[https://www.youtube.com/watch?v=u0DagHVOapU an increasingly screwed up lesson on worms]] (the [[https://www.youtube.com/watch?v=ZSHbTWq4B2g PC version]] at least has the background from the real ending during this). Conversely, beating the game on the highest difficulty [[https://www.youtube.com/watch?v=1fPSTJGe-3o yields you praise before moving on to the normal ending]].
* ''VideoGame/{{Gauntlet}} IV'' on the Sega Genesis has two endings, [[LastSecondEndingChoice and which one you get depends on your answer to Thor's question]]: "Will you enter the land of eternal youth?"
** If you choose "Yes", the last occupant of the final castle dies as you are forced to take his place. The epilogue states that none who have attempted to conquer the castle has ever returned alive.
** If you choose "No", you leave the castle. The townsfolk are surprised by your decision to refuse eternal youth, but nonetheless wish to hear tales of your adventure some day. In the epilogue, it is stated that foreknowledge of the treasure that awaits in the castle erodes at the luster of adventure into it, and in time, the castle would see no more adventurers.
* In ''Series/GekisouSentaiCarranger: Zenkai! Racer Senshi'', if the Rangers get 250 gears, RV Robo will be formed, and the good ending will be obtained (though it's rather perfunctory). Otherwise you get the "BAD END," where after the FinalBoss, the Bowzock run wild and cause an EarthShatteringKaboom.
* In ''VideoGame/HotlineMiami2WrongNumber'', [[NewGamePlus Hard Mode]] adds a number of new scenes. [[spoiler:But the possibility of an alternate ending is explicitly {{defied}} and mocked right at the beginning. "You all came back, huh? Why? You know how this ends, don't you?" It all ends [[DownerEnding the]] [[KillEmAll same]] [[TorchTheFranchiseAndRun way]]; to do otherwise would be a disservice to the CentralTheme of the futility of violence.]]
* The Famicom version of ''VideoGame/{{Karnov}}'' has [[http://www.vgmuseum.com/end/nes/a/karj.htm three endings]], ''all'' of which are "good."
* In ''Kid Kool and the Quest for the Seven Wonder Herbs'', the player has a total of three days (each day represented by one hour real time) to collect seven magic herbs to save the dying king from his terminal illness. The quicker the game is completed, the better the ending:
** The best ending, which is attained by finishing before the timer hits one and a half hours: The King lives, and will hand over the throne to Kid Kool in the future in addition to the StandardHeroReward.
** If the game is finished within one hour and a half to two hours: the King lives and Kid Kool is [[StandardHeroReward rewarded with a box of jewels and the King's daughter]].
** If the game is finished between two and two and a half hours, the King lives and Kid Kool is rewarded with a box of jewels.
** If the game is finished between two and a half and three hours, the King lives and Kid Kool is rewarded with money.
** If the game is finished after three hours, it gives the bad ending: the King dies and Kid Kool gets nothing.
* ''VideoGame/Kirby64TheCrystalShards'' has 2 endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]]. The real ending has [[spoiler:Kirby and the others rewarded with crystal medals and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.
** Kirby games are fond of this in general, stopping at the boss of the last area and giving a mildly cryptic ending unless you collected all of their respective plot coupons. Dream Land 2 and 3 both gave the player a rundown of all the enemies in the game before showing a question mark on Dark Matter.
* In ''VideoGame/LuigisMansion'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure you've accumulated during the game. Curiously, [[EarnYourBadEnding getting the ''worst'' house is actually harder than getting the ''best'' one.]] You'd literally have to pick up ''no'' treasure except the stuff you automatically get. Some players have actually tried to finish the game with the worst house as a challenge. The [=3DS=] version keeps track of which endings you've gotten, and further encourages players to try for the worst ending by saving the lowest score along with the highest.



* ''Franchise/SonicTheHedgehog'' is a fan of this trope.
** In pretty much any game where collecting the [[MineralMacguffin Chaos]] [[BonusStageCollectables Emeralds]] is optional, if you beat the game without [[GottaCatchEmAll collecting all the Emeralds]], then you're treated to a post-credits scene with Robotnik in possession of the Emeralds, laughing to himself. Beating the game with all the Emeralds gives a more cheerful scene. A nasty example of this is ''VideoGame/SonicTheHedgehog2'' (8-bit version). If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails died.
** ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', and ''VideoGame/SonicTheHedgehog2006'' all have multiple endings by virtue of having multiple campaigns. Clearing the main campaigns unlocks a "Last Story" that concludes the games' stories after defeating the TrueFinalBoss in Sonic's SuperForm.
** ''VideoGame/ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows the 326 different ways to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional SecretFinalCampaign, an extra level and the PerfectRunFinalBoss that lead to an OmegaEnding. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.
* The Sega Genesis and Sega CD versions of ''VideoGame/SpiderManVsTheKingpin'' had alternate endings depending on the outcome of the final boss fight against the Kingpin.
** Defeating the Kingpin in time to save Mary Jane from falling into the acid she's hanging above will get you the good ending, where Spider-Man successfully clears his name.
** Defeating the Kingpin but failing to save Mary Jane results in Spider-Man swearing vengeance for Mary Jane's death while the Kingpin is carried away by the police.
** Losing to the Kingpin or either of the previous miniboss encounters with Bullseye and Typhoid Mary results in an ending where the Kingpin has knocked out Spider-Man and proceeds to have him dunked in the acid with Mary Jane.
** Failing to clear the game within the time limit results in New York being destroyed in a nuclear explosion.



* The Famicom version of ''VideoGame/{{Karnov}}'' has [[http://www.vgmuseum.com/end/nes/a/karj.htm three endings]], ''all'' of which are "good."
* In ''VideoGame/LuigisMansion'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure you've accumulated during the game. Curiously, [[EarnYourBadEnding getting the ''worst'' house is actually harder than getting the ''best'' one.]] You'd literally have to pick up ''no'' treasure except the stuff you automatically get. Some players have actually tried to finish the game with the worst house as a challenge. The [=3DS=] version keeps track of which endings you've gotten, and further encourages players to try for the worst ending by saving the lowest score along with the highest.

to:

* The Famicom version of ''VideoGame/{{Karnov}}'' ''VideoGame/TotalCarnage'' has [[http://www.vgmuseum.com/end/nes/a/karj.htm three endings]], ''all'' of which are "good."
* In ''VideoGame/LuigisMansion'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure
endings -- if you've accumulated during the game. Curiously, [[EarnYourBadEnding getting the ''worst'' house is actually harder collected less than getting 220 keys, you won't be able to enter the ''best'' one.]] You'd literally have to pick up ''no'' treasure except Pleasure Domes after clearing the stuff you automatically get. Some players have actually tried to finish final level, and the game with the worst house as a challenge. The [=3DS=] version keeps track of which endings tells you that you suck, and you don't get any credits. If you've gotten, managed to fulfill the condition and further clear the Pleasure Dome without collecting all the bonus items lying around, you'll get a screen featuring Captain Carnage and Major Mayhem standing triumphantly with the ''Smash T.V.'' winners, and before rolling the credits, the game encourages players you to try for get everything in the worst Pleasure Dome so that "the ladies will prove that pain before pleasure is worth it". If you've unlocked the Pleasure Dome and managed to get all of the cash and prises, then you'll get the same ending by saving image as before, this time with three bikini-clad girls joining them. At least, that's the lowest score along whole idea of it... while the "No Pleasure Dome" ending works as intended, you always get the screen with the highest.girls and the text challenging you to get all the bonuses no matter what you do.
* ''VideoGame/VentureKid'' has a regular ending, and a TrueEnding that can be unlocked by getting all eight treasures.



* ''VideoGame/ArmoredCore: Last Raven'' has six main endings, plus a secret ending. In one ending, the 24 Hour War ends in a stalemate. In three endings, Alliance wins the war. In another two, Vertex wins. The secret ending is a continuation of the stalemate ending.
* In the Sega CD and PC versions of the original ''VideoGame/EarthwormJim'', if you beat the game [[EasyModeMockery on the easiest setting]], you would get [[https://www.youtube.com/watch?v=u0DagHVOapU an increasingly screwed up lesson on worms]] (the [[https://www.youtube.com/watch?v=ZSHbTWq4B2g PC version]] at least has the background from the real ending during this). Conversely, beating the game on the highest difficulty [[https://www.youtube.com/watch?v=1fPSTJGe-3o yields you praise before moving on to the normal ending]].
* In ''Kid Kool and the Quest for the Seven Wonder Herbs'', the player has a total of three days (each day represented by one hour real time) to collect seven magic herbs to save the dying king from his terminal illness. The quicker the game is completed, the better the ending:
** The best ending, which is attained by finishing before the timer hits one and a half hours: The King lives, and will hand over the throne to Kid Kool in the future in addition to the StandardHeroReward.
** If the game is finished within one hour and a half to two hours: the King lives and Kid Kool is [[StandardHeroReward rewarded with a box of jewels and the King's daughter]].
** If the game is finished between two and two and a half hours, the King lives and Kid Kool is rewarded with a box of jewels.
** If the game is finished between two and a half and three hours, the King lives and Kid Kool is rewarded with money.
** If the game is finished after three hours, it gives the bad ending: the King dies and Kid Kool gets nothing.
* In the UsefulNotes/SegaGenesis version of ''WesternAnimation/BeavisAndButthead'', the normal ending has the two attending a concert featuring Music/{{GWAR}}. However, if you've collected the cat, the scissors, and strips of leather, you go backstage and Beavis and Butt-Head get to ''perform'' in the concert!
* ''VideoGame/AceCombat2'' has three different endings:
** The normal ending being the destruction of the enemy HQ in Saint Ark. The other two are only available if the ZOE ace pilot is shot down during said mission.
** The bad ending has a cruise missile launched from a nearby submarine, which destroys the city if not shot down.
** The best ending has the allied forces attack the enemy's second HQ, a fortress with a larger cruise missile ready for launch.
* The uncut ''VideoGame/AceCombat3Electrosphere'' has multiple endings: one for each major faction (UPEO, General Resource, Neucom, and Ouroboros) and one lone-wolf ending (technically, also Ouroboros).
* ''VideoGame/Kirby64TheCrystalShards'' has 2 endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]]. The real ending has [[spoiler:Kirby and the others rewarded with crystal medals and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.
** Kirby games are fond of this in general, stopping at the boss of the last area and giving a mildly cryptic ending unless you collected all of their respective plot coupons. Dream Land 2 and 3 both gave the player a rundown of all the enemies in the game before showing a question mark on Dark Matter.
* In ''Series/GekisouSentaiCarranger: Zenkai! Racer Senshi'', if the Rangers get 250 gears, RV Robo will be formed, and the good ending will be obtained (though it's rather perfunctory). Otherwise you get the "BAD END," where after the FinalBoss, the Bowzock run wild and cause an EarthShatteringKaboom.
* The first ''VideoGame/CrashBandicoot1996'' game features two endings -- and interestingly, it's not actually clear which ending is the better one story-wise. The harder ending requires the player to collect all the gems, after which they can traverse The Great Hall and escape the islands with Tawna, followed by a humorous WhereAreTheyNowEpilogue. The other ending involves the player actually defeating Cortex.
* ''VideoGame/DonkeyKongCountryReturns'' had three endings. If Donkey Kong and Diddy Kong are present, [[spoiler:Donkey Kong and Diddy will fall towards the moon before Donkey Kong pounds it, ending the Tiki tribe. Diddy then makes a safe landing.]] If only Donkey Kong is present, the same thing happens, [[spoiler:this time without Diddy. Donkey Kong will keep falling until Diddy saves Donkey Kong.]] If only Diddy is present, [[spoiler:Diddy will fall towards the moon and tries to use his jetpack, but the jetpack goes out of control, causing Diddy to land headfirst into the moon, which ends the Tiki tribe. Donkey Kong then catches Diddy as he falls.]]
* In ''[[VideoGame/BombJack Mighty Bomb Jack]]'', beating the final stage always involves rescuing King Pamera. With one crystal ball, the Queen can also be rescued, and with two crystal balls, you SaveThePrincess too. Getting to the true final room and best ending requires all of the above and five secret coins.
* In ''VideoGame/HotlineMiami2WrongNumber'', [[NewGamePlus Hard Mode]] adds a number of new scenes. [[spoiler:But the possibility of an alternate ending is explicitly {{defied}} and mocked right at the beginning. "You all came back, huh? Why? You know how this ends, don't you?" It all ends [[DownerEnding the]] [[KillEmAll same]] [[TorchTheFranchiseAndRun way]]; to do otherwise would be a disservice to the CentralTheme of the futility of violence.]]
* The Sega Genesis and Sega CD versions of ''VideoGame/SpiderManVsTheKingpin'' had alternate endings depending on the outcome of the final boss fight against the Kingpin.
** Defeating the Kingpin in time to save Mary Jane from falling into the acid she's hanging above will get you the good ending, where Spider-Man successfully clears his name.
** Defeating the Kingpin but failing to save Mary Jane results in Spider-Man swearing vengeance for Mary Jane's death while the Kingpin is carried away by the police.
** Losing to the Kingpin or either of the previous miniboss encounters with Bullseye and Typhoid Mary results in an ending where the Kingpin has knocked out Spider-Man and proceeds to have him dunked in the acid with Mary Jane.
** Failing to clear the game within the time limit results in New York being destroyed in a nuclear explosion.
* ''VideoGame/{{Gauntlet}} IV'' on the Sega Genesis has two endings, [[LastSecondEndingChoice and which one you get depends on your answer to Thor's question]]: "Will you enter the land of eternal youth?"
** If you choose "Yes", the last occupant of the final castle dies as you are forced to take his place. The epilogue states that none who have attempted to conquer the castle has ever returned alive.
** If you choose "No", you leave the castle. The townsfolk are surprised by your decision to refuse eternal youth, but nonetheless wish to hear tales of your adventure some day. In the epilogue, it is stated that foreknowledge of the treasure that awaits in the castle erodes at the luster of adventure into it, and in time, the castle would see no more adventurers.
* ''VideoGame/TotalCarnage'' has three endings -- if you've collected less than 220 keys, you won't be able to enter the Pleasure Domes after clearing the final level, and the game tells you that you suck, and you don't get any credits. If you've managed to fulfill the condition and clear the Pleasure Dome without collecting all the bonus items lying around, you'll get a screen featuring Captain Carnage and Major Mayhem standing triumphantly with the ''Smash T.V.'' winners, and before rolling the credits, the game encourages you to get everything in the Pleasure Dome so that "the ladies will prove that pain before pleasure is worth it". If you've unlocked the Pleasure Dome and managed to get all of the cash and prises, then you'll get the same ending image as before, this time with three bikini-clad girls joining them. At least, that's the whole idea of it... while the "No Pleasure Dome" ending works as intended, you always get the screen with the girls and the text challenging you to get all the bonuses no matter what you do.
* The ''VideoGame/AzureStrikerGunvoltSeries'' likes this trope almost as much as its BackgroundMusicOverride.
** In [[VideoGame/AzureStrikerGunvolt the first game]], failing to collect a PlotCoupon in each stage results in [[spoiler:Asimov shooting Gunvolt and Joule dead]]. Collecting them all, then talking to Joule results in her [[spoiler:fashioning a pendant for Gunvolt. If said pendant is worn for the entirety of the final level, the pendant protects Gunvolt from dying immediately to Asimov's gunshot. Joule's spirit merges with Gunvolt to save his life, then Gunvolt takes revenge on Asimov]].
** Completing either of the two routes in ''VideoGame/AzureStrikerGunvolt2'' results in a truncated version of the true ending where [[spoiler:Gunvolt and Copen pull their guns on each other before the screen fades to black in a {{Cliffhanger}}]]. Completing the other character's route allows you to fight the TrueFinalBoss and see the true ending; the ending itself varies based on the route, but once unlocked, you can go back to the other character and see their ending. If 75% of all Challenges (across both characters) are completed, a [[TheStinger stinger]] is unlocked where [[spoiler:Nori and Xiao are revealed to be in cahoots and have sealed away the Muse Septima, deeming it too dangerous for either Gunvolt or Copen to wield]].
** ''VideoGame/LuminousAvengerIX'' plays with this by not having multiple endings, but also uses this as part of its WhamEpisode: [[spoiler:The game takes place in an AlternateTimeline where the bad ending in the first game happened, with Asimov following through on his plans of being a SuperSupremacist with Gunvolt and Joule's deaths.]]
* The ''VideoGame/{{Animaniacs}}'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] has three different endings. How many scripts you collect in the game determines which ending you get:
** If you collect 10 scripts or less, you'll get the BadEnding where Mr. Plotz scolds the Warners for missing too many scenes in their movie.
** If you collect 11 to 23 scripts, you'll get the normal ending where Mr. Plotz tells the Warners that although they made a better effort, the movie's still incomplete and they need to try harder, then when he sees Yakko and Wakko reacting lustfully to Hello Nurse, he asks if they're even trying.
** If you collect all 24 scripts, you'll get the GoldenEnding, where Mr. Plotz screens the movie, only to discover it has nothing but the Warners in it. [[TheStinger After the credits]], the Brain plots his next plan to take over the world.

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* ''VideoGame/ArmoredCore: Last Raven'' has six main endings, plus a secret ending. In one ending, the 24 Hour War ends in a stalemate. In three endings, Alliance wins the war. In another two, Vertex wins. The secret ending is a continuation of the stalemate ending.
* In the Sega CD and PC versions of the original ''VideoGame/EarthwormJim'', if you beat the game [[EasyModeMockery on the easiest setting]], you would get [[https://www.youtube.com/watch?v=u0DagHVOapU an increasingly screwed up lesson on worms]] (the [[https://www.youtube.com/watch?v=ZSHbTWq4B2g PC version]] at least has the background from the real ending during this). Conversely, beating the game on the highest difficulty [[https://www.youtube.com/watch?v=1fPSTJGe-3o yields you praise before moving on to the normal ending]].
* In ''Kid Kool and the Quest for the Seven Wonder Herbs'', the player has a total of three days (each day represented by one hour real time) to collect seven magic herbs to save the dying king from his terminal illness. The quicker the game is completed, the better the ending:
** The best ending, which is attained by finishing before the timer hits one and a half hours: The King lives, and will hand over the throne to Kid Kool in the future in addition to the StandardHeroReward.
** If the game is finished within one hour and a half to two hours: the King lives and Kid Kool is [[StandardHeroReward rewarded with a box of jewels and the King's daughter]].
** If the game is finished between two and two and a half hours, the King lives and Kid Kool is rewarded with a box of jewels.
** If the game is finished between two and a half and three hours, the King lives and Kid Kool is rewarded with money.
** If the game is finished after three hours, it gives the bad ending: the King dies and Kid Kool gets nothing.
* In the UsefulNotes/SegaGenesis version of ''WesternAnimation/BeavisAndButthead'', the normal ending has the two attending a concert featuring Music/{{GWAR}}. However, if you've collected the cat, the scissors, and strips of leather, you go backstage and Beavis and Butt-Head get to ''perform'' in the concert!
* ''VideoGame/AceCombat2'' has three different endings:
** The normal ending being the destruction of the enemy HQ in Saint Ark. The other two are only available if the ZOE ace pilot is shot down during said mission.
** The bad ending has a cruise missile launched from a nearby submarine, which destroys the city if not shot down.
** The best ending has the allied forces attack the enemy's second HQ, a fortress with a larger cruise missile ready for launch.
* The uncut ''VideoGame/AceCombat3Electrosphere'' has multiple endings: one for each major faction (UPEO, General Resource, Neucom, and Ouroboros) and one lone-wolf ending (technically, also Ouroboros).
* ''VideoGame/Kirby64TheCrystalShards'' has 2 endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]]. The real ending has [[spoiler:Kirby and the others rewarded with crystal medals and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.
** Kirby games are fond of this in general, stopping at the boss of the last area and giving a mildly cryptic ending unless you collected all of their respective plot coupons. Dream Land 2 and 3 both gave the player a rundown of all the enemies in the game before showing a question mark on Dark Matter.
* In ''Series/GekisouSentaiCarranger: Zenkai! Racer Senshi'', if the Rangers get 250 gears, RV Robo will be formed, and the good ending will be obtained (though it's rather perfunctory). Otherwise you get the "BAD END," where after the FinalBoss, the Bowzock run wild and cause an EarthShatteringKaboom.
* The first ''VideoGame/CrashBandicoot1996'' game features two endings -- and interestingly, it's not actually clear which ending is the better one story-wise. The harder ending requires the player to collect all the gems, after which they can traverse The Great Hall and escape the islands with Tawna, followed by a humorous WhereAreTheyNowEpilogue. The other ending involves the player actually defeating Cortex.
* ''VideoGame/DonkeyKongCountryReturns'' had three endings. If Donkey Kong and Diddy Kong are present, [[spoiler:Donkey Kong and Diddy will fall towards the moon before Donkey Kong pounds it, ending the Tiki tribe. Diddy then makes a safe landing.]] If only Donkey Kong is present, the same thing happens, [[spoiler:this time without Diddy. Donkey Kong will keep falling until Diddy saves Donkey Kong.]] If only Diddy is present, [[spoiler:Diddy will fall towards the moon and tries to use his jetpack, but the jetpack goes out of control, causing Diddy to land headfirst into the moon, which ends the Tiki tribe. Donkey Kong then catches Diddy as he falls.]]
* In ''[[VideoGame/BombJack Mighty Bomb Jack]]'', beating the final stage always involves rescuing King Pamera. With one crystal ball, the Queen can also be rescued, and with two crystal balls, you SaveThePrincess too. Getting to the true final room and best ending requires all of the above and five secret coins.
* In ''VideoGame/HotlineMiami2WrongNumber'', [[NewGamePlus Hard Mode]] adds a number of new scenes. [[spoiler:But the possibility of an alternate ending is explicitly {{defied}} and mocked right at the beginning. "You all came back, huh? Why? You know how this ends, don't you?" It all ends [[DownerEnding the]] [[KillEmAll same]] [[TorchTheFranchiseAndRun way]]; to do otherwise would be a disservice to the CentralTheme of the futility of violence.]]
* The Sega Genesis and Sega CD versions of ''VideoGame/SpiderManVsTheKingpin'' had alternate endings depending on the outcome of the final boss fight against the Kingpin.
** Defeating the Kingpin in time to save Mary Jane from falling into the acid she's hanging above will get you the good ending, where Spider-Man successfully clears his name.
** Defeating the Kingpin but failing to save Mary Jane results in Spider-Man swearing vengeance for Mary Jane's death while the Kingpin is carried away by the police.
** Losing to the Kingpin or either of the previous miniboss encounters with Bullseye and Typhoid Mary results in an ending where the Kingpin has knocked out Spider-Man and proceeds to have him dunked in the acid with Mary Jane.
** Failing to clear the game within the time limit results in New York being destroyed in a nuclear explosion.
* ''VideoGame/{{Gauntlet}} IV'' on the Sega Genesis has two endings, [[LastSecondEndingChoice and which one you get depends on your answer to Thor's question]]: "Will you enter the land of eternal youth?"
** If you choose "Yes", the last occupant of the final castle dies as you are forced to take his place. The epilogue states that none who have attempted to conquer the castle has ever returned alive.
** If you choose "No", you leave the castle. The townsfolk are surprised by your decision to refuse eternal youth, but nonetheless wish to hear tales of your adventure some day. In the epilogue, it is stated that foreknowledge of the treasure that awaits in the castle erodes at the luster of adventure into it, and in time, the castle would see no more adventurers.
* ''VideoGame/TotalCarnage'' has three endings -- if you've collected less than 220 keys, you won't be able to enter the Pleasure Domes after clearing the final level, and the game tells you that you suck, and you don't get any credits. If you've managed to fulfill the condition and clear the Pleasure Dome without collecting all the bonus items lying around, you'll get a screen featuring Captain Carnage and Major Mayhem standing triumphantly with the ''Smash T.V.'' winners, and before rolling the credits, the game encourages you to get everything in the Pleasure Dome so that "the ladies will prove that pain before pleasure is worth it". If you've unlocked the Pleasure Dome and managed to get all of the cash and prises, then you'll get the same ending image as before, this time with three bikini-clad girls joining them. At least, that's the whole idea of it... while the "No Pleasure Dome" ending works as intended, you always get the screen with the girls and the text challenging you to get all the bonuses no matter what you do.
* The ''VideoGame/AzureStrikerGunvoltSeries'' likes this trope almost as much as its BackgroundMusicOverride.
** In [[VideoGame/AzureStrikerGunvolt the first game]], failing to collect a PlotCoupon in each stage results in [[spoiler:Asimov shooting Gunvolt and Joule dead]]. Collecting them all, then talking to Joule results in her [[spoiler:fashioning a pendant for Gunvolt. If said pendant is worn for the entirety of the final level, the pendant protects Gunvolt from dying immediately to Asimov's gunshot. Joule's spirit merges with Gunvolt to save his life, then Gunvolt takes revenge on Asimov]].
** Completing either of the two routes in ''VideoGame/AzureStrikerGunvolt2'' results in a truncated version of the true ending where [[spoiler:Gunvolt and Copen pull their guns on each other before the screen fades to black in a {{Cliffhanger}}]]. Completing the other character's route allows you to fight the TrueFinalBoss and see the true ending; the ending itself varies based on the route, but once unlocked, you can go back to the other character and see their ending. If 75% of all Challenges (across both characters) are completed, a [[TheStinger stinger]] is unlocked where [[spoiler:Nori and Xiao are revealed to be in cahoots and have sealed away the Muse Septima, deeming it too dangerous for either Gunvolt or Copen to wield]].
** ''VideoGame/LuminousAvengerIX'' plays with this by not having multiple endings, but also uses this as part of its WhamEpisode: [[spoiler:The game takes place in an AlternateTimeline where the bad ending in the first game happened, with Asimov following through on his plans of being a SuperSupremacist with Gunvolt and Joule's deaths.]]
* The ''VideoGame/{{Animaniacs}}'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] has three different endings. How many scripts you collect in the game determines which ending you get:
** If you collect 10 scripts or less, you'll get the BadEnding where Mr. Plotz scolds the Warners for missing too many scenes in their movie.
** If you collect 11 to 23 scripts, you'll get the normal ending where Mr. Plotz tells the Warners that although they made a better effort, the movie's still incomplete and they need to try harder, then when he sees Yakko and Wakko reacting lustfully to Hello Nurse, he asks if they're even trying.
** If you collect all 24 scripts, you'll get the GoldenEnding, where Mr. Plotz screens the movie, only to discover it has nothing but the Warners in it. [[TheStinger After the credits]], the Brain plots his next plan to take over the world.
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* ''VideoGame/ArmoredCore: Last Raven'' has six main endings, plus a secret ending. In one ending, the 24 Hour War ends in a stalemate. In three endings, Alliance wins the war. In another two, Vertex wins. The secret ending is a continuation of the stalemate ending.
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** ''VideoGame/ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows how to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional "Last Story", an extra level and the PerfectRunFinalBoss that lead to an ''eleventh'' ending. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.

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** ''VideoGame/ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows how the 326 different ways to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional "Last Story", SecretFinalCampaign, an extra level and the PerfectRunFinalBoss that lead to an ''eleventh'' ending.OmegaEnding. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.
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* The ''VideoGame/{{Animaniacs}}'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] has three different endings. How many scripts you collect in the game determines which ending you get:
** If you collect 10 scripts or less, you'll get the BadEnding where Mr. Plotz scolds the Warners for missing too many scenes in their movie.
** If you collect 11 to 23 scripts, you'll get the normal ending where Mr. Plotz tells the Warners that although they made a better effort, the movie's still incomplete and they need to try harder, then when he sees Yakko and Wakko reacting lustfully to Hello Nurse, he asks if they're even trying.
** If you collect all 24 scripts, you'll get the GoldenEnding, where Mr. Plotz screens the movie, only to discover it has nothing but the Warners in it. [[TheStinger After the credits]], the Brain plots his next plan to take over the world.
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* ''VideoGame/{{Gauntlet}} IV'' on the Sega Genesis has two endings, [[LastSecondEndingChoice and which one you get depends on your answer to Thor's question]]: "Will you enter the land of eternal youth?"
** If you choose "Yes", the last occupant of the final castle dies as you are forced to take his place. The epilogue states that none who have attempted to conquer the castle has ever returned alive.
** If you choose "No", you leave the castle. The townsfolk are surprised by your decision to refuse eternal youth, but nonetheless wish to hear tales of your adventure some day. In the epilogue, it is stated that foreknowledge of the treasure that awaits in the castle erodes at the luster of adventure into it, and in time, the castle would see no more adventurers.
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* ''VideoGame/VentureKid'' has a regular ending, and a TrueEnding that can be unlocked by getting all eight treasures.

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** In ''VideoGame/WarioWorld'', the way the Spritelings restore Wario's castle at the end depends on how many the player rescued. You could either receive a tent, a wooden fortress, an empty stone castle, a better-looking but equally empty turquoise castle, a gold castle, or another gold castle filled with riches.

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** In ''VideoGame/WarioWorld'', the way the Spritelings restore Wario's castle at the end depends on how many the player rescued. You could either receive a tent, a wooden fortress, an empty stone castle, a better-looking but equally empty turquoise silver castle, a gold golden castle, or another gold golden castle filled with riches.

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** In ''VideoGame/WarioWorld'', the way the Spritelings restore Wario's castle at the end depends on how many the player rescued. You could either receive a tent, a wooden fortress, an empty stone castle, a slightly less empty turquoise castle, a gold castle, or another gold castle filled with riches.
** In ''VideoGame/WarioLand4'', there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the appearance of the princess rescued change (ranging from a female Wario clone to a child to different forms of princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hover car), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.

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** In ''VideoGame/WarioWorld'', the way the Spritelings restore Wario's castle at the end depends on how many the player rescued. You could either receive a tent, a wooden fortress, an empty stone castle, a slightly less better-looking but equally empty turquoise castle, a gold castle, or another gold castle filled with riches.
** In ''VideoGame/WarioLand4'', there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the appearance of the princess rescued change (ranging from a female Wario clone to a child to different forms of princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hover car), hovercar), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.
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** ''VideoGame/MegaManThePowerBattle'' has three endings, one for each character. ''VideoGame/MegaMan2ThePowerFighters'' has four single-player endings for each character, in addition to six two-player endings, one for each combination of characters. Most of the two-player endings are minor variations on the single-player endings, but the endings for a Mega Man and Bass team and a Proto Man and Bass team are unique.
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** ''VideoGame/LuminousAvengerIX'' plays with this by not having multiple endings, but also uses this as part of its WhamEpisode: [[spoiler:The game takes place in an AlternateTimeline where the bad ending in the first game happened, with Asimov following through on his plans of being a SuperSupremacist with Gunvolt and Joule's deaths.]]

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* In pretty much any ''Franchise/SonicTheHedgehog'' game where collecting the [[MineralMacguffin Chaos]] [[BonusStageCollectables Emeralds]] is optional, if you beat the game without [[GottaCatchEmAll collecting all the Emeralds]], then you're treated to a post-credits scene with Robotnik in possession of the Emeralds, laughing to himself. Beating the game with all the Emeralds gives a more cheerful scene.
** A nasty example of this is ''VideoGame/SonicTheHedgehog2'' (8-bit version). If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails died.
* ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', and ''VideoGame/SonicTheHedgehog2006'' all have multiple endings by virtue of having multiple campaigns. Clearing the main campaigns unlocks a "Last Story" that concludes the games' stories after defeating the TrueFinalBoss in Sonic's SuperForm.
* ''VideoGame/ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows how to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional "Last Story", an extra level and the PerfectRunFinalBoss that lead to an ''eleventh'' ending. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.

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* In pretty much any ''Franchise/SonicTheHedgehog'' is a fan of this trope.
** In pretty much any
game where collecting the [[MineralMacguffin Chaos]] [[BonusStageCollectables Emeralds]] is optional, if you beat the game without [[GottaCatchEmAll collecting all the Emeralds]], then you're treated to a post-credits scene with Robotnik in possession of the Emeralds, laughing to himself. Beating the game with all the Emeralds gives a more cheerful scene.
**
scene. A nasty example of this is ''VideoGame/SonicTheHedgehog2'' (8-bit version). If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails died.
* ** ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', and ''VideoGame/SonicTheHedgehog2006'' all have multiple endings by virtue of having multiple campaigns. Clearing the main campaigns unlocks a "Last Story" that concludes the games' stories after defeating the TrueFinalBoss in Sonic's SuperForm.
* ** ''VideoGame/ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows how to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional "Last Story", an extra level and the PerfectRunFinalBoss that lead to an ''eleventh'' ending. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.


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* The ''VideoGame/AzureStrikerGunvoltSeries'' likes this trope almost as much as its BackgroundMusicOverride.
** In [[VideoGame/AzureStrikerGunvolt the first game]], failing to collect a PlotCoupon in each stage results in [[spoiler:Asimov shooting Gunvolt and Joule dead]]. Collecting them all, then talking to Joule results in her [[spoiler:fashioning a pendant for Gunvolt. If said pendant is worn for the entirety of the final level, the pendant protects Gunvolt from dying immediately to Asimov's gunshot. Joule's spirit merges with Gunvolt to save his life, then Gunvolt takes revenge on Asimov]].
** Completing either of the two routes in ''VideoGame/AzureStrikerGunvolt2'' results in a truncated version of the true ending where [[spoiler:Gunvolt and Copen pull their guns on each other before the screen fades to black in a {{Cliffhanger}}]]. Completing the other character's route allows you to fight the TrueFinalBoss and see the true ending; the ending itself varies based on the route, but once unlocked, you can go back to the other character and see their ending. If 75% of all Challenges (across both characters) are completed, a [[TheStinger stinger]] is unlocked where [[spoiler:Nori and Xiao are revealed to be in cahoots and have sealed away the Muse Septima, deeming it too dangerous for either Gunvolt or Copen to wield]].
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* In ''VideoGame/LuigisMansion'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure you've accumulated during the game. (Curiously, [[EarnYourBadEnding getting the ''worst'' house is actually harder than getting the ''best'' one.]] You'd literally have to pick up ''no'' treasure except the stuff you automatically get. Some players have actually tried to finish the game with the worst house as a challenge.)

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* In ''VideoGame/LuigisMansion'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure you've accumulated during the game. (Curiously, Curiously, [[EarnYourBadEnding getting the ''worst'' house is actually harder than getting the ''best'' one.]] You'd literally have to pick up ''no'' treasure except the stuff you automatically get. Some players have actually tried to finish the game with the worst house as a challenge.) The [=3DS=] version keeps track of which endings you've gotten, and further encourages players to try for the worst ending by saving the lowest score along with the highest.
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* ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', and ''VideoGame/SonicTheHedgehog2006'' all have multiple endings by virtue of having multiple campaigns. Clearing the main campaigns unlocks a "Last Story" that concludes the games' stories after defeating the TrueFinalBoss in Sonic's SuperForm.
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* In ''VideoGame/LuigisMansion'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure you've accumulated during the game. (Curiously, getting the ''worst'' house is actually harder than getting the ''best'' one. You'd literally have to pick up ''no'' treasure except the stuff you automatically get. Some players have actually tried to finish the game with the worst house as a challenge.)

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* In ''VideoGame/LuigisMansion'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure you've accumulated during the game. (Curiously, [[EarnYourBadEnding getting the ''worst'' house is actually harder than getting the ''best'' one. one.]] You'd literally have to pick up ''no'' treasure except the stuff you automatically get. Some players have actually tried to finish the game with the worst house as a challenge.)
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** Failing to clear the game within the time limit results in New York being destroyed in a nuclear explosion.
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* ''VideoGame/TotalCarnage'' has three endings -- if you've collected less than 220 keys, you won't be able to enter the Pleasure Domes after clearing the final level, and the game tells you that you suck, and you don't get any credits. If you've managed to fulfill the condition and clear the Pleasure Dome without collecting all the bonus items lying around, you'll get a screen featuring Captain Carnage and Major Mayhem standing triumphantly with the ''Smash T.V.'' winners, and before rolling the credits, the game encourages you to get everything in the Pleasure Dome so that "the ladies will prove that pain before pleasure is worth it". If you've unlocked the Pleasure Dome and managed to get all of the cash and prises, then you'll get the same ending image as before, this time with three bikini-clad girls joining them. At least, that's the whole idea of it... while the "No Pleasure Dome" ending works as intended, you always get the screen with the girls and the text challenging you to get all the bonuses no matter what you do.
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* ''VideoGame/Kirby64TheCrystalShards'' has 2 endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]. The real ending has Kirby and the others rewarded with crystal medals after defeating 0[[superscript:2]], and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.

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* ''VideoGame/Kirby64TheCrystalShards'' has 2 endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]. 0[[superscript:2]]]]. The real ending has Kirby [[spoiler:Kirby and the others rewarded with crystal medals after defeating 0[[superscript:2]], and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.
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* ''VideoGame/Kirby64TheCrystalShards'' is notorious for 3 things: collecting items (the eponymous Shards and Enemy Info cards), three 4-player mini-games, and of course, cutscenes. The game has 2 endings that are unlocked depending on if you've collected ''all'' of the Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected ''all'' of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]] [[spoiler:(which is quite difficult, since he is the TrueFinalBoss). The real ending has Kirby and the others rewarded with crystal medals after defeating 0[[superscript:2]]]], [[spoiler:and Ribbon kisses the little puffball, who proceeds to blush and trip down the stairs in a comical manner. Note that if you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.]]

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* ''VideoGame/Kirby64TheCrystalShards'' is notorious for 3 things: collecting items (the eponymous Shards and Enemy Info cards), three 4-player mini-games, and of course, cutscenes. The game has 2 endings that are unlocked depending on if you've collected ''all'' all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected ''all'' all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]] [[spoiler:(which is quite difficult, since he is the TrueFinalBoss). 0[[superscript:2]]. The real ending has Kirby and the others rewarded with crystal medals after defeating 0[[superscript:2]]]], [[spoiler:and 0[[superscript:2]], and Ribbon kisses the little puffball, Kirby, who proceeds to blush and trip down the stairs in a comical manner. Note that if stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.]]



* ''VideoGame/DonkeyKongCountryReturns'' had three endings. If Donkey Kong and Diddy Kong are present, [[spoiler:Donkey Kong and Diddy will fall towards the moon before Donkey Kong pounds it, ending the Tiki tribe. Diddy then makes a safe landing.]] If only Donkey Kong is present, the same thing happens, [[spoiler:this time without Diddy. Donkey Kong will keep falling unti Diddy saves Donkey Kong.]] If only Diddy is present, [[spoiler:Diddy will fall towards the moon and tries to use his jetpack, but the jetpack goes out of control, causing Diddy to land headfirst into the moon, which ends the Tiki tribe. Donkey Kong then catches Diddy as he falls.]]

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* ''VideoGame/DonkeyKongCountryReturns'' had three endings. If Donkey Kong and Diddy Kong are present, [[spoiler:Donkey Kong and Diddy will fall towards the moon before Donkey Kong pounds it, ending the Tiki tribe. Diddy then makes a safe landing.]] If only Donkey Kong is present, the same thing happens, [[spoiler:this time without Diddy. Donkey Kong will keep falling unti until Diddy saves Donkey Kong.]] If only Diddy is present, [[spoiler:Diddy will fall towards the moon and tries to use his jetpack, but the jetpack goes out of control, causing Diddy to land headfirst into the moon, which ends the Tiki tribe. Donkey Kong then catches Diddy as he falls.]]
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* The Sega Genesis and Sega CD versions of ''VideoGame/SpiderManVsTheKingpin'' had alternate endings depending on the outcome of the final boss fight against the Kingpin.
** Defeating the Kingpin in time to save Mary Jane from falling into the acid she's hanging above will get you the good ending, where Spider-Man successfully clears his name.
** Defeating the Kingpin but failing to save Mary Jane results in Spider-Man swearing vengeance for Mary Jane's death while the Kingpin is carried away by the police.
** Losing to the Kingpin or either of the previous miniboss encounters with Bullseye and Typhoid Mary results in an ending where the Kingpin has knocked out Spider-Man and proceeds to have him dunked in the acid with Mary Jane.
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* The Famicom version of ''VideoGame/Karnov'' has [[http://www.vgmuseum.com/end/nes/a/karj.htm three endings]], ''all'' of which are "good."

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* The Famicom version of ''VideoGame/Karnov'' ''VideoGame/{{Karnov}}'' has [[http://www.vgmuseum.com/end/nes/a/karj.htm three endings]], ''all'' of which are "good."
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* The Famicom version of ''Karnov'' has [[http://www.vgmuseum.com/end/nes/a/karj.htm three endings]], ''all'' of which are "good."

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* The Famicom version of ''Karnov'' ''VideoGame/Karnov'' has [[http://www.vgmuseum.com/end/nes/a/karj.htm three endings]], ''all'' of which are "good."
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* The PC game ''{{Mechwarrior}} 4: Vengeance'' had two possible endings. There were two second to last missions. In one, you make a raid on an enemy storehouse. The second option is to launch an assault to save the player character's sister from an enemy attack. The first option will result in having the most powerful mech in the game for the most difficult mission, but will result in one of your better NPC pilots going rogue to attempt to save the sister. After completing that mission, your trusted mechanic adviser chews you out for leaving your sister to die and leaves your employ. This results in a final cutscene in which the sister, mechanic, and rogue pilot are all absent. [[spoiler:In this ending, you become a hardened and almost despondent Duke.]] The second mission will result in your character not having access to the most powerful machine, but it is the "good" ending where you have kept all of your pilots and allies. [[spoiler:In this ending, your sister becomes Duchess, and you decide to go become a mercenary lance, which suits your temperament better.]] Both endings result in you winning the game, leaving it up to player preference.
** Interestingly, the expansion, Black Knight, assumes the "Bad" ending happened, as you play as a member of a mercenary outfit hired to kill the very character you played in MechWarrior 4, who has [[EvilOverlord become a tyrant]].

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* The PC game ''{{Mechwarrior}} ''VideoGame/{{Mechwarrior}} 4: Vengeance'' had two possible endings. There were two second to last missions. In one, you make a raid on an enemy storehouse. The second option is to launch an assault to save the player character's sister from an enemy attack. The first option will result in having the most powerful mech in the game for the most difficult mission, but will result in one of your better NPC pilots going rogue to attempt to save the sister. After completing that mission, your trusted mechanic adviser chews you out for leaving your sister to die and leaves your employ. This results in a final cutscene in which the sister, mechanic, and rogue pilot are all absent. [[spoiler:In this ending, you become a hardened and almost despondent Duke.]] The second mission will result in your character not having access to the most powerful machine, but it is the "good" ending where you have kept all of your pilots and allies. [[spoiler:In this ending, your sister becomes Duchess, and you decide to go become a mercenary lance, which suits your temperament better.]] Both endings result in you winning the game, leaving it up to player preference.
** Interestingly, the expansion, Black Knight, assumes the "Bad" ending happened, as you play as a member of a mercenary outfit hired to kill the very character you played in MechWarrior [=MechWarrior=] 4, who has [[EvilOverlord become a tyrant]].
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** A nasty example of this is ''VideoGame/SonicTheHedgehog2'' (8-bit version). If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails was killed.

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** A nasty example of this is ''VideoGame/SonicTheHedgehog2'' (8-bit version). If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails was killed.died.
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Lost Forever has been renamed.


* ''VideoGame/Kirby64TheCrystalShards'' is notorious for 3 things: collecting items (the eponymous Shards and Enemy Info cards), three 4-player mini-games, and of course, cutscenes. The game has 2 endings that are unlocked depending on if you've collected ''all'' of the Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected ''all'' of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]] [[spoiler:(which is quite difficult, since he is the TrueFinalBoss). The real ending has Kirby and the others rewarded with crystal medals after defeating 0[[superscript:2]]]], [[spoiler:and Ribbon kisses the little puffball, who proceeds to blush and trip down the stairs in a comical manner. Note that if you get all the Shards on your first try, the bad ending isn't LostForever in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.]]

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* ''VideoGame/Kirby64TheCrystalShards'' is notorious for 3 things: collecting items (the eponymous Shards and Enemy Info cards), three 4-player mini-games, and of course, cutscenes. The game has 2 endings that are unlocked depending on if you've collected ''all'' of the Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected ''all'' of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]] [[spoiler:(which is quite difficult, since he is the TrueFinalBoss). The real ending has Kirby and the others rewarded with crystal medals after defeating 0[[superscript:2]]]], [[spoiler:and Ribbon kisses the little puffball, who proceeds to blush and trip down the stairs in a comical manner. Note that if you get all the Shards on your first try, the bad ending isn't LostForever [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.]]
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* In the UsefulNotes/SegaGenesis version of ''BeavisAndButthead'', the normal ending has the two attending a concert featuring Music/{{GWAR}}. However, if you've collected the cat, the scissors, and strips of leather, you go backstage and Beavis and Butt-Head get to ''perform'' in the concert!

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* In the UsefulNotes/SegaGenesis version of ''BeavisAndButthead'', ''WesternAnimation/BeavisAndButthead'', the normal ending has the two attending a concert featuring Music/{{GWAR}}. However, if you've collected the cat, the scissors, and strips of leather, you go backstage and Beavis and Butt-Head get to ''perform'' in the concert!

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* ''DonkeyKong64'' has a Segmented Ending in that, if you collect less than 100%, you just get the credits with a bit of aftermath behind it. If you collect 100%, you get to watch the credits, and K. Lumsy swimming with the Kongs on his stomach and chest. If you get 101%, however, you get the credits, K. Lumsy's swim, and fake HilariousOuttakes.

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* ''DonkeyKong64'' ''VideoGame/DonkeyKong64'' has a Segmented Ending in that, if you collect less than 100%, you just get the credits with a bit of aftermath behind it. If you collect 100%, you get to watch the credits, and K. Lumsy swimming with the Kongs on his stomach and chest. If you get 101%, however, you get the credits, K. Lumsy's swim, and fake HilariousOuttakes.



* ''VideoGame/WarioLand II'' has several different gameplay paths that branch out and intersect, and several different endings to go with them. Most of the endings come down to a variation of the same thing, though.

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* ''VideoGame/WarioLand II'' ''VideoGame/WarioLand'':
** ''VideoGame/WarioLandII''
has several different gameplay paths that branch out and intersect, and several different endings to go with them. Most of the endings come down to a variation of the same thing, though.



** In WarioLand 4, there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the appearance of the princess rescued change (ranging from a female Wario clone to a child to different forms of princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hover car), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.

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** In WarioLand 4, ''VideoGame/WarioLand4'', there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the appearance of the princess rescued change (ranging from a female Wario clone to a child to different forms of princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hover car), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.
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* ''ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows how to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional "Last Story", an extra level and the PerfectRunFinalBoss that lead to an ''eleventh'' ending. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.

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* ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows how to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional "Last Story", an extra level and the PerfectRunFinalBoss that lead to an ''eleventh'' ending. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.

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