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* SpecialAbilityShield:
** Azura's Servant [[AnIcePerson shoots out Frost spells]] and [[ManaDrain steals enemy Magicka]].
** The Feather and Saint's Shield increase the player's carriable weight, and the latter also refills the SprintMeter.
** The Spirit of Indoril summons a ghost as an AssistCharacter.
** The Shield of Light can blind the enemies and [[FantasticLightSource can light up dark areas]].
** The Shield of Wounds drains health from enemies.
** The Blessed Shield, Blessed Tower Shield, Holy Shield, Holy Tower Shield, Succour of Indoril, Velothian Shield, Velothi's Shield, and Veloth's Tower Shield all
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* StockAudioClip: With very, ''very'' few exceptions limited to the main quest and DLCs, the voiced dialogue of non-deity NPCs are limited to a single voice actor per gender of each race. So one male Nord voice, one female Nord voice. And each race shares the lines between the sexes, with just the voice differing. Each race has a few unique lines for neutral greeting, positive greeting, negative greeting, combat, fleeing combat, and just idle chatter. This leads to some StoryAndGameplaySegregation when, for example, a rugged warrior who happens to be an Altmer talks about the metaphysics of magic, a worshiper of the Nine Divines or Daedra who happens to be a Dunmer praises of the divinity of the Tribunal, or a Nord member of the Thieves Guild curses thieves.

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* StockAudioClip: With very, ''very'' few exceptions limited to the main quest and DLCs, [=DLCs=], the voiced dialogue of non-deity NPCs are [=NPCs=] is limited to a single voice actor per gender of each race. So one male Nord voice, one female Nord voice. And voice, etc. Further, each race shares the lines between the sexes, with just the voice differing. Each race has a few unique lines for neutral greeting, positive greeting, negative greeting, combat, fleeing combat, and just idle chatter. This leads to some StoryAndGameplaySegregation when, for example, a rugged warrior who happens to be an Altmer talks about the metaphysics of magic, a worshiper of the Nine Divines or Daedra who happens to be a Dunmer praises of the divinity of the Tribunal, or a Nord member of the Thieves Guild curses thieves.
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Added DiffLines:

* StockAudioClip: With very, ''very'' few exceptions limited to the main quest and DLCs, the voiced dialogue of non-deity NPCs are limited to a single voice actor per gender of each race. So one male Nord voice, one female Nord voice. And each race shares the lines between the sexes, with just the voice differing. Each race has a few unique lines for neutral greeting, positive greeting, negative greeting, combat, fleeing combat, and just idle chatter. This leads to some StoryAndGameplaySegregation when, for example, a rugged warrior who happens to be an Altmer talks about the metaphysics of magic, a worshiper of the Nine Divines or Daedra who happens to be a Dunmer praises of the divinity of the Tribunal, or a Nord member of the Thieves Guild curses thieves.
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* SkyBox: The InUniverse reason you can't do levitation magic in [[GatelessGhetto Mournhold]] is that Almalexia has forbidden it. The game engine reason, however, is because the city is coded as an enclosed cell.
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** In Mournhold, the player can find copies of a newsletter called the Common Tongue, which features an article about a group of King Helseth's political enemies who died under mysterious circumstances. The opening line of the article is "[[Theatre/TheMikado I have a little list. They never would be missed.]]"
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** There's a book detailing House Telvanni titled ''[[Literature/TheLordOfTheRings The Affairs of Wizards]]''.
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** One generic voice line for Redguard males is "So I said, where's the money in that?", referencing Cyrus the Restless' catchphrase from ''VideoGame/TheElderScrollsAdventuresRedguard''. It's worth noting that voice actor Michael Mack voices both Cyrus and most male Redguards in ''Morrowind'' and ''Oblivion''.

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