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** Mega Camerupt has its mediocre bulk increased to impressive level, as well as its offensive stats receiving some solid boost. But it becomes way slower than the already slow Camerupt.

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** [[http://www.serebii.net/pokedex-dp/289.shtml Slaking]] is the embodiment of this trope: It has the third highest Attack stat of any Pokémon, and while its speed stat is above average, it can only attack once every two turns due to its ability Truant. There are many double battle sets that revolve around compensating for this.

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** [[http://www.serebii.net/pokedex-dp/289.shtml Slaking]] Snorlax is the embodiment of this trope: It has the third a famous example. Its HP stat is ridiculously high, along with a great Attack and Special Defense stats. But as expected from a Pokemon that is notorious for being a Big ater and really lazy, Snorlax is awfully slow. In addition, Snorlax can learn Curse.
** Slowbro and Slowking are very slow, hence their name. They do have good HP and Special Attack stats along with its Defense and Sp.Defense being their
highest stats respectively. It's taken even further with Slowbro's [[SuperMode Mega Evolution]]. Mega Slowbro has an insane boost to its Defense stats to match Cloyster's along with a nice boost to its Special Attack. But it's just as slow as ever.
** Unusually for an Electric-type Pokemon which tends to be a FragileSpeedster, Ampharos has a solid bulk along with a great Special
Attack stat of any Pokémon, and while its speed stat is above average, it can only attack once every two turns due it's rather slow. Mega Ampharos gains an amazing boost to its ability Truant. There are many double battle sets Special Attack as well as some boost to its Defenses, but it's even slower than before.
** While Tyranitar is known for being the slowest Pseudo-Legendary, it does have an incredible bulk to make it up for it being slow as well as having solid offensive stats. Tyranitar also has the ability, Sand Stream,
that revolve around compensating can summon a sandstorm weather for this.5 turns. Which increases its current Special Defense stat by 50% for Rock-type Pokemon.
** Magnezone has an amazing Special Attack stat, solid bulk as well as plenty of typing resistances. However, it suffers from poor speed.



** Mega Slowbro has very impressive special attack.It's also slow as molasses.

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** Mega Slowbro Goodra has very impressive special attack.It's also slow as molasses.a whopping high Special Defense, high HP and solid offensive stats. However, its speed is fairly average and several other Pokemon are faster than it.
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Streamlining wordy entry


** Avalugg takes this trope to its LogicalExtreme. The Pokemon is a literal four-legged glacier with Defense so high that it laughs at just about any physical attack with impressive Attack strength to boot. Unfortunately it has the speed of a glacier too along with pathetic special defense. On the plus side it gets Ice Body to restore health in Hail and it can use its low speed to its advantage with Avalanche and Gyro Ball.

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** Avalugg takes this trope to its LogicalExtreme. The Pokemon is a literal four-legged glacier with Defense so high that it laughs at just about any physical attack with impressive Attack strength to boot. strength. Unfortunately it has the speed of a glacier too along with pathetic special defense. too. On the plus side it gets Ice Body to restore health in Hail and it can use its low speed to its advantage with Avalanche and Gyro Ball.
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** Avalugg takes this trope to its LogicalExtreme. The Pokemon is a literal four-legged glacier with Defense so high that it laughs at just about any physical attack. Unfortunately it has the speed of a glacier too. On top of that it's special defense is pitiful. On the plus side it gets Ice Body to restore health in Hail and it can use its low speed to its advantage with Avalanche and Gyro Ball.

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** Avalugg takes this trope to its LogicalExtreme. The Pokemon is a literal four-legged glacier with Defense so high that it laughs at just about any physical attack. attack with impressive Attack strength to boot. Unfortunately it has the speed of a glacier too. On top of that it's too along with pathetic special defense is pitiful.defense. On the plus side it gets Ice Body to restore health in Hail and it can use its low speed to its advantage with Avalanche and Gyro Ball.
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** Avalugg takes this trope to its LogicalExtreme. The Pokemon is a literal four-legged glacier with Defense so high that it laughs at just about any physical attack. Unfortunately it has the speed of a glacier too. On top of that it's special defense is pitiful. On the plus side it gets Ice Body to restore health in Hail and it can use its low speed to its advantage with Avalanche and Gyro Ball.
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* ''VideoGame/GroundControl'' has the Crayven DTT-1203 "GRIZZLY" destructor [[CallARabbitASmeerp terradyne]] (at least, that's what the [[AllInTheManual manual calls it]]; it's simply called "Heavy Terradyne" in the game), a huge tank armed with twin 120-mm cannons but slow as hell, making it easy for enemy [[HoverTank hoverdynes]] to flank it.

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* ''VideoGame/GroundControl'' has the Crayven DTT-1203 "GRIZZLY" destructor [[CallARabbitASmeerp terradyne]] (at least, that's what the [[AllInTheManual [[AllThereInTheManual manual calls it]]; it's simply called "Heavy Terradyne" in the game), a huge tank armed with twin 120-mm cannons but slow as hell, making it easy for enemy [[HoverTank hoverdynes]] to flank it.
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If it's not slow, it's not a MG. This sounds like Powerful But Inaccurate


* The Leper in ''VideoGame/DarkestDungeon'' is gifted with the highest base damage ''and'' HP in the game. He can dish out a huge amount of damage against the first two row of enemies and buff himself to improve his defenses. However, unlike the usual examples, his biggest weakness is not his speed (which is just average), but his accuracy.
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* The Leper in ''VideoGame/DarkestDungeon'' is gifted with the highest base damage ''and'' HP in the game. He can dish out a huge amount of damage against the first two row of enemies and buff himself to improve his defenses. However, unlike the usual examples, his biggest weakness is not his speed (which is just average), but his accuracy.
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* In VideoGame/StarCraft, the Terran Battlecruiser and Protoss Reaver fall into this category. The Battlecruiser is a starship that can blast through any unit with its heavy laser cannons and tanking nukes yet is slower than the humble Marine. Likewise, the Reaver is a slug-shaped siege unit that fires devastating Scarab bombs and is protected by heavy shielding. However, the Reaver is the slowest unit in the game and its bombs have troublesome pathfinding, though these problems can be bypassed by using the Protoss shuttle to quickly transport the Reaver to the frontlines.
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* Before all of them was ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/MarvelSuperHeroes''[='s=] Juggernaut and to a lesser extent the Hulk. Both fighters have insane reach and insane power with a measure of anti-flinching, but tend to be slow as molasses in moving. The Hulk tends to be more faster, though, due to his smaller size.
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** In '' Devil May Cry'', the pair of flame gauntlets, Ifrit, is slow but powerful. This makes it ideal for 1 or 2 opponents; especially against bosses. While more powerful than Alastor, it lacks the variety in range, even with all the upgrades in ranged attacks.
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** Some of the mooks from the same game too. The fat trio: G. Oriber, Bill Bull and Wong Who. Their charge attack is slow and has some wind up, if they're on screen, but do great damage if their attack connects. Sometimes they border on LightningBruiser if any of them are charging from off-screen. What doesn't help is that they have a limited ability to change direction in mid-charge, which makes them difficult to avoid safely.

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** Some of the mooks from the same game too. The fat trio: G. Oriber, Bill Bull and Wong Who. Their charge attack is slow and has some wind up, if they're on screen, but do great damage if their attack connects. Sometimes they border on LightningBruiser if any of them are charging from off-screen. What doesn't help is that they have a limited ability to change direction in mid-charge, which makes them difficult to avoid safely.
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** Some of the mooks from the same game too. The fat trio: G. Oriber, Bill Bull and Wong Who. Their charge attack is slow and has some wind up, if they're on screen, but do great damage if their attack connects. Sometimes they border on LightningBruiser if any of them are charging from off-screen. What doesn't help is that they have a limited ability to change direction in mid-charge, which makes them difficult to avoid safely.
** The [[GiantMook Andores']] may be slow (still faster than the fat enemies), but their attacks freaking hurt! In addition to their punch attacks, they have a charging punch, a choke attack, a throw, and can jump on you when you're knocked down. The Andore family have the most health out of all the mooks.

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* Alien Green in ''VideoGame/BattleCircuit''. He is the slowest out of everyone, the only bounty hunter that doesn't have an aerial upper or air combo, but is really strong with his grappling moves, making him the [[VideoGame/FinalFight Haggar]] of the game. Green also can heal himself and everyone else with his power-up, and has the largest life bar before and after fully upgrading it.
* Abore in the arcade version of ''VideoGame/DoubleDragon II'' is even taller than Abobo and packs a mighty punch, but is sluggish.



* ''VideoGame/GoldenAxe'' has the dwarf, Gilius Thunderhead. He has the slowest movement and the weakest magic, but makes up for it in high attack range with his axe, and can deal fast, heavy blows.



* Abore in the arcade version of ''VideoGame/DoubleDragon II'' is even taller than Abobo and packs a mighty punch, but is sluggish.
* ''VideoGame/GoldenAxe'' has the dwarf, Gilius Thunderhead. He has the slowest movement and the weakest magic, but makes up for it in high attack range with his axe, and can deal fast, heavy blows.
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** Their HeroUnit, Bertha Bestraufrung. She deals some truly ''obscene'' damage in melee: she'll whack down an enemy Impressive with just two or three hits, and she has really heavy armour and lots of HP to boot. However, she has only 20% chance to dodge an attack tops, and can only dodge one attack per turn. Even she can quickly and easily fall victim to DeathByAThousandCuts.

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* Mega Man in VideoGame/MegaManClassic. In entries involving other playable characters, he becomes this for different reasons, since he generally has a lot more health, stronger Buster fire in & Bass, but has less mobility due to only having the slide in and Bass and not even having the slide in 9 and 10.



* ''VideoGame/MegaManX 4'': Frost Walrus. He's got great projectiles and a sliding attack, but is still by far the least nimble boss in that game.

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* ''VideoGame/MegaManX 4'': ''VideoGame/MegaManX4'': Frost Walrus. He's got great projectiles and a sliding attack, but is still by far the least nimble boss in that game.
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* ''VideoGame/GoldenAxe'' has the dwarf, Gilius Thunderhead. He has the slowest movement, but makes up for it in high attack range with his axe, and can deal fast, heavy blows.

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* ''VideoGame/GoldenAxe'' has the dwarf, Gilius Thunderhead. He has the slowest movement, movement and the weakest magic, but makes up for it in high attack range with his axe, and can deal fast, heavy blows.
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A Mighty Glacier is slow. Are these examples slow?


** Nasus was the inspiration for the class, having played like a Juggernaut since his inception. He spends the early game gaining power by killing minions with his '''Siphoning Strike'', which gains a bit of power with every kill. Between that power, and the gold he amasses from killing the minions, he becomes a massive colossus that destroys any target with one ''Siphoning Strike''. It helps that his ultimate ability, ''Fury of the Sands'', makes him larger, grants an increased health pool, and damages enemies who stand near him.
** Darius pulls enemies from just out of his axe's reach into him, and applies a bleed effect with every auto attack. Once the bleed reaches 5 stacks, he gains a buff that further increases his damage and applies 5 stacks instantly to anyone he attacks. His first ability, ''Decimate'', deals damage and applies this bleed, as well as providing Darius with a heal, so he can persist and be tanky in melee combat.

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** %%** Nasus was the inspiration for the class, having played like a Juggernaut since his inception. He spends the early game gaining power by killing minions with his '''Siphoning Strike'', which gains a bit of power with every kill. Between that power, and the gold he amasses from killing the minions, he becomes a massive colossus that destroys any target with one ''Siphoning Strike''. It helps that his ultimate ability, ''Fury of the Sands'', makes him larger, grants an increased health pool, and damages enemies who stand near him.
** %%** Darius pulls enemies from just out of his axe's reach into him, and applies a bleed effect with every auto attack. Once the bleed reaches 5 stacks, he gains a buff that further increases his damage and applies 5 stacks instantly to anyone he attacks. His first ability, ''Decimate'', deals damage and applies this bleed, as well as providing Darius with a heal, so he can persist and be tanky in melee combat.



** Skarner, a crystalline scorpion creature, manipulates magical crystal spires around the map. While within these spires, Skarner gains bonus movement speed and attack speed. His ultimate, ''Impale'', causes him to grab his target and drag them around for a short time, allowing him to pull an enemy into his territory and rip them to pieces with claw, stinger, and venom.
** Mordekaiser steadily ramps up his damage on his target, if he can remain on them. His ability ''Mace of Spaces'' enhances his next three basic attacks to deal massive bonus damage, with the damage tripling with every attack. That means the third strike deals 9 times the damage of the first. Anyone who takes those three strike is either dead, or very close to being dead.

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** Skarner, a crystalline scorpion creature, manipulates magical crystal spires around the map. While within these spires, Skarner gains bonus movement speed and attack speed. His ultimate, ''Impale'', causes him to grab his target and drag them around for a short time, allowing him to pull an enemy into his territory and rip them to pieces with claw, stinger, and venom.
**
%%** Mordekaiser steadily ramps up his damage on his target, if he can remain on them. His ability ''Mace of Spaces'' enhances his next three basic attacks to deal massive bonus damage, with the damage tripling with every attack. That means the third strike deals 9 times the damage of the first. Anyone who takes those three strike is either dead, or very close to being dead.
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[[folder: Multiplayer Online Battle Arenas (MOBAs)]]
* ''VideoGame/LeagueOfLegends'' Features the Juggernaut class of character. Juggernauts, by definition, are slow but tanky behemoths who deal massive damage to enemies close to them, but are vulnerable to being slowed or kited by enemies and often require allies to help them reach targets.
** Nasus was the inspiration for the class, having played like a Juggernaut since his inception. He spends the early game gaining power by killing minions with his '''Siphoning Strike'', which gains a bit of power with every kill. Between that power, and the gold he amasses from killing the minions, he becomes a massive colossus that destroys any target with one ''Siphoning Strike''. It helps that his ultimate ability, ''Fury of the Sands'', makes him larger, grants an increased health pool, and damages enemies who stand near him.
** Darius pulls enemies from just out of his axe's reach into him, and applies a bleed effect with every auto attack. Once the bleed reaches 5 stacks, he gains a buff that further increases his damage and applies 5 stacks instantly to anyone he attacks. His first ability, ''Decimate'', deals damage and applies this bleed, as well as providing Darius with a heal, so he can persist and be tanky in melee combat.
** Garen has his unique Villain mechanic, which marks one of his enemies as the Villain. While he himself is fairly slow and susceptible to kiting, his abilities deal extra damage to the Villain, allowing him to destroy them in close range.
** Skarner, a crystalline scorpion creature, manipulates magical crystal spires around the map. While within these spires, Skarner gains bonus movement speed and attack speed. His ultimate, ''Impale'', causes him to grab his target and drag them around for a short time, allowing him to pull an enemy into his territory and rip them to pieces with claw, stinger, and venom.
** Mordekaiser steadily ramps up his damage on his target, if he can remain on them. His ability ''Mace of Spaces'' enhances his next three basic attacks to deal massive bonus damage, with the damage tripling with every attack. That means the third strike deals 9 times the damage of the first. Anyone who takes those three strike is either dead, or very close to being dead.

[[/folder]]
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* In ''TabletopGame/{{Mordheim}}: City of the Damned'', this is practically the hat of the Sisters of Sigmar. They're all slow as molasses and can't use ranged weapons of any kind, but they're all tougher than a bucket of nails, hit like trucks, have very high morale, and many of them can even cast spells to make themselves even more killy in melee to boot. Best way to beat them? Herd them into killzones, cut off their movement, take potshots at them, [[CombatPragmatist anything that isn't fighting fair]]. Trying to brawl with them in the open is often suicide.
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Added work page links and namespaces.


* In the RTS ''TotalAnnihilation'', the unit called "The Sumo" is true to its name: huge and powerful. Its problem is that it moves ''really'' slowly. Its maximum speed is 0.34 m/s, compared to 1.72 m/s for the basic infantry unit. It acceleration stat is 0.04, which is abysmally slow.

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* In the RTS ''TotalAnnihilation'', ''VideoGame/TotalAnnihilation'', the unit called "The Sumo" is true to its name: huge and powerful. Its problem is that it moves ''really'' slowly. Its maximum speed is 0.34 m/s, compared to 1.72 m/s for the basic infantry unit. It acceleration stat is 0.04, which is abysmally slow.



* The Mammoth Tanks used by the Soviets/GDI in ''VideoGame/CommandAndConquer'' are among the slowest units in the game, but they pack a combination of two ultra-heavy cannons and anti-air/anti-infantry missile launchers, enabling them to smash through enemy forces outnumbering them many times over. In ''Tiberium Wars'', the Mammoth is so overpowering that it can ''crush'' other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy.
* The ''Red Alert'' series just ''absolutely runs wild'' with this:

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* The Mammoth Tanks used by the Soviets/GDI GDI in ''VideoGame/CommandAndConquer'' ''VideoGame/CommandAndConquerTiberium'' are among the slowest units in the game, but they pack a combination of two ultra-heavy cannons and anti-air/anti-infantry missile launchers, enabling them to smash through enemy forces outnumbering them many times over. In ''Tiberium Wars'', the Mammoth is so overpowering that it can ''crush'' other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy.
* The ''Red Alert'' ''VideoGame/CommandAndConquerRedAlert'' series just ''absolutely runs wild'' with this:



** In ''CommandAndConquerGenerals Zero Hour'' the Emperor Overlord tank is this. It has two cannons and can be upgraded to use anti-air gatling guns. It's also slow as molasses due to both its nature as the slowest land vehicle and the fact that its sheer size limits its ability to navigate in some forms of terrain.

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** * In ''CommandAndConquerGenerals ''VideoGame/CommandAndConquerGenerals Zero Hour'' the Emperor Overlord tank is this. It has two cannons and can be upgraded to use anti-air gatling guns. It's also slow as molasses due to both its nature as the slowest land vehicle and the fact that its sheer size limits its ability to navigate in some forms of terrain.
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* Korax, the main antagonist of ''Videogame/{{Hexen}}'' is slow compared to all other enemies in the game, but has sorts of abilities like activating traps around him or sending mooks towards the player. However, all of his projectiles can seriously damage the player if they all connect. Granted, he also can teleport around and possibly telefrag the player, but even then he doesn't do it often and he has some places where he can only warp into.
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* Korax, the main antagonist of ''Videogame/{{Hexen}}'' is slow compared to all other enemies in the game, but has sorts of abilities like activating traps around him or sending Mooks towards the player. However, if all of his projectiles can seriously damage the player if they all connect. Granted, he also can teleport around and possibly telefrag the player, but even then he doesn't do it often and he has some places where he can only warp into.

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* Korax, the main antagonist of ''Videogame/{{Hexen}}'' is slow compared to all other enemies in the game, but has sorts of abilities like activating traps around him or sending Mooks mooks towards the player. However, if all of his projectiles can seriously damage the player if they all connect. Granted, he also can teleport around and possibly telefrag the player, but even then he doesn't do it often and he has some places where he can only warp into.
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* Korax, the main antagonist of ''Videogame/{{Hexen}}'' is slow compared to all other enemies in the game, but has sorts of abilities like activating traps around him or sending Mooks towards the player. However, if all of his projectiles can seriously damage the player if they all connect. Granted, he also can teleport around and possibly telefrag the player, but even then he doesn't do it often and he has some places where he can only warp into.
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Zero Context Example. A Mighty Glacier is strong and slow. Is the Heavy class strong? What about slow?


* The Heavy Class of ''VideoGame/SASZombieAssault 4'' is either this or a LightningBruiser, depending on the character's build.

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* %%* The Heavy Class of ''VideoGame/SASZombieAssault 4'' is either this or a LightningBruiser, depending on the character's build.
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* The Heavy Class of ''VideoGame/SASZombieAssault 4'' is either this or a LightningBruiser, depending on the character's build.
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* The Behemoth of ''Videogame/{{Evolve}}'', though volcano may be more accurate. It's the largest and slowest of the monsters while packing some extremely damaging abilities and the most powerful melee attacks.

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* The [[{{Expy}} Death Star]] in ''Ogame''. So slow that even its description jokingly mentions that its captain helps a Death Star to move by pushing it, but has the strongest firepower and resilience of the game and can destroy moons.
** Destroyers and bombers count too, being very resistent and with excellent firepower and the bomber excellent against all but the heaviest planetary defenses, but slow and gulping ''lots'' of fuel to move them around.

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* ''Ogame'':
**
The [[{{Expy}} Death Star]] in ''Ogame''. with difference. So slow that even its description jokingly mentions that its captain helps a Death Star to move by pushing it, but has the strongest firepower and resilience of the game by a very wide margin and can destroy moons.
** Destroyers and bombers count too, being very resistent resistant and with excellent firepower and the bomber excellent against all but the heaviest planetary defenses, but slow and gulping ''lots'' of fuel to move them around.

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* The [[{{Expy}} Death Star]] in ''Ogame''. So slow that even its description jokingly mentions that its captain helps a Death Star to move by pushing it, but has the strongest firepower of the game and can destroy moons.

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* The [[{{Expy}} Death Star]] in ''Ogame''. So slow that even its description jokingly mentions that its captain helps a Death Star to move by pushing it, but has the strongest firepower and resilience of the game and can destroy moons.moons.
** Destroyers and bombers count too, being very resistent and with excellent firepower and the bomber excellent against all but the heaviest planetary defenses, but slow and gulping ''lots'' of fuel to move them around.
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Moved from the main page because the folder got too long and broke formatting.

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[[foldercontrol]]

[[folder: Action Game]]
* Mask de Smith from ''VideoGame/{{Killer7}}'': walks slowly, carries twin grenade launchers, and is strong enough to pull trucks along. He used to be a pro wrestler.
* The Nero Angelo [[SuperMode Devil Trigger]] from ''VideoGame/DevilMayCry 3'' acts like this. Most of its moves are slower than the ones for Vergil's normal DT, but its blows are more powerful.
* The [[GiantMook Gargantuar]] [[NightOfTheLivingMooks zombie]] from ''VideoGame/PlantsVsZombies'' is slow. VERY slow. However, one hit from the [[ImprovisedWeapon telephone pole/road sign]][[GrievousHarmWithABody /fellow zombie]] it wields as a weapon will (with one exception)[[OneHitKill flatten any plants it hits]], even the mightiest of your bastions of defense, the [[StoneWall Tall-Nut]].
[[/folder]]

[[folder: Beat'Em Up]]
* Haggar from ''VideoGame/FinalFight'' is one of the oldest examples of this trope in video games. He is the slowest of trio and cannot throw enemies, but makes up for it with the most damage output. Not mention he can pull off body busting [[WrestlerInAllOfUs wrestling]] maneuvers such as the German Suplex and the Pile Driver. Him being a former pro-wrestler helps.
* ''VideoGame/StreetsOfRage'': Adam in the first game has an A in Power and Jump attacks, but his speed is B. In ''Streets of Rage II'', Max is a hulking bruiser of a pro-wrestler who can take out entire mobs of mooks by landing amongst them just as he's hitting another thug with an atomic drop. It's beautiful.
* Abore in the arcade version of ''VideoGame/DoubleDragon II'' is even taller than Abobo and packs a mighty punch, but is sluggish.
* ''VideoGame/GoldenAxe'' has the dwarf, Gilius Thunderhead. He has the slowest movement, but makes up for it in high attack range with his axe, and can deal fast, heavy blows.
* Donatello in ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''[[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject Manhattan Project]]'', and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]''. He is always the slowest of the four turtles (especially in ''Turtles in Time'' when comparing dash speeds), but has the longest range with his bo staff. This makes it easier to kill a group of enemies or to keep your distance against bosses.
[[/folder]]

[[folder:Driving Game / Racing Game]]
* The ''VideoGame/NeedForMadness'' series gives us [=EL KING=] in the first game, and adds the even more fitting M A S H E E N in the second game. A tractor and bulldozer respectively, both "[[CallASmeerpARabbit cars]]" have issues when it comes to performing stunts and pursuing other cars, but they are the strongest vehicles in the entire game and can easily waste every other car, including each other.
* Heavyweights in ''VideoGame/MarioKart'' have the best top speed in the game, it's their acceleration that's terrible. End up off-road or get hit by something and they're going to lose a lot of ground trying to get back to speed. At the very least, if they should bump into another racer, it's likely going to be the other guy that goes flying off the track. [[GoKartingWithBowser Bowser]] and Donkey Kong in the original. Their engines sound like a clogged weed whacker when they gets pushed off the track and are trying to catch up, but they can smack around any other racer (besides each other) in a collision. TruthInTelevision in this case, due to Newton's Laws - "An object in motion tends to stay in motion" and all that. The more weight you carry, the harder it is to stop that weight from continuing on.* The other half of Newton's First Law is that "An object at rest ''tends to stay at rest'', unless acted upon by an outside force", hence the poor acceleration speed.
* ''VideoGame/{{F-Zero}}'':
** Don Genie's Fat Shark is easily the most exaggerated example of this type in the series, with maxed out body and max speed, but practically nonexistent acceleration and cornering.
** Another example in ''F-Zero'' is Pico, who, fittingly enough, is extremely turtle-like biologically. While his Body is maxed out and complemented by an excellent turning score, he's got below average acceleration ''and'' max speed, making him one of the slower pilots... though he can easily turn this misfortune around with aggressive techniques.
* The original ''VideoGame/BurnOut'' has a huge Tow-truck that can be unlocked, which is a basic [[TheJuggernaut Goliath]] that can smash other cars out of the way like flies. Unfortunately it doesn't have a very high speed to compensate.
[[/folder]]

[[folder:Fighting Game]]
* In ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', a hidden character, Mega Armor War Machine. He moves ''more slowly'' than Zangief and can barely jump outside of a super jump. His high offense is higher than the regular War Machine's (who already had a high offense).
* ''VideoGame/MarvelSuperHeroesVsStreetFighter'' features a character similar to Mega Armor War Machine in Mech Zangief. He is even ''slower'' than Zangief, but gains a powerful Yoga Flame-esque breath attack and a new Hyper Combo, the Siberian Blizzard. ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' would make him a super mode for regular Zangief.
* ''VideoGame/SuperSmashBros'':
** Ike. He has some of the best launch power in the entire game, can KO at ridiculously low percentages, and will do a massive amount of damage if he can hit you. The key words being "if he can hit you." Ike is among the slowest runners in the game, and his attacks have a very long charge up time, especially his Smash moves, so they're telegraphed far in advance.
** Bowser. He hits like a tank, but he has one of the worst recoveries in Melee, and has very slow attacks and below average movement speed.
** Ganondorf. A very powerful but slow brawler with amazing edge guarding ability but a terrible recovery. His Warlock Punch and Volcano Kick are some of the strongest attacks in the series, but landing them requires godlike prediction skill and a fair bit of luck.
** King Dedede. High attack power, with great recovery, but slow in attack speed and very slow in movement speed.
* In VideoGame/CartoonNetworkPunchTimeExplosion, [[TheGrimAdventuresOfBillyAndMandy Grim]], a long range master with incredible power and air whose only weakness is his lack of speed.
* ''VideoGame/BlazBlue'':
** Iron Tager's moves hit really hard, but he can't dash, double-jump or air-dash. At all. Lampshaded in "[[FourthWallMailSlot Teach Me, Miss Litchi!]]", where Kokonoe expresses a concern over his speed and ideally wishes for him to be able to [[FlashStep cross the screen in 30 frames]].
** Hakumen's damage potential is tremendous, and while he can air-dash, he can only hop. His Drive allows him to counter an attack, encouraging a slow powerhouse playstyle.
** Newcomer Kagura is a [[StanceSystem stance character]] with a similar playstyle to Jin Kisaragi, but with more damage potential and greater reach. He's among the slower characters in the series., however.
* VideoGame/BlazBlue's big brother ''VideoGame/GuiltyGear'' has Potemkin. He's super strong and, yes, super slow. He can only dash backward and even then it's a short hop.
* ''VideoGame/Persona4Arena'' has Kanji Tatsumi. Like Potemkin and Tager before him, he's the game's quintessential grappler, with insane damage potential and slow ground movement and attack startup.
* [[VideoGame/FinalFantasyI Garland]] from the ''VideoGame/DissidiaFinalFantasy'' games is almost as slow as [[VideoGame/FinalFantasyV Exdeath]], but has the biggest {{BFS}} ever and really long and painful combos.
** There's also [[VideoGame/FinalFantasyVII Cloud Strife]], [[{{BFS}} predictably]] (in that he's a hard-hitter who has many attacks that can cause extra Wall Rush damage, but they tend to have slow start-ups) and in EX-mode all of his attacks are unblockable and deal more damage the more HP he has.
** On the ground, [[VideoGame/FinalFantasyII Firion]] is the slowest-moving characters on Cosmos' side, [[JustifiedTrope which is understandable,]] [[WalkingArmory given the sheer number of weapons he carries on his person]] (in a game where almost everyone else makes use of a HyperspaceArsenal). It's such a shame that aerial combat tends to be more useful in this game, given how fearsome Firion's ground attacks can be when mastered...
* Rumi Nanase fulfills the Mighty Glacier role for ''VideoGame/EternalFighterZero''. She's one of the slowest characters, but hits really, really hard. With a [[NerfArm wooden kendo sword]].
* In the ''Franchise/{{Godzilla}}'' series of games, Destoroyah is among the strongest and the slowest. Jet Jaguar in his Giant form is both the strongest AND the slowest.
* In ''Videogame/GodzillaUnleashed'', Biollante has the lowest speed with the highest attack.
* Tsunade from the ''Manga/{{Naruto}}: Ultimate Ninja'' series sends people flying with a single punch, but is rather slow on the attack.
* Astaroth and Rock in ''[[VideoGame/SoulSeries Soul Calibur]]'' wield giant, heavy axes that deal incredible amounts of damage with excellent reach, but their movement speed is, well, glacial, and most of their attacks are pretty slow as well, making them DifficultButAwesome to play as. Siegfried and Nightmare play much the same, to a slightly lesser extent.
* Raiden - Oh God! Raiden! From ''VideoGame/VirtualOn''. The slowest virtuaroid, it enjoys the most powerful attack in the series.
* Victor von Gerdenheim the FrankensteinsMonster from Capcom's "other" fighter series, VideoGame/{{Darkstalkers}}, is the resident Mighty Glacier: slow (tied for the slowest walkspeed) and can deal massive damage with his excellent normals.
* The FinalBoss form of the Unbreakable Darkness in ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny''. She comes with highly damaging attacks at all ranges that cover a wide area. However, she's also slow enough for most of her attacks to be telegraphed.
* ''VideoGame/PunchOut'' King Hippo counts as one of these. Despite being slow and clumsy, his blows will ''hurt'' if they connect.
[[/folder]]

[[folder: First Person Shooter]]
* ''VideoGame/TeamFortress2'':
** The Heavy Weapons Guy class from the [[VideoGame/TeamFortress2 various]] ''Team Fortress'' games embodies this type, having a very powerful [[GatlingGood gatling gun]] but extremely limited movement, especially when firing.
** The Sniper is a sort of Mighty Glacier slash GlassCannon hybrid. Incredible long-range precision damage (in a game where almost everybody has a shotgun and nobody else has a rifle, that quality is gold), can't take a hit worth beans, slow movement while scoped.
* ''VideoGame/UnrealTournament'': The [[VideoGame/UnrealTournament2004 Levia]][[VideoGame/UnrealTournamentIII than]] is a slow-mowing but deadly mobile fortress, the biggest achievement of Axon technology. Features 8 huge, 3+ m diameter wheels designed to support its massive weight (and crush enemy vehicles in the process), 4 independent turrets, each one with a distinct type of ammunition (2 of them are actually hitscan weapons) and 2 cannons: the smaller launches huge [[GreenRocks tarydium]] chunks, and the bigger one it's actually an orbital-grade Ion Cannon, fed by 2 [[TechnoBabble quantum fusion impulse reactors]] and able to take on an enemy Core with just 5 shots. The drawback? It's ''extremely'' slow, the Ion Cannon can't be used unless the wheels are stable and the Leviathan is fully stopped.
* ''VideoGame/DustFiveOneFour'' has [=HAVs=], which are effectively {{tank|Goodness}}s. Powerful attacks, very slow.
* The Juggernauts from the ''VideoGame/{{Marathon}}'' series fall under this trope. They move incredibly slowly, but they pack not only flamethrowers but also guided rockets.
[[/folder]]

[[folder:Four X]]
* The Hivers from ''VideoGame/SwordOfTheStars''. Unlike most of the other races, the [[BeePeople Hivers]] have no {{FTL}} drives on their ships. This drops the power and size requirements of their ships as they have no ability to outfit them with bulky FTL drives... so they just put more guns on the ships to make up for it. This doesn't reduce their maximum speed in combat (they are about average, faster than the Liir and Humans), but it makes their thrust to mass ratio abyssmal, so it takes a while for them to reach that top speed or change directions.
* Leviathans from the ''[[VideoGame/{{Civilization}} Call To Power]]'' series. They are more powerful than any other unit, but can only move one square per turn, even on roads.
* The flagships are this in ''VideoGame/SinsOfASolarEmpire''. They are enormous and pack quite a punch but don't move fast compared to frigates and cruisers and can be worn down by waves of fighters and bombers from light carriers who are fast enough to stay out of range of the flagship's guns.
* ''VideoGame/GalacticCivilizations 2: [[ExpansionPack Twilight of the Arnor]]'': the Arceans are terrifyingly skilled ship-to-ship fighters, but start with a speed penalty and no access to improved hyperdrive technology ''at all''; unless they trade for, or steal, advanced tech from another race, their sole access to interstellar travel relies upon planet-based Navigation structures that provide a bonus to the speed of ships built on that world, taking up important planetary build slots.
* ''Videogame/EndlessLegend'''s Broken Lords are as a whole, slow and powerful. Their {{Hero Unit}}s in particular hit like a truck.
* A number of civilization-specific units in ''Videogame/{{Civilization}} V'', as compared to the units they replace in the tech tree:
** The Korean Turtle Ship (replaces the Caravel). It eschews the Caravel's speed, enhanced sight, and ability to enter deep ocean in favor of much higher combat strength.
** Any of the [[WarElephants elephant]] units; the War Elephant (Chariot Archer), African Forest Elephant (Horseman), or Naresuan's Elephant (Knight). All three are stronger but slower than the horse-mounted units they replace -- but {{downplayed}} in that they're still faster than infantry units.
[[/folder]]

[[folder:Hack And Slash]]
* ''VideoGame/DynastyWarriors'' has had its share of this trope due to its [[LoadsAndLoadsOfCharacters large cast]]:
** [[FatBastard Dong Zhuo]] - he has good attack power, but suffers from a slow attacking speed, awkward attack patterns, and low foot speed.
** [[LargeAndInCharge Meng Huo]] - he has high power due to StoutStrength, but also has slow attacks and an even slower walking speed.
** [[BewareTheNiceOnes Xu Chu]] - like Meng Huo, he boasts StoutStrength, but all of his movement speeds are low.
** [[KnightInShiningArmor Pang De]] - he has the absolute slowest walking speed in the series. His dual pikes and later his spiked club are extremely damaging and can hit large numbers of enemies.
** [[TheAce Taishi Ci]] - like Pang De, his armor heavily limits his movement speed. He makes up for it by dealing heavy damage to single targets and defeating them by sending them flying with KnockBack.
* ''VideoGame/SamuraiWarriors'' has fewer outright glaciers, but [[DeadpanSnarker Takeda Shingen]], [[ReligiousBruiser Uesugi Kenshin]], and [[ZenSurvivor Shibata Katsuie]] are some of the slower characters. They tend to hit like runaway trucks.
* ''VideoGame/WarriorsOrochi'' has the Gyuki-type generals. They are massive blue ox-headed demons with huge stone clubs. They're not particularly fast, but they hit hard and have no problems with dealing massive amounts of KnockBack to anyone unlucky enough to get nailed by an attack.
* ''VideoGames/HyruleWarriors'' has the Great Fairy, a being whose attacks include giant raining explosives, giant energy ball tennis with Link, giant sword beams, creating a giant Fairy Fountain, calling forth Levias, a giant sky whale, to cause giant thunder storms and cause several giant lightning strikes followed by a '''''GIANT''''' bolt, calling forth the ''freakin' MOON from VideoGame/MajorasMask,'' suffers from one ''giant'' weakness: she's very slow in her attacks, combos, and even movement speed.
[[/folder]]

[[folder: MMORPGs]]
* ''VideoGame/CityOfHeroes'':
** Setting aside movement speeds, the Energy Melee and Assault Rifle powersets have elements of this. Both sets have attacks with devastating amounts of damage, but also carry extremely long attack animations.
* ''VideoGame/WorldOfWarcraft'' had a member of a QuirkyMinibossSquad that was possibly the ultimate Mighty Glacier - Kael'thas's minion, Thaledred the Darkener. His melee attack is pretty respectable on its own, AND it applies a 12-sec [=DoT=] where each tick does about the same damage as his regular melee. This could take out a BC tank easily. He moves at Walking Speed. The strategy for beating him is "Shoot him from far away, and run if he looks at you."
** The Deformed Fanatics from the Lady Deathwhisper encounter in Icecrown Citadel in Wrath of the Lich King. They move at walking speed, but will one-shot most tanks with less than 70,000 health on 25-man. They have to be kited by a tank, similar to the aforementioned Thaladred the Darkener.
** Another boss that requires kiting is Forgemaster Throngus, who will randomly forge a weapon every thirty seconds or so as you fight him. When he gets his mace, two hits will kill a tank, but he moves so slowly it's possible to sit there and spam emotes at him as he walks towards you and still dodge all of his attacks.
** Chimaeron of Blackwing Descent hits you like a truck and puts a stacking debuff on you that allows him to hit you like a train. The thing is, he hits slowly, so bring your avoidance.
** Probably epitomized in Cataclysm with the Whale Sharks. They move at a snail's pace, just a bit slower than the player can swim. Which is great, because a single hit from it is instant-death. Doesn't matter if you're a fully-decked tank or a caster in grays, it will kill you. But if you try, you can outswim it.
* The Undead Lich in ''VideoGame/GuildWars: Nightfall'' walks at perhaps half the running speed of characters, but can easily one- or two-shot anyone he gets an attack on.
* In ''VideoGame/RuneScape'', the TzTok-Jad when it was first released. It had (at the time of release) attacks so powerful that defense was basically a non-issue: if you got hit once, you were probably going to die regardless of what armor you wore. However, its attacks were incredibly slow and telegraphed well in advance, allowing a player with quick reflexes to nullify them completely using protection prayers.
* ''VideoGame/StarTrekOnline'':
** Cruisers and dreadnought cruisers. They don't turn well enough to use dual cannons competently despite several of them being capable of mounting them, but they can dish out loads of damage with beams.
** On the {{NPC}} side, the Voth. Their ships are slow to move about, but their antiproton beam overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] can put a hurting on a cruiser.
* The [[{{Expy}} Death Star]] in ''Ogame''. So slow that even its description jokingly mentions that its captain helps a Death Star to move by pushing it, but has the strongest firepower of the game and can destroy moons.
* ''Videogame/WorldOfTanks'': Being a game full of tanks and related armored war vehicles, the game is bound to have several, but there is a very, ''very'' prominent example in the form of the American T95 Tank Destroyer. In terms of combat capability, it has one of the most damaging guns in the game, prone to two-shotting even the heavier tanks. In terms of speed, it's the single slowest vehicle in the entire game, and the average person would outrun it without much trouble, making it a nice, big target for everyone to chip at.
[[/folder]]

[[folder:Platform Game]]
* Wario in ''VideoGame/SuperMario64 DS''. He's very strong and his punches send enemies flying, but he's also extremely slow and can't jump all that high.
* ''VideoGame/MegaManX 4'': Frost Walrus. He's got great projectiles and a sliding attack, but is still by far the least nimble boss in that game.
* The stone form of your ball in ''VideoGame/{{Ballance}}''. It can move anything outta its way, but is itself hard to control (and will fall through fragile bridges).
* In ''VideoGame/LittleSamson'', Gamm the Rock Lord is the slowest and least maneuverable of the four characters, but has great attack power.
[[/folder]]

[[folder:RealTimeStrategy]]
* In the RTS ''TotalAnnihilation'', the unit called "The Sumo" is true to its name: huge and powerful. Its problem is that it moves ''really'' slowly. Its maximum speed is 0.34 m/s, compared to 1.72 m/s for the basic infantry unit. It acceleration stat is 0.04, which is abysmally slow.
* In ''VideoGame/SupremeCommander'', the Aeon's Galactic Colossus fit this trope to a tee prior to the expansion. Slower than molasses, but if it gets to an enemy base, everything in that base is so much scrap metal.
* The Mammoth Tanks used by the Soviets/GDI in ''VideoGame/CommandAndConquer'' are among the slowest units in the game, but they pack a combination of two ultra-heavy cannons and anti-air/anti-infantry missile launchers, enabling them to smash through enemy forces outnumbering them many times over. In ''Tiberium Wars'', the Mammoth is so overpowering that it can ''crush'' other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy.
* The ''Red Alert'' series just ''absolutely runs wild'' with this:
** The Soviets are lucky enough to field the Apocalypse Tank, an {{Expy}} of the Mammoth Tank (which the Soviets also had in ''RA 1'') which can also run over smaller tanks
** The mighty [[CoolAirship Kirov airship]] is slow enough that ''infantry'' can outrun it; fortunately, it can obliterate an enemy base single-handedly.
** ''Uprising'' also has the Empire of the Rising Sun's Giga Fortress, a warship that looks like a [[ExactlyWhatItSaysOnTheTin high-tech animesque fortress]] that transforms into a giant flying demon head with [[WaveMotionGun long range that inflicts massive damage]]. Thing is as slow as Kirov and cost more then anything else in the game, but people still say it's a Gamebreaker.
** And the Allied Futuretank X-1 has a HerdHittingAttack that has superweapon-level blast radius, and its special "Riot Beam" is instant death for anything that's not a conyard or superweapon. Naturally they're slow as they get.
** In ''CommandAndConquerGenerals Zero Hour'' the Emperor Overlord tank is this. It has two cannons and can be upgraded to use anti-air gatling guns. It's also slow as molasses due to both its nature as the slowest land vehicle and the fact that its sheer size limits its ability to navigate in some forms of terrain.
* In the RTS ''VideoGame/CompanyOfHeroes'', the King Tiger tank of the Wehrmacht falls well under this category, as it has a massive gun, but is even slower than infantry and light tanks can just run circles around taking off small chunks of health while its gun struggles to keep up with them.
* The Harkonnen's Devastator tanks in ''VideoGame/DuneII''. Like the Mammoth Tanks from Westwood's later franchise, ''VideoGame/CommandAndConquer'', these have the highest attack in the game, but have the slowest movement speed.
* The Hierarchy's walkers in ''VideoGame/UniverseAtWar: Earth Assault''. They are the slowest units in the game (all of the Hierarchy's units are slow, but even they are fast compared to these things), but they can crush most ground units and buildings.
* Teutonic Knights from the [[VideoGame/AgeOfEmpiresII second game]] are the infantry version. Enough attack to take on a [[LightningBruiser Paladin]] one-on-one and win, but so slow garrisoning them in Battering Rams ''speeds'' them up.
* Phalanx formations in ''VideoGame/RomeTotalWar''. Slow and hard to maneuver, but able to steamroller over all but the more determined infantry. Defeating them requires either slick maneuvering, or, in many cases, another, slightly stronger phalanx. TruthInTelevision.
* Each faction in ''VideoGame/StarCraftII'' has one of the three slowest attacking units:
** The Terran Thor, a walking death machine armed with dual railguns, anti-air missiles, and is piloted by The Arnuld. An army of a terran player using "mech" builds fills this role overall, being very, very slow, but able to kill almost any other army composition in a direct fight.
** In multiplayer, Brood Lords deal large amounts of damage from the air, but move extremely slowly. Like Mech armies, brood lord based armies can destroy many other unit compositions in a straight fight, but cannot move anywhere quickly.
** The Protoss Immortal is rather slow for a ground unit but cause maximum damage to armored targets.
* In ''VideoGame/UFOAftermath'', you can equip your troops with Heavy Armor which gives them the ability to use deployable heavy weapons like railguns. However, this armor makes the wearer unable to run or crouch.
* The heavy cruisers in ''VideoGame/{{Homeworld}}''. The Taiidani ''Qwaar-Jet''-class heavy cruisers are nearly half-a-kilometer long and armed with 2 dual [[WaveMotionGun ion cannons]] and 6 large [[MagneticWeapon mass driver]] turrets. They can dish out tremendous amounts of punishment before going down. They are also slow and vulnerable against fighters and corvettes.
* ''VideoGame/{{Sacrifice}}'': Most of James's units are mighty glaciers; two that exemplify it are the Jabberrocky and the Rhinok. The both can dish out massive damage on their foes, but are among the slowest units in the game.
* ''VideoGame/DawnOfWar'':
** The mightiest and slowest of them all is the Necron monolith, a lightning-spewing unit-spawning base of death. But good Emperor is it slow, though it has a slowly-recharging teleport.
** For that matter, Necrons in general fall into this category, having the strongest basic infantry but with starting speed comparable to a lawn tractor.
** Space Marine Terminators and Chaos Obliterators are equipped with [[ShockAndAwe Thunder Hammers]] / [[GatlingGood Assault Cannons]] or have a powerful weapon against every armor type respectively, but are so very slow it's sometimes better to send them back to your base to teleport elsewhere.
** Most Relic units count: the Tau Knarloc in particular is a TRex that eats infantry, but spends most of its time turning around, while the ork Squiggoth has damage in the thousands but attacks slowly and misses half the time.
* ''VideoGame/GroundControl'' has the Crayven DTT-1203 "GRIZZLY" destructor [[CallARabbitASmeerp terradyne]] (at least, that's what the [[AllInTheManual manual calls it]]; it's simply called "Heavy Terradyne" in the game), a huge tank armed with twin 120-mm cannons but slow as hell, making it easy for enemy [[HoverTank hoverdynes]] to flank it.
* ''VideoGame/{{Pikmin}}'': The Purple Pikmin may be slow, but they have the strength of ten Pikmin (allowing them to carry very heavy things) and can utterly destroy enemies just by being thrown onto them.
[[/folder]]

[[folder: Role Playing Game]]
* The Frost Atronach in VideoGame/TheElderScrollsVSkyrim is a very literal example, being a huge ice golem. It lacks ranged attacks like its lightning and fire counterparts and moves at a fast walk at best, but if it ''does'' hit you, it deals powerful frost damage that slows ''you'' down and hinders strong melee attacks.
* ''VideoGame/{{Pokemon}}'':
** [[http://www.serebii.net/pokedex-dp/289.shtml Slaking]] is the embodiment of this trope: It has the third highest Attack stat of any Pokémon, and while its speed stat is above average, it can only attack once every two turns due to its ability Truant. There are many double battle sets that revolve around compensating for this.
** Flying-types are known for being mostly {{Fragile Speedster}}s, but Togekiss is a very notable inversion. While it has excellent Special Attack, its speed is at best average, so it's not hard to outspeed.
** Mega Venusaur has a high Special Attack and decent Attack. But its speed as at an all-time low at 80.
** Dusknoir has very good Attack. It's also pretty slow.
** Bronzong can use Calm Mind to jack up both of its special stats, making hit harder. It's also incredibly slow, but this actually makes it an excellent Pokémon to learn Gyro Ball, a STAB move that causes more damage the slower the user is relative to the opponent.
** A surprising number of Unova Pokemon exhibit this trait, one of the most notorious being Reuniclus, who has profound Special Attack, but a pitiful base Speed of 30.
** While Cofagrigus is very slow, it has good Special Attack. It can also learn Calm Mind to take this even further, jacking up its Special Attack to very high levels.
** Bouffalant has very good Attack. Its Reckless ability will boost the power of moves that cause recoil damage, such as its signature move, Head Charge. It's pretty slow, however.
** The move Curse, depending on the user, can turn the user into this. If used by anybody who isn't a Ghost-type, it boosts their Attack and Defense, but lowers their Speed. Torterra and notoriously Snorlax are the two most well-known users of this move.
** Mega Slowbro has very impressive special attack.It's also slow as molasses.
* In ''VideoGame/LegendOfLegaia'', Gala qualifies as this. The problem is that not only is his speed ridiculously slow, but his agility is low as well...which means he gets fewer attacks per round and thus the benefit of his extra strength is largely negated.
* The ''{{Wild ARMs}}'' series loves this character type. [[VideoGame/{{Wild ARMs 4}} The fourth game]] pushes this build's traits to their extremes. Its Mighty Glacier is so slow that everyone else tends to get two turns for the character's one, but hits so hard that even the game's strongest BonusBoss can be dropped with two of the character's physical attacks. Oh, and her name's Raquel, making her one of the rare female examples.
* ''VideoGame/{{Xenogears}}'' has Rico, who is extremely strong but predictably also very slow, enough so that a fairly well-leveled party including him will often finish battles before he ever gets to take a turn. The same applies to his gear. Thus, he seems to be a "love him or hate him" character, with most players either never using him, or never taking him out of the party.
* ''VideoGame/FinalFantasyX'''s resident BadAss, Auron, falls into this trope until he breaks out of his section on the Sphere Grid. He has the most Strength nodes, but the fewest Agility nodes. Combine that with Auron's weapons tending to have the passive ability to [[ArmorPiercingAttack break through armor]], and you have a character that can one-shot most enemies in a {{Random Encounter|s}} if he ever gets the chance.
* ''VideoGame/ChronoTrigger'' has Robo. Outstanding physical power, but he's also easily the game's slowest character, even late-game when everyone's speed stat is maxed out. Robo even gets a permanent speed upgrade from defeating [[BonusBoss Atropos]], and he's ''still'' the slowest character!
* Dragoons in ''VideoGame/VandalHearts'' have high damage outputs and a movement rate which leads to their being left behind by everyone else in the party.
* The golem summons in ''VideoGame/{{Summoner}}'' are tremendously powerful and far too slow to be of any real use in a wide area fight. Fortunately, since they can be summoned and dismissed at will (for a minor [[ManaMeter AP]] hit), you can dismiss them when they've beaten one group of enemies and then re-summon them near another group.
* Max from ''VideoGame/TalesOfEternia'', as he holds ridiculously powerful gun skills that take a looong time to charge up and is slow as molasses in general.
* ''VideoGame/TalesOfHearts''' Innes is AnIcePerson who moves slowly and hits ''hard'' with her gigantic axe. She learns techs that drop her defense in exchange for making her impossible to interrupt, allowing her to close with the enemy and hit with her slow, powerful combo openers.
* ''Kakurenbo Battle Monster Tactics'' has a strongman named Goum (GOOMU, with a dash representing the second O by making the "go sound" continue), whose element is Earth, and he's a slow guy with high attack power.
* Matilda from ''VideoGame/LastScenario'' is the second slowest party member and has the strongest attack power.
* ''VideoGame/SonicChronicles'':
** Omega. He only gets one command in base condition, but he has the highest power, and his base attack is the only base attack with a Blast property (hits enemies on the sides of the target). On top of that, he has the single most damaging solo move in the game (Machine Gunner, up to 12x 75% of base attack damage).
** Big is one of the slowest characters in the series, but is quite strong enough to be classified as a power-type in Heroes. He can effortlessly lift a car right over his head, throw boulders and smash right through stone obstacles.
** Knuckles the Echidna is much slower than Sonic, but is also much stronger. He plays this trope straighter when [[CompetitiveBalance competitively balanced.]]
* Chaos exemplifies this type in ''VideoGame/SonicBattle'', his run being the only thing ''slower'' than [[DittoFighter Emerl's]] default. However, his attacks have reach and knock you over- and when he does, you'll be lucky if you ever get back up.
* In the ''VideoGame/XMenLegends'' series, you get your fair share of very strong and very slow characters: Colossus, Juggernaut and Rogue.
* In ''VideoGame/{{Fallout 3}}'':
** Don a suit of T-45D power armor, gain 2 strength points and lose 2 agility points, and you become this.
** You also become one of these whenever you equip and ready a Big Gun (or larger Small Gun or Energy Weapon such as the Chinese Assault and Plasma Rifles, respectively), as, just like with armor, the WG value of the weapon itself also reduces your movement speed.
** The Behemoth has a slow movement and attack rate but powerful strikes make HitAndRunTactics necessary but manageable.
* [[VideoGame/FinalFantasyIX Adelbert Steiner]] is pretty slow in body, and before CharacterDevelopment kicks in he's not exactly swift when it comes to brains, either. On the other hand, he can give a tremendous amount of punishment.
* In various ''VideoGame/KingdomHearts'' games, the colossal Lexaeus plays this to an extreme, being all brute force with extremely limited movement.
* ''VideoGame/MassEffect'':
** YMIR mechs are equipped with twin mass accelerator machine guns in one arm and a guided rocket launcher in the other. Thankfully, their slow speed and large size allow you to keep your distance.
** And the Collector/Reaper counterpart, the Praetorian. Continuous particle beam attack. [[InstantDeathRadius Instant-kill attack if you get too close]]. Chases your ass around the battlefield so as to bring you into range of said instant-kill attack. And it would be completely unable to catch you if it didn't keep you pinned down in cover with that particle beam.
** ''VideoGame/MassEffect3''' multiplayer: The [[PoweredArmor N7 Destroyer]]. While the Destroyer is normally at the same pace as other characters, his main ability, the Devastator Mode, immensely increases his damage output, but severely reduces his speed and removes his ability to dodge.
* Bowser in ''VideoGame/SuperMarioRPG'' is the slowest character. However, Bowser makes up for it by having the strongest physical attack in the game.
* Jazz in ''VideoGame/EternalSonata''. He easily has the highest attacking power, but he's also the slowest character by far.
* The ''Franchise/{{Lufia}}'' series has Aguro, Guy, and Dekar. All of them possess greater strength than even TheHero of their respective games, but are the slowest party members.
* ''VideoGame/{{Sinjid}}'':
** Warriors are the physically strongest class, but have the worst speed.
** The Undead are physically strong but are the slowest enemies you'll face in the Monster Portal.
** [[spoiler: Liquid Metal]] is the slowest enemy faced in the [[BrutalBonusLevel Dark Rift]], but has high physical strength to make up for it.
** [[spoiler: The Blood Spirit]] in ''Shadow Of the Warrior'' is a combination of this and SquishyWizard; it isn't very evasive and can't use physical attacks, but makes up for it with its powerful magic attacks [[AlwaysAccurateAttack that never miss]].
** [[WarmUpBoss Mad Lord Yuji's]] [[TurnsRed Rage]] ability turns him into this; it doubles his power but reduces his speed by 35%. Otherwise, he's a JackOfAllStats.
[[/folder]]

[[folder:Shoot'Em Up]]
* In ''[[VideoGame/{{Touhou}} Touhou Hisoutensoku]]'', Utsuho Reiuji falls under this. Her most powerful spellcard actually takes about a second to charge before use, but when it fires, it can take out over half the opponent's health bar.
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[[folder:Simulation Game]]
* The ''VideoGame/{{X}}-Universe'' series:
** M3+ (ultra-heavy fighters) are very powerful, but are even slower than their already slow M3 (fighter) cousins.
* M2 destroyers among capital ships have massive firepower, but are ponderously slow and lack any docking ports for tenders or fighters.
* Some of the ''VideoGame/MechWarrior'' games have the Atlas mech. It's a 100-ton behemoth with weaponry that allows it to face a group of smaller mechs all by itself and make it out alive, but nobody ever uses it because it has a maximum speed of thirty-something kph, when most other mechs have little trouble reaching 70.
** In one of the ''Mechwarrior 4'' games, this is best played with a Daishi; strip its speed down to that of Atlas, and then stick light railguns to all its hardpoints and link them to the same trigger group, end result is a mech with the same performance stats and a long-ranged instant death attack providing you can hit a torso or cockpit, or simply amputate limbs off the mech', even an Atlas is prey to this.
*** An even more awesome and glacier-slow Daishi variant eschews all armor, heat sinks, even the engine in order to fit as many LBX Autocannons on as possible. The resulting Mech is slow, lacks range, and will get torn apart in the open field, but in Solaris, fighting only Mechs of your weight class? This Daishi will chew up and spit out even the Atlas in one or two alpha strikes. Since LBX autocannons barely generate heat, this rate of fire can even be sustained, rubbling multiple Assault Mechs in no time.
** The "Gausszilla" version with ''quadruple'' [[{{BFG}} Gauss Cannons]] makes up for the Annihilator's total lack of mobility with the ability to one-shot-kill almost any mech in TabletopGame/BattleTech.
* Creator/{{Dynamix}} created ''VideoGame/{{Starsiege}}'', which features the Olympian. It is one of the largest Hercs in the game, able to carry six weapons and large reactors to power them. The Olympian buys its overwhelming offensive strength at a price, being the dead-slowest and least maneuverable machine in the game, topping out at 72 kilometers per hour in a game where the average speed of a heavy Herc is between 80 and 90 kph. The manual says to think of it as a battleship on land, and to treat it as such--that is, don't try to engage it, just run until you're out of its reach.
* Heavy fighters in Space Sim games are almost always Mighty Glaciers, but the GTF Ares from ''[[VideoGame/FreeSpace]] 2'' stands out as a particularly notable example. It is slower than many bombers and severely deficient in maneuverability, but has the ability to carry a truly obscene number of [[GameBreaker Trebuchet]] missiles, allowing it to simply lob missiles at every target within 5 kilometers and watch them all die.
* In ''VideoGame/{{HAWX}}'', the A-10 is possibly even more of a Mighty Glacier than in ''VideoGame/AceCombat''. It is one of the slowest, least-agile aircraft in the game, and 5th Generation fighter planes like the Su-47 can dance rings around it. But against anything else, it becomes a nightmare, with a gatling cannon that is twice as powerful and featuring a weapons kit that specializes in air-to-air combat. Against ground/naval targets with the other two weapon kits, its simply death coming on slow, heavily armored wings.
[[/folder]]

[[folder:Sports Game]]
* ''Mutant League Football'' and ''Mutant League Hockey''.:
** Trolls, generally speaking, have high stats in categories like Tackling and Fighting, but move like molasses compared to the others. This is especially true of the all-troll team, the Terminator Trolz. In ''MLH'', the Trolz don't score often but tend to kill a lot of opposing players.
** Also in ''Mutant League Hockey'', the Lizard Kingz. Their Troll-heavy lineup is, as the manual puts it, "so slow they seem to crawl on their bellies", and that's just the ''starters''. However, they make up for this not only with great fighting ability, but also by actually being a scoring threat thanks to elite passing and shooting.
[[/folder]]

[[folder:Stealth-Based Game]]
* ''Videogame/AssassinsCreedII'' has the Brutes and mercenarii. They can't chase with/join you in LeParkour, but are stronger. The former can smash through your guard, though the favor can be returned if you buy the appropriate training from Mario.
[[/folder]]

[[folder:TurnBasedStrategy]]
* In any given ''VideoGame/FireEmblem'' game where you have Knight and General class characters, you have a Mighty Glacier. As these characters generally are barely mobile, often half the speed of anyone else, but will generally crush enemies with a single hit.
* The Dwarves from ''VideoGame/BattleForWesnoth'', except for the GlassCannon Ulfserker, are slower than most of the other races' units in terms of sheer movement, and are strong individually, making them mighty glaciers for the most part.
* The more powerful units in the ''VideoGame/AdvanceWars'' series follow this trope with the the Megatank which has less mobility, but a ''lot'' more power and cost. The Oozium from ''Dual Strike'' is definitely the best example of the trope, though. Capable of destroying ANY unit in one turn regardless of circumstances, its only limiting factor is that it can only move one space per turn. By comparison, Medium Tanks move 5 spaces, infantry move 3, and Mechs move 2.
* In ''VideoGame/{{Nectaris}}'', the Giant HMB-2 tank is incredibly strong in terms of attack power, but it's also one of the slowest units that can even move on its own.
* ''VideoGame/StarControl'' brings to the fray a number of Mighty Glacier ships, among them the pure brute-force Dreadnoughts and Marauders. Interestingly, the [[PunyEarthlings Earthling Cruiser]] has a number of traits here as well, despite being a cheap mass-produced vessel; it has excellent long-range firepower with tracking systems surpassed by exactly one other ship, good turning rate to line up shots and point-defense lasers to sweep enemy fighters. The catch? It would kill the three-times-the-price Dreadnought without breaking a sweat... but its forward speed is so incredibly bad that the Mighty Glacier ''poster ship'' can simply chase it down and melt it to slag.
* ''VideoGame/SuperRobotWars'':
** There's, [[JokeCharacter ironically]], ''Boss Borot''. [[LethalJokeCharacter I'm not even joking]]. It may be slow as molasses, ground-bound and with mediocre HP, [[GlassCannon but its strongest attack is often on par with stuff like Breast Fire as far as sheer damage goes]].
** With ''VideoGame/SuperRobotWarsOriginalGeneration'', the Granzon and the G-Bankaran are this trope. Alone, these two cannot traverse really far, however they have strong attacks.
* In the ''Franchise/{{Disgaea}}'' series, if something has a base movement range of 3 or less and it's not a SquishyWizard, it's generally one of these. Most of them are monsters, the most recurrent example being the Dragon, who's later joined by the Bone Dragon, Rifle Demon, and Wood Golem starting from the second game. They all have high attack.
* The Bangaa in ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2''. Most of their classes favor offense over speed and evasion.
* Epic Creatures in ''VideoGame/{{Spore}}'', particularly in the Creature phase. They can instantly kill other creatures when attacking, but they are as slow as dirt.
* ''VideoGame/WarlordsBattlecry III'' has Dwarves and Dark Dwarves in this role, both in the units themselves and in the faction as a whole. They have a pretty weak early game, but when they reach keep level 5, a mix of inhumanely powerful units (dwarves bring dwarven lords, which tear down buildings with ease, and kahzrimi guards, which get critical hits by the truckload, while dark dwarves bring the best siege engines in the entirety of the game, along with bronze golems, which can beat the hell out of everything if it doesn't use lightning damage) with a research tree that gives every single unit a huge damage bonus, makes them impossible to stop if you let them go that far.
[[/folder]]

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