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The World Sundering is a huge magical explosion that does the job of millions of years of geological shift in a few seconds. Generally, an evil wizard, an ArtifactOfDoom, or some other event causes all of the continents of the world to shift rapidly.

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Since MedievalStasis makes it so that a MagicalLand will always be the same, and that 1,000 or so years in their world has the same amount of political, economic, and technological development as about five years in our world - that means that natural change happens pretty much never. Including geological shift. The continents, landmarks, etc. will remain in the exact same way they are across a span of 10,000 years, so the prophecy about the SealedEvilInACan in the [[IDontLikeTheSoundOfThatPlace Mountains of Shadowblood Peak]] will always be fulfilled without having Shadowblood Peak turn into the Shadowblood Picnic Hills thanks to erosion.

With one exception: World Sundering. Used as part of ExpansionPackWorld, or a CosmicRetcon to justify revamping an outdated setting, the
World Sundering is a huge magical explosion that does the job of millions of years of geological shift in a few seconds. Generally, an evil wizard, an ArtifactOfDoom, or some other event causes all of the continents of the world to shift rapidly.

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* A small-scale one happened in the backstory of ''WesternAnimation/AvatarTheLastAirbender,'' when former Avatar Kyoshi used the power boost of the avatar state to separate her home peninsula from the Earth Kingdom mainland, creating Kyoshi Island.


Since MedievalStasis makes it so that a MagicalLand will always be the same, and that 1,000 or so years in their world has the same amount of political, economic, and technological development as about five years in our world - that means that natural change happens pretty much never. Including geological shift. The continents, landmarks, etc. will remain in the exact same way they are across a span of 10,000 years, so the prophecy about the SealedEvilInACan in the [[IDontLikeTheSoundOfThatPlace Mountains of Shadowblood Peak]] will always be fulfilled without having Shadowblood Peak turn into the Shadowblood Picnic Hills thanks to erosion.

With one exception: World Sundering. Used as part of ExpansionPackWorld, or a CosmicRetcon to justify revamping an outdated setting, the World Sundering is a huge magical explosion that does the job of millions of years of geological shift in a few seconds. Generally, an evil wizard, an ArtifactOfDoom, or some other event causes all of the continents of the world to shift rapidly.

to:

Since MedievalStasis makes it so that a MagicalLand will always be the same, and that 1,000 or so years in their world has the same amount of political, economic, and technological development as about five years in our world - that means that natural change happens pretty much never. Including geological shift. The continents, landmarks, etc. will remain in the exact same way they are across a span of 10,000 years, so the prophecy about the SealedEvilInACan in the [[IDontLikeTheSoundOfThatPlace Mountains of Shadowblood Peak]] will always be fulfilled without having Shadowblood Peak turn into the Shadowblood Picnic Hills thanks to erosion.

With one exception: World Sundering. Used as part of ExpansionPackWorld, or a CosmicRetcon to justify revamping an outdated setting, the
World Sundering is a huge magical explosion that does the job of millions of years of geological shift in a few seconds. Generally, an evil wizard, an ArtifactOfDoom, or some other event causes all of the continents of the world to shift rapidly.


* It is implied in the ''{Literature/{Discworld}}'' that the suspiciously regularly-shaped Circle Sea seperating Klatch from the Central Continent is the result of an unspecified cosmic catastrophe, possibly to do with Literature/TheFifthElephant falling off the back of the World Turtle and re-impacting the Disc with some force. There is certainly enough ex-elephant underneath Überwald for there to still be a thriving mining industry capitalising on the bounty.

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* It is implied in the ''{Literature/{Discworld}}'' ''Literature/{{Discworld}}'' that the suspiciously regularly-shaped Circle Sea seperating Klatch from the Central Continent is the result of an unspecified cosmic catastrophe, possibly to do with Literature/TheFifthElephant falling off the back of the World Turtle and re-impacting the Disc with some force. There is certainly enough ex-elephant underneath Überwald for there to still be a thriving mining industry capitalising on the bounty.


Overlaps with TheEndOfTheWorldAsWeKnowIt. See Also: PatchworkMap, EarthShatteringKaboom, ColonyDrop, {{Atlantis}}, and WorldWreckingWave.

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Overlaps with TheEndOfTheWorldAsWeKnowIt. See Also: PatchworkMap, EarthShatteringKaboom, ColonyDrop, {{Atlantis}}, RegionalRedecoration, and WorldWreckingWave.


* In ''VideoGame/FinalFantasyVI'', The World of Balance is sundered [[spoiler:mid-game by Kefka tampering with the statues of the Three Goddesses]], accompanied by a grim view from space with explosions blanketing the planet and continents shifting, and becomes the [[AlternateWorldMap World of Ruin]]. [[spoiler:The Light of Judgment that issues from Kefka's Tower]] steadily makes this world more and more of an AfterTheEnd scenario.

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* In ''VideoGame/FinalFantasyVI'', The World of Balance is sundered [[spoiler:mid-game by Kefka tampering with the statues of the Three Goddesses]], accompanied by a grim view from space with explosions blanketing the planet and continents shifting, and becomes the [[AlternateWorldMap World of Ruin]]. [[spoiler:The Light of Judgment that issues from Kefka's Tower]] steadily makes this world more and more of an AfterTheEnd scenario. The sundering results in continents all over the world becoming shifted and unrecognizable, and notably, Serpent's Trench, which had been underwater, is forced up and forms a large isthmus.


* The cataclysmic destruction brought about by Kefka in ''VideoGame/FinalFantasyVI''.

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* In ''VideoGame/FinalFantasyVI'', The cataclysmic destruction brought about World of Balance is sundered [[spoiler:mid-game by Kefka in ''VideoGame/FinalFantasyVI''.tampering with the statues of the Three Goddesses]], accompanied by a grim view from space with explosions blanketing the planet and continents shifting, and becomes the [[AlternateWorldMap World of Ruin]]. [[spoiler:The Light of Judgment that issues from Kefka's Tower]] steadily makes this world more and more of an AfterTheEnd scenario.


* It is implied in the ''{{Discworld}}'' that the suspiciously regularly-shaped Circle Sea seperating Klatch from the Central Continent is the rreesult of an unspecified cosmic catastrophe, possibly to do with Literature/TheFifthElephant falling off the back of the World Turtle and re-impacting the Disc with some force. There is certainly enough ex-elephant underneath Überwald for there to still be a thriving mining industry capitalising on the bounty.

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* It is implied in the ''{{Discworld}}'' ''{Literature/{Discworld}}'' that the suspiciously regularly-shaped Circle Sea seperating Klatch from the Central Continent is the rreesult result of an unspecified cosmic catastrophe, possibly to do with Literature/TheFifthElephant falling off the back of the World Turtle and re-impacting the Disc with some force. There is certainly enough ex-elephant underneath Überwald for there to still be a thriving mining industry capitalising on the bounty.

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* It is implied in the ''{{Discworld}}'' that the suspiciously regularly-shaped Circle Sea seperating Klatch from the Central Continent is the rreesult of an unspecified cosmic catastrophe, possibly to do with Literature/TheFifthElephant falling off the back of the World Turtle and re-impacting the Disc with some force. There is certainly enough ex-elephant underneath Überwald for there to still be a thriving mining industry capitalising on the bounty.
**There was a Dark War in the antiquity of the Discworld, and before that magical wars between super-powerful wizards, and before that a primal conflict between the Gods and the Ice Giants (apparently owing to a dispute concerning ownership of a lawnmower). The land of the Wyrmberg is a survival of this early conflict, as is the cursed valley of Loko where men, Dwarfs and Trolls fear to tread.


* ''Videogame/WarlordsBattlecry'' and the ''Warlords'' series in general have the Sundering, which happened when the first Dark Elf attempted to summon a powerful demon and bind it to his will, only for all of it to go terribly, terribly wrong. While there were plenty of tidal waves and cataclysmic storms, the more lasting effects included various places sinking into unusable swampland (leading to an exodus that ended in what became TheEmpire being founded), great tears into the land that uncovered veins of valuable gold and other treasures, and enormous caverns that opened up beneath the ground, which the Dwarves decided to claim for themselves as soon as they could and allowing them to found an actual kingdom below. There are likely many more effects, but it happened so long ago some details were lost, and the biggest impact (the FourHorsemenOfTheApocalypse barging into the material realm and [[BigBadEnsemble setting up shop]]) wasn't quite geographic in nature.

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* ''Videogame/WarlordsBattlecry'' and the ''Warlords'' series in general have the Sundering, which happened when the first Dark Elf attempted to summon a powerful demon and bind it to his will, only for all of it to go terribly, terribly wrong. While there were plenty of tidal waves and cataclysmic storms, the more lasting effects included various places sinking into unusable swampland (leading to an exodus that ended in what became TheEmpire being founded), great tears into the land that uncovered veins of valuable gold and other treasures, and enormous caverns that opened up beneath the ground, which the Dwarves decided to claim for themselves as soon as they could and allowing them to found an actual kingdom below. There are likely many more effects, but it happened so long ago some details were lost, and the biggest impact (the FourHorsemenOfTheApocalypse HorsemenOfTheApocalypse barging into the material realm and [[BigBadEnsemble setting up shop]]) wasn't quite geographic in nature.

Added DiffLines:

* ''Videogame/WarlordsBattlecry'' and the ''Warlords'' series in general have the Sundering, which happened when the first Dark Elf attempted to summon a powerful demon and bind it to his will, only for all of it to go terribly, terribly wrong. While there were plenty of tidal waves and cataclysmic storms, the more lasting effects included various places sinking into unusable swampland (leading to an exodus that ended in what became TheEmpire being founded), great tears into the land that uncovered veins of valuable gold and other treasures, and enormous caverns that opened up beneath the ground, which the Dwarves decided to claim for themselves as soon as they could and allowing them to found an actual kingdom below. There are likely many more effects, but it happened so long ago some details were lost, and the biggest impact (the FourHorsemenOfTheApocalypse barging into the material realm and [[BigBadEnsemble setting up shop]]) wasn't quite geographic in nature.


* Hyrule being [[TheGreatFlood magically flooded]] in ''VideoGame/TheLegendOfZeldaTheWindWaker'' allows for the setting to be transformed into a [[SeaStories seascape]].

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* Hyrule being [[TheGreatFlood magically flooded]] in ''VideoGame/TheLegendOfZeldaTheWindWaker'' allows for the setting to be transformed into a [[SeaStories seascape]].{{seas|tories}}cape.



* ''VideoGame/OracleOfTao'', in the ''first scene''! The world is split into [[EarthAllAlong Earth]] and [[DarkWorld the Void]].

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* ''VideoGame/OracleOfTao'', in the ''first scene''! The world is split into [[EarthAllAlong Earth]] {{Earth|AllAlong}} and [[DarkWorld the Void]].



* Frequently happened on ''GraalClassic'' pretty much whenever the admins got bored - a cataclysm and an island appears, a cataclysm and it merges with the continent, a cataclysm and it gets invaded and burned down, a volcano erupts and another island sinks...

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* Frequently happened on ''GraalClassic'' ''VideoGame/GraalClassic'' pretty much whenever the admins got bored - a cataclysm and an island appears, a cataclysm and it merges with the continent, a cataclysm and it gets invaded and burned down, a volcano erupts and another island sinks...


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[[folder:Web Original]]
* ''Literature/WhateleyUniverse'': The Sundering, as said in [[http://whateleyacademy.net/index.php/119 Medicine Girl]]:
--> "Long ago, the world was whole. Magic was everywhere. It was the time of the Five-Fold Courts, but it was also the beginning of the rise of man." She frowned deeply. "Then came the Bastard, the evil one. He shattered the land, broke the Five-Fold Courts, and burned the sacred trees that had brought magic to the land. He scattered the Peoples as well."
[[/folder]]


* ''DungeonSiege II'': Broken World

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* ''DungeonSiege II'': %%* ''VideoGame/DungeonSiegeII: Broken WorldWorld''


* A staple of the ''{{Ultima}}'' series, and key to multiple servers in ''UltimaOnline''.

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* A staple of the ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, and key to multiple servers in ''UltimaOnline''.''VideoGame/UltimaOnline''.



* In ''TheToneRebellion'', the intro shows an enormous continent in space populated by peaceful [[StarfishAliens Floaters]]. Then TheCorruption appears and spreads throughout the land. The war with it results in the continent being split into dozens of smaller islands, all orbiting a central one - the heart of the corruption. Four of these islands have the remains of the Floater race. Over the next millennia, the four tribes evolve into distinct subspecies, each in alignment with one of the four elements (Natural, Supernatural, Physical, and Ethereal). After activating all the ancient bridges between the islands and defeating the corruption, the player witnesses the islands drifting towards each other and re-merging into the original continent.
* Downplayed in ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' where after the second Chernobyl disaster radiation, psy waves, mutants, gravitational anomalies, and more spill out into the Zone. Enormous radiation emissions happen daily which kills anything that hasn't taken cover. But despite all the catastrophic results, the geography of the area remains more or less the same. However in the sequel, ''Call of Pripyat'', you see that the anomalies have started to warp the terrain. Gravity anomalies are creating bizarre rock formations, burner anomalies are causing areas that were formerly stone or concrete to melt, acidic anomalies are causing strange plant growths all over, and generally the anomalies are twisting around the landscape.

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* In ''TheToneRebellion'', ''VideoGame/TheToneRebellion'', the intro shows an enormous continent in space populated by peaceful [[StarfishAliens Floaters]]. Then TheCorruption appears and spreads throughout the land. The war with it results in the continent being split into dozens of smaller islands, all orbiting a central one - the heart of the corruption. Four of these islands have the remains of the Floater race. Over the next millennia, the four tribes evolve into distinct subspecies, each in alignment with one of the four elements (Natural, Supernatural, Physical, and Ethereal). After activating all the ancient bridges between the islands and defeating the corruption, the player witnesses the islands drifting towards each other and re-merging into the original continent.
* Downplayed in ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' ''VideoGame/{{STALKER}}'' where after the second Chernobyl disaster radiation, psy waves, mutants, gravitational anomalies, and more spill out into the Zone. Enormous radiation emissions happen daily which kills anything that hasn't taken cover. But despite all the catastrophic results, the geography of the area remains more or less the same. However in the sequel, ''Call of Pripyat'', you see that the anomalies have started to warp the terrain. Gravity anomalies are creating bizarre rock formations, burner anomalies are causing areas that were formerly stone or concrete to melt, acidic anomalies are causing strange plant growths all over, and generally the anomalies are twisting around the landscape.

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