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* ''Webcomic/SkinHorse'' has many such groups ranging from the strange being in the Basement to a society of intelligent animals living in Cleaveland.
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* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', the adventures of [[AdventurerArchaeologist Daring Do]] are sufficiently removed from Equestrian society that she can sell books about her adventures as works of fiction under a PenName.

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* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', the adventures of [[AdventurerArchaeologist Daring Do]] and her adversaries are sufficiently removed from Equestrian society that she can sell books about her adventures as works of fiction under a PenName.
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* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', the adventures of [[AdventurerArchaeologist Daring Do]] are sufficiently removed from Equestrian society that she can sell books about her adventures as works of fiction under a PenName.
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* The Occult London community, in the ''Literature/ShadowPolice'' books, work like this. Even with the Sight, it's hard to sort out the real practitioners from the wannabes, and even harder to get a toehold into the community.
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* The [[SuperEmpowering Kings]] and their Clans in ''Anime/{{K}}'' operate like this, even though the system has only been in place since the end of World War II. They have their own rules, procedures, and customs that differ between the Clans, but all have similarities.
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!!!Examples of Wainscot Societies:

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!!!Examples of Wainscot Societies:
!!Examples:
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* ''Series/BeautyAndTheBeast'' concerns the denizens of a society living in the sewers of New York City, occasionally interacting with normal humans such as the heroine.

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* ''Series/BeautyAndTheBeast'' ''Series/{{Beauty and the Beast|1987}}'' concerns the denizens of a society living in the sewers of New York City, occasionally interacting with normal humans such as the heroine.
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* This is a common element of the {{Wuxia}} genre - martial artists belong to a second society known as "Jianghu" where AsskickingEqualsAuthority, and it is taboo to involve Jianghu residents in the power struggles of the wider world or vice versa.



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* The titular "There" of ''Film/BasnOLudziachStad'' is one, complete with a KingOfTheHomeless. And a superhero (he wishes).
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* In ''Film/TheLastWitchHunter'', witches' society exists alongside humans, and they have things like their own bars, fashion shows, shops and TheBeautifulElite.
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* The Others in ''SergeyLukyanenko'''s ''Literature/NightWatch''. They mostly belong to the Night Watch and the Day Watch, two secret powerful organizations of supernatural beings being in the state of cold war with each other, permanently looking for a possibility to gain a decisive advantage. {{Muggles}} are unaware of all this stuff, even when magical fights occur, since all supernatural activity remains in "The Twilight", a "mirror-world" of magical energy. Both sides have agreed to respect the {{Masquerade}}.
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* There is something of this in Zilpha Keatley Snyder's ''GreenSkyTrilogy''. For many centuries, the tree-dwelling Kindar have lived in peace, completely unaware of their nearest neighbors, the Erdlings -- actually other Kindar who were banished down there in the early days. The Erdlings have subtly interacted with Kindar society all along. They hang out under the orchards to catch falling fruit. They rescue and adopt babies who fall out of the trees. And Kindar who ask too many questions still end up imprisoned down there. When all of this is discovered, the Erdlings become de-wainscoted and the two societies prepare to integrate.

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* There is something of this in Zilpha Keatley Snyder's ''GreenSkyTrilogy''.''Literature/GreenSkyTrilogy''. For many centuries, the tree-dwelling Kindar have lived in peace, completely unaware of their nearest neighbors, the Erdlings -- actually other Kindar who were banished down there in the early days. The Erdlings have subtly interacted with Kindar society all along. They hang out under the orchards to catch falling fruit. They rescue and adopt babies who fall out of the trees. And Kindar who ask too many questions still end up imprisoned down there. When all of this is discovered, the Erdlings become de-wainscoted and the two societies prepare to integrate.
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* There is something of this in Zilpha Keatley Snyder's ''GreenSkyTrilogy''. For many centuries, the tree-dwelling Kindar have lived in peace, completely unaware of their nearest neighbors, the Erdlings -- actually other Kindar who were banished down there in the early days. The Erdlings have subtly interacted with Kindar society all along. They hang out under the orchards to catch falling fruit. They rescue and adopt babies who fall out of the trees. And Kindar who ask too many questions still end up imprisoned down there. When all of this is discovered, the Erdlings become de-wainscoted and the two societies prepare to integrate.
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* ''The Borribles'' (created by Michael de Larrabeiti) are runaway children who have undergone an unknown process that gives them pointed ears and immortality. They live on the underside of human society: stealing what they need to survive, living in abandoned houses, and trying not to be captured by the authorities.

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* ''The Borribles'' (created by Michael de Larrabeiti) ''Literature/{{Borribles}}'' are runaway children who have undergone an unknown process that gives them pointed ears and immortality. They live on the underside of human society: stealing what they need to survive, living in abandoned houses, and trying not to be captured by the authorities. Their enemies, the Rumbles, are fascistic rodent-like beings with a wainscot society of their own.
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I keep thinking of more things I want to add.


* The "wizarding world" in the Literature/HarryPotter franchise is a particularly powerful Wainscot Society, operating with TheMasquerade sub-trope. Although it is largely self-contained and self-reliant, and hence is almost too detached from the mainstream world to qualify as a wainscot, contact between the two worlds does continue.

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* The "wizarding world" in the Literature/HarryPotter ''Literature/HarryPotter'' franchise is a particularly powerful Wainscot Society, operating with TheMasquerade sub-trope. Although it is largely self-contained and self-reliant, and hence is almost too detached from the mainstream world to qualify as a wainscot, contact between the two worlds does continue. In particular, the wizards are too few to maintain a viable gene pool, and must interbreed with {{muggles}} to avoid dying out. Other wizards are born to muggles and must be integrated into the wizarding world, having grown up with no knowledge of it.
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* In ''Literature/TheDresdenFiles'', AllMythsAreTrue and form multiple interacting Wainscot Societies. TheFairFolk live both in our world and the LandOfFaerie, multiple types of [[OurVampiresAreDifferent vampires]] prey on humans from the shadows in different ways, and wizards and others of varying magical ability try to protect the {{Muggles}} from it all. An ExtraStrengthMasquerade and WeirdnessCensor are required to keep those muggles from noticing anything. Interactions between these societies are governed by the Unseelie Accords, which set out rules regarding SacredHospitality, handling conflicts, and other such matters.

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* In ''Literature/TheDresdenFiles'', AllMythsAreTrue and form multiple interacting Wainscot Societies. TheFairFolk live both in our world and the LandOfFaerie, multiple types of [[OurVampiresAreDifferent vampires]] prey on humans from the shadows in different ways, and wizards and others of varying magical ability try to protect the {{Muggles}} from it all. An ExtraStrengthMasquerade and WeirdnessCensor are required to keep those muggles from noticing anything. Interactions between these societies are governed by the [[FictionalGenevaConventions Unseelie Accords, Accords]], which set out rules regarding SacredHospitality, handling conflicts, and other such matters.
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* In ''Literature/TheDresdenFiles'', AllMythsAreTrue and form multiple interacting Wainscot Societies. TheFairFolk live both in our world and the LandOfFaerie, multiple types of [[OurVampiresAreDifferent vampires]] prey on humans from the shadows in different ways, and wizards and others of varying magical ability try to protect the {{Muggles}} from it all. An ExtraStrengthMasquerade and WeirdnessCensor are required to keep those muggles from noticing anything. Interactions between these societies are governed by the Unseelie Accords, which set out rules regarding SacredHospitality, handling conflicts, and other such matters.



* The ''Film/MenInBlack'' movies have alien immigrants forming a rather chaotic Wainscot Society, policed by the (mostly) human Men in Black to enforce a rather shaky {{Masquerade}}.

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* The ''Film/MenInBlack'' movies have alien immigrants forming a rather chaotic Wainscot Society, policed by the (mostly) human [[TheMenInBlack Men in Black Black]] to enforce a rather shaky {{Masquerade}}.



* The wesen in ''Series{{Grimm}}''.

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* The wesen in ''Series{{Grimm}}''.
''Series/{{Grimm}}''.
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* ''WesternAnimation/MenInBlack'' features the same Wainscot Society as the live-action film, above, [[spoiler: though TheMasquerade is pretty much in tatters by the end.]]

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* ''WesternAnimation/MenInBlack'' features the same Wainscot Society as the live-action film, above, [[spoiler: though TheMasquerade is pretty much in tatters by the end.]]above.
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* ''WesternAnimation/MenInBlackTheSeries'' features the same Wainscot Society as the live-action film, above, [[spoiler: though TheMasquerade is pretty much in tatters by the end.]]

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* ''WesternAnimation/MenInBlackTheSeries'' ''WesternAnimation/MenInBlack'' features the same Wainscot Society as the live-action film, above, [[spoiler: though TheMasquerade is pretty much in tatters by the end.]]
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* This is the entire point of ''TabletopGame/DontRestYourHead''. Those who lose the ability to sleep are able to find doors into a metaphorical CrapsackWorld -- and once they return the Crapsack World is quite capable of following them back.

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* This is the entire point of ''TabletopGame/DontRestYourHead''.''[[TabletopGame/DontRestYourHead Don't Rest Your Head]]''. Those who lose the ability to sleep are able to find doors into a metaphorical CrapsackWorld -- and once they return the Crapsack World is quite capable of following them back.
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* ''WesternAnimation/MenInBlackTheSeries'' features the same Wainscot Society as the live-action film, above, though TheMasquerade is pretty much in tatters by the end.

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* ''WesternAnimation/MenInBlackTheSeries'' features the same Wainscot Society as the live-action film, above, [[spoiler: though TheMasquerade is pretty much in tatters by the end.]]

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** ''Literature/UnLunDun'' works similarly, but as a {{Deconstruction}}.




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* The [[spoiler: ancient gods]] in ''Literature/TheLongDarkTeatimeOfTheSoul'' have their own entire otherworldly realm, but find themselves repeatedly forced to pass through ours. Unusually, traveling to the other dimension and back is easy enough that Dirk is able to develop the knack as soon as he realizes it's actually possible.







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* This is the entire point of ''TabletopGame/DontRestYourHead''. Those who lose the ability to sleep are able to find doors into a metaphorical CrapsackWorld -- and once they return the Crapsack World is quite capable of following them back.


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* ''WesternAnimation/MenInBlackTheSeries'' features the same Wainscot Society as the live-action film, above, though TheMasquerade is pretty much in tatters by the end.
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* The wesen in ''Series{{Grimm}}''.
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This requires explanation to justify an entry. Anyway, so far as I can determine, it\'s a bit of modern mysticism, not folklore.


* The nine essence families of consciousness. You may not remember them now, but you will.

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* The nine essence families of consciousness. You may not remember them now, but you will.
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* The nine essence families of consciousness. You may not remember them now, but you will.
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* ''Film{{Nightbreed}}'' has a dark sort of wainscot in the form of the Nightbreed and Midian.


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* ''Film{{Nightbreed}}'' ''Film/{{Nightbreed}}'' has a dark sort of wainscot in the form of the Nightbreed and Midian.

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* ''Literature/FafhrdAndTheGrayMouser'': The rats of the great city of Lankhmar are intelligent (in at least some cases), have their own society which is in occasional contact with humanity, and sometimes meddle in the human world.

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* ''Literature/FafhrdAndTheGrayMouser'': The rats of the great city of Lankhmar are intelligent (in at least some cases), have their own society which is in occasional contact with humanity, and sometimes meddle in the human world.world -- making them an example of a wainscot within a big SwordAndSorcery fantasy city.

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* ''Literature/FafhrdAndTheGrayMouser'': The rats of the great city of Lankhmar are intelligent (in at least some cases), have their own society which is in occasional contact with humanity, and sometimes meddle in the human world.




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* ''Film{{Nightbreed}}'' has a dark sort of wainscot in the form of the Nightbreed and Midian.

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[[redirect:{{Masquerade}}]]

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[[redirect:{{Masquerade}}]]There is a society, which may well resemble the real world at some time in the present or past. And then, alongside that society, there is a whole other social system with its own rules and hierarchies. It may be secret or just obscure, or even merely hard to access in some way. This is the ''Wainscot Society,'' sometimes just called a "wainscot" for short.

(Wainscots are wooden panels on the interior walls of houses; the trope name comes from the fact that the secondary society lives "behind the wainscots", sometimes literally. The TropeNamer is an entry in [[http://sf-encyclopedia.uk/fe.php?nm=wainscots The Encyclopedia of Fantasy]], which discusses many examples.)

The important thing about this trope is that beings living within the wainscot can interact with the mainstream society, and the physical locations of the two populations overlap; this isn't the funny foreign country next door. However, not everyone can move between the two societies, either because they just don't know that the other group exists, because only certain types of being (who may be unknown to or persecuted by the mainstream society) can operate within the secondary group, or because of physical or magical barriers. Exactly how easily it is to move between the two societies varies from case to case, but the transfer must be quick enough that it can be what starts a story; it shouldn't require a whole novel or movie just to make the shift. If it's inconceivable for more than one or two beings ever to shift between the two societies, the trope isn't present. Many wainscot fantasies involve multiple transfers in the course of the story.

It is also required that the secondary society is a fully-fledged ''society'', with family groups and traditions; "ordinary" secret conspiracies and spy agencies ''don't'' qualify.

{{Muggles}} from mainstream society may sometimes blunder into the wainscot by accident, or people or creatures from a wainscot may occasionally enter human society, bringing strangeness with them. When discovering or entering the wainscot defines the beginning of a hero's story, it functions as TheOutsideWorld. Someone who can move unusually freely between the two societies is a ChildOfTwoWorlds. Low-budget Wainscot Societies may have to repurpose a lot of junk from the mainstream society, so the trope sometimes adds a bit of ScavengedPunk.

SisterTrope to {{Masquerade}} (a system of intensive secrecy, and therefore one means by which a Wainscot Society in close contact with mainstream society may be kept separate), and MouseWorld (a setting full of beings much smaller than normal humanity, who may well form a Wainscot Society). In other cases, the wainscot's population may be based BeneathTheEarth, in an UnderwaterCity, on an unusually convenient IslandOfMystery, in a AlternateDimension (maybe a DarkWorld) to which fairly accessible portals exist, or anywhere else that can somehow permit fairly easy access to the mundane world -- or they may just be InvisibleToNormals. A really AncientConspiracy may have become a fully developed society in its own right; the AlienAmongUs might be one of many, who have planted a replica of their home society among humans. The HiddenElfVillage is more detached from the mainstream than this trope requires, though if its inhabitants are forced into increasing contact with the rest of the world, it may be transformed into a Wainscot Society.

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!!!Examples of Wainscot Societies:

[[AC:Anime and Manga]]
* ''Franchise/OnePiece'' has an IslandOfMystery, Green Bit, linked to the larger island of Dressrosa by a bridge and a tunnel. The inhabitants of Dressrosa are unaware that Green Bit is inhabited by a community of dwarfish beings who are nonetheless able to visit Dressrosa quite regularly to raid it for supplies.
* ''Anime/SpiritedAway'' has a world of spirits with complex social arrangements, generally unknown to humans but accessible to people who wander into the wrong abandoned amusement park.

[[AC:Comics]]
* The Eternals in the Franchise/MarvelUniverse are an ancient, small, but widespread group of very powerful beings who tend to depend on TheMasquerade when living among humans, but who also sometimes form semi-independent communities in remote locations.
* Also in the Franchise/MarvelUniverse, the "Morlocks" (mostly seen in the ''ComicBook/XMen'' comics) are (or were) a minor Wainscot Society of freakish-looking mutants living in [[BeneathTheEarth tunnels under New York]], but occasionally visiting the surface.

[[AC:Folklore]]
* Many traditional stories have fairies, djinn, or similar beings living invisibly alongside humans, but occasionally becoming visible or otherwise interacting to do strange things. For example, Welsh tales told of fairy folk from an invisible island in Cardigan Bay coming ashore to trade with humanity, while Arabian legends speak of [[FantasticReligiousWeirdness good Muslim djinn performing the pilgrimage to Mecca, invisibly]].

[[AC:Literature]]
* ''The Borribles'' (created by Michael de Larrabeiti) are runaway children who have undergone an unknown process that gives them pointed ears and immortality. They live on the underside of human society: stealing what they need to survive, living in abandoned houses, and trying not to be captured by the authorities.
* Both ''Literature/TheBorrowers'' and the Literature/NomesTrilogy provide examples of {{Lilliputians}} with more or less literal MouseWorld Wainscot Societies (as they live behind the wall panels of human buildings). Both these groups are quite small and scattered in the modern world, but have more substantial histories, and the Nomes especially have a working society in the department store.
* In H.P. Lovecraft's Franchise/CthulhuMythos, various twisted cults and factions have what amounts to a parallel society in port cities and remote human communities, hidden from the mass of society but with a structure of its own. Ghouls, mostly living ''[[BeneathTheEarth under]]'' human cities, have fairly frequent contact with humanity, often via such cultists and maniacs, as well as happily eating any human corpses they can get hold of, while the aquatic Deep Ones and their half-human hybrids have a fair amount of influence in the human world.
* The "wizarding world" in the Literature/HarryPotter franchise is a particularly powerful Wainscot Society, operating with TheMasquerade sub-trope. Although it is largely self-contained and self-reliant, and hence is almost too detached from the mainstream world to qualify as a wainscot, contact between the two worlds does continue.
* ''Literature/{{Neverwhere}}'' is all about a magical underground Wainscot Society [[BeneathTheEarth under]] modern human cities.
* ''Literature/ThePeople'' are psychic aliens forming a fairly small wainscot.

[[AC:Live-Action Films]]
* In ''Film/TheChristmasToy'', toys are alive and have their own society, but only when no humans are looking.
* The ''Film/MenInBlack'' movies have alien immigrants forming a rather chaotic Wainscot Society, policed by the (mostly) human Men in Black to enforce a rather shaky {{Masquerade}}.

[[AC:Live-Action Television]]
* ''Series/BeautyAndTheBeast'' concerns the denizens of a society living in the sewers of New York City, occasionally interacting with normal humans such as the heroine.
* ''Series/BuffyTheVampireSlayer'' and its spin-off ''Series/{{Angel}}'' have vampires, demons, and other supernatural beings running a society of sorts in parallel to the humans on whom they prey, mostly preserving TheMasquerade.
* In an episode of ''Series/{{Bones}},'' Booth and Brennan investigate the death of a woman who was investigating the underground denizens of Washington DC, who are depicted as forming something of a distinct society; one of the main guest stars is a vet who suffers from PTSD and who lives down there.

[[AC:TabletopGames]]
* ''TabletopGame/InNomine'' has angels and demons operating among humanity while remaining responsible to their superiors -- so Heaven and Hell are the wainscots here. A {{Masquerade}} is enforced, mostly to preserve secrecy on a case-by-case basis, and to allow humans free will.
* ''TabletopGame/TheSmallFolk'' is a game about a MouseWorld Wainscot Society of magical {{Lilliputians}}.
* Both the {{Old|WorldOfDarkness}} and the NewWorldOfDarkness feature multiple interacting hidden factions -- of vampires, werewolves, wizards, faeries, etc. -- who have substantial, organised social systems of their own. Vampires have their {{Masquerade}}; other beings have less formal systems of secrecy.

[[AC:Webcomics]]
* ''Webcomic/SkinDeep's'' fantastic creatures mostly live as humans using a TransformationTrinket, but have a network of safe-houses called "Avalons" where they can be themselves. Most Avalons are small, located in supposedly abandoned buildings, but some are [[HiddenElfVillage entire self-contained towns]] hidden in remote areas or inside the walls of giant warehouses. The bigger ones also serve as homes for "monsters" who can't disguise themselves, or those who simply don't choose to enter human society.

[[AC:WesternAnimation]]
* ''WesternAnimation/AmericanDragonJakeLong'' is built upon the idea that mythical creatures live among humans in separate societies, with occasional intermingling. Jake, for instance, is an Oriental dragon on his mother's side, a fact that is kept hidden from his {{Muggle}} father.
* The toys in ''WesternAnimation/ToyStory'' and its sequels appear to have a society of sorts, which only operates when humans aren't looking -- but they necessarily take a keen interest in human activities.
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[[redirect:{{Masquerade}}]]

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