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* ''VideoGame/KnightsOfTheOldRepublic 2'' gives you an option to destroy a Door Control Panel on Telos. If you actually destroy it, you will be unable to enter the room later and thus you won't be able to progress.

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* ''VideoGame/KnightsOfTheOldRepublic 2'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' gives you an option to destroy a Door Control Panel on Telos. If you actually destroy it, you will be unable to enter the room later and thus you won't be able to progress.



* The ''VideoGame/FireEmblem'' series has this built right into the main gameplay, for most of the series. The general formula for a campaign is that you fight one battle, then the next, and you are expected to level up your army and manage your equipment as you go. Your weapons break over time, and units who die in battle are [[FinalDeath lost permanently]]. If you lose too many units, or run out of weapons, or rely too much on your CrutchCharacter and fail to level up your army properly, you may find yourself in an impossible situation.
** The final boss of most of the games is only vulnerable to certain characters with certain equipment. Many of these characters can sometimes be missed, killed, or underleveled, and many of these items can be missed, lost, or broken. As an example, in [[VideoGame/FireEmblemAkaneia the first game]], you will have serious difficulty beating the final boss, Medeus, if you don't have Marth with his Falchion or Tiki with her Divine Dragonstone. Marth is the main character, so he cannot be missed and [[HeroMustSurvive you get a game over if he dies]], but it is quite possible to miss Tiki or lose her in battle. Getting the Falchion is also a fairly involved process.

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* The ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' series has this built right into the main gameplay, for most of the series. The general formula for a campaign is that you fight one battle, then the next, and you are expected to level up your army and manage your equipment as you go. Your weapons break over time, and units who die in battle are [[FinalDeath lost permanently]]. If you lose too many units, or run out of weapons, or rely too much on your CrutchCharacter and fail to level up your army properly, you may find yourself in an impossible situation.
** The final boss of most of the games is only vulnerable to certain characters with certain equipment. Many of these characters can sometimes be missed, killed, or underleveled, and many of these items can be missed, lost, or broken. As an example, in [[VideoGame/FireEmblemAkaneia [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the first game]], you will have serious difficulty beating the final boss, Medeus, if you don't have Marth with his Falchion or Tiki with her Divine Dragonstone. Marth is the main character, so he cannot be missed and [[HeroMustSurvive you get a game over if he dies]], but it is quite possible to miss Tiki or lose her in battle. Getting the Falchion is also a fairly involved process.process.
** In ''VideoGame/FireEmblemMysteryOfTheEmblem'', there is a later mission where you are supposed to meet with an NPC to receive an item that allows its holder to negate the PlotArmor of the second story's [[DiscOneFinalBoss penultimate boss]] and ultimately kill him, however, it is possible to complete that chapter without ever talking to this NPC, and the game will continue as if you had done so regardless. This will later bite you HARD when you finally get to the game's penultimate boss and you quickly realize that without that item in a unit's inventory, it is impossible to even ''attack'' the boss, let alone kill, and there's no way to replay a completed mission outside starting the ''entire campaign over''.
*** That same chapter also has another item [[spoiler: that is required to obtain in order to and get the final two missions and the good ending]], that involves collecting all of the [[MacGuffin twelve Star Orb Fragments]]. Missing even ''one'' of the fragments denies you the chance to finish the whole story. And about half of them can easily be missed if you do not know exactly what to do beforehand.



** Also in ''VideoGame/FireEmblemMysteryOftheEmblem'', there is a later mission where you are supposed to meet with an NPC to receive an item that allows its holder to negate the PlotArmor of the second story's [[DiscOneFinalBoss penultimate boss]] and ultimately kill him, however, it is possible to complete that chapter without ever talking to this NPC, and the game will continue as if you had done so regardless. This will later bite you HARD when you finally get to the game's penultimate boss and you quickly realize that without that item in a unit's inventory, it is impossible to even ''attack'' the boss, let alone kill, and there's no way to replay a completed mission outside starting the ''entire campaign over''.
*** That same chapter also has another item [[spoiler: that is required to obtain in order to and get the final two missions and the good ending]], that involves collecting all of the [[MacGuffin twelve Star Orb Fragments]]. Missing even ''one'' of the fragments denies you the chance to finish the whole story. And about half of them can easily be missed if you do not know exactly what to do beforehand.
** Likewise, in ''VideoGame/FireEmblemTheBindingBlade'', you need to acquire and keep eight special, powerful weapons intact ''and'' keep a certain character alive [[spoiler: in order to proceed to the final three missions and the good ending]]. Six of these eight weapons are acquired in extra chapters, but accessing them can be impossible unless you know what exactly needs to be done to get to them ([[spoiler: For example, to access one of the extra chapters, you have to keep a fairly powerful enemy unit ''alive''; he won't join you even if you talk to him, but he will deal considerable damage if he gets close.]]). And, like all the other games, you cannot replay a completed chapter.

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** Also in ''VideoGame/FireEmblemMysteryOftheEmblem'', there is a later mission where you are supposed to meet with an NPC to receive an item that allows its holder to negate the PlotArmor of the second story's [[DiscOneFinalBoss penultimate boss]] and ultimately kill him, however, it is possible to complete that chapter without ever talking to this NPC, and the game will continue as if you had done so regardless. This will later bite you HARD when you finally get to the game's penultimate boss and you quickly realize that without that item in a unit's inventory, it is impossible to even ''attack'' the boss, let alone kill, and there's no way to replay a completed mission outside starting the ''entire campaign over''.
*** That same chapter also has another item [[spoiler: that is required to obtain in order to and get the final two missions and the good ending]], that involves collecting all of the [[MacGuffin twelve Star Orb Fragments]]. Missing even ''one'' of the fragments denies you the chance to finish the whole story. And about half of them can easily be missed if you do not know exactly what to do beforehand.
** Likewise, in
In ''VideoGame/FireEmblemTheBindingBlade'', you need to acquire and keep eight special, powerful weapons intact ''and'' keep a certain character alive [[spoiler: in order to proceed to the final three missions and the good ending]]. Six of these eight weapons are acquired in extra chapters, but accessing them can be impossible unless you know what exactly needs to be done to get to them ([[spoiler: For ([[spoiler:for example, to access one of the extra chapters, you have to keep a fairly powerful enemy unit ''alive''; he won't join you even if you talk to him, but he will deal considerable damage if he gets close.]]). And, like all the other games, you cannot replay a completed chapter.


** On 1934, [[DirtyCommie Communist]] and anti-war journalist Egon Kisch was asked to pass this test in English and then in several other European languages until he failed to recopy the Lord's Prayer in ''Scottish Gaelic'' (more about this [[https://en.wikipedia.org/wiki/Attempted_exclusion_of_Egon_Kisch_from_Australia here]]).

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** On 1934, [[DirtyCommie [[DirtyCommies Communist]] and anti-war journalist Egon Kisch was asked to pass this test in English and then in several other European languages until he failed to recopy the Lord's Prayer in ''Scottish Gaelic'' (more about this [[https://en.wikipedia.org/wiki/Attempted_exclusion_of_Egon_Kisch_from_Australia here]]).


* ''Film/WarGames'': The computer thinks it's playing a game called "Global Thermonuclear War". After analyzing all the scenarios, it finally concludes: "Strange Game. The Only Winning Move Is Not To Play."

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* ''Film/WarGames'': The computer thinks it's playing a game called "Global Thermonuclear War". After analyzing all the scenarios, it finally concludes: "Strange Game. "A strange game. The Only Winning Move Is Not To Play.only winning move is not to play."


* Both ''Shenmue'' games have a time limit that automatically locks the player into the BadEnding if they haven't reached the final mission by a certain date. However, the time limit is so generous that most players would have to deliberately fail just to see it.

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* Both ''Shenmue'' ''VideoGame/{{Shenmue}}'' games have a time limit that automatically locks the player into the BadEnding if they haven't reached the final mission by a certain date. However, the time limit is so generous that most players would have to deliberately fail just to see it.it.
* Done in-universe in ''VideoGame/TheWorldEndsWithYou''. [[spoiler:At the beginning of week 3, Kitanji takes all of the other Players as Neku's entry fee for the Reaper's Game. No Players means no partners means no way to fight the Noise means bye-bye Neku. [[SpannerInTheWorks Then cue Beat.]]]]


** On top of how difficult the tests themselves were, they were also incredibly vaguely-worded and often lacked a standardized answer. This meant that [[MortonsFork no matter how the question was answered,]] even if someone did know the correct answers, the examiner could fail it if they felt like it (and considering it was the rural South, [[HangingJudge they absolutely did]]).

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** On top of how difficult the tests themselves were, they were also incredibly vaguely-worded and often lacked a standardized answer. An easy example would be "name the three forms of local government in this state" when the state actually only has two forms, meaning that a "correct" answer listing the two could be failed for not listing three, an answer that attempted to list a third could be failed for making up an answer, and an answer that pointed out the mistake could be failed because ''obviously'' they're disagreeing with the test and therefore ''they'' must be wrong. This meant that [[MortonsFork no matter how the question was answered,]] even if someone did know the correct answers, the examiner could fail it if they felt like it (and considering it was the rural South, [[HangingJudge they absolutely did]]).

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** On top of how difficult the tests themselves were, they were also incredibly vaguely-worded and often lacked a standardized answer. This meant that [[MortonsFork no matter how the question was answered,]] even if someone did know the correct answers, the examiner could fail it if they felt like it (and considering it was the rural South, [[HangingJudge they absolutely did]]).


->''"The programmers of this game ''want'' you to fail, and when you do, they write 'Ha ha!' on the wall and they ''laugh'' about it!"''

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->''"The programmers of this game ''want'' you to fail, and when you do, they write 'Ha ha!' on the wall and they ''laugh'' about they'' '''''laugh''''' ''about it!"''


* Kemco's NES version of ''VideoGame/DejaVu'' had one unwinnable scenario -- if you've used up your last 3 coins going somewhere other than Peoria and have already taken a free cab ride.
** There was more than one unwinnable scenario. At the beginning of the game, you find pills in a bathroom that can be filled with various medicines, some necessary to complete the game. In the same room is an unlabelled medicine which turns out to be deadly poison. Presumably the designers meant for you to put the poison in the pills swallow them, die, and load your last save. However, if you put the poison in the pills and continue through the game, it becomes unwinnable because there is no way to put a different medicine in the pills without swallowing them first (or feeding them to an NPC, which will kill that person and also make the game unwinnable). It can take several hours to discover this.

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* Kemco's NES version of ''VideoGame/DejaVu'' had one frustrating unwinnable scenario -- if you've used up your last 3 coins going somewhere other than Peoria and have already taken a free cab ride.
** There was more than one unwinnable scenario. At the beginning of the game, you find pills in a bathroom that can be filled with various medicines, some necessary to complete the game. In the same room is an unlabelled medicine which turns out to be deadly poison. Presumably the designers meant for you to put the poison in the pills swallow them, die, and load your last save. However, if you put the poison in the pills and continue through the game, it becomes unwinnable because there is no way to put a different medicine in the pills without swallowing them first (or feeding them to an NPC, which will kill that person and also make the game unwinnable). It can take several hours to discover this.


** All players ''must'' prototype their kernelsprite at least once before entering the game. The second prototyping can be done at any point, but if even a single player has not done so before entry, the battlefield does not reach its fertile stage and the game is unwinnable [[spoiler: unless someone finds a way to bring the missing battlefield and forge, like the pre-Scratch kids did.]].

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** All players ''must'' prototype their kernelsprite at least once before entering the game. The second prototyping can be done at any point, but if If even a single player has not done so before entry, the battlefield does not reach its fertile stage and the game is unwinnable [[spoiler: unless someone finds a way to bring the missing battlefield and forge, like the pre-Scratch kids did.]]. Since Sburb exists in nonlinear time, it knows in advance if the players will fail at this, and the players' worlds will be haunted and empty.

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** One answer: [[spoiler:"On the first day, I will slaughter one pig. On the second day, I will slaughter on pig. On the third day, I will slaughter two-hundred-ninety-eight pigs, which is a truly odd number of pigs to slaughter in a single day."]]


* Coda's final game, "The Tower" in ''VideoGame/TheBeginnersGuide''. While its first two "puzzles" - navigating a maze made of invisible walls that send you back to the start if you touch them and brute forcing a six-digit combination without any clues - are brutal and tedious, they are at least technically possible. The last, however, is a locked door whose switch is on the ''other side'' of the door, making it completely impossible to open normally. Fortunately Davey, who will also provide you with both the correct combination and a shortcut past the maze, will unlock the door for you so you can progress. [[spoiler:[[JustifiedTrope Justified]], as the entire level is Coda's vitriolic taunt to Davey for tampering with his games.]]


* The 2012 US presidential election was basically this trope for Republican Mitt Romney. While national polls between he and then-President Barack Obama were razor close, Obama was still given a 90-95% chance of winning the election by most political pundits. The reason being that Obama’s support was largely concentrated in “swing states,” while Romney was garnering huge leads in so-called “safe red” states. While Obama only won the popular vote by a relatively modest four points, he won 332 electoral votes, crushing the 270 needed to win the election.

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* The 2012 US presidential election was basically this trope for Republican Mitt Romney. While national polls between he and then-President Barack Obama were razor close, Obama was still given a 90-95% chance of winning the election by most political pundits. The reason being that Obama’s support was largely concentrated in “swing states,” while Romney was garnering huge leads in so-called “safe red” states. While Obama only won the popular vote by a relatively modest four points, he won 332 electoral votes, crushing the 270 needed to win the election.


* The first ''VideoGame/MedievalTotalWar'' has an Year limit that ends the game if the year ends on a specific year. There's a scenario that can happen if you completed most of the provinces and a simple Mutiny on your armies happen, you're completely screwed and have to start over... either again, or an earlier save.


* In one of the story modes in the ''WWE Smackdown vs. Raw'' games, If you advance the story by NEVER LOSING A MATCH, and retaining your championship title for many seasons, eventually you will be proposed a special referee match, with Vince [=McMahon=] as the referee. The game sets the match rules so that you can't defeat your enemy by doing enough damage a certain body part, knocking them out with a wrestler's signature move, 10 count ring-out, or anything else other than a 3 count pin. The match is intentionally designed that the referee will NOT count to 3 unless your character is being pinned. The reason being that [=McMahon=] had enough of you being the champion for years on end, and decided to take it away whether you liked it or not.

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* In one of the story modes in the ''WWE Smackdown vs. Raw'' games, If you advance the story by NEVER LOSING A MATCH, and retaining your championship title for many seasons, eventually you will be proposed a special referee match, with Vince [=McMahon=] as the referee. The game sets the match rules so that you can't defeat your enemy by doing enough damage to a certain body part, knocking them out with a wrestler's signature move, 10 count ring-out, or anything else other than a 3 count pin. The match is intentionally designed that the referee will NOT count to 3 unless your character is being pinned. The reason being that [=McMahon=] had enough of you being the champion for years on end, and decided to take it away whether you liked it or not.

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