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Trope was cut/disambiguated due to cleanup


** [[MakeMeWannaShout Sound based moves]] (Hyper Voice, Boomburst, Clanging Scales, etc.) can all hit through Substitute.

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** [[MakeMeWannaShout Sound based moves]] Sound-based moves (Hyper Voice, Boomburst, Clanging Scales, etc.) can all hit through Substitute.
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** [[Franchise/TeenageMutantNinjaTurtles Michelangelo]] pays homage to Ryuko Ranbu with his own rendition of it in the {{UsefulNotes/SNES}} version of [[VideoGame/TeenageMutantNinjaTurtlesTournamentFighters TMNT: Tournament Fighters]]. As is the case in ''Art of Fighting'', Mikey's "rage gauge" must be full, resulting in a full screen dash and an unblockable beatdown.

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** [[Franchise/TeenageMutantNinjaTurtles Michelangelo]] pays homage to Ryuko Ranbu with his own rendition of it in the {{UsefulNotes/SNES}} {{Platform/SNES}} version of [[VideoGame/TeenageMutantNinjaTurtlesTournamentFighters TMNT: Tournament Fighters]]. As is the case in ''Art of Fighting'', Mikey's "rage gauge" must be full, resulting in a full screen dash and an unblockable beatdown.
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* In ''VideoGame/NewHorizons'', the heavy strike in the Maelstrom-version of the mod requires lots of stamina and hits slowly, but can power through blocks and inflict high damage. Bullets are even worse - unless covered behind something (or someone), or being lucky with armour, they will arm or kill. Impossible to block with blade.

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* ''TabletopGame/MagicTheGathering'' has the "fear" and "intimidate" keywords which cause this. Fear, most common on black creatures, prevents non-black and non-artifact creatures from blocking its attacks. Intimidate works similarly, preventing creatures other than those who share a color with the attacking creature (and, again, artifact creatures) from blocking.

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* ''TabletopGame/MagicTheGathering'' has the ''TabletopGame/MagicTheGathering'':
** The
"fear" and "intimidate" keywords which cause this. Fear, most common on black creatures, prevents non-black and non-artifact creatures from blocking its attacks. Intimidate works similarly, preventing creatures other than those who share a color with the attacking creature (and, again, artifact creatures) from blocking. However, more recently, these keywords have become obsolete (as they provide certain advantages or disadvantages based ''directly'' on which colors your opponents play, which the designers are trying to move away from); Instead, more recently printed creatures just have rules text that state they can't be blocked, or abilities that allow them to become unblockable.
** Certain spells state that they cannot be countered, which includes both by literal counterspells the opponent might cast and also by the Ward ability of certain cards (an additional cost which an opponent must pay when targeting the card with a spell or ability; since Ward works by countering the spell if the cost isn't paid, a spell that cannot be countered can ignore ward).
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* ''VideoGame/{{Soul|Series}}'' is much like ''Tekken'' in having unblockable attacks being slow but powerful attacks. In addition, the Soul Charge ability also present in the games makes some more common attacks unblockable as well. Some special weapons make their characters unable to block ''any'' attack, most notably Misturugi and the Damascus Blade. It makes up for it with greatly increased damage.

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* ''VideoGame/{{Soul|Series}}'' is much like ''Tekken'' in having unblockable attacks being slow but powerful attacks.attacks; the same caveats apply to both human and AI opponents. In addition, the Soul Charge ability also present in the games makes some more common attacks unblockable as well. Some special weapons make their characters unable to block ''any'' attack, most notably Misturugi and the Damascus Blade. It makes up for it with greatly increased damage.

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Rearranged + edited Final Fantasy examples


* ''VideoGame/DissidiaFinalFantasy'' has multiple tiers of priority for attacks and blocks, so determining what constitutes a proper Unblockable Attack is a bit tricky. But if your character has no moves with blocking property, then all HP attacks and some Braves are unblockable, if your character has a good-priority blocking move then HP attacks are unblockable, if you're Jecht, then nothing is unblockable but the high-priority ones will stagger you too, and if you're Exdeath, nothing is unblockable, [[GameBreaker full stop]]. And to mix things up a bit, there's the Emperor's Starfall attack: essentially no matter who you are, if he finishes casting Starfall, you ''are'' getting hit. ''If'' he finishes--Starfall requires about eight seconds to charge.
** [[VideoGame/FinalFantasyVII Cloud]] [[SuperMode Ex-Mode]] gives him the "[[ExactlyWhatItSaysOnTheTin Guard Crush]]" ability, which makes ''all'' of his attacks unblockable. Given he hits [[MightyGlacier like a Mack truck]], it's a good idea to stay the hell out of his reach while he's in this state.

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* In most ''Franchise/FinalFantasy'' games, the Defend command only works against physical damage, so all magic is unblockable (as well as other damage types, such as special damage in ''VideoGame/FinalFantasyX''). On a similar note, some enemies have the ability to cause a status effect, even if you're wearing gear that is supposed to block said effects.
** About 40% of all attacks in ''VideoGame/FinalFantasyVI'' break defenses.
** The Titanic Block ability in ''VideoGame/FinalFantasyXVI'' can block attacks (also allowing {{Counter Attack}}s if the player is skilled) with an arm of rock. However, some enemy attacks break through the arm and still do damage.
**
''VideoGame/DissidiaFinalFantasy'' has multiple tiers of priority for attacks and blocks, so determining what constitutes a proper Unblockable Attack is a bit tricky. But if your character has no moves with blocking property, then all HP attacks and some Braves are unblockable, if your character has a good-priority blocking move then HP attacks are unblockable, if you're Jecht, then nothing is unblockable but the high-priority ones will stagger you too, and if you're Exdeath, nothing is unblockable, [[GameBreaker full stop]]. And to mix things up a bit, there's the Emperor's Starfall attack: essentially no matter who you are, if he finishes casting Starfall, you ''are'' getting hit. ''If'' he finishes--Starfall requires about eight seconds to charge.
**
charge. [[VideoGame/FinalFantasyVII Cloud]] Cloud's]] [[SuperMode Ex-Mode]] gives him the "[[ExactlyWhatItSaysOnTheTin Guard Crush]]" ability, which makes ''all'' of his attacks unblockable. Given he hits [[MightyGlacier like a Mack truck]], it's a good idea to stay the hell out of his reach while he's in this state.



* About 40% of all attacks in ''VideoGame/FinalFantasyVI'' break defenses.



* In most ''Franchise/FinalFantasy'' games, there'll be an attack or a spell that can ignore defenses or defense enhancing buffs, thus the character will take full damage even with max defense. Likewise, some enemies have the ability to cause a status effect, even if you're wearing gear that is supposed to block said effects.

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