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Strategy games that implement these modes can be thus classified both as TurnBasedStrategy and as RealTimeStrategy, but other genres sometimes use the same setup, as well.

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Strategy games that implement these modes can be thus classified both as TurnBasedStrategy and as RealTimeStrategy, but other genres sometimes use the same setup, setup as well.
well.

Contrast TurnBasedTactics.


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their troops to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. In contrast, the real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, [[WeatherOfWar weather]] and [[MoraleMechanic morale]]. This combat sequence is often automatic, with some games even allowing the option to ignore the real-time segment and skip straight to the likely results of the skirmish, but manual gameplay is not unheard of.

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The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their troops to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. In contrast, the real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, [[GeoEffects terrain]], [[WeatherOfWar weather]] and [[MoraleMechanic morale]]. This combat sequence is often automatic, with some games even allowing the option to ignore the real-time segment and skip straight to the likely results of the skirmish, but manual gameplay is not unheard of.


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their troops to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. In contrast, the real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]]. This combat sequence is often automatic, with some games even allowing the option to ignore the real-time segment and skip straight to the likely results of the skirmish, but manual gameplay is not unheard of.

Such dualistic gameplay is justified by a large discrepancy between the time scales of strategic and tactical conflicts: strategic decisions play out over months if not years of in-game time, so it is justified to give the player a lot of time to think about them; tactical decisions, in the meantime, are based on the current situation on the battlefield--which changes almost every second, leaving no room for long deliberations.

to:

The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their troops to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. In contrast, the real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather [[WeatherOfWar weather]] and [[MoraleMechanic morale]]. This combat sequence is often automatic, with some games even allowing the option to ignore the real-time segment and skip straight to the likely results of the skirmish, but manual gameplay is not unheard of.

Such dualistic gameplay is justified by a large discrepancy between the time scales of strategic and tactical conflicts: strategic decisions play out over months if not years of [[VideoGameTime in-game time, time]], so it is justified to give the player a lot of time to think about them; tactical decisions, in the meantime, are based on the current situation on the battlefield--which changes almost every second, leaving no room for long deliberations.


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]]. This combat sequence is often automatic, with some games even allowing the option to ignore the real time segment and skip straight to the likely results of the skirmish, but manual gameplay is not unheard of.

to:

The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army troops to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The In contrast, the real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]]. This combat sequence is often automatic, with some games even allowing the option to ignore the real time real-time segment and skip straight to the likely results of the skirmish, but manual gameplay is not unheard of.


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]]. Combat is often automatic, with some games even allowing the option to ignore the real time segment and skip straight to the likely results calculated by the A.I., but manual gameplay is not unheard of.

to:

The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]]. Combat This combat sequence is often automatic, with some games even allowing the option to ignore the real time segment and skip straight to the likely results calculated by of the A.I., skirmish, but manual gameplay is not unheard of.


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]]. Combat is often automatic, with some games even allowing the option to ignore the real time segment and skip straight to the results.

to:

The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time tactical element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]]. Combat is often automatic, with some games even allowing the option to ignore the real time segment and skip straight to the results.
likely results calculated by the A.I., but manual gameplay is not unheard of.


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]].

to:

The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle, the outcome of which may be affected by a variety of factors like terrain, weather and [[MoraleMechanic morale]].
morale]]. Combat is often automatic, with some games even allowing the option to ignore the real time segment and skip straight to the results.


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle. Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.

to:

The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle. Because time-management is an inherent part of battle, the experience, both phases tend to operate under outcome of which may be affected by a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.
variety of factors like terrain, weather and [[MoraleMechanic morale]].


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle (the player may or may not have actual control over the soldiers). Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.

to:

The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle (the player may or may not have actual control over the soldiers).battle. Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.


The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle. Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.

to:

The turn-based strategy campaign is where the player deals with the necessary economical and political decisions that will allow their army to function properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle.battle (the player may or may not have actual control over the soldiers). Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.


The turn-based strategy campaign is where the player deals with the necessary economical (building infrastructure, gathering supplies, etc.) and political (prioritizing specific territories, forming alliances, etc.) decisions that will allow their army to function properly, while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle. Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.

to:

The turn-based strategy campaign is where the player deals with the necessary economical (building infrastructure, gathering supplies, etc.) and political (prioritizing specific territories, forming alliances, etc.) decisions that will allow their army to function properly, properly (forming alliances, gathering supplies, etc.), while also mobilizing them around the overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle. Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.


A video game expression of StrategyVersusTactics, wherein long-term strategic gameplay takes place in turns (often on a RiskStyleMap of some sort), while localized tactical engagements occur in real time.

to:

A video game expression of StrategyVersusTactics, wherein long-term strategic gameplay takes place in turns (often on a RiskStyleMap of some sort), while localized tactical engagements occur in real time.time, in an actual battlefield.


The turn-based strategy campaign is where the player deals with the necessary economical (building infrastructure, gathering supplies, etc.) and political (prioritizing specific territory, forming alliances, etc.) decisions that will allow their army to function properly, while also mobilizing them around the overworld. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle. Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.

to:

The turn-based strategy campaign is where the player deals with the necessary economical (building infrastructure, gathering supplies, etc.) and political (prioritizing specific territory, territories, forming alliances, etc.) decisions that will allow their army to function properly, while also mobilizing them around the overworld.overworld into key positions. The real-time element of the game involves the player assuming direct command of their soldiers to engage enemy forces in battle. Because time-management is an inherent part of the experience, both phases tend to operate under a time limit as well, so there's almost no way to TakeYourTime unless you want the opponent to steamroll you.

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