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* ''Anime/{{Macross 7}}'': Basara's Valkyrie (and later, the rest of Fire Bomber's custom machines) has its guns loaded with "speaker pods" rather than bullets. Rather than explode, these rounds burrow into an enemy machine, seal the hole they create, and broadcast Basara's music into the enemy ship. Notably, he used this ammunition long ''before'' they discovered the series' main enemies are more affected by music than bullets: Basara is a pacifist and believes he can bring opposing factions together through song (it's sheer coincidence he turns out to be correct).
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Compare DepletedPhlebotinumRounds (bullets that do the same job as a normal bullet, better) AbnormalAmmo (which is generally used because you don't have access to normal bullets, and any special effects are just a bonus). TrickArrow is the archery equivalent, and TrickBomb the explosive equivalent.

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Compare DepletedPhlebotinumRounds (bullets that do the same job as a normal bullet, better) AbnormalAmmo (which is generally used because you don't have access to normal bullets, and any special effects are just a bonus). Some [[MageMarksman Mage Marksmen]] can enchant their bullets to become this. See also TrickArrow is for the archery equivalent, equivalent and TrickBomb for the explosive equivalent.
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Normally bullets are used to damage or kill a target by simply hitting them while moving really fast. Sometimes however, you want your bullet to do something else. Maybe you're fighting enemies that [[ImmuneToBullets shrug off]] or [[DodgeTheBullet dodge]] standard bullets, or you just want a special trick up your sleeve (or magazine, as the case may be). Enter the [[TitleDrop trick bullet]]. These can perform all sorts of neat tricks to give the shooter an edge. [[ArmorPiercingAttack Armor piercing]], [[OneHitPolykill penetration]], [[StuffBlowingUp fragmentation]] and [[KillItWithFire incendiary]] rounds are probably the most common types due to existing in real life, and [[SilverBullet silver bullets]] are also common thanks to their purported effectiveness against [[OurWerewolvesAreDifferent werewolves]] (and [[OurVampiresAreDifferent some vampires]]). In fiction however, they can get much, much weirder: [[HomingProjectile Homing bullets]], [[PinballProjectile ricocheting bullets]], [[BottomlessMagazines literal bottomless magazines]], and DepletedPhlebotinumShells are just the tip of the iceberg.

Compare AbnormalAmmo (which is generally used because you don't have access to normal bullets, and usually lacks special effects), TrickArrow, the archery equivalent, and TrickBomb, the explosive equivalent.

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Normally bullets are used to damage or kill a target by simply hitting them while moving really fast. Sometimes however, you want your bullet to do something else. Maybe you're fighting enemies that [[ImmuneToBullets shrug off]] or [[DodgeTheBullet dodge]] standard bullets, or you just want a special trick up your sleeve (or magazine, as the case may be). Enter the [[TitleDrop trick bullet]]. These can perform all sorts of neat tricks to give the shooter an edge. [[ArmorPiercingAttack Armor piercing]], [[OneHitPolykill penetration]], [[StuffBlowingUp fragmentation]] and [[KillItWithFire incendiary]] rounds are probably the most common types due to existing in real life, and [[SilverBullet silver bullets]] are also common thanks to their purported effectiveness against [[OurWerewolvesAreDifferent werewolves]] (and [[OurVampiresAreDifferent some vampires]]). In fiction however, they can get much, much weirder: [[HomingProjectile Homing bullets]], [[PinballProjectile ricocheting bullets]], and [[BottomlessMagazines literal bottomless magazines]], and DepletedPhlebotinumShells magazines]] are just the tip of the iceberg.

Compare DepletedPhlebotinumRounds (bullets that do the same job as a normal bullet, better) AbnormalAmmo (which is generally used because you don't have access to normal bullets, and usually lacks any special effects), TrickArrow, effects are just a bonus). TrickArrow is the archery equivalent, and TrickBomb, TrickBomb the explosive equivalent.
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* Back before he got his own series. ComicBook/ThePunisher would have to use non-lethal rounds to justify him teaming up with other heroes. These were eventually revealed to have a painful sedative in them.

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* Back before he got his own series. series, ComicBook/ThePunisher would have to use non-lethal rounds to justify him teaming up with other heroes. These were eventually revealed to have a painful sedative in them.
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* Back before he got his own series. ThePunisher would have to use non-lethal rounds to justify him teaming up with other heroes. These were eventually revealed to have a painful sedative in them.

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* Back before he got his own series. ThePunisher ComicBook/ThePunisher would have to use non-lethal rounds to justify him teaming up with other heroes. These were eventually revealed to have a painful sedative in them.
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* Nisha the Lawbringer in ''VideoGame/BorderlandsThePreSequel'' gains these with her Riflewoman capstone skill, The Unforgiven. When using her Showdown ability, any shots that hit enemies ricochet to hit other enemies for 10% damage. Additionally, her bullets have bombs that explode at the end of Showdown, heavily damaging any enemy who survived getting shot.
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* The Gambler, foe of the GoldenAge ComicBook/GreenLantern, carries a special Derringer, which can fire ammonia or blackout gas in addition to real bullets.
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* ''VideoGame/FateGrandOrder'' has EMIYA Alter's [[LimitBreak Noble Phantasm]], ''Unlimited Lost Works''. He [[BifurcatedWeapon combines his guns]], and fires a bullet with his Origin of "sword" into the enemy, manifesting his [[MentalWorld Reality Marble]] with them as the anchor. Since they're incompatible, the results are... [[LudicrousGibs messy.]]
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* The Gambler, foe of the GoldenAge GreenLantern, carried a derringer that fired ammonia gas and blackout gas as well as regular bullets.

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* The Gambler, foe of the GoldenAge GreenLantern, ComicBook/GreenLantern, carried a derringer that fired ammonia gas and blackout gas as well as regular bullets.
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* ''Film/{{Hellboy}}'' has the titular character shoot Sammael with a tracking bullet.

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* ''Film/{{Hellboy}}'' ''Film/{{Hellboy|2004}}'' has the titular character shoot Sammael with a tracking bullet.
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* In ''Film/{{Dobermann}}'', Dobermann has a variety of miniature rocket shells that he fires from a launcher mounted in the barrel shroud of his HandCannon. Ones we see used include tear gas and high explosive.
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* ''VideoGame/AbsoluteDespairGirls'': The Megaphone Hacking Gun uses a variety of Truth Bullets, including Move that activates machines and Dance that forces Monokuma units to dance.

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* ''VideoGame/AbsoluteDespairGirls'': ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'': The Megaphone Hacking Gun uses a variety of Truth Bullets, including Move that activates machines and Dance that forces Monokuma units to dance.

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* ''Manga/JojosBizarreAdventureVentoAureo'': Giorno modifies some bullets that transforms into a tree for Mista to fire at Ghiaccio to knock him off their car and unfreeze it.

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* ''Manga/JojosBizarreAdventureVentoAureo'': ''Manga/JojosBizarreAdventureVentoAureo'':
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Giorno modifies some bullets that transforms transform into a tree for Mista to fire at Ghiaccio to knock him off their car and unfreeze it.it.
** When fighting Cioccolata, Giorno modifies some bullets that transform into a tree for Mista to fire at Cioccolata's helicopter to ensnare it. Later Giorno uses another bullet to transform into another tree to prevent him from falling, and kicks a section of its branch for it to later transform back into a bullet to fire itself into Cioccolata's head. Later, said bullet transforms into a beetle that burrows out of his head.
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* In the ''VideoGame/MegaManZero'' series, [[PowerCopying EX Skills]] for Zero's Buster Shot weapon. In the first game (where there are no EX Skills) this is limited to one of the game's three elemental types (fire, ice, lightning) but the second game onwards expands on the system, giving Zero a wide range of attacks with the Buster Shot. The most common type of shot types include a SpreadShot and an EnergyBall that either blows up on impact (fire-type) or leaves a trail of sparks when it hits a wall or the floor (elec-type).

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* In the ''VideoGame/MegaManZero'' series, [[PowerCopying EX Skills]] for Zero's Buster Shot weapon. In the first game (where there are no EX Skills) this is limited to one of the game's three elemental types (fire, ice, lightning) but the second game onwards expands on the system, giving Zero a wide range of attacks with the Buster Shot. The most common type of shot types include a SpreadShot and an EnergyBall that either blows up on impact (fire-type) or leaves a trail of sparks when it hits a wall or the floor (elec-type).
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* ''Manga/JojosBizarreAdventureVentoAureo'': Giorno modifies some bullets that transforms into a tree for Mista to fire at Ghiaccio to knock him off their car and unfreeze it.

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* ''VideoGame/{{Terraria}}'' features a wide variety of special bullets, from the commonly seen silver, homing, ricocheting, penetrating, and homing bullets to weirder ammunition such as cursed bullets, nano bullets, and party bullets.

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** The Medic's Crusader's Crossbow fires a large syringe, which somehow heals allies yet harms enemies, even disguised Spies.
* ''VideoGame/{{Terraria}}'' features a wide variety of special bullets, from the commonly seen silver, homing, ricocheting, penetrating, and homing bullets to weirder ammunition such as cursed bullets, nano bullets, and party bullets.
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Normally bullets are used to damage or kill a target by simply hitting them while moving really fast. Sometimes however, you want your bullet to do something else. Maybe you're fighting enemies that [[ImmuneToBullets shrug off]] or [[DodgeTheBullet dodge]] standard bullets, or you just want a special trick up your sleeve (or magazine, as the case may be}. Enter the [[TitleDrop trick bullet]]. These can perform all sorts of neat tricks to give the shooter an edge. [[ArmorPiercingAttack Armor piercing]], [[OneHitPolykill penetration]], [[StuffBlowingUp fragmentation]] and [[KillItWithFire incendiary]] rounds are probably the most common types due to existing in real life, and [[SilverBullet silver bullets]] are also common thanks to their purported effectiveness against [[OurWerewolvesAreDifferent werewolves]] (and [[OurVampiresAreDifferent some vampires]]). In fiction however, they can get much, much weirder: [[HomingProjectile Homing bullets]], [[PinballProjectile ricocheting bullets]], [[BottomlessMagazines literal bottomless magazines]], and DepletedPhlebotinumShells are just the tip of the iceberg.

to:

Normally bullets are used to damage or kill a target by simply hitting them while moving really fast. Sometimes however, you want your bullet to do something else. Maybe you're fighting enemies that [[ImmuneToBullets shrug off]] or [[DodgeTheBullet dodge]] standard bullets, or you just want a special trick up your sleeve (or magazine, as the case may be}.be). Enter the [[TitleDrop trick bullet]]. These can perform all sorts of neat tricks to give the shooter an edge. [[ArmorPiercingAttack Armor piercing]], [[OneHitPolykill penetration]], [[StuffBlowingUp fragmentation]] and [[KillItWithFire incendiary]] rounds are probably the most common types due to existing in real life, and [[SilverBullet silver bullets]] are also common thanks to their purported effectiveness against [[OurWerewolvesAreDifferent werewolves]] (and [[OurVampiresAreDifferent some vampires]]). In fiction however, they can get much, much weirder: [[HomingProjectile Homing bullets]], [[PinballProjectile ricocheting bullets]], [[BottomlessMagazines literal bottomless magazines]], and DepletedPhlebotinumShells are just the tip of the iceberg.
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* [[VigilanteMan Expatriette]] from ''TabletopGame/SentinelsOfTheMultiverse'' specialized in guns, and has specialized ammo to match. From the mundane (Hollow Point rounds), to the uncommon but still used in RealLife ([[KillItWithFire Incendiary Ammo]]), to the clearly exotic ([[KillItWithIce Liquid Nitrogen Ammo]], which comes with a debuff on the damage dealing capabilities of whomever is hit by it, and [[ShockAndAwe Shock rounds]], which deal extra damage on every enemy target in addition to whomever they're shot at]]
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* In the ''VideoGame/MegaManZero'' series, [[PowerCopying EX Skills]] for Zero's Buster Shot weapon. In the first game (where there are no EX Skills) this is limited to one of the game's three elemental types (fire, ice, lightning) but the second game onwards expands on the systrm, giving Zero a wide range of attacks with the Buster Shot. The most common type of shot types include a SpreadShot and an EnergyBall that either blows up on impact (fire-type) or leaves a trail of sparks when it hits a wall or the floor (elec-type).

to:

* In the ''VideoGame/MegaManZero'' series, [[PowerCopying EX Skills]] for Zero's Buster Shot weapon. In the first game (where there are no EX Skills) this is limited to one of the game's three elemental types (fire, ice, lightning) but the second game onwards expands on the systrm, system, giving Zero a wide range of attacks with the Buster Shot. The most common type of shot types include a SpreadShot and an EnergyBall that either blows up on impact (fire-type) or leaves a trail of sparks when it hits a wall or the floor (elec-type).
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None

Added DiffLines:

* In the ''VideoGame/MegaManZero'' series, [[PowerCopying EX Skills]] for Zero's Buster Shot weapon. In the first game (where there are no EX Skills) this is limited to one of the game's three elemental types (fire, ice, lightning) but the second game onwards expands on the systrm, giving Zero a wide range of attacks with the Buster Shot. The most common type of shot types include a SpreadShot and an EnergyBall that either blows up on impact (fire-type) or leaves a trail of sparks when it hits a wall or the floor (elec-type).
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** There are also military and law enforcement training rounds known as simunition, that have the same results as paintballs but are sized like normal rounds and fired from standard issue weapons that has their entire upper receivers, barrels, operating parts, and magazines replaced, and often have portions of the weapons painted blue. They have the same general shape, but these changes are intentionally highly visible so that negligent mistakes and harmful accidents are not as likely to occur.

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** There are also military and law enforcement training rounds known as simunition, that have the same results as paintballs but are sized like normal rounds and fired from standard issue weapons that has their entire upper receivers, barrels, operating parts, and magazines replaced, and often have portions of the weapons painted blue. They have the same general shape, but these changes are intentionally highly visible so that negligent mistakes and harmful accidents are not as likely to occur.
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Compare AbnormalAmmo (which is generally used because you don't have access to normal bullets, and usually lacks special effects) and TrickArrow, the archery equivalent.

to:

Compare AbnormalAmmo (which is generally used because you don't have access to normal bullets, and usually lacks special effects) and effects), TrickArrow, the archery equivalent, and TrickBomb, the explosive equivalent.
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[[folder:Fan Works]]
* ''Fanfic/MyHuntsmanAcademia'' expands on the original WebAnimation/{{RWBY}}'s use of Dust-enhanced ammo. Izuku usually carries Gravity Dust ammo, which gives his shots extra oomph and help him [[PunchedAcrossTheRoom punch his foes into walls]] and [[GrievousHarmWithABody each other more easily]] with the pure kinetic force they provide. He often buys a few clips of [[ShockAndAwe Lightning Dust ammo]] when going on especially tough missions. Those hit by it are shocked, making it useful against both Grimm and people due to causing temporary paralysis.

[[/folder]]

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[[folder:Comicbooks]]

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[[folder:Comicbooks]][[folder:Comic Books]]



[[folder:Videogames]]

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[[folder:Videogames]][[folder:Video Games]]


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[[folder:Web Animation]]
* In ''WebAnimation/{{RWBY}}'', ammunition can be enhanced with Dust for various effects. For instance, Gravity Dust ammo has far more oomph to the point of rocketing the one [[RecoilBoost using it backward when fired.]]

[[/folder]]

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Normally bullets are used to damage or kill whatever they hit by simply hitting them while moving really fast. Sometimes however, you want your bullet to do something else. Maybe you're fighting enemies that [[ImmuneToBullets shrug off]] or [[DodgeTheBullet dodge]] standard bullets, or you just want a special trick up your sleeve (or magazine, as the case may be}. Enter the [[TitleDrop trick bullet]]. In essence, these are any kind of bullets that aren't simply launched straight forward to ram into the target. [[ArmorPiercingAttack Armor piercing]], [[OneHitPolykill penetration]], [[StuffBlowingUp fragmentation]] and [[KillItWithFire incendiary]] rounds are probably the most common types due to existing in real life, and [[SilverBullet silver bullets]] are also common thanks to their purported effectiveness against [[OurWerewolvesAreDifferent werewolves]] (and [[OurVampiresAreDifferent some vampires]]). In fiction however, they can get much, much weirder: [[HomingProjectile Homing bullets]], [[PinballProjectile ricocheting bullets]], [[BottomlessMagazines literal bottomless magazines]], and DepletedPhlebotinumShells are just the tip of the iceberg.

to:

Normally bullets are used to damage or kill whatever they hit a target by simply hitting them while moving really fast. Sometimes however, you want your bullet to do something else. Maybe you're fighting enemies that [[ImmuneToBullets shrug off]] or [[DodgeTheBullet dodge]] standard bullets, or you just want a special trick up your sleeve (or magazine, as the case may be}. Enter the [[TitleDrop trick bullet]]. In essence, these are any kind These can perform all sorts of bullets that aren't simply launched straight forward neat tricks to ram into give the target.shooter an edge. [[ArmorPiercingAttack Armor piercing]], [[OneHitPolykill penetration]], [[StuffBlowingUp fragmentation]] and [[KillItWithFire incendiary]] rounds are probably the most common types due to existing in real life, and [[SilverBullet silver bullets]] are also common thanks to their purported effectiveness against [[OurWerewolvesAreDifferent werewolves]] (and [[OurVampiresAreDifferent some vampires]]). In fiction however, they can get much, much weirder: [[HomingProjectile Homing bullets]], [[PinballProjectile ricocheting bullets]], [[BottomlessMagazines literal bottomless magazines]], and DepletedPhlebotinumShells are just the tip of the iceberg.
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* [[https://en.wikipedia.org/wiki/Smart_bullet Smart Bullets]], though most are still in development or experimental. The term is a catch-all for several different types, such as guided bullets, bullets that transmit data about the target area, and intentionally [[ArbitraryMaximumRange limited range]] bullets (intended to minimize the risk of collateral damage.

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* [[https://en.wikipedia.org/wiki/Smart_bullet Smart Bullets]], though most are still in development or experimental. The term is a catch-all for several different types, such as guided bullets, bullets that transmit data about the target area, and intentionally [[ArbitraryMaximumRange limited range]] bullets (intended to minimize the risk of collateral damage.damage).
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* [[https://en.wikipedia.org/wiki/Smart_bullet Smart Bullets]], though most are still in development or experimental. The term is a catch-all for several different types, such as guided bullets, bullets that transmit data about the target area, and intentionally [[ArbitraryMaximumRange limited range]] bullets (intended to minimize the risk of collateral damage

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* [[https://en.wikipedia.org/wiki/Smart_bullet Smart Bullets]], though most are still in development or experimental. The term is a catch-all for several different types, such as guided bullets, bullets that transmit data about the target area, and intentionally [[ArbitraryMaximumRange limited range]] bullets (intended to minimize the risk of collateral damagedamage.

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* [[https://en.wikipedia.org/wiki/Smart_bullet Smart Bullets]], though most are still in development or experimental. The term is a catch-all for several different types, such as guided bullets, bullets that transmit data about the target area, and intentionally [[ArbitraryMaximumRange limited range]] bullets (intended to minimize the risk of collateral damage



* [[https://en.wikipedia.org/wiki/Smart_bullet Smart Bullets]], though most are still in development or experimental. The term is a catch-all for several different types, such as guided bullets, bullets that transmit data about the target area, and intentionally [[ArbitraryMaximumRange limited range]] bullets (intended to minimize the risk of collateral damage

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* [[https://en.wikipedia.org/wiki/Smart_bullet Smart Bullets]], though most are still in development or experimental. The term is a catch-all for several different types, such as guided bullets, bullets that transmit data about the target area, and intentionally [[ArbitraryMaximumRange limited range]] bullets (intended to minimize the risk of collateral damage

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\n* [[https://en.wikipedia.org/wiki/Smart_bullet Smart Bullets]], though most are still in development or experimental. The term is a catch-all for several different types, such as guided bullets, bullets that transmit data about the target area, and intentionally [[ArbitraryMaximumRange limited range]] bullets (intended to minimize the risk of collateral damage
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