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* ''VideoGame/GrimDawn'' has:
** Physique: Allows you to wear heavier gear, mostly for physical combat, gives you more health and increases your health regeneration. It also contributes a little to your defense rating.
** Cunning: Allows you to use weapons, mostly for physical combat, do more damage with them and increases your offensive ability. It also improves your piercing, bleeding, internal trauma damage and gives a little bit of health.
** Spirit: Allows you to use mage's gear, gives you more energy and increases your energy regeneration. It also improves your damage from non-physical damage such as spells and gives a little bit of health.

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* In ''VideoGame/RepublicTheRevolution'', each political party, party functionary, and electoral district has an ideological profile that combines Wealth, Force, and Influence in certain proportions. Each combination makes them more or less suited to carry out or to support certain political operations.



* In ''VideoGame/RepublicTheRevolution'', each political party, party functionary, and electoral district has an ideological profile that combines Wealth, Force, and Influence in certain proportions. Each combination makes them more or less suited to carry out or to support certain political operations.



two of these. The secret Scion class has access to all three.



* The game system of ''VideoGame/PathOfExile'' is based around Strength, Dexterity, and Intelligence, and the six core classes are mapped either to one or to

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* The game system of ''VideoGame/PathOfExile'' is based around Strength, Dexterity, and Intelligence, and the six core classes are mapped either to one or to two of these. The secret Scion class has access to all three.



* The ''Roleplay/AnimeCampaign'' tabletop game has three stats for each character: Stamina (HitPoints and {{Mana}} combined into one), Proficiency (which both determines the strength of your power and gets you more abilities as it increases), and Movement ([[ExactlyWhatItSaysOnTheTin how many "spaces" you can move]]). In the AnimatedAdaptation, ''WebAnimation/EpithetErased'', Movement is gone, and Proficiency is split into two, Proficiency and Creativity.
* Characters in [[Creator/FantasyFlightGames Fantasy Flight's]] ''Runebound'' board game have Mind, Body and Spirit scores, which are used for ranged, melee and magic combat respectively.
* ''[[https://forgottenfutures.com Forgotten Futures]]'' uses Body, Mind and Soul stats.



* Characters in [[Creator/FantasyFlightGames Fantasy Flight's]] ''Runebound'' board game have Mind, Body and Spirit scores, which are used for ranged, melee and magic combat respectively.
* ''[[https://forgottenfutures.com Forgotten Futures]]'' uses Body, Mind and Soul stats.
* The ''Roleplay/AnimeCampaign'' tabletop game has three stats for each character: Stamina (HitPoints and {{Mana}} combined into one), Proficiency (which both determines the strength of your power and gets you more abilities as it increases), and Movement ([[ExactlyWhatItSaysOnTheTin how many "spaces" you can move]]). In the AnimatedAdaptation, ''WebAnimation/EpithetErased'', Movement is gone, and Proficiency is split into two, Proficiency and Creativity.

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* The ''VideoGame/{{Ultima}}'' series put an unusual spin on this trope from [[VideoGame/UltimaIV part four]] onwards: not only are the core character stats the classic Strength, Dexterity, and Intelligence, but their initial values and the [[PlayerCharacter Avatar]]'s class are tied to the biggest {{Virtue|ViceCodification}} they express. All Eight Virtues are [[http://ultima.wikia.com/wiki/The_Eight_Virtues based on combinations]] of the Three Principles (Courage, Love, and Truth)--itself a Three-Stat System--and each is mapped to a class that predominantly expresses it. The series also put an interesting spin on the formula by adding the eighth class archetype to the mix: the Shepherds have [[MasterOfNone low scores in all three stats]] because they represent the [[HumbleHero Virtue of Humility]].
* ''VideoGame/JadeEmpire'' has [[AnatomyOfTheSoul Body, Spirit, and Mind]], which respectively determine HP, Chi ({{Mana}}), and Focus (used for weapons and to activate BulletTime). They also determine the effectiveness of your [[MultiplePersuasionModes three diplomatic Skills]]: Body and Mind combine to determine you Charm rating, Mind and Spirit define Intuition, while Spirit and Body produce Intimidation. Throughout the game, you can find gems and techniques that boost any combination of these primary, derived, and hybrid stats.
* The game system of ''VideoGame/PathOfExile'' is based around Strength, Dexterity, and Intelligence, and the six core classes are mapped either to one or to two of these. The secret Scion class has access to all three.
* ''Franchise/TheElderScrolls'' series traditionally had an eight "Attribute" system. As of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', this is overhauled to just three: Health, Magicka, and Fatigue (Stamina). Each was a derived stat previously in the series. Additionally, ''Skyrim'' shifts the character leveling focus to SkillScoresAndPerks.
* ''VideoGame/TormentTidesOfNumenera'', like the tabletop system it's based on, has Might, Speed, and Intellect as core stats.



* The original ''VideoGame/{{Mass Effect|1}}'' had this, but mostly symbolically: each class and companion had a Weapons, Tech, and [[PsychicPowers Biotics]] rating, although it wasn't so much a stat as a general indicator of their abilities that was shown during party selection. There were three "pure" classes and three hybrids: Soldier/Ashley (pure Weapons), Engineer/Tali (pure Tech), Adept/Liara (pure Biotics), Infiltrator/Garrus (Weapons+Tech), Vanguard/Wrex (Weapons+Biotics), and Sentinel/Kaidan (Tech+Biotics). This aspect was downplayed in the sequels, where each class was given a unique special power to set it apart from the others, while the companions gradually became less defined by their classes and more by their character-specific skill sets.
* ''Videogame/TitanQuest'' uses strength, dexterity and intelligence, with strength affecting melee damage and being prerequisite to using the best melee weapons and heavy armor, dexterity affecting attack accuracy, defence and being prerequisite for light armor and piercing weapons (mainly bows and spears, plus some swords), and intelligence affecting elemental damage and mana regeneration, and being prerequisite for wielding magic staves and wearing mage armor (which offers less defense than heavier armor but also grants a boost to energy regeneration).


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two of these. The secret Scion class has access to all three.
* ''Franchise/TheElderScrolls'' series traditionally had an eight "Attribute" system. As of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', this is overhauled to just three: Health, Magicka, and Fatigue (Stamina). Each was a derived stat previously in the series. Additionally, ''Skyrim'' shifts the character leveling focus to SkillScoresAndPerks.
* ''VideoGame/JadeEmpire'' has [[AnatomyOfTheSoul Body, Spirit, and Mind]], which respectively determine HP, Chi ({{Mana}}), and Focus (used for weapons and to activate BulletTime). They also determine the effectiveness of your [[MultiplePersuasionModes three diplomatic Skills]]: Body and Mind combine to determine you Charm rating, Mind and Spirit define Intuition, while Spirit and Body produce Intimidation. Throughout the game, you can find gems and techniques that boost any combination of these primary, derived, and hybrid stats.
* ''VideoGame/KnightsOfPenAndPaper2'' has Body (governs health, energy, and physical damage), Senses (governs critical hits and ActionInitiative), and Mind (governs energy and magical damage), each corresponding to one of the FighterMageThief archetypes. Each character and class has a base amount of each stat which can be further modified by equipment.
* The original ''VideoGame/{{Mass Effect|1}}'' had this, but mostly symbolically: each class and companion had a Weapons, Tech, and [[PsychicPowers Biotics]] rating, although it wasn't so much a stat as a general indicator of their abilities that was shown during party selection. There were three "pure" classes and three hybrids: Soldier/Ashley (pure Weapons), Engineer/Tali (pure Tech), Adept/Liara (pure Biotics), Infiltrator/Garrus (Weapons+Tech), Vanguard/Wrex (Weapons+Biotics), and Sentinel/Kaidan (Tech+Biotics). This aspect was downplayed in the sequels, where each class was given a unique special power to set it apart from the others, while the companions gradually became less defined by their classes and more by their character-specific skill sets.
* The game system of ''VideoGame/PathOfExile'' is based around Strength, Dexterity, and Intelligence, and the six core classes are mapped either to one or to
* ''Videogame/TitanQuest'' uses strength, dexterity and intelligence, with strength affecting melee damage and being prerequisite to using the best melee weapons and heavy armor, dexterity affecting attack accuracy, defence and being prerequisite for light armor and piercing weapons (mainly bows and spears, plus some swords), and intelligence affecting elemental damage and mana regeneration, and being prerequisite for wielding magic staves and wearing mage armor (which offers less defense than heavier armor but also grants a boost to energy regeneration).
* ''VideoGame/TormentTidesOfNumenera'', like the tabletop system it's based on, has Might, Speed, and Intellect as core stats.
* The ''VideoGame/{{Ultima}}'' series put an unusual spin on this trope from [[VideoGame/UltimaIV part four]] onwards: not only are the core character stats the classic Strength, Dexterity, and Intelligence, but their initial values and the [[PlayerCharacter Avatar]]'s class are tied to the biggest {{Virtue|ViceCodification}} they express. All Eight Virtues are [[http://ultima.wikia.com/wiki/The_Eight_Virtues based on combinations]] of the Three Principles (Courage, Love, and Truth)--itself a Three-Stat System--and each is mapped to a class that predominantly expresses it. The series also put an interesting spin on the formula by adding the eighth class archetype to the mix: the Shepherds have [[MasterOfNone low scores in all three stats]] because they represent the [[HumbleHero Virtue of Humility]].
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* Strength, Dexterity/Speed, and Intelligence/Magic. This underlies the traditional FighterMageThief and SpeedSmartsAndStrength paradigms.

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* Strength, Dexterity/Speed, Dexterity/Agility/Speed, and Intelligence/Magic. This underlies the traditional FighterMageThief and SpeedSmartsAndStrength paradigms.
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* The first two ''VideoGame/PaperMario'' games feature a downplayed example, with its five-stat system. Three of them ([[HitPoints Heart Points]], [[{{Mana}} Flower Points]] and Badge Points) can be increased when Mario levels up, whilst Attack and Defense can only be raised by [[EquipmentBasedProgression getting new boots and hammers]] or equipping [[PowersAsPrograms Badges]].

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* The first two ''VideoGame/PaperMario'' games feature a downplayed example, with its five-stat system. Three of them ([[HitPoints Heart Points]], [[{{Mana}} Flower Points]] and [[OneStatToRuleThemAll Badge Points) Points]]) can be increased when Mario levels up, whilst Attack and Defense can only be raised by [[EquipmentBasedProgression getting new boots and hammers]] or equipping [[PowersAsPrograms Badges]].
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* The first two ''VideoGame/PaperMario'' games feature a downplayed example. Mario has five stats: [[HitPoints HP]], [[{{Mana}} FP]], BP (Badge Points, which let you equip more [[PowersAsPrograms Badges]]), Attack, and Defense. What makes this a downplayed example and not an aversion is that Attack and Defense can only be changed by equipping certain Badges and, in the case of Attack, [[EquipmentBasedProgression getting new boots and hammers]], while you can choose between upgrading HP, FP, and BP every level up (except for the ones that have hit the {{Cap}}).

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* The first two ''VideoGame/PaperMario'' games feature a downplayed example. Mario has five stats: [[HitPoints HP]], example, with its five-stat system. Three of them ([[HitPoints Heart Points]], [[{{Mana}} FP]], BP (Badge Points, which let you equip more [[PowersAsPrograms Badges]]), Attack, Flower Points]] and Defense. What makes this a downplayed example and not an aversion is that Badge Points) can be increased when Mario levels up, whilst Attack and Defense can only be changed raised by equipping certain Badges and, in the case of Attack, [[EquipmentBasedProgression getting new boots and hammers]], while you can choose between upgrading HP, FP, and BP every level up (except for the ones that have hit the {{Cap}}).hammers]] or equipping [[PowersAsPrograms Badges]].
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''Webcomic/ProblemSleuth'': The three stats are Pulchritude, Imagination, and Vim. Each of the three main characters specializes in one of them. Ace Dick, with his StoutStrength, is brimming with Vim. Pickle Inspector, TheSmartGuy with vivid creativity, excels in Imagination. Problem Sleuth, with his diplomatic acumen, is an exemplar of Pulchritude... allegedly. His idea of diplomacy is mostly AggressiveNegotiations or outright cheating.

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* ''Webcomic/ProblemSleuth'': The three stats are Pulchritude, Imagination, and Vim. Each of the three main characters specializes in one of them. Ace Dick, with his StoutStrength, is brimming with Vim. Pickle Inspector, TheSmartGuy with vivid creativity, excels in Imagination. Problem Sleuth, with his charisma and diplomatic acumen, skill, is an exemplar of Pulchritude... allegedly. His idea of diplomacy is mostly AggressiveNegotiations or outright cheating.using {{Cheat Code}}s.
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[[folder:Web Comics]]
''Webcomic/ProblemSleuth'': The three stats are Pulchritude, Imagination, and Vim. Each of the three main characters specializes in one of them. Ace Dick, with his StoutStrength, is brimming with Vim. Pickle Inspector, TheSmartGuy with vivid creativity, excels in Imagination. Problem Sleuth, with his diplomatic acumen, is an exemplar of Pulchritude... allegedly. His idea of diplomacy is mostly AggressiveNegotiations or outright cheating.
[[/folder]]
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* ''VideoGame/PAYDAY3'' has this with [[StatusBuff Edge, Grit and Rush]], a trio of buffs which are gained by, and activate, certain skills:
** Edge boosts damage dealt by 10%, and chiefly activates weapon skills (e.g. [[BottomlessMagazines Ammo Funnel]] and [[ArmorPiercingAttack Cutting Shot]])
** Grit cuts damage taken by 10% and is primaily associated with defensive skills (e.g. [[LastChanceHitPoint Last Man Standing]] and [[ImmuneToFlinching Solid]])
** Rush boosts a heister's movement speed and is mainly associated with stealth (Infiltrator, [[MasterOfUnlocking Quick Fingers]]) and general speed (Code Blue, Bagger).
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** The ''VideoGame/DefenseOfTheAncients'' mod and its standalone sequel ''VideoGame/Dota2'' inherits the Strength/Agility/Intelligence system, with each hero having a primary attribute that also increases their attack damage. A later ''Dota 2'' patch additionally introduces universal heroes, which gains attack damage (albeit at a reduced amount) from ''every'' attribute.
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%% Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% https://tvtropes.org/pmwiki/crowner.php?crowner_id=7p05x110
%% Please do not change or remove without starting a new thread.
[[quoteright:350:[[WebAnimation/EpithetErased https://static.tvtropes.org/pmwiki/pub/images/epithet_stats.png]]]]
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* ''VideoGame/DiabloIII'' is not the straightest example, since it uses the [[FighterMageThief Strength/Dexterity/Intelligence]] variation ''plus'' Vitality that governs max HitPoints and regeneration and is of equal importance to all. Still, Strength governs damage output for the [[BarbarianHero Barbarian]] and the [[ThePaladin Crusader]] and grants damage reduction; Dexterity governs the damage output of the [[DemonSlaying Demon Hunter]] and the [[BareFistedMonk Monk]] and gives a chance to dodge attacks; while Intelligence governs the damage output of the WitchDoctor and the [[TheArchmage Wizard]] and gives a bonus to elemental resistance.

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* ''VideoGame/DiabloIII'' is not the straightest example, since it uses the [[FighterMageThief Strength/Dexterity/Intelligence]] variation ''plus'' Vitality that governs max HitPoints and regeneration and is of equal importance to all. Still, Strength governs damage output for the [[BarbarianHero Barbarian]] and the [[ThePaladin Crusader]] and grants damage reduction; Dexterity governs the damage output of the [[DemonSlaying Demon Hunter]] and the [[BareFistedMonk Monk]] and gives a chance to dodge attacks; while Intelligence governs the damage output of the WitchDoctor and WitchDoctor, the [[TheArchmage Wizard]] and the {{Necromancer}} and gives a bonus to elemental resistance.



* ''Videogame/TitanQuest'' uses strength, dexterity and intelligence, with strength affecting melee damage and being prerequisite to using the best melee weapons and heavy armor, dexterity affecting attack accuracy, defence and being prerequisite for light armor and piercing weapons (mainly bows and spears, plus some swords), and intelligence affecting elemental damage and mana regeneration, and being prerequisite for wielding magic staves and cloth armor (which grants bonuses making it most suited to mage characters).

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* ''Videogame/TitanQuest'' uses strength, dexterity and intelligence, with strength affecting melee damage and being prerequisite to using the best melee weapons and heavy armor, dexterity affecting attack accuracy, defence and being prerequisite for light armor and piercing weapons (mainly bows and spears, plus some swords), and intelligence affecting elemental damage and mana regeneration, and being prerequisite for wielding magic staves and cloth wearing mage armor (which offers less defense than heavier armor but also grants bonuses making it most suited a boost to mage characters).energy regeneration).
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* Characters in [[Creator/FantasyFlightGames Fantasy Flight's]] ''Runebound'' board game have Mind, Body and Spirit scores, which are used for ranged, melee and magic combat respectively.
* ''[[https://forgottenfutures.com Forgotten Futures]]'' uses Body, Mind and Soul stats.
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* Strength, Dexterity/Speed, and Intelligence/Magic. This underlies the traditional FighterMageThief and the SpeedSmartsAndStrength paradigm.

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* Strength, Dexterity/Speed, and Intelligence/Magic. This underlies the traditional FighterMageThief and the SpeedSmartsAndStrength paradigm.paradigms.
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* ''VideoGame/KingdomOfLoathing'' has Muscle, Mysticality, and Moxie.

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* ''VideoGame/KingdomOfLoathing'' has Muscle, Mysticality, and Moxie.Moxie, roughly equivalent to Strength, Intelligence, and Dexterity, respectively. The game's [[VideoGame/WestOfLoathing two]] [[VideoGame/ShadowsOverLoathing spinoffs]] follow the same system.
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* ''Fanfic/{{Paradoxus}}'': Though never given exact numbers, there are three skill branches the characters can master to varying extents and that can be used to predict how well they will fare in certain situations -- (1) armed combat with bladed, kinetic, etc. weapons; (2) control of their internal magical affinity, usually elemental (from the ''WesternAnimation/WinxClub'' canon); and (3) wielding of magic from external sources -- i.e., one of the six magical forces of the ''VideGame/WorldOfWarcraft'' canon. Fairy[=/=]witch transformations are included in this third category because, in order to obtain them, the characters have to seek out an external source such as a magical creature, a special dimension, or a god-like being. To exemplify this, Altalune excels at swordsmanship but struggles to fuel her ice magic with positive emotions -- she was able to gain the Bloomix just fine (using it is another matter entirely). Gilliam, on her part, lacks any training with weapons and is only an Enchantix fairy, but has superb control over her nature magic and proves to be pretty creative with it (even creating toxins from pollen). Iladris is an accomplished archer and has started to learn how to harness [[PowerOfTheVoid void magic]], but has no innate elemental magic by herself.

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* ''Fanfic/{{Paradoxus}}'': Though never given exact numbers, there are three skill branches the characters can master to varying extents and that can be used to predict how well they will fare in certain situations -- (1) armed combat with bladed, kinetic, etc. weapons; (2) control of their internal magical affinity, usually elemental (from the ''WesternAnimation/WinxClub'' canon); and (3) wielding of magic from external sources -- i.e., one of the six magical forces of the ''VideGame/WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' canon. Fairy[=/=]witch transformations are included in this third category because, in order to obtain them, the characters have to seek out an external source such as a magical creature, a special dimension, or a god-like being. To exemplify this, Altalune excels at swordsmanship but struggles to fuel her ice magic with positive emotions -- she was able to gain the Bloomix just fine (using it is another matter entirely). Gilliam, on her part, lacks any training with weapons and is only an Enchantix fairy, but has superb control over her nature magic and proves to be pretty creative with it (even creating toxins from pollen). Iladris is an accomplished archer and has started to learn how to harness [[PowerOfTheVoid void magic]], but has no innate elemental magic by herself.

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Subtrope of GameSystem and RuleOfThree. See also TheSixStats. Compare BalancePowerSkillGimmick, which usually revolves around two opposed stats instead of three and ThreeApproachSystem, where gameplay styles follow RuleOfThree.

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Subtrope of GameSystem and RuleOfThree. See also TheSixStats. Compare BalancePowerSkillGimmick, which usually revolves around two opposed stats instead of three three, and ThreeApproachSystem, where gameplay styles follow RuleOfThree.RuleOfThree.



!!Examples:

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!!Examples:



!! Gaming Examples:



[[folder:Fan Works]]
* ''Fanfic/{{Paradoxus}}'': Though never given exact numbers, there are three skill branches the characters can master to varying extents and that can be used to predict how well they will fare in certain situations -- (1) armed combat with bladed, kinetic, etc. weapons; (2) control of their internal magical affinity, usually elemental (from the ''WesternAnimation/WinxClub'' canon); and (3) wielding of magic from external sources -- i.e., one of the six magical forces of the ''VideGame/WorldOfWarcraft'' canon. Fairy[=/=]witch transformations are included in this third category because, in order to obtain them, the characters have to seek out an external source such as a magical creature, a special dimension, or a god-like being. To exemplify this, Altalune excels at swordsmanship but struggles to fuel her ice magic with positive emotions -- she was able to gain the Bloomix just fine (using it is another matter entirely). Gilliam, on her part, lacks any training with weapons and is only an Enchantix fairy, but has superb control over her nature magic and proves to be pretty creative with it (even creating toxins from pollen). Iladris is an accomplished archer and has started to learn how to harness [[PowerOfTheVoid void magic]], but has no innate elemental magic by herself.
[[/folder]]


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----

!! Non-Gaming Examples:

[[folder:Fan Works]]
* ''Fanfic/{{Paradoxus}}'': Though never given exact numbers, there are three skill branches the characters can master to varying extents and that can be used to predict how well they will fare in certain situations -- (1) armed combat with bladed, kinetic, etc. weapons; (2) control of their internal magical affinity, usually elemental (from the ''WesternAnimation/WinxClub'' canon); and (3) wielding of magic from external sources -- i.e., one of the six magical forces of the ''VideGame/WorldOfWarcraft'' canon. Fairy[=/=]witch transformations are included in this third category because, in order to obtain them, the characters have to seek out an external source such as a magical creature, a special dimension, or a god-like being. To exemplify this, Altalune excels at swordsmanship but struggles to fuel her ice magic with positive emotions -- she was able to gain the Bloomix just fine (using it is another matter entirely). Gilliam, on her part, lacks any training with weapons and is only an Enchantix fairy, but has superb control over her nature magic and proves to be pretty creative with it (even creating toxins from pollen). Iladris is an accomplished archer and has started to learn how to harness [[PowerOfTheVoid void magic]], but has no innate elemental magic by herself.
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/EpithetErased'': Those who are inscribed (and some who aren't, in the case of people like Howie) have three stats associated with them: Stamina, Proficiency, and Creativity.
** '''Stamina''' is how much physical strength and energy a character has and how long they can use their abilities before getting tired.
** '''Proficiency''' is how much of a grasp on their own powers that a person has and how experienced they are at using their abilities.
** '''Creativity''', which is actually the most important stat, determines how varied someone's powerset is and how good they are at coming up with new applications for it. Indus, for example, has low creativity, and never thinks to do anything else with his power besides making the same barrier over and over again. Giovanni, on the other hand, is very good at coming up with special applications for his powers.
** The strength of each stat is signified by their ranking out of five normal stars, and each stat has three total levels.
*** The first tier is '''Star''', and this is where most people will stay their whole lives, though having five stars is considered good.
*** A particularly gifted person may increase a stat into second tier, '''Orbit''' - the kind of power that big name corporations find hard to replace; an average person can count Orbit-tiers they know about on their hands.
*** The last tier, '''Nova''', is around one-in-lifetime rare - these people have made history or legends, and a Nova-tier fighter would pretty much be an endgame boss in a jRPG.
[[/folder]]
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[[folder:Fan Works]]
* ''Fanfic/{{Paradoxus}}'': Though never given exact numbers, there are three skill branches the characters can master to varying extents and that can be used to predict how well they will fare in certain situations -- (1) armed combat with bladed, kinetic, etc. weapons; (2) control of their internal magical affinity, usually elemental (from the ''WesternAnimation/WinxClub'' canon); and (3) wielding of magic from external sources -- i.e., one of the six magical forces of the ''VideGame/WorldOfWarcraft'' canon. Fairy[=/=]witch transformations are included in this third category because, in order to obtain them, the characters have to seek out an external source such as a magical creature, a special dimension, or a god-like being. To exemplify this, Altalune excels at swordsmanship but struggles to fuel her ice magic with positive emotions -- she was able to gain the Bloomix just fine (using it is another matter entirely). Gilliam, on her part, lacks any training with weapons and is only an Enchantix fairy, but has superb control over her nature magic and proves to be pretty creative with it (even creating toxins from pollen). Iladris is an accomplished archer and has started to learn how to harness [[PowerOfTheVoid void magic]], but has no innate elemental magic by herself.
[[/folder]]
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* The ''Roleplay/AnimeCampaign'' tabletop game has three stats for each character: Stamina (HitPoints and {{Mana}} combined into one), Proficiency (which gets you more abilities as it increases), and Movement ([[ExactlyWhatItSaysOnTheTin how many "spaces" you can move]]). In ''WebAnimation/EpithetErased'', Movement is gone, and Proficiency is split into two, Proficiency and Creativity.

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* The ''Roleplay/AnimeCampaign'' tabletop game has three stats for each character: Stamina (HitPoints and {{Mana}} combined into one), Proficiency (which both determines the strength of your power and gets you more abilities as it increases), and Movement ([[ExactlyWhatItSaysOnTheTin how many "spaces" you can move]]). In the AnimatedAdaptation, ''WebAnimation/EpithetErased'', Movement is gone, and Proficiency is split into two, Proficiency and Creativity.

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