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** Teleportation is unrestrained within Xykon's Cloister effect, but not [[spoiler: in or out of Redcloak's dimensionally locked study, as Tsukiko discovers too late.]]
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** Apparition allows you to go virtually anywhere (Hogwarts building and grounds being a notable exception, although how easy it is to protect an area like this is never explained) but it's dangerous: you might leave body parts at your starting point.

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** Apparition allows you to go virtually anywhere (Hogwarts building and grounds being a notable exception, although how easy it is to protect an area like this is never explained) but it's dangerous: you might leave body parts at your starting point. And there are charms that can prevent wizards from Disapparating as well.
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** More generally, ''everyone'' makes sure that important buildings are doppelgangered, or built on in both dimensions. The only exceptions are Modern Earth buildings that are several stories high, since there's no way to build something like that in the Gruinmarkt and nobody can get that high anyway.
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* In ''OrderOfTheStick'', Xykon creates a teleportation barrier around [[spoiler:Azure City after he captures it]]. Vaarsuvius manages to warp [[AmbiguousGender him/herself]] through it with assistance from [[spoiler:the soul of a dead wizard]], but ordinary casters must teleport to several miles away from the barrier and then walk in.

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* In ''OrderOfTheStick'', Xykon creates a teleportation barrier around [[spoiler:Azure City after he captures it]]. Vaarsuvius manages to warp [[AmbiguousGender him/herself]] through it with assistance from [[spoiler:the soul of a dead wizard]], but ordinary casters must teleport to several miles away from the barrier and then walk in.in.

[[AC:{{WebOriginal}}]]
*In ElectricalBeast's Let's Play Super Mario 64, Mario loses a life whenever he performs a "telepor'".
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* ''Hot Chicks'' RPG. The Ward of Shielding spell prevents magical and psionic teleportation from being used to travel into or out of the protected area.

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* ''Hot Chicks'' RPG. The Ward of Shielding spell prevents magical and magical, psionic and technological teleportation from being used to travel into or out of the protected area.
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* ''Hot Chicks'' RPG. The Ward of Shielding spell prevents magical and psionic teleportation from being used to travel into or out of the protected area.

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*** In the episode "Attached", the Enterprise's transporters are redirected by an alien force, so Picard and Crusher end up on a strange planet instead of where they intended.
*** In another episode, the Enterprise is in a confrontation with a Romulan warbird. There is a severely injured Romulan on board the Enterprise who can't be beamed to the Romulan ship unless the ship not doing the beaming lowers its shields. Later there's something of a LensmanArmsRace as the Borg develop a technique to transport through the shields and the Federation develops better shields in response.

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*** In the episode "Attached", the Enterprise's transporters are redirected by an alien force, so Picard and Crusher end up on a strange planet instead of where they intended.
intended.
*** In another episode, the Enterprise is in a confrontation with a Romulan warbird. There is a severely injured Romulan on board the Enterprise who can't be beamed to the Romulan ship unless the ship not doing the beaming lowers its shields. Later there's something of a LensmanArmsRace as the Borg develop a technique to transport through the shields and the Federation develops better shields in response.
** ''StarTrekDeepSpaceNine'':
*** The episode "The Darkness And The Light" featured the "remat detonator", which disrupts a person's pattern during transporter rematerialization, with [[SpontaneousHumanCombustion gruesome results]].
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* One of the Slitheen in the first series of the new ''DoctorWho'' loves to teleport. The Doctor had already demonstrated that he can reverse a teleport. He then does so several times as the Slitheen repeatedly fails to run away and ends up closer every time.

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* One of the Blon Fel-Fotch Slitheen in the first series of the new ''DoctorWho'' from ''Series/DoctorWho'' loves to teleport. The Doctor had already demonstrated that he can reverse a teleport. He then In the episode "Boom Town", he does so several times as the Slitheen she repeatedly fails to run away and ends up closer every time.
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* conceal the port. For those systems that are limited to working in specific places or with specific equipment, this is an excellent first line of defense.
* prevent the technology from working in a given space. Usually involves jamming the signal.
* allow it to work, but alter the destination. Bonus points if the redircted travellers are put in danger at their unintended destination.
* allow it to work but prevent people from leaving the immediate vicinity once they arrive. Put the port behind a barrier, or set the port itself to prevent unauthorized users from leaving it.
* exploit the TeleFrag phenomenon. People who've just materialized inside a solid aren't generally in any position to be a threat to anyone else.

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* conceal Conceal the port. For those systems that are limited to working in specific places or with specific equipment, this is an excellent first line of defense.
* prevent Prevent the technology from working in a given space. Usually involves jamming the signal.
* allow Allow it to work, but alter the destination. Bonus points if the redircted travellers are put in danger at their unintended destination.
* allow Allow it to work but prevent people from leaving the immediate vicinity once they arrive. Put the port behind a barrier, or set the port itself to prevent unauthorized users from leaving it.
* exploit Exploit the TeleFrag phenomenon. People who've just materialized inside a solid aren't generally in any position to be a threat to anyone else.






!!Examples

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!!Examples
!!Examples:



** There are some other, more rarely used types, which tend to bypass restrictions; in the fifth book, Dumbledore uses his phoenix to teleport out of Hogwarts, because he can't Apparate from there (although later, in the movies, [[AdaptationDecay he apparates from Hogwarts]]...). [[spoiler:Vanishing Cabinets]] seem to have a somewhat dangerous Floo-like network, which is used in the sixth book [[spoiler:by Death Eaters, to infiltrate Hogwarts]].

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** There are some other, more rarely used types, which tend to bypass restrictions; in the fifth book, Dumbledore uses his phoenix to teleport out of Hogwarts, because he can't Apparate from there (although later, in the movies, [[AdaptationDecay [[PragmaticAdaptation he apparates from Hogwarts]]...). [[spoiler:Vanishing Cabinets]] seem to have a somewhat dangerous Floo-like network, which is used in the sixth book [[spoiler:by Death Eaters, to infiltrate Hogwarts]].

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** There are some other, more rarely used types, which tend to bypass restrictions; in the fifth book, Dumbledore uses his phoenix to teleport out of Hogwarts, because he can't Apparate from there (although later, in the movies, [[AdaptationDecay he apparates from Hogwarts]]...). "Vanishing Cabinets" seem to have a somewhat dangerous Floo-like network, which is used in the sixth book [[spoiler:by Death Eaters, to infiltrate Hogwarts]].

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** There are some other, more rarely used types, which tend to bypass restrictions; in the fifth book, Dumbledore uses his phoenix to teleport out of Hogwarts, because he can't Apparate from there (although later, in the movies, [[AdaptationDecay he apparates from Hogwarts]]...). "Vanishing Cabinets" [[spoiler:Vanishing Cabinets]] seem to have a somewhat dangerous Floo-like network, which is used in the sixth book [[spoiler:by Death Eaters, to infiltrate Hogwarts]].



* ''SchlockMercenary'' has Teraport Area Denial technology which prevents all teraports into, out of or within a given volume of space.

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* ''SchlockMercenary'' has Teraport Area Denial technology which prevents all teraports into, out of or within a given volume of space.space.
* In ''OrderOfTheStick'', Xykon creates a teleportation barrier around [[spoiler:Azure City after he captures it]]. Vaarsuvius manages to warp [[AmbiguousGender him/herself]] through it with assistance from [[spoiler:the soul of a dead wizard]], but ordinary casters must teleport to several miles away from the barrier and then walk in.

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*** "Dagger of the Mind". The Tantalus penal colony has a security force field that blocks the Enterprise transporter.
*** "Whom Gods Destroy". The planet Elba II has a force field that prevents the Enterprise from beaming anyone down.

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*** "Dagger of the Mind". The Tantalus penal colony has a ("Dagger of the Mind") and the Elba II asylum ("Whom Gods Destroy") have security force field that blocks the Enterprise transporter.
*** "Whom Gods Destroy". The planet Elba II has a force field that prevents the Enterprise from
fields which must be deactivated to allow beaming anyone up or down.
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* The thirteenth book in ''TheWheelOfTime'' presents the ''dreamspike'' artifact, which blocks the creation of Gateways within a large radius of its position, including ones inbound from outside the area of effect. In the Dream World, it visibly manifests as a spherical, semipermeable barrier of similar effect, except that teleportation is still possible between between two points both inside the barrier.

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* The thirteenth book in ''TheWheelOfTime'' presents the ''dreamspike'' artifact, which blocks the creation of Gateways within a large radius of its position, including ones inbound from outside the area of effect. In the Dream World, it visibly manifests as a spherical, semipermeable barrier of similar effect, except that teleportation is still possible between between two points both inside the barrier.
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** There are some other, more rarely used types, which tend to bypass restrictions; in the fifth book, Dumbledore uses his phoenix to teleport out of Hogwarts, because he can't Apparate from there (although later, in the movies, [[AdaptationDecay he apparates from Hogwarts]]...). "Vanishing Cabinets" seem to have a somewhat dangerous Floo-like network, which is used in the sixth book [[spoiler:by Death Eaters, to infiltrate Hogwarts]].
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** In general, it's not possible to transport through a ship's deflector shields. Usually this is used as a way to add drama -- with the ship having to drop its shields briefly in the middle of battle in order to beam back an away team -- but it also means teleportation-enabled boarding parties aren't a major part of battle tactics.

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** In general, it's not possible to transport through a ship's deflector shields. Usually this is used as a way to add drama -- with the ship having to drop its shields briefly in the middle of battle in order to beam back an away team -- but it also means teleportation-enabled transporter-enabled boarding parties aren't a major part of battle tactics.
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* In TheElderScrolls 3: Morrowind, the BigBad uses teleport jamming to stop you from teleporting away from his hall.

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* In TheElderScrolls 3: Morrowind, ''VideoGame/TheElderScrollsIIIMorrowind'', the BigBad uses teleport jamming to stop you from teleporting away from his hall.
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* In ''Series/StargateAtlantis'', the crew of the ''Daedalus'', in their first appearance, plans on destroying a bunch of Wraith ships by using Asgard beaming technology to beam nukes onto them. It works fine, the first three times they try it. After that, the Wraith figure out how to jam the beam.

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* In ''Series/StargateAtlantis'', the crew of the ''Daedalus'', in their first appearance, plans on destroying a bunch of Wraith ships by using Asgard beaming technology to beam nukes onto them. It works fine, the first three times they try it. After that, the Wraith figure out how to jam the beam.
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* ''HarryPotter'' has three kinds of teleportation, each of which has limitations:

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* ''HarryPotter'' ''Literature/HarryPotter'' has three kinds of teleportation, each of which has limitations:
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* Since the transporters are such an iconic part of the ''StarTrek'' franchise, it has a lot of this.

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* Since the transporters are such an iconic integral part of the ''StarTrek'' franchise, it has a lot of this.
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* One of the Slitheen in the first series of the new DoctorWho loves to teleport. The Doctor had already demonstrated that he can reverse a teleport. He then does so several times as the Slitheen repeatedly fails to run away and ends up closer every time.

to:

* In ''Series/StargateAtlantis'', the crew of the ''Daedalus'', in their first appearance, plans on destroying a bunch of Wraith ships by using Asgard beaming technology to beam nukes onto them. It works fine, the first three times they try it. After that, the Wraith figure out how to jam the beam.
* One of the Slitheen in the first series of the new DoctorWho ''DoctorWho'' loves to teleport. The Doctor had already demonstrated that he can reverse a teleport. He then does so several times as the Slitheen repeatedly fails to run away and ends up closer every time.

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* ''StarTrekTheOriginalSeries''
** "Dagger of the Mind". The Tantalus penal colony has a security force field that blocks the Enterprise transporter.
** "Whom Gods Destroy". The planet Elba II has a force field that prevents the Enterprise from beaming anyone down.
* ''StarTrekTheNextGeneration'',
** In the episode "Attached", the Enterprise's transporters are redirected by an alien force, so Picard and Crusher end up on a strange planet instead of where they intended.
** In another episode, the Enterprise is in a confrontation with a Romulan warbird. There is a severely injured Romulan on board the Enterprise who can't be beamed to the Romulan ship unless the ship not doing the beaming lowers its shields. Later there's something of a LensmanArmsRace as the Borg develop a technique to transport through the shields and the Federation develops better shields in response.

to:

* ''StarTrekTheOriginalSeries''
Since the transporters are such an iconic part of the ''StarTrek'' franchise, it has a lot of this.
** In general, it's not possible to transport through a ship's deflector shields. Usually this is used as a way to add drama -- with the ship having to drop its shields briefly in the middle of battle in order to beam back an away team -- but it also means teleportation-enabled boarding parties aren't a major part of battle tactics.
** ''StarTrekTheOriginalSeries'':
***
"Dagger of the Mind". The Tantalus penal colony has a security force field that blocks the Enterprise transporter.
** *** "Whom Gods Destroy". The planet Elba II has a force field that prevents the Enterprise from beaming anyone down.
* ''StarTrekTheNextGeneration'',
** ''StarTrekTheNextGeneration'':
***
In the episode "Attached", the Enterprise's transporters are redirected by an alien force, so Picard and Crusher end up on a strange planet instead of where they intended.
** *** In another episode, the Enterprise is in a confrontation with a Romulan warbird. There is a severely injured Romulan on board the Enterprise who can't be beamed to the Romulan ship unless the ship not doing the beaming lowers its shields. Later there's something of a LensmanArmsRace as the Borg develop a technique to transport through the shields and the Federation develops better shields in response.
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* In ''BaldursGate II: Throne of Bhaal'', the siege of Saradush is complemented by a magic field that blocks teleportation out of the city. Certain special means bypass this, including the {{Player Character}}'s ability to shift to another plane. But even the player's party is limited by this, because they can only shift back to the Material Plane inside Saradush or at a considerable distance from it; the time it takes for them to approach it from the outside becomes a plot point.



* ''SchlockMercenary'' has Teraport Area Denial technology which prevents all teraports into, out of or within a given volume of space.

to:

* ''SchlockMercenary'' has Teraport Area Denial technology which prevents all teraports into, out of or within a given volume of space.
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* The {{Myst}} series plays with this heavily. Books are tools for teleporting - touching the linking panel in a linking book will transport you to the target world or "Age". Several of the games feature the landing points being contained in order to trap or quarantine new arrivals. Sometimes characters have been trapped by destroying all linking book leading out of an Age. In one extremely clever exploitation [[spoiler: an ancient master of the Art created an Age that a person would link to, then link out to a corridor, and link back in to find that each trip would bring them to the same Age, but much older, moving forward in time each trip, eventually returning to the "present". It turns out the master had created an enormous rotating system of four contained spheres, each holding a version of the "Age". While the visitor is travelling down the corridor, the next, older looking sphere is rotated into place over the spot where they would arrive, creating a convincing illusion of time travel.]]
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* [[{{Warhammer40000}} Warhammer 40,000]] has teleport jammers that can disrupt, stop or relocate things that are teleporting down into combat.

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* [[{{Warhammer40000}} ''[[{{Warhammer40000}} Warhammer 40,000]] 40,000]]'' has teleport jammers that can disrupt, stop or relocate things that are teleporting down into combat.
combat.
* ''BigEyesSmallMouth''. A force field could be designed to block teleportation through it by reducing its defensive strength by 15 points.
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* ''[[TheMerchantPrincesSeries The Merchant's War]]'' by CharlesStross has a smart antagonist going up against dimension-hopping teleporters. Their particular brand of teleportation has safeties built in so that, if there's an obstacle at the other end, the teleport simply doesn't work. So, he fills his castle with netting and rope to foil his foes which not only traps the teleporters into going exactly where he lets them, but lets his own troops walk around unhindered to boot.

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* ''[[TheMerchantPrincesSeries The Merchant's Merchants' War]]'' by CharlesStross has a smart antagonist going up against dimension-hopping teleporters. Their particular brand of teleportation has safeties built in so that, if there's an obstacle at the other end, the teleport simply doesn't work. So, he fills his castle with netting and rope to foil his foes which not only traps the teleporters into going exactly where he lets them, but lets his own troops walk around unhindered to boot.

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** Apparition allows you to go virtually anywhere (Hogwarts building and grounds being a notable exception) but it's dangerous: you might leave body parts at your starting point.

to:

** Apparition allows you to go virtually anywhere (Hogwarts building and grounds being a notable exception) exception, although how easy it is to protect an area like this is never explained) but it's dangerous: you might leave body parts at your starting point.

Added: 144

Changed: 45

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* In ''StargateSG1'', the "iris" is a metal cover that prevents unwanted visitors from entering Stargate Command on Earth. Stargate Command personnel and their allies are given a GDO ("garage door opener") which transmits an IDC (Gateworld wiki says this is "iris deactivation code,"), and only with a valid and received IDC will Stargate Command open the iris and allow people on the other side of the gate to reach Earth. A DHD ("dial hone device") is merely the object which activates a gate. It has nothing to do with the iris (though on Atlantis, the DHD panel in the control room had a button to raise the iris-like force shield). In case that doesn't work, there are machine guns and a heavy steel door between the stargate and the rest of the base. The Asgard develop a version of their own which uses an almost - invisible force - field.

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* In ''StargateSG1'', the "iris" is a metal cover that prevents unwanted visitors from entering Stargate Command on Earth. Stargate Command personnel and their allies are given a GDO ("garage door opener") which transmits an IDC (Gateworld wiki says this is "iris deactivation code,"), and only with a valid and received IDC will Stargate Command open the iris and allow people on the other side of the gate to reach Earth. A The big keyboard near gates, the DHD ("dial hone home device") is merely the object which activates a gate. It gate and has nothing to do with the iris (though on Atlantis, the DHD panel in the control room had a button to raise the iris-like force shield). In case that doesn't work, there are machine guns and a heavy steel door between the stargate and the rest of the base. The Asgard develop a version of their own which uses an almost - invisible force - field.almost-invisible force-field.
** The Tollan intangibility technology can go through the iris, so eventually the Goa'uld attempt to blackmail them into using it to bomb Earth.
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* {{Dragaera}} has sorcerous teleporation blocks, which can be configured to either only keep people from teleporting in, or to prevent teleportation both ways. The blocks are always placed over battlefields, to prevent teleportation from being used in war.
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Bear Lore! also, formatting.


* Older editions of ''DungeonsAndDragons'' had spells that prevented teleportation into an area, such as ''Proof from Teleportation'' (from the ForgottenRealms), ''Teleport Block'' and ''Wall with No Doors''. ''Translocation Shift'' caused incoming teleporters to go to a different location.
** Newer versions of D&D also have such methods, including Forbidance (prevent being from teleporting into the area effected), Dimensional Anchor (prevent the effected being from porting) and Anticipate Telportation (while not blocking it, teleporters are delayed for a few rounds to allow ambushing them).

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* Older editions of ''DungeonsAndDragons'' had spells that prevented teleportation into an area, such as ''Proof from Teleportation'' (from the ForgottenRealms), ''Teleport Block'' 'Forbiddance', 'Teleport Block' and ''Wall 'Wall with No Doors''. ''Translocation Shift'' caused Doors'. 'Teleport Ward' (fiendish spell from ''DragonMagazine'') allowed to better block the intruders with high magic resistance. 'Translocation Shift' (''DragonMagazine'') redirected incoming teleporters to go to a different location.
** Newer versions of D&D also have such methods, including Forbidance (prevent being from teleporting into the area effected), Dimensional Anchor (prevent
location. 'Dimensional Anchor' (PO ''Spells & Magic'') to block the effected being from porting) being moved by any forms of teleporting and planeshifting. Anticipate Telportation (while (D&D 3.5 ''Complete Arcane'') while not blocking it, teleporters are delayed for a few rounds teleporters' arrival to allow ambushing them).them.
** ForgottenRealms (AD&D 2 era) added 'Proof from Teleportation'
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* In ''TheWheelOfTime'', dreamspikes are used to prevent the formation of gateways.

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* In ''TheWheelOfTime'', dreamspikes are used to prevent The thirteenth book in ''TheWheelOfTime'' presents the formation ''dreamspike'' artifact, which blocks the creation of gateways.
Gateways within a large radius of its position, including ones inbound from outside the area of effect. In the Dream World, it visibly manifests as a spherical, semipermeable barrier of similar effect, except that teleportation is still possible between between two points both inside the barrier.
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Duplicate example.


* In ''TheStarsMyDestination'', teleportation into restricted areas is prevented by erecting mazes around them so that their precise coordinates cannot be known to outsiders, nor discovered by brute force.

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