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Renamed to Powerup Mount. Fan Nickname is Trivia.


[[caption-width:250:High-ho, [[TheYoshi Yoshi]], away!]]

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[[caption-width:250:High-ho, [[TheYoshi Yoshi]], Yoshi, away!]]



This game is most notable for having introduced the world to [[TheYoshi Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the highest highlights of the ''SuperMarioBros'' series, alongside the classic ''SuperMarioBros3''.

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This game is most notable for having introduced the world to [[TheYoshi [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the highest highlights of the ''SuperMarioBros'' series, alongside the classic ''SuperMarioBros3''.



* FanNickname: {{Raocow}} has called Charging Chuck and Yoshi Football Charlie and Stupid Horse, respectively.
** {{GameFAQS}} LUE board uses the very box image of the game as their god. They also call it [=LUEshi=], instead of Yoshi. They also have their own mod too, if you're wondering.



* PowerupMount: Yoshi.



* TheYoshi: The TropeNamer himself makes his first appearance in this game.
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* ThemeTuneCameo: The Level 1-1 theme from ''Game/SuperMarioBros.'' plays in the Special World, but the player must wait 9 loops.

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* ThemeTuneCameo: The Level 1-1 theme from ''Game/SuperMarioBros.''VideoGame/SuperMarioBros.'' plays in the Special World, but the player must wait 9 loops.
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** Not quite. You can hold a mechakoopa and jump while holding A on the other one that he throws out in order to get on his level, then drop it right as he swings by. Fifty percent of the time, you'll get hit as well, but it does work. It also makes the stage [[SelfImposedChallenge a lot harder.]]

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Removing ptitles, and fixing a couple errors.


Oh, and this game IS Super Mario Bros. 4...in Japan.



* [=~Chekhov's Skill~=]: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. [[spoiler:However, the ability is ''necessary'' in order to defeat Bowser.]]

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* [=~Chekhov's Skill~=]: ChekhovsSkill: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. [[spoiler:However, However, the ability is ''necessary'' in order to defeat Bowser.]]



* ContinuityNod: The Sunken Ship level is based on the flying ships present in ''Super Mario Bros. 3''

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* ContinuityNod: The Sunken Ghost Ship level is based on the flying ships present in ''Super Mario Bros. 3''



* TheGoomba: Averted with this game's "Goombas". They aren't instantly defeated by a simple jump, only stunned. The Japanese version classifies them as a sub-species of the normal Goomba (called Kuribo'''n''' as opposed to Kuribo). The weakest enemies in the game are shell-less Koopas.

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* TheGoomba: Averted with this game's "Goombas".Goombas, surprisingly enough. They aren't instantly defeated by a simple jump, only stunned. The Japanese version classifies them as a sub-species of the normal Goomba (called Kuribo'''n''' as opposed to Kuribo). The weakest enemies in the game are shell-less Koopas.



** Hint 2: Going ''under'' the gates at the end of a stage does not trigger them.

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** Hint 2: Going ''under'' the gates at the end of a stage does not trigger them. [[hottip:*:If the gates were triggered, [[KaizoTrap you'd be screwed]].]]



* LevelEditor: A fanmade level editor, Lunar Magic can edit levels of Super Mario World ROMs.
* MarketBasedTitle: The game was released as ''Super Mario Bros. 4: Super Mario World'' in Japan, but eliminated the prefix elsewhere.

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* LevelEditor: A fanmade level editor, Lunar Magic can edit levels of Super Mario World ROMs.
[=ROMs=].
* MarketBasedTitle: The game was released as ''Super Mario Bros. 4: World: Super Mario World'' Bros. 4'' in Japan, but eliminated the prefix subtitle elsewhere.

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* BrotherChuck: Toad is, for some never-explained reason, not in this game at all, even though he resurces in every major Mario game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well.

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* BrotherChuck: Toad is, for some never-explained reason, not in this game at all, even though he resurces resurfaces in every major Mario game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well.


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* SavageSetpiece: Rip Van Fish.
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* WingsDoNothing: The Rex enemies.
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Don\'t add YMM Vs to main.


* GameBreaker: Blue Yoshi. If a Blue Yoshi eats a Koopa or its Shell, you can fly over almost any stage.
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* GameBreaker: Blue Yoshi. If a Blue Yoshi eats a Koopa or its Shell, you can fly over almost any stage.
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* BrotherChuck: Toad is, for some never-explained reason, not in this game at all, even though he resurces in every major Mario game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well.
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* TheGoomba: Averted with this game's "Goombas". They aren't instantly defeated by a simple jump, only stunned. The Japanese version classifies them as a sub-species of the normal Goomba (called Kuribo'''n''' as opposed to Kuribo). The weakest enemies in the game are shell-less Koopas.
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* UniqueEnemy: Fishin' Lakitu and Fishin' Boo.

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* UniqueEnemy: Fishin' Lakitu and Lakitu, Fishin' Boo.Boo, and Torpedo Ted.
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Added Schmuck Bait entry

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* SchmuckBait: In some stages you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up mushroom at the end of a fishing line. If you grab the item, he'll rain Spinies down on you for the rest of the level.
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* ShooOutTheClowns: Before entering every Ghost House, Fortress and Castle, Mario and Luigi dismount Yoshi, though he waits for them outside. Strangely averted for the Sunken Ghost Ship.
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** [[MadnessMantra ''Ah! Just what I needed!'']]
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** [[MadnessMantra ""Ah! Just what I needed!""]]

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** [[MadnessMantra ""Ah! ''Ah! Just what I needed!""]]needed!'']]
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**[[MadnessMantra ""Ah! Just what I needed!""]]
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* [=~Chekhov's Skill~=]: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. [[spoiler:However, the ability is ''necessary'' in order to beat Bowser]].

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* [=~Chekhov's Skill~=]: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. [[spoiler:However, the ability is ''necessary'' in order to beat Bowser]].defeat Bowser.]]
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* Nerf: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins.

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* Nerf: {{Nerf}}: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins.
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* chainReactionDestruction: One of the castles goes down with that spectacle subtrope.

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* chainReactionDestruction: ChainReactionDestruction: One of the castles goes down with that spectacle subtrope.
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* chainReactionDestruction: One of the castles goes down with that spectacle subtrope.
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* GameBreaker: If you have the cape, you can fly over most levels. The same goes for the blue Yoshi, which can fly after eating any Koopa.



* GannonBanned: Don't you ever dare to ask Nintendo to make a Super Mario Bros. 4. [[CriticalResearchFailure SERIOUSLY!]]
* GoodBadBugs: The Wiggler glitch in Forest of Illusion 1 makes ScoringPoints ridiculously easy in the SNES version.
** The [[http://www.youtube.com/watch?v=l_K7KXEortg Ludicrous Speed]] glitch could be considered this.



* SnarkBait: In the SNES vs Megadrive ConsoleWars, it was this game that received the full force of Sega's bile for being the direct competitor to the ''SonicTheHedgehog'' series, and was constantly lambasted in all Sonic media (sometimes via LawyerFriendlyCameo) for being 'slow', 'boring', 'old-fashioned', 'childish', etc. etc.
** It extended to some of the other systems as well. One commercial for the Turbo-Graphix 16 starts with "The passive type plays Nintendo" with ''Super Mario World'' shown (hilariously, the next part says "The aggressive type plays Sega" with a clip from ''Sonic the Hedgehog'' playing).
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* BigBad: Bowser.

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* BigBad: [[CaptainObvious Bowser.]]
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->''It's a bit more exciting! A bit more challenging! [[BeyondTheImpossible A bit more perfect!]] [[SceneryPorn A bit more colorful!]] A bit more realistic! A bit more levels! [[EasterEgg A bit more secrets!]] A bit more enemies! [[SmashingHallwayTrapsOfDoom A bit more traps!]] A bit more sound! A bit hotter! A bit cooler! A bit weirder! A bit more revolutionary! [[SuperMarioBros A bit more Mario!]] A bit more of what you want! [[KillerApp It's 16-Bit, and it's yours only if you get Super Nintendo!]] [[{{Tagline}} Now you're playing with power-SUPER power!]]''

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->''It's a bit more exciting! A bit more challenging! [[BeyondTheImpossible A bit more perfect!]] [[SceneryPorn A bit more colorful!]] colorful! A bit more realistic! A bit more levels! [[EasterEgg A bit more secrets!]] A bit more enemies! [[SmashingHallwayTrapsOfDoom A bit more traps!]] A bit more sound! A bit hotter! A bit cooler! A bit weirder! A bit more revolutionary! [[SuperMarioBros A bit more Mario!]] A bit more of what you want! [[KillerApp It's 16-Bit, and it's yours only if you get Super Nintendo!]] [[{{Tagline}} Now you're playing with power-SUPER power!]]''



Oh, and this game IS called Super Mario Bros. 4...in Japan.

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Oh, and this game IS called Super Mario Bros. 4...in Japan.
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* CatchingSomeZs: Rip Van Fish likes sleeping that way.
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It is also known for [[DuelingGames dueling]] with the then-new ''SonicTheHedgehog'' series, erupting in one of the biggest [[FandomRivalry Fandom Rivalries]] of all time.
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** Hint 2: Going ''under'' the gates at the end of a stage does not trigger them.
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* Nerfed: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins.

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* Nerfed: Nerf: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins.
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None

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* Nerfed: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins.
Is there an issue? Send a MessageReason:
None


* Where'sTheKaboom?: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.

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* Where'sTheKaboom?: WheresTheKaboom: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.
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Added DiffLines:

* Where'sTheKaboom?: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.

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