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* [[TheDresdenFiles Harry Dresden]] would spend his time on this, if he had a steady income and the world wasn't always in danger. Early in the series he repeatedly mentions a desire to just "research". The upgrades to his shield bracelet, force rings and summoning circle over the series read like TechnologyPorn, and he managed to add an anti-tamper mechanism to a magic shield that impressed even his mentor.
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And then L tries to turn those against him. In the anime, L turns the real rules of the Note against Light.

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** Having said that, L guesses a number of rules that can be made apparent through patterns with relative ease. Light gets a marginal upper hand by making up decoy rules.
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* In ''WorldOfWarcraft'', magic is often treated as a science, to the point that three mage girls in Stormwind wander about the Mage District of Stormwind, talking about " the Surian theory" and "frequency shifts." Turns out they're apparently making a love potion.
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* Referenced during the 'Cinderella' non-canon arc of ''GirlGenius''. After using her SteamPunk tech-knowledge to repair the Good Fairy's magic wand, Agatha makes page quote "Any magic sufficiently analyzed is indistinguishable from science."

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* Referenced during the 'Cinderella' non-canon arc of ''GirlGenius''. After using her SteamPunk tech-knowledge to repair the Good Fairy's magic wand, Agatha makes page quote "Any magic sufficiently analyzed is indistinguishable from science."SCIENCE!"
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** In fact, thats science. See something which does exist and try to understand it. As opposed as misticism or the supernatural where you try to figure out things which you actually just made up.
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** The world he lives in is explicitly one where most spells are nearly imposible to analyze because the more complex the spell is, the more it's changed by multiple random factors.

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** The world he lives in is explicitly one where most spells are nearly imposible to analyze because the more complex the spell is, the more it's changed by multiple random factors. (He elegantly gets round this because his assembler spells are very very simple and therefore predictable)
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** Subverted, however, because the universe of MU explicitly avoids this trope. While the laws of the universe are relatively consistent in the broad strokes as long as you're not worrying about them, any attempt to codify or prove that things work a specific way ''will'' fail. Something working once is no guarantee that it will work again, something that works one way for one person may work an entirely different way for another, and attempting to cheat the system ''will'' backfire spectacularly.



<<|MagicAndPowers|>>

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<<|MagicAndPowers|>>
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Fuckin magnets (how they work)

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* Magnets. Gravity. They become science because they're so well-tested that they're completely predictable, but in reality we don't have any real reason that they work, other than that they do.
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* Most of the alchemists in ''{{Baccano}}!'' were content to discover the secret of alchemy. [[MadScientist Szilard and Huey]], on the other hand, decided to test everything related to it from, "exactly how ''fast'' do I heal from each individual injury?"[[hottip:* :Regeneration is variable depending on both the severity of the injury and how many times it's been received before. The more times you've had your head blown off, the faster it reconstructs itself.]] to "can I combine human and dolphin DNA to create a viable homunculus?"[[hottip:* :''Yes'']]

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* Most of the alchemists in ''{{Baccano}}!'' were content to discover the secret of alchemy. [[MadScientist Szilard and Huey]], on the other hand, decided to test everything related to it from, "exactly how ''fast'' do I heal from each individual injury?"[[hottip:* :Regeneration is variable depending on both the severity of the injury and how many times it's been received before. The more times you've had your head blown off, the faster it reconstructs itself.]] to "can I combine human and dolphin DNA to create a viable homunculus?"[[hottip:* :''Yes'']]:Yes.]]



** Goodie Whemper ("maysherestinpeace") was a "research witch" who live in Mad Stoat, Lancre. She investigated such things as exactly what species should be used for the "eye of newt". One of her triumphs was discovering the exact breed of apple and type of knife to use in the old "predict your future husband's name with a thrown apple peel" if you wanted it to actually work; otherwise it would inevitably spell SCSSSC. Magrat inherited her cottage after her premature death during an experiment to find out how many bristles you could pull out of a broomstick midflight (not quite that many as it turns out).

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** Goodie Whemper ("maysherestinpeace") ("[[RunningGag maysherestinpeace]]") was a "research witch" who live in Mad Stoat, Lancre. She investigated such things as exactly what species should be used for the "eye of newt". One of her triumphs was discovering the exact breed of apple and type of knife to use in the old "predict your future husband's name with a thrown apple peel" if you wanted it to actually work; otherwise it would inevitably spell SCSSSC. Magrat inherited her cottage after her premature death during an experiment to find out how many bristles you could pull out of a broomstick midflight (not quite that many as it turns out).



* DwarfFortress has various magical creatures, like bloodmen ([[ExactlyWhatItSaysOnTheTin humanoids made of blood]]), and a robust physics engine. When these meet, [[RealityEnsues reality]] and [[MadScience Dwarvern Science]] ensue. The aforementioned bloodmen, for instance, can literally be frozen to death in cold climates. When magic is fully implemented, though, Tarn Adams plans to make it WildMagic; whether or not this will stop DwarfFortress players from dissecting it and using it to power {{pointless doomsday device}}s remains to be seen.

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* DwarfFortress has various magical creatures, like bloodmen ([[ExactlyWhatItSaysOnTheTin humanoids made of blood]]), and a robust physics engine. When these meet, [[RealityEnsues reality]] and [[MadScience Dwarvern Science]] ensue. The aforementioned bloodmen, for instance, can literally be frozen to death in cold climates. When magic is fully implemented, though, Tarn Adams plans to make it WildMagic; whether or not this will stop DwarfFortress players from dissecting it and using it to power {{pointless doomsday device}}s remains to be seen.[[hottip:*:Though given DF players, [[LordBritishPostulate almost certainly not]].]]



** [[YourMilageMayVary and depending on your definition of "God"]] [[CrowningMomentOfAwesome it worked.]]

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** [[YourMilageMayVary and And depending on your definition of "God"]] [[CrowningMomentOfAwesome it worked.]]
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* ''{{Erfworld}}'''s Parson Gotti is noted by Sizemore in a conversation to takes this approach to learning how Erfworld and its gamelike mechanics work. Notable because those who ''wield'' magic in the world are typically content to solve their quandaries about how stuff works with heated philosophy and self-serving hearsay. It's likely that there are ''very'' few Erfworlders who really ''know'' the rules of their world.
** It seems as if most Erfworlders are born (or "popped") with an innate understanding of the most basic rules of the world, and this inherent knowledge tends to discourage further questioning ("Why ask questions when you already know most of the answers that matter?"). But Parson is ignorant of even the most basic aspects of Erfworld - and in asking ''those'' questions, he's also asking the sort of questions that lead to discoveries and tactics no one else in the world ever dreamed of.

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* ''{{Erfworld}}'''s Parson Gotti is noted by Sizemore in a conversation to takes this approach to learning how Erfworld and its [[RPGMechanicsVerse gamelike mechanics mechanics]] work. Notable because those who ''wield'' magic in the world are typically content to solve their quandaries about how stuff works with heated philosophy and self-serving hearsay. It's likely that there are ''very'' few Erfworlders who really ''know'' the rules of their world.
** It seems as if most Erfworlders are born (or "popped") with an innate understanding of the most basic rules of the world, world and the skills they need to practice their specialties, and this inherent knowledge tends to discourage further questioning ("Why ask questions when you already know most of the answers that matter?"). But Parson is ignorant of even the most basic aspects of Erfworld - and in asking ''those'' questions, he's also asking the sort of questions that lead to discoveries and tactics no one else in the world ever dreamed of.
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** {{Eberron}} is pretty much based on this.
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Where does the comic state that? You don't make functional magic computers without at least some understanding.



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* The eponymous court in ''GunnerkriggCourt'' dedicates much of its time to the "etheric sciences".

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Not an example of this trope. The comic explicitly states that it's unexplainable.


* The eponymous court in ''GunnerkriggCourt'' dedicates much of its time to the "etheric sciences".
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* This is a major plot thread in ''A Star Shall Fall'', the third OnyxCourt book. It turns out that, while the mortal world operates according to the laws of physics and chemistry, the faerie world operates according to the laws of alchemy.

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* DeucalionChronicles is practically built on this trope; almost all technology present in the CU is magic-based.
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* ''{{Ars Magica}}'' is largely about this trope. One of the main reasons why each player controls a troupe of several character is so that they can still go out and have adventures while their Magus is locked in the lab for months at a time, researching new rites or secrets of Forms and Techniques.
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* In ''FullmetalAlchemist'', alchemy is studied exactly like a science. Alchemists do research like scientists, and those alchemists employed by the state are required to demonstrate the results of their research once a year in order to continue receiving funding (although the main characters do less research and more fighting with alchemy). They even discuss theories as to where the energy used in alchemy comes from (tectonic plate movement).
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* {{Nasuverse}}. Magic users tend to be very scholar-like, studying spells and the workings of mana and magical beings, experimenting to harness the sorceries, and passing their knowledge on to their descendants.\

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* {{Nasuverse}}. Magic users tend to be very scholar-like, studying spells and the workings of mana and magical beings, experimenting to harness the sorceries, and passing their knowledge on to their descendants.\
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* {{Nasuverse}}. Magic users tend to be very scholar-like, studying spells and the workings of mana and magical beings, experimenting to harness the sorceries, and passing their knowledge on to their descendants.

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* {{Nasuverse}}. Magic users tend to be very scholar-like, studying spells and the workings of mana and magical beings, experimenting to harness the sorceries, and passing their knowledge on to their descendants.
descendants.\
** This is actually an evolution that occurs within the series. It's noted in ''KaraNoKyoukai'' that originally, wizards believed that even explaining how their magic works to someone who doesn't know makes it less effective. In ''MeltyBlood'', Sion was originally cast out of her academy for daring to share research on her attempts to cure vampirism with other wizards outside of her academy. The events that occur within both series have apparently brought about a 180 turn, when it has become apparent to the wizards that they ''really'' need to know what the hell they're doing. In the {{manga}}, Sion is bemused how they completely ignore how she was ever banished in the first place.
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* In ''DungeonsAndDragons'', this is what separates Wizards from other spellcasters. To a greater extent, this is separates Archmages and practicers of metamagic from other spellcasters.

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* In ''DungeonsAndDragons'', this is what separates Wizards from other spellcasters. To a greater extent, this is separates Archmages and practicers of metamagic from other spellcasters. To a much, much greater extent, this is what separates Artificers from all other practitioners of magic.
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* In CodeGeass, this is how Lelouch takes to his Geass power after an awkward situation with Kallen where he first realizes it has limitations- namely, that it won't work on the same person more than once. Before making serious use of it again, he conducts several tests on random students to see what other limitations it has.

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* In CodeGeass, ''CodeGeass'', this is how Lelouch takes to his Geass power after an awkward situation with Kallen where he first realizes it has limitations- namely, that it won't work on the same person more than once. Before making serious use of it again, he conducts several tests on random students to see what other limitations it has.
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* In ''TalesOfSymphonia'', there are hints of this going on in Tethe'alla, particularly if you listen to the NPC discussions in Sybak University. The Elemental Research Laboratory is also tasked with studying [[SummonMagic Summon]] [[PhysicalGod Spirits]]. The end result of this process can be seen in the Desian bases and later on the highly-advanced city of Welgaia, where the {{Magitek}} looks better suited to SpaceOpera.
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* ''TheEnchantedForestChronicles''' Telemain did this.
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* The [[SpellMyNameWithAnS Armagus/Ars Magus]] of ''BlazBlue'' is this, a type of magic which relies on ambient [[{{Mana}} seithr]] and scientific principles, is fairly simple to learn, and can be used to create {{Magitek}}. It was developed so that more people would be capable of fighting the [[EldritchAbomination Black Beast]], which was impervious to mundane attacks. "Real" magic remains mysterious and extremely powerful.
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* DwarfFortress has various magical creatures, like bloodmen (ExactlyWhatItSaysOnTheTin humanoids made of blood), and a robust phsyics engine. When these meet, [[RealityEnsues reality]] and [[MadScience Dwarvern Science]] ensue. The aforementioned bloodmen, for instance, can literally be frozen to death in cold climates. When magic is fully implemented, though, Tarn Adams plans to make it WildMagic; whether or not this will stop DwarfFortress players from dissecting it and using it to power {{pointless doomsday device}}s remains to be seen.

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* DwarfFortress has various magical creatures, like bloodmen (ExactlyWhatItSaysOnTheTin ([[ExactlyWhatItSaysOnTheTin humanoids made of blood), blood]]), and a robust phsyics physics engine. When these meet, [[RealityEnsues reality]] and [[MadScience Dwarvern Science]] ensue. The aforementioned bloodmen, for instance, can literally be frozen to death in cold climates. When magic is fully implemented, though, Tarn Adams plans to make it WildMagic; whether or not this will stop DwarfFortress players from dissecting it and using it to power {{pointless doomsday device}}s remains to be seen.
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* [[Nasuverse]]. Magic users tend to be very scholar-like, studying spells and the workings of mana and magical beings, experimenting to harness the sorceries, and passing their knowledge on to their descendants.

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* [[Nasuverse]].{{Nasuverse}}. Magic users tend to be very scholar-like, studying spells and the workings of mana and magical beings, experimenting to harness the sorceries, and passing their knowledge on to their descendants.
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* [[Nasuverse]]. Magic users tend to be very scholar-like, studying spells and the workings of mana and magical beings, experimenting to harness the sorceries, and passing their knowledge on to their descendants.
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-->-- '''Agatha Heterodyne / Cinderella''''s interpretation of Niven, from ''GirlGenius''.

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-->-- '''Agatha '''[[GirlGenius Agatha Heterodyne / Cinderella''''s interpretation of Niven, from ''GirlGenius''.
Cinderella]]''', explaining what Niven meant.
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* In HarryPotter this appears too: there are research departments in the Ministry of Magic, and the Half-Blood-Prince's potions textbook is a prime example of a student improving and perfecting potions making through trial and error, study and observation.
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* Varsuvius of ''OrderOfTheStick'' points out "any sufficiently advanced--and ''repeatable''--magic is indistinguishable from technology."

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