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** It's theoretically possible to attack and kill [[spoiler: the cultist who steals the Soultaker dagger from you, before she leaves the screen and disappears, thus getting the dagger back]]. However, the game ignores this [[spoiler: and has the cult summon the demon anyway]].


Did your [[{{BFG}} rocket launcher]] reduce the enemy to a pile of LudicrousGibs? Cue a cutscene of you walking up to the NotQuiteDead villain and [[CoupDeGraceCutscene delivering the finishing blow]] [[NoCutsceneInventoryInertia with the protagonist's]] [[WeaponOfChoice silver pistol.]]

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Did your [[{{BFG}} rocket launcher]] reduce the enemy to a pile of LudicrousGibs? Cue a cutscene of you walking up to the NotQuiteDead villain and [[CoupDeGraceCutscene delivering the finishing blow]] with [[NoCutsceneInventoryInertia with the protagonist's]] [[WeaponOfChoice protagonist's silver pistol.]]


* An annoying tendency to do this is why Hazama of ''VideoGame/BlazBlueContinuumShift'' is so often considered a VillainSue. You fight him many times throughout all of the characters' story and arcade modes. Even if you beat him without getting hit, even if you finished him off with an Astral Heat, the following cutscene will show him being just fine while your character is struggling to catch their breath.

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* An annoying tendency to do this is why Hazama of In ''VideoGame/BlazBlueContinuumShift'' is so often considered a VillainSue. You you fight him Hazama many times throughout all of the characters' story and arcade modes. Even if you beat him without getting hit, even if you finished him off with an Astral Heat, the following cutscene will show him being just fine while your character is struggling to catch their breath.

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* In the ''VideoGame/{{Ultima}}'' series, people and lore will mention how the Avatar teamed up with all eight of the Warriors of Virtue in the fourth game, and all eight regard them a close friend. However, you could only team up with seven of them during any one playthrough. (The Avatar occupies one of the party slots, and you can't even recruit the character belonging to the same class as yourself - play as a Bard, and Iolo is unrecruitable, for example.) Since the later games can't take into account which one was left out in the "true" timeline, none can acknowledge it, but if you think about it, one of them should canonically be excluded.


** Blizzard seems fond of this. There's an earlier mission in ''VideoGame/{{Starcraft}}'' where you have to defend a base for 30 minutes. If you're talented enough it's possible to fend off your attackers, go on the offensive, kill the Zerg standing army, burn the Zerg base to the ground and then begin mining operations where the Zerg base once stood. However you're still "rescued" and subsequently arrested for allying yourself with a traitorous faction when the timer rolls to zero.
** The final Protoss mission in the ''Starcraft'' expansion has you defending a temple. The outlying computer bases are on islands that are ridiculously heavily fortified to prevent players from carrying out this trope. However, skilled players can easily gather the resources necessary for 4 or 5 keys of guardians and 2 keys of corsairs. These units, when properly managed, can tear through the static defenses leaving only the pathetic standing army to stop you. As your reward for killing the unkillable bases the game forces you to sit for 30 minutes while you can do nothing but look at the screen before cutting to a video of you almost dying anyway.

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** Blizzard seems fond of this. There's an earlier mission in ''VideoGame/{{Starcraft}}'' where you have to defend a base for 30 minutes. If you're talented enough it's possible to fend off your attackers, go on the offensive, kill the Zerg standing army, burn the Zerg base to the ground and then begin mining operations where the Zerg base once stood. However you're still "rescued" and subsequently arrested declared outlaw for allying yourself with a traitorous faction when the timer rolls to zero.
** There actually was an intended option (restored in ''VideoGame/StarcraftMassRecall'') that destroying enough Zerg is considered breaching their blockade and leads to an earlier victory.
*
The final Protoss mission in the ''Starcraft'' expansion has you defending a temple. The outlying computer bases are on islands that are ridiculously heavily fortified to prevent players from carrying out this trope. However, skilled players can easily gather the resources necessary for 4 or 5 keys of guardians and 2 keys of corsairs. These units, when properly managed, can tear through the static defenses leaving only the pathetic standing army to stop you. As your reward for killing the unkillable bases the game forces you to sit for 30 minutes while you can do nothing but look at the screen before cutting to a video of you almost dying anyway.


** If Isaac (the only one allowed to participate) loses the InevitableTournament in Tolbi, you wake up in the infirmary and are told you must have dreamed the whole thing, including the part where you could see your friends look over the obstacle courses and choose the best place to cheer Isaac from (cheat with Psynergy). And once you win, you... wake up in the infirmary anyway thanks to PostVictoryCollapse. Amusingly, the fact that some Adepts are able to see the future is a minor subplot... but only Jupiter Adepts can do that.

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** If Isaac (the only one allowed to participate) loses the InevitableTournament in Tolbi, you wake up in the infirmary and are told you must have dreamed the whole thing, including the part where you could see your friends look over the obstacle courses and choose the best place to cheer Isaac from (cheat with Psynergy). And once you win, you... wake up in the infirmary anyway thanks to PostVictoryCollapse.PostVictoryCollapse (although if you lose the very last battle, the game does consider that you lost, and you lose out on a unique piece of equipment and an OldSaveBonus in the next game). Amusingly, the fact that some Adepts are able to see the future is a minor subplot... but only Jupiter Adepts can do that.


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* Averted with a BonusBoss fight in ''VideoGame/DragonQuestVI'': If you're overleveled enough to take out [[spoiler:Nokturnus]] in less than twenty turns, he grants you a wish, which is to defeat the game's BigBad for you. What follows is a highly cathartic beatdown as [[spoiler:Nokturnus]] gleefully NoSells each and every one of the BigBad's attacks, curbstomping him effortlessly and clearly enjoying his terrified screams.





* In ''[[VideoGame/YoKaiWatch Yo-Kai Watch Blasters]]'', while you can change your team members freely during the game, most cutscenes (the ones that open and end each mission are the only exception) and even dialogue during missions will still show the default team you begin the game with, which is formed by Jibanyan, Hidabat, Sandmeh and Noway. This creates weird situations with Jibanyan complaining that he haves to go on mission instead of sleeping all day while he's not part of the actual team in the mission. Made even more baffling in the Illoo sidequest, when he creates illusionary copies of the default team and the game will behave like it's a MirrorMatch even when it's not.

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* In ''[[VideoGame/YoKaiWatch Yo-Kai Watch Blasters]]'', ''VideoGame/YokaiWatchBlasters'', while you can change your team members freely during the game, most cutscenes (the ones that open and end each mission are the only exception) and even dialogue during missions will still show the default team you begin the game with, which is formed by Jibanyan, Hidabat, Sandmeh and Noway. This creates weird situations with Jibanyan complaining that he haves to go on mission instead of sleeping all day while he's not part of the actual team in the mission. Made even more baffling in the Illoo sidequest, when he creates illusionary copies of the default team and the game will behave like it's a MirrorMatch even when it's not.

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* In ''[[VideoGame/YoKaiWatch Yo-Kai Watch Blasters]]'', while you can change your team members freely during the game, most cutscenes (the ones that open and end each mission are the only exception) and even dialogue during missions will still show the default team you begin the game with, which is formed by Jibanyan, Hidabat, Sandmeh and Noway. This creates weird situations with Jibanyan complaining that he haves to go on mission instead of sleeping all day while he's not part of the actual team in the mission. Made even more baffling in the Illoo sidequest, when he creates illusionary copies of the default team and the game will behave like it's a MirrorMatch even when it's not.


* Justified in the first ''VideoGame/KingdomHearts'' in the fight against Leon. Sora passes out when he wins as it's his first real battle against a skilled opponent, completely exhausting him.

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* Justified in the first ''VideoGame/KingdomHearts'' in the fight against Leon. Sora [[PostVictoryCollapse passes out when he wins wins]] as it's his first real battle against a skilled opponent, completely exhausting him.



** ''Radiant Dawn'' assumes the best possible ending for ''Path of Radiance'': Everyone was recruited, none of the playable characters died, and Ike won his duel with the BlackKnight -Even if you use an OldSaveBonus where that wasn't the case. It also seems to have been written with certain support combinations in mind, such as Sothe x Tormod, who are good friends in ''Radiant Dawn'' despite them only bonding if you reach their A Support in ''Path of Radiance''.

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** Sequel games always assume the best possible ending for the entry they follow: everyone was recruited and none of the playable characters died. Most notably, ''Radiant Dawn'' assumes the best possible ending for ''Path of Radiance'': Everyone was recruited, none of the playable characters died, and Ike won his duel with the BlackKnight -Even in ''Path of Radiance'' -- even if you use an OldSaveBonus where that wasn't the case. It case.
** They
also seems seem to have been written with certain support combinations in mind, such as Sothe x Tormod, who are good friends in ''Radiant Dawn'' despite them only bonding if you reach their A Support in ''Path of Radiance''.


* In a particularly {{egregious}} example from VideoGame/GrandTheftAutoIV, you can chase the BigBad to his getaway helicopter, blow away the chopper with an RPG while it is still on the ground, and the ensuing cutscene will still show him getting away in the helicopter.
** In VideoGame/GrandTheftAutoSanAndreas, in the mission "Dam and Blast", you have to sneak into the Sherman Dam and rig the power generators with explosives. Even if you get in, plant all the explosives, and get out without being spotted by the guards, the following cutscene will still show CJ running away from the police.

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* In a particularly {{egregious}} JustForFun/{{egregious}} example from VideoGame/GrandTheftAutoIV, you can chase the BigBad to his getaway helicopter, blow away the chopper with an RPG while it is still on the ground, and the ensuing cutscene will still show him getting away in the helicopter.
** In VideoGame/GrandTheftAutoSanAndreas, ''VideoGame/GrandTheftAutoSanAndreas'', in the mission "Dam and Blast", you have to sneak into the Sherman Dam and rig the power generators with explosives. Even if you get in, plant all the explosives, and get out without being spotted by the guards, the following cutscene will still show CJ running away from the police.

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* In ''VideoGame/FableI'', the Hero wins a Champion's Seal in the [[GladiatorGames Witchwood Arena]]; later, the BigBad shows up in a cutscene to capture him and [[DamselInDistress his mother]], gloating that [[TrackingDevice the Seal allowed him to monitor the Hero's every move]]. This happens regardless of whether the Hero immediately stuck the Seal on a wall in his house and never spent another minute in the same city as it.


* In ''TheWitcher'', Geralt has his trademark silver and steel swords, but there are a few other swords that look different, not to mention the near-useless secondary weapons. All cutscenes feature him using those default swords, even if you just hacked the final boss apart with an axe, or burned it with a torch.

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* In ''TheWitcher'', ''VideoGame/TheWitcher'', Geralt has his trademark silver and steel swords, but there are a few other swords that look different, not to mention the near-useless secondary weapons. All cutscenes feature him using those default swords, even if you just hacked the final boss apart with an axe, or burned it with a torch.

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* ''VideoGame/ClarencesBigChance'': It doesn't matter if you ended the game in your underwear or the fancy executive suit, Clarence will still be wearing his pink suit in the ending cutscenes.



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* Some missions in ''VideoGame/TIEFighter'' require a friendly capital ship to be destroyed. Even if you successfully destroy all enemy ships and protect the ship in question, the ship will self-destruct to ensure the game continues as planned.

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