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* In ''MedalOfHonor: Frontline'', Sturmgeist is invincible until the final level.

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* In ''MedalOfHonor: Frontline'', Sturmgeist is invincible until the final level. In the Golden Lion level from the same game, a Panzerschreck soldier kills your truck driver near the end of the level. He's within sniping range, but shots on him won't register before he fires.
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* From ''WingCommander II'' onwards, instead of dying, as in the first game and its [[ExpansionPack addons]], your wingmen can always eject... unless [[PlotlineDeath the plot requires that they die]].

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* From ''WingCommander ''VideoGame/WingCommander II'' onwards, instead of dying, as in the first game and its [[ExpansionPack addons]], your wingmen can always eject... unless [[PlotlineDeath the plot requires that they die]].
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* ''SengokuBasara:'' in Masamune Date's level you must race him on the horseback. While it is possible to do massive damage to him with some tricks, you can only reduce his hit points to one, but you can't kill him. Other example that all boses has introdution cutscene before fighting them, which triggers when you move close enough. Prior to cutscene, if you have ranged attacks, you can fire them until the end of time, the boss will stand here and wait when you come closer.
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* The BigBad of ''AgeOfMythology'' always seems to be just out of reach when seen, always appearing on top of cliffs, on the other side of jail doors, across deep chasms, etc, etc. This is even lampshaded.

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* The BigBad of ''AgeOfMythology'' always seems to be just out of reach when seen, always appearing on top of cliffs, on the other side of jail doors, across deep chasms, etc, etc. This is even lampshaded. However, if you do manage to attack him, somehow, you'll notice something. His special ability in his bio only says 'regenerates'. [[HealingFactor And he does]]. To the point where it takes an entire army to bring him down.
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* The BigBad of ''AgeOfMythology'' always seems to be just out of reach when seen, always appearing on top of cliffs, on the other side of jail doors, across deep chasms, etc, etc. This is even lampshaded.
-->'''Arkantos''': You always seem to be hiding behind something when you face me, cyclops.
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* All of the Horsemen can be battled in RandomEncounters early on, but will run away when you get them to half their health. They cannot be killed untill you meet them in the pre-determined spot.

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* All of the Horsemen in {{Summoner}} can be battled in RandomEncounters early on, but will run away when you get them to half their health. They cannot be killed untill you meet them in the pre-determined spot.
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* All of the Horsemen can be battled in RandomEncounters early on, but will run away when you get them to half their health. They cannot be killed untill you meet them in the pre-determined spot.
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* Used in ''[=~Assassins Creed~=] II''. In a few of the secret tombs, you have to chase a lone guard through the tunnels, dodging traps and finding alternate routes throughout the environment as he desperately tries to evade you. The game disables your projectile weapons in these sections, and even if you get close enough to use your hidden blade the prompt to use it doesn't show up.

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* Used in ''[=~Assassins Creed~=] II''.''AssassinsCreedII''. In a few of the secret tombs, you have to chase a lone guard through the tunnels, dodging traps and finding alternate routes throughout the environment as he desperately tries to evade you. The game disables your projectile weapons in these sections, and even if you get close enough to use your hidden blade the prompt to use it doesn't show up.
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** GTA Vice City averts this in the final mission-[[spoiler: you can actually shoot Lance before he makes his way up the stairway]].
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*** Actually, it's not entirely averted. One character is initially met from behind a pane of bulletproof glass. This seems to be a justification because the only weapon in the game capable of firing through walls (in its secondary mode) does only EMP damage, to which standard human NPCs are invulnerable. The only problem is that that prior to his departure from that area one of his special forces guards shows up. These guards are vulnerable to EMP damage, and the one behind the glass is no exception. These guards also dissolve into a poison gas when killed, which cause injury and eventual death to anyone in the vicinity. Use the wall-penetrating EMP blaster to kill the guard, and the aforementioned NPC will be perfectly fine while everyone else around him[[spoiler: , including his wife, if the player had rescued her, as the story did allow for her death previously and in fact will treat her death in that location as though it had occurred in first area where she is encountered,]] drops dead from the resulting gas cloud.

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*** Actually, it's not entirely averted. One character is initially met from behind a pane of bulletproof glass. This seems to be a justification because the only weapon in the game capable of firing through walls (in its secondary mode) does only EMP damage, to which standard human NPCs [=NPCs=] are invulnerable. The only problem is that that prior to his departure from that area one of his special forces guards shows up. These guards are vulnerable to EMP damage, and the one behind the glass is no exception. These guards also dissolve into a poison gas when killed, which cause injury and eventual death to anyone in the vicinity. Use the wall-penetrating EMP blaster to kill the guard, and the aforementioned NPC will be perfectly fine while everyone else around him[[spoiler: , including his wife, if the player had rescued her, as the story did allow for her death previously and in fact will treat her death in that location as though it had occurred in first area where she is encountered,]] drops dead from the resulting gas cloud.



* Completely averted in ''TheElderScrolls Morrowind'', in which everyone can be killed. However, killing certain NPCs will render the game {{Unwinnable}}, which is entirely the point. ''Oblivion'' would make unkillable plot-specific NPCs, however.

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* Completely averted in ''TheElderScrolls Morrowind'', in which everyone can be killed. However, killing certain NPCs [=NPCs=] will render the game {{Unwinnable}}, which is entirely the point. ''Oblivion'' would make unkillable plot-specific NPCs, [=NPCs=], however.
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** The Lich King also makes an appearance in the Halls of Reflection dungeon, where he can be attacked and dealt damage but not killed. In this case, StoryDrivenInvulnerability only applies to his last hit point.
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* ''CallOfDuty 4'', the final mission. You're given an RPG and told to fire on a Ultranationalist helicopter, but it has story-driven invincibility, since it's scripted to wipe out your squad at the end of the level, and is only destroyed by the Russian Loyalists when they arrive(too late for most of you).

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* ''CallOfDuty 4'', the final mission. You're given an RPG and told to fire on a Ultranationalist helicopter, but it has story-driven invincibility, since it's scripted to wipe out your squad at the end of the level, and is only destroyed by the Russian Loyalists when they arrive(too late for most of you). Interestingly, if you ''do'' manage to get a hit in with the RPG (which is the equivalent of hitting a needle in a haystack) while you're in the car, the game activates an alternate (and supposedly glitched) ending where [[http://www.youtube.com/watch?v=MavEsYvoR7o an unnamed squad member comes out of the side of the screen, beats Zakhaev and his guards without them reacting in any way and stands around as the rest of the ending plays out in the same fashion]].
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* Played straight and averted in the 1998 {{FPS}} {{SiN}}. The main antagonist of the first three levels, a thug named Mancini, is being pursued by player character John Blade through a bank, a construction site, a series of city blocks and finally a subway. At several points during this chase, he is seen quickly before running away (usually with a hostage in tow), but if you're quick enough, you can snipe or shoot him, which won't cause any damage whatsoever. Most notably, the first encounter with the mutated Mancini has a period of several seconds where he pauses before jumping back into the ceiling, allowing you to run up and blast him in the face at point-blank range with a machine gun (to no effect). In the second-last level, Elexis Sinclaire lures you into a trap when you attempt to walk into a room filled on two sides with bulletproof glass and a single entrance - it's possible to try a bank shot into the room just before you hit the trigger that drops the floor out from under you, but the entrance has an invisible wall.

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* Played straight and averted in the 1998 {{FPS}} {{SiN}}.''{{SiN}}''. The main antagonist of the first three levels, a thug named Mancini, is being pursued by player character John Blade through a bank, a construction site, a series of city blocks and finally a subway. At several points during this chase, he is seen quickly before running away (usually with a hostage in tow), but if you're quick enough, you can snipe or shoot him, which won't cause any damage whatsoever. Most notably, the first encounter with the mutated Mancini has a period of several seconds where he pauses before jumping back into the ceiling, allowing you to run up and blast him in the face at point-blank range with a machine gun (to no effect). In the second-last level, Elexis Sinclaire lures you into a trap when you attempt to walk into a room filled on two sides with bulletproof glass and a single entrance - it's possible to try a bank shot into the room just before you hit the trigger that drops the floor out from under you, but the entrance has an invisible wall.
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* Played straight and averted in the 1998 {{FPS}} {{SiN}}. The main antagonist of the first three levels, a thug named Mancini, is being pursued by player character John Blade through a bank, a construction site, a series of city blocks and finally a subway. At several points during this chase, he is seen quickly before running away (usually with a hostage in tow), but if you're quick enough, you can snipe or shoot him, which won't cause any damage whatsoever. Most notably, the first encounter with the mutated Mancini has a period of several seconds where he pauses before jumping back into the ceiling, allowing you to run up and blast him in the face at point-blank range with a machine gun (to no effect). In the second-last level, Elexis Sinclaire lures you into a trap when you attempt to walk into a room filled on two sides with bulletproof glass and a single entrance - it's possible to try a bank shot into the room just before you hit the trigger that drops the floor out from under you, but the entrance has an invisible wall.
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* Variation of this in Time Crisis 4 when you're facing Jack Mathers (the second boss). At the start of each life bar, he'll mix it up with William Rush, during which he doesn't attack you at all. It's actually possible (and in fact pretty easy) to do the equivalent of a whole life bar's worth of damage in this time. However, you can only take off the green portion of the bar, about two thirds. The remainder doesn't turn green until he starts attacking you. Obviously this was done so all the action and dialogue between Mathers and Rush would be completed (and so there'd actually be some challenge to this battle, of course). This is true of the other bosses, but Mathers is the most blatant example. This also happened in Crisis Zone, but that was just so the bosses would live long enough to use all their attacks.

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* Variation of this in Time Crisis 4 when you're facing Jack Mathers (the second boss). At the start of each life bar, he'll mix it up with William Rush, during which he doesn't attack you at all. It's actually possible (and in fact pretty easy) to do the equivalent of a whole life bar's worth of damage in this time. However, you can only take off the green portion of the bar, about two thirds. The remainder doesn't turn green until he starts attacking you. Obviously this was done so all the action and dialogue between Mathers and Rush would be completed (and so there'd actually be some challenge to this battle, of course). This is true of the other bosses, but Mathers is the most blatant example. This also happened in Crisis Zone, ''Crisis Zone'', and previous ''Time Crisis'' games, but that was just so the bosses would live long enough to use all their attacks.
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It took a crapton of ammunition to kill This Troper.


*** Actually not true. This troper has killed Freddy on the motorcycle before, but he takes a crapton of ammunition.

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*** Actually not true. This troper has killed It ''is'' possible to kill Freddy on the motorcycle before, motorcycle, but he takes a crapton of ammunition.
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* Averted in MassEffect: During the first meeting with the council, Saren is present... as a hologram, and the instant the two of you are in the same location, you eagerly belt the crap out of each other.

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* Averted in MassEffect: During the first meeting with the council, Saren is present... as a hologram, and the hologram. The instant the two of you are actually in the same physical location, you eagerly belt the crap out of each other.
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* Averted in MassEffect: During the first meeting with the council, Saren is present... as a hologram

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* Averted in MassEffect: During the first meeting with the council, Saren is present... as a hologramhologram, and the instant the two of you are in the same location, you eagerly belt the crap out of each other.
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* In ''{{Kingdom O' Magic}}'' several characters are invulnerable, and not all are important - there are plenty of bit characters with minimal dialogue who are unbeatable. Specifically, all the elves are invulnerable, but none of the ringwraiths. Seeing as they'll actually fight each other if they wander into each other when you're on screen, you can actually eliminate almost all the wraiths simply by having elves whittle down their hitpoints.
* Batlin in ''{{Ultima}} 7: The Black Gate'' is invulnerable since he's a badly concealed [[TheDragon Dragon]] to the BigBad, and they presumably wanted to avoid the option to end the game half an hour in. Lord British is of course always invulnerable to everything except [[LordBritishPostulate certain glitches and loopholes]].

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Feel free to revert if I'm wrong, but all the E-EX difficulty speed runs I've seen do what the first entry says.


** Wrong. Using the R2 trick to cancel the RPG's recoil and reloading animation you can destroy said spoilered vehicle during that first rail section. Watch any speedrun of [=MGS3=] and you'll see that it's possible.


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** Also played straight in ''MetalGearSolid2'' with Fortune and also [[spoiler:justified]].
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* Used in {{Assassins Creed II}}. In a few of the secret tombs, you have to chase a lone guard through the tunnels, dodging traps and finding alternate routes throughout the environment as he desperately tries to evade you. The game disables your projectile weapons in these sections, and even if you get close enough to use your hidden blade the prompt to use it doesn't show up.

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* Used in {{Assassins Creed II}}.''[=~Assassins Creed~=] II''. In a few of the secret tombs, you have to chase a lone guard through the tunnels, dodging traps and finding alternate routes throughout the environment as he desperately tries to evade you. The game disables your projectile weapons in these sections, and even if you get close enough to use your hidden blade the prompt to use it doesn't show up.
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**** And she can be killed [[http://www.youtube.com/watch?v=F-_YcM9ic6M by a bug]].
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** Also averted in the Silo level. If you're quick enough to pop Ouroumov with the golden gun, it will kill him and leave his keycard and briefcase for you to take - neither of which has any in-game use.
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*** Actually not true. This troper has killed Freddy on the motorcycle before, but he takes a crapton of ammunition.
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** One of the assassination targets is a bodyguard who, before he is to be killed in the story, can be in a position to attack Ezio. He is completely unkillable (which sort of makes sense, given the framing device). He can, however, be knocked into water with some effort (which effectively eliminates him, though doesn't kill him plotwise).
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*** Similarly, you can destroy Robotnik's escape pod after the FinalBoss battle, although it doesn't affect the ending.
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* At the very end of the 2009 ''{{Wolfenstein}}'', after killing the final boss, you're teleported into a collapsing corridor where you have a clear shot at the Nazi Commander BigBad as he flees away from you towards the exit. You can actually pump several bullets into his back if you're quick enough, but he'll just keep running and quickly escapes.

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* At the very end of the 2009 ''{{Wolfenstein}}'', after killing the final boss, you're teleported into a [[CollapsingLair collapsing corridor corridor]] where you have a clear shot at the Nazi Commander BigBad as he flees away from you towards the exit. You can actually pump several bullets into his back if you're quick enough, but he'll just keep running and quickly escapes.
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If you set him alight during the office scene, he won't die, and spends the entire scene on fire.

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** Averted with Dr. Breen; the player is never able to encounter him face-to-face, and he's impossible to kill unless you use cheats. (which can get pretty fun, particular if you us ent_fire)
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* Completely averted in ''TheElderScrolls Morrowind'', in which everyone can be killed. However, killing one NPC will render the game {{Unwinnable}}, which is entirely the point. ''Oblivion'' would make unkillable plot-specific NPCs, however.

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* Completely averted in ''TheElderScrolls Morrowind'', in which everyone can be killed. However, killing one NPC certain NPCs will render the game {{Unwinnable}}, which is entirely the point. ''Oblivion'' would make unkillable plot-specific NPCs, however.
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*** Billie can be immortal too on one occasion. In the first level, when the baddies attack, you are ordered to empty your locker and flee with the guard. In one locker of the others, there are two multitools. Run back, kill the attackers and watch Billie run into the lab. The door can be opened with two multitools, and if you are fast enough you can run into the Elevator and try to kill Billie - which happens to be impossible now (this whole action be possible only on the XBOX version).

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