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When characters unexpectedly gain this ability through magic or science, it's generally part of a SuddenGameInterface.

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When characters unexpectedly gain this ability through magic or science, it's generally part of a SuddenGameInterface. Compare and contrast StatusLine, a display element showing the current disposition of the player, e.g. score, health, ammo, etc.

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* Jango Fett has one in ''VideoGame/BountyHunter''. Among other things, it indicates whether you can make extra money by capturing a given NPC.


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* Jango Fett has one in ''VideoGame/StarWarsBountyHunter''. Among other things, it indicates whether you can make extra money by capturing a given NPC.
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** In ''Film/ResidentEvilApocalypse'', the Nemesis' POV is shown in a blue-tinted robo-vision, suggesting that he's some kind of {{cyborg}}.

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** In ''Film/ResidentEvilApocalypse'', the Nemesis' POV is shown in a blue-tinted robo-vision, [[RoboCam robo-vision]], suggesting that he's some kind of {{cyborg}}.{{Cyborg}}.

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* ''Franchise/{{Persona}}'': ''VideoGame/Persona3'' apparently has this as an explicit power of Mitsuru and Fuuka's Personae. Rise's powers in ''VideoGame/Persona4'' are like this too, as are Futaba's in ''VideoGame/Persona5''.


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* ''Franchise/{{Persona}}'': ''VideoGame/Persona3'' apparently has this as an explicit power of Mitsuru and Fuuka's Personae. Rise's powers in ''VideoGame/Persona4'' are like this too, as are Futaba's in ''VideoGame/Persona5''.

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%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
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%% Administrivia/ZeroContextExample entries and poorly written examples have been commented out. If you want to re-add an example, please provide context that explains how the trope is used in this work.
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Whether it's thanks to a RoboCam, a mystical talisman, or a [[ElectronicEyes cyborg eye]], the character is privy to an EnemyScan that shows their opponent's height, weight, age, fighting style, [[PersonalityBloodTypes blood type]] and [[ArsonMurderAndJaywalking preferred brand of chewing gum]]. Expect any readings to be a RandomPowerRanking; if the opponent is weaker, expect {{Trash Talk}}ing (and eating of crow once it turns out they're [[IAmNotLeftHanded Not Left Handed]]) and if they're much, much stronger cries of "[[ReadingsAreOffTheScale It's Over Nine Thousand!!!]]" with the prompt [[ExplosiveInstrumentation over]][[ReadingsBlewUpTheScale loading]] of the device.

Stylistically, expect a circle around the target or a shaded silhouette, and an architects line (a horizontal line which then inflects at an angle to a box of text). Other than the raw power being in big numbers, all the other stats' and trivia is usually very small, possibly in [[SpeakingSimlish alienese]]. If you're watching it on a [[DVDBonusContent DVD that can pause and Zoom]] it [[UnreadablyFastText will be loaded]] with {{Easter Egg}}s. Rapidly fluctuating bar graphs happen too.

Newer videogames (including those based on RealLife or real history) will often have enemies' stats displayed when they are clicked, moused over or take a hit. This often comes in the form of a HitPoints bar above or around the crosshairs that changes appearance depending on the condition of the enemy. Older games and {{MMORPG}}s will have an enemy status display in the same format as the player's which appears in the same situations.

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Whether it's thanks to a RoboCam, a mystical talisman, or a [[ElectronicEyes cyborg eye]], the character is privy to an EnemyScan that shows their opponent's height, weight, age, fighting style, [[PersonalityBloodTypes blood type]] and [[ArsonMurderAndJaywalking preferred brand of chewing gum]]. Expect any readings to be a RandomPowerRanking; if the opponent is weaker, expect {{Trash Talk}}ing (and eating of crow once it turns out they're [[IAmNotLeftHanded Not Left Handed]]) Left-Handed]]) and if they're much, much stronger cries of "[[ReadingsAreOffTheScale It's Over Nine Thousand!!!]]" Thousand!]]" with the prompt [[ExplosiveInstrumentation over]][[ReadingsBlewUpTheScale loading]] of the device.

Stylistically, expect a circle around the target or a shaded silhouette, and an architects architect's line (a horizontal line which then inflects at an angle to a box of text). Other than the raw power being in big numbers, all the other stats' stats and trivia is usually very small, possibly in [[SpeakingSimlish alienese]]. If you're watching it on a [[DVDBonusContent DVD that can pause and Zoom]] it [[UnreadablyFastText will be loaded]] with {{Easter Egg}}s. Rapidly fluctuating bar graphs happen too.

Newer videogames (including those based on RealLife or real history) will often have enemies' stats displayed when they are clicked, moused over or take a hit. This often comes in the form of a HitPoints bar above or around the crosshairs that changes appearance depending on the condition of the enemy. Older games and {{MMORPG}}s [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]] will have an enemy status display in the same format as the player's which appears in the same situations.



* ''Anime/DragonBallZ'' used the scouters for this. Fell out of use, however, as people were starting to throw around PowerLevels measured in the millions... A [[MySignificanceSenseIsTingling less numeric method]] of sensing a enemy's strength is used, however.
* Pokedexes serve this purpose in both ''Anime/PokemonTheSeries'' and ''Manga/PokemonAdventures''.
* The Monitor Cyborgs employed by Shadaloo in ''Anime/StreetFighterIITheAnimatedMovie'' (and related game... ''not'' the arcade game featuring Jean-Claude Van Damme) feature this ability, shown to the viewers as a Terminator-esque green screen. Apparently, they can measure lung capacity, among other physical stats. The ''VideoGame/StreetFighterIV'' OVA, The Ties That Bind, also features S.I.N.'s agent deploying antenna-like devices to scan Cammy and Ryu as they fight C.Viper, which transmit the data to [[BigBad Seth's]] base kilometers away. Funnily enough, when Ryu [[SuperpoweredEvilSide awakens the Satsui no Hado]], the scanners read [[ShoutOut 9999999999999999]].

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* ''Anime/DragonBallZ'' used In ''Manga/{{Blame}}'', one of the scouters for this. Fell out of use, however, as people were starting first hints that Killy is cybernetic is when he asks some strangers if they also see symbols even when they close their eyes, much to throw around PowerLevels measured in their puzzlement. Several chapters later he has his memory partially restored and finds that now he can understand what the millions... A [[MySignificanceSenseIsTingling less numeric method]] of sensing a enemy's strength symbols mean just in time to use them identify an android who is used, however.
* Pokedexes serve this purpose in both ''Anime/PokemonTheSeries'' and ''Manga/PokemonAdventures''.
* The Monitor Cyborgs employed by Shadaloo in ''Anime/StreetFighterIITheAnimatedMovie'' (and related game... ''not'' the arcade game featuring Jean-Claude Van Damme) feature this ability, shown to the viewers
disguised as a Terminator-esque green screen. Apparently, they can measure lung capacity, among other physical stats. The ''VideoGame/StreetFighterIV'' OVA, The Ties That Bind, also features S.I.N.'s agent deploying antenna-like devices to scan Cammy and Ryu as they fight C.Viper, which transmit the data to [[BigBad Seth's]] base kilometers away. Funnily enough, when Ryu [[SuperpoweredEvilSide awakens the Satsui no Hado]], the scanners read [[ShoutOut 9999999999999999]].human.



* In ''Franchise/{{Digimon}}'', the Digimon Analyzer sequence is sometimes just for the audience's benefit and clearly not seen in-universe. However, in some seasons, the Digivice can scan opponents.
* ''Anime/DragonBallZ'' uses the scouters for this. Falls out of use, however, as people start to throw around PowerLevels measured in the millions... A [[MySignificanceSenseIsTingling less numeric method]] of sensing an enemy's strength is used, however.
* Subverted in ''Manga/FinalFantasyLostStranger''. Shogo's [[MagicalEye Libra]] lets him see the descriptions and purposes of nearly any object he lays eyes on, but ''only'' objects. It doesn't work on people or monsters, meaning that he can identify them or their weaknesses at a glance the way Libra does in the video games. In addition, there are some objects that he can't use Libra on.
* ''Manga/JujutsuKaisen'': Gojo's Six Eyes not only reduce his cursed energy usage but also let him see cursed energy at extreme detail, reading the flow of cursed energy, someone's technique, and differentiate and identify between cursed energy.
* Nijima from ''Manga/KenichiTheMightiestDisciple'' uses his "Nijima Vision" to calculate an opponent's strength. The manga even parodies ''Dragon Ball Z'': When he attempts to scan a master-class martial artist his Nijima Vision "explodes" just like a scouter.
* In ''Manga/MagicalRecordLyricalNanohaForce'', having the Eclipse infection go unstable leaves the infectee only able to see the world in this, which is bad enough since it partly obscures one's sight, [[SuperpoweredEvilSide but the infection also automatically classifies anyone that this mode reveals as a potential threat, including friends and allies]]. [[spoiler:With Lily serving her role as his [[FusionDance Reactor Plug]], she could turn this on and off for him as needed, making it much more useful.]]
* Like the ''VideoGame/Persona4'' example below, ''Anime/Persona4TheAnimation'' has Rise Kujikawa's powers function this way. There are times where it shows you what she sees, too. In addition to the actual stats, it also includes some other comments. Examples include when Yu was [[NotHimself being controlled]] and was summoning Beelzebub, "It's that giant bug thing!" and "DANGER! It's [[ThatOneAttack that really big attack]]!"
%%* Pokedexes serve this purpose in both ''Anime/PokemonTheSeries'' and ''Manga/PokemonAdventures''.
* As the GenreDeconstruction of the FightingSeries PlayedForLaughs, ''Manga/RamenFighterMiki'' parodies this when BurgerFool Megumi ''scans'' all her clients to find the right time to attack TheRival Miki [[BitchInSheepsClothing unnoticed by them]].



* In ''Anime/YuGiOh5Ds'', [[BadassBiker turbo duelists]] have helmets that provide stats for enemy monsters. In ''Anime/YuGiOhZEXAL'', the augmented reality visors perform the same function as they display the monsters for the duelists.



* Nijima from ''Manga/KenichiTheMightiestDisciple'', uses his "Nijima Vision" to calculate an opponent's strength. The manga even parodies ''Dragon Ball Z'': When he attempts to scan a master-class martial artist his Nijima Vision "explodes" just like a scouter.
* Subverted in ''Manga/FinalFantasyLostStranger''. Shogo's [[MagicalEye Libra]] lets him see the descriptions and purposes of nearly any object he lays eyes on, but ''only'' objects. It doesn't work on people or monsters, meaning that he can identity them or their weaknesses at a glance the way Libra does in the video games. In addition, there are some objects that he can't use Libra on.
* The Siestas in ''Anime/UminekoWhenTheyCry''. It comes in handy when showing that [[spoiler:Battler's AntiMagic level is [[ReadingsAreOffTheScale so high they can't hurt him]].]]
* In ''Manga/MagicalRecordLyricalNanohaForce'', having the Eclipse infection go unstable leaves the infectee only able to see the world in this, which is bad enough since it partly obscures one's sight, [[SuperPoweredEvilSide but the infection also automatically classifies anyone that this mode reveals as a potential threat, including friends and allies]]. [[spoiler:With Lily serving her role as his [[FusionDance Reactor Plug]], she could turn this on and off for him as needed, making it much more useful]].
* Hanzo (the NinjaMaid in ''Literature/SamuraiGirls'') has glasses that show opponent's [[ReadingsAreOffTheScale power levels]].
* In ''Literature/{{Maburaho}}'', there are devices that can detect how many uses of magic a person has left.
* Like the ''VideoGame/Persona4'' example below, ''Anime/Persona4TheAnimation'' has Rise Kujikawa's powers function this way. There are times where it shows you what she sees, too. In addition to the actual stats, it also includes some other comments. Examples include when Yu was [[NotHimself being controlled]] and was summoning Beelzebub, "It's that giant bug thing!" and "DANGER! It's [[ThatOneAttack that really big attack]]!"
* In one episode of ''Literature/TheCaseFilesOfYakushijiRyoko'', a berserk security robot displays this trope, using it to identify potentially hostile people with weapons and important objects.
* In ''Franchise/{{Digimon}},'' the Digimon Analyzer sequence is sometimes just for the audience's benefit and clearly not seen in-universe. However, in some seasons, the Digivice can scan opponents.
* As the GenreDeconstruction of the FightingSeries PlayedForLaughs, ''Manga/RamenFighterMiki'' parodies this when BurgerFool Megumi ''scans'' all her clients to find the right time to attack TheRival Miki [[BitchInSheepsClothing unnoticed by them]].
* In ''Anime/YuGiOh5Ds'', [[BadassBiker turbo duelists]] have helmets that provide stats for enemy monsters. In ''Anime/YuGiOhZEXAL'', the augmented reality visors perform the same function as they display the monsters for the duelists.
* In ''Manga/{{Blame}}'' one of the first hints that Killy is cybernetic is when he asks some strangers if they also see symbols even when they close their eyes, much to their puzzlement. Several chapters later he has his memory partially restored and finds that now he can understand what the symbols mean just in time to use them identify an android who is disguised as a human.
* ''Manga/JujutsuKaisen'': Gojo's Six Eyes not only reduce his cursed energy usage but also let him see cursed energy at extreme detail, reading the flow of cursed energy, someone's technique, and differentiate and identify between cursed energy.



* ''ComicBook/IronMan'' typically invokes this trope by scanning opponents. One issue includes a scan of ''ComicBook/TheSentry'' which concludes he has no weaknesses. No "I-shoot-him-just-right-and-the-problem-is-solved-weaknesses" that is. Tony is mentioned as having a few plans for this type of thing (specifically asked by Bob, nonetheless). In the end, he hacks Sentry's robot, which informs him of disasters he could be stopping, so that it puts out hundreds of fake messages. Unable to deal with deciding what to do first, Sentry collapses.
* French comic ''ComicBook/LesBlondes'' briefly used this as a sight gag, with the DumbBlonde heroine explaining to a friend how she keeps seeing black splotches in front of her eyes ("Have you seen an optician?" "No just the splotches.") Besides the splotches '[[POVCam Vanessa Vision]]' helpfully has arrows pointing up and down in case she mixes the two up.

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* ''ComicBook/LesBlondes'' briefly used this as a sight gag, with the DumbBlonde heroine explaining to a friend how she keeps seeing black splotches in front of her eyes ("Have you seen an optician?" "No just the splotches.") Besides the splotches '[[POVCam Vanessa Vision]]' helpfully has arrows pointing up and down in case she mixes the two up.
* ''ComicBook/IronMan'' typically invokes this trope by scanning opponents. One issue includes a scan of ''ComicBook/TheSentry'' ComicBook/TheSentry which concludes that he has no weaknesses. No "I-shoot-him-just-right-and-the-problem-is-solved-weaknesses" that is. Tony is mentioned as having a few plans for this type of thing (specifically asked by Bob, nonetheless). In the end, he hacks Sentry's robot, which informs him of disasters he could be stopping, so that it puts out hundreds of fake messages. Unable to deal with deciding what to do first, Sentry collapses.
* French comic ''ComicBook/LesBlondes'' briefly used this as a sight gag, with the DumbBlonde heroine explaining to a friend how she keeps seeing black splotches in front of her eyes ("Have you seen an optician?" "No just the splotches.") Besides the splotches '[[POVCam Vanessa Vision]]' helpfully has arrows pointing up and down in case she mixes the two up.
collapses.



* In The 24th Pegasus's [[https://www.fimfiction.net/story/389502/numbers Numbers]], Fluttershy starts seeing numbers ticking down over various ponies' heads after having her life saved in the nick of time by another pony. She quickly figures out that they [[DeathsHourglass indicate how much time a pony has left to live]] - and Rainbow Dash's number is very low, only a few hours away, meaning she will have to work fast to figure out what is going to kill her friend and stop it from happening.

to:

* In The 24th Pegasus's [[https://www.''[[https://www.fimfiction.net/story/389502/numbers Numbers]], Fluttershy Numbers]]'', [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy]] starts seeing numbers ticking down over various ponies' heads after having her life saved in the nick of time by another pony. She quickly figures out that they [[DeathsHourglass indicate how much time a pony has left to live]] - -- and Rainbow Dash's number is very low, only a few hours away, meaning she will have to work fast to figure out what is going to kill her friend and stop it from happening.



[[folder:Films -- Animation]]
* The Monitor Cyborgs employed by Shadaloo in ''Anime/StreetFighterIITheAnimatedMovie'' (and related game... ''not'' the arcade game featuring Jean-Claude Van Damme) feature this ability, shown to the viewers as a Terminator-esque green screen. Apparently, they can measure lung capacity, among other physical stats. The ''VideoGame/StreetFighterIV'' OVA, The Ties That Bind, also features S.I.N.'s agent deploying antenna-like devices to scan Cammy and Ryu as they fight C.Viper, which transmit the data to [[BigBad Seth]]'s base kilometers away. Funnily enough, when Ryu [[SuperpoweredEvilSide awakens the Satsui no Hado]], the scanners read [[ShoutOut 9999999999999999]].
[[/folder]]



* In ''Film/IronMan1'', one point-of-view shot reveals that the heads-up display in Iron Man's suit can determine the difference between civilians and terrorists, and labels them as such (likely through A.I. identification of armed terrorists vs. unarmed civilians).



** Used in ''Film/ResidentEvilApocalypse'' with The Nemesis.
* ''Film/TheRundown'' has Beck (Wrestling/DwayneJohnson) comment on the entire offensive line of Notre Dame with various sports commentator stats showing up for each of them. After he mops the floor with them when they try to stop him from collecting a loan's collateral, his own badass stats show up. [[HiddenDepths He likes cooking.]]
* The ''Franchise/{{Terminator}}'' franchise is the TropeCodifier for this, with the target judgments that appear in the vision of the various Terminators, including the T-800 from ''Film/Terminator2JudgmentDay''. In the "Minigun vs. Policeforce" scene, particularly, it seems to measure the total combat-strength of the entire platoon. The only model never given a point-of-view shot is the liquid metal T-1000.
* In the ''Film/IronMan1'' movie, one point-of-view shot reveals that the heads-up display in Iron Man's suit can determine the difference between civilians and terrorists, and labels them as such (likely through A.I. identification of armed terrorists vs. unarmed civilians).

to:

** Used In ''Film/ResidentEvilApocalypse'', the Nemesis' POV is shown in ''Film/ResidentEvilApocalypse'' with The Nemesis.
a blue-tinted robo-vision, suggesting that he's some kind of {{cyborg}}.
* ''Film/TheRundown'' has Beck (Wrestling/DwayneJohnson) comment on the entire offensive line of Notre Dame with various sports commentator stats showing up for each of them. After he mops the floor with them when they try to stop him from collecting a loan's collateral, his own badass stats show up. [[HiddenDepths He likes cooking.]]
* The ''Franchise/{{Terminator}}'' franchise is the TropeCodifier for this, with the target judgments that appear in the vision of the various Terminators, including the T-800 from ''Film/Terminator2JudgmentDay''. In the "Minigun vs. Policeforce" scene, particularly, it seems to measure the total combat-strength of the entire platoon. The only model never given a point-of-view shot is the liquid metal T-1000.
* In the ''Film/IronMan1'' movie, one point-of-view shot reveals that the heads-up display in Iron Man's suit can determine the difference between civilians and terrorists, and labels them as such (likely through A.I. identification of armed terrorists vs. unarmed civilians).
cooking]].



* The ''Franchise/{{Terminator}}'' franchise is the TropeCodifier for this, with the target judgments that appear in the vision of the various Terminators, including the T-800 from ''Film/Terminator2JudgmentDay''. In the "Minigun vs. Policeforce" scene, particularly, it seems to measure the total combat-strength of the entire platoon. The only model never given a point-of-view shot is the liquid metal T-1000.



* Mitsuru's staff has this power in ''Literature/BraveStory''.
* In ''Literature/TheDreamsideRoad'', Orson’s HUD allows a limited version of this, showing him projectile trajectories, chemical compositions, and even helping him predict Master Nine’s [[ExtraOreDinary Cobalt attacks]].
* In [[http://www.ulillillia.us/mainindex.shtml Ulillillia's]] book ''Literature/TheLegendOfThe10ElementalMasters'', using a Scan spell summons a status screen akin to one from the more recent ''Franchise/FinalFantasy'' games. The status screen is actually a physical object.

to:

* %%* Mitsuru's staff has this power in ''Literature/BraveStory''.
* In ''Literature/TheCaseFilesOfYakushijiRyoko'', a berserk security robot displays this trope, using it to identify potentially hostile people with weapons and important objects.
* In
''Literature/TheDreamsideRoad'', Orson’s Orson's HUD allows a limited version of this, showing him projectile trajectories, chemical compositions, and even helping him predict Master Nine’s Nine's [[ExtraOreDinary Cobalt attacks]].
* In [[http://www.ulillillia.us/mainindex.shtml Ulillillia's]] book ''Literature/TheLegendOfThe10ElementalMasters'', using a Scan spell summons a status screen akin to one from the more recent ''Franchise/FinalFantasy'' games. The status screen is actually a physical object.object.
* In ''Literature/{{Maburaho}}'', there are devices that can detect how many uses of magic a person has left.



* ''Literature/SnowCrash'' has a subversion of the trope: Hiro Protagonist at one point nearly gets killed because he's too busy reading the model numbers and specifications of the guns that are being shot at him. He turns the gear off so he can run away properly.



* In ''Literature/SamuraiGirls'', Hanzo the NinjaMaid has glasses that show opponents' PowerLevels.
* ''Literature/SnowCrash'' has a subversion of the trope: Hiro Protagonist at one point nearly gets killed because he's too busy reading the model numbers and specifications of the guns that are being shot at him. He turns the gear off so he can run away properly.



* In the "[[Recap/CommunityS2E07AerodynamicsOfGender Aerodynamics of Gender]]" episode of ''Series/{{Community}}'', we see the world as Abed sees it. In addition to scans for weak points in people, he has a memo screen, a list of the upcoming dates of his female friends' "cycles", and a synopsis of the current episode, updated as the show progresses. His memos have all been referenced in subsequent episodes, and his tracking of the "cycles" became a plot point in a later show.

to:

* In the ''Series/{{Community}}'' episode "[[Recap/CommunityS2E07AerodynamicsOfGender Aerodynamics of Gender]]" episode of ''Series/{{Community}}'', Gender]]", we see the world as Abed sees it. In addition to scans for weak points in people, he has a memo screen, a list of the upcoming dates of his female friends' "cycles", and a synopsis of the current episode, updated as the show progresses. His memos have all been referenced in subsequent episodes, and his tracking of the "cycles" became a plot point in a later show.



* Being a TV incarnation of the ''Terminator'' franchise, ''Series/TerminatorTheSarahConnorChronicles'' has frequent Stat-O-Vision scenes from the [=PoV=] of Cameron, Cromartie, and other Terminators.

to:

* Being a TV incarnation of the ''Terminator'' ''Franchise/{{Terminator}}'' franchise, ''Series/TerminatorTheSarahConnorChronicles'' has frequent Stat-O-Vision scenes from the [=PoV=] of Cameron, Cromartie, and other Terminators.



* In ''TabletopGame/Warhammer40000'' there is an old piece of fluff regarding [[AxCrazy Kharn the Betrayer's]] helmet incorparating a kill counter. It makes a beep every time he takes a skull. Throughout the story, they are thrown in between describing what is going on, with more "BEEPS" occurring in between sentences over the course of the story. [[NightmareFuel It breaks.]]



* In ''TabletopGame/Warhammer40000'', there is an old piece of fluff regarding [[AxCrazy Kharn the Betrayer]]'s helmet incorporating a kill counter. It makes a beep every time he takes a skull. Throughout the story, they are thrown in between describing what is going on, with more "BEEPS" occurring in between sentences over the course of the story. [[NightmareFuel It breaks]].



* In ''VideoGame/AliensVsPredator2010'', the Predator can enter "Focus Mode" which allows him to identify his enemy's equipment. Mostly useless, except to find out if an NPC Marine is equipped with a motion tracker.



* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has the spell Read Aura, the only in-game way to see the stats of various non-party characters (the regular status window only displays percentage of remaining hit points and mana, race and attitude to the player). Its sister spell Sense Alignment is a lesser case of this.



* ''VideoGame/DeusEx''
** Available as an augmentation, and superimposed over Denton's vision. It even increases weapon damage.
** ''VideoGame/DeusExHumanRevolution'' has all sorts of useful information including persuasion level, if the target is unconscious or dead, the amount of time it take for a target to get bored looking for you, the vision cones of enemies and the last place enemies were looking for you. A targeting reticule, whether someone's a civilian/prostitute/soldier/mercenary/employee/etc., how much noise you're making, another person's personality type and quirks, whether or not there's anything to loot from a body or drawer, how close you are to death.
* Shows up in ''VisualNovel/FateStayNight''. All Masters in the Holy Grail War are able to read and store information such as the status and abilities of all Servants they've encountered. It's also explicitly stated that there is no unified system for it: No two Masters see this info in the same way and each have their own system for actualizing this data in a way they can understand. [[TheHero Shirou]] uses a fantasy RPG-style grading system that ranges from A to E, with [[RankInflation a separate "EX" rank]] for cases that are to special rules or are outright unquantifiable. Of course, in ''Literature/FateZero'', everyone suddenly speaks in that RPG-style system, because its what the fans are used to. In ''Literature/FateStrangeFake'', Tiné Chelc sees Servant stats as rivers around the Servant, with a faster river meaning a higher stat.
* Various ''Franchise/FinalFantasy'' games have this, typically as the effect of the Scan/Libra/Peep ability/spell.

to:

* ''VideoGame/DeusEx''
''VideoGame/BatmanArkhamAsylum'' gives you Detective Mode, which includes information on your enemies displayed in convenient text boxes. Unfortunately, this information consists primarily of the target's pulse and mental state which, while [[VideoGameCrueltyPotential amusing]] (watch them go from [[PrideBeforeAFall "Calm"]] to [[OhCrap "Terrified"]]), is less than helpful in combat. The only important information on an enemy that Detective Mode presents is their location via XRayVision and whether or not they [[ColorCodedForYourConvenience have firearms]].
* ''Franchise/BlazBlue'':
** Available [[ChivalrousPervert Kagura]]'s stat-o-vision has a very specific setting - identifying female opponents' measurements in his match intro scenes.
** [[Characters/BlazBlueLightNovelCharacters Naoto Kurogane]] has his Eye of the Hunter (狩人の眼 Karyūdo no Me) in his right eye, which displays a person's life force in a numerical value. It's also stated to be affected by moods, increasing with positives and decreasing with negatives respectively.
* Jango Fett has one in ''VideoGame/BountyHunter''. Among other things, it indicates whether you can make extra money by capturing a given NPC.
* In ''VideoGame/CTwelveFinalResistance'', Vaughan's cyborg eye gives him information about objects he is looking at, including their health percentage.
* Later ''Franchise/{{Castlevania}}'' games, notably ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'', ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' and ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', feature either an item, a soul or a glyph that allows the player to see the stats of whatever enemy they're attacking at the moment. They're displayed on the top screen of the DS, while the game is on the touch screen.
* ''Franchise/DeusExUniverse'':
** In ''VideoGame/DeusEx'', this is available
as an augmentation, and superimposed over Denton's vision. It even increases weapon damage.
** ''VideoGame/DeusExHumanRevolution'' has all sorts of useful information information, including persuasion level, if the target is unconscious or dead, the amount of time it take takes for a target to get bored looking for you, the vision cones of enemies and the last place enemies were looking for you. A targeting reticule, whether someone's a civilian/prostitute/soldier/mercenary/employee/etc., how much noise you're making, another person's personality type and quirks, whether or not there's anything to loot from a body or drawer, how close you are to death.
* Shows In ''VideoGame/DistortedTravesty'', clicking on an enemy brings up in ''VisualNovel/FateStayNight''. All Masters in the Holy Grail War are able to read and store information such as the status and abilities of all Servants they've encountered. It's also explicitly stated that there is no unified system for it: No two Masters see this info in the same way and each have their own system for actualizing this data in a way they can understand. [[TheHero Shirou]] uses a fantasy RPG-style grading system that ranges from A to E, with [[RankInflation a separate "EX" rank]] for cases that are to special rules or are outright unquantifiable. Of course, in ''Literature/FateZero'', everyone suddenly speaks in that RPG-style system, because its what the fans are used to. In ''Literature/FateStrangeFake'', Tiné Chelc sees Servant stats as rivers around the Servant, with a faster river meaning a higher stat.
an analysis screen.
* Various ''Franchise/FinalFantasy'' Many ''Franchise/DragonBall'' games have this, typically as use scouters for the effect {{Life Meter}}s and other information. For example, ''VideoGame/DragonballXenoverse'' lets a player's custom character equip a scouter which allows them to see another combatant's experience level, attacks, and current amount of the Scan/Libra/Peep ability/spell.HP and energy.



* ''VideoGame/TronTwoPointOh'' : The Profiler subroutine. Fully upgraded, it gives a Program's name, armor level, hit points, and inventory.
* ''Franchise/{{Persona}}'': ''VideoGame/Persona3'' apparently has this as an explicit power of Mitsuru and Fuuka's Personae. Rise's powers in ''VideoGame/Persona4'' are like this too, as are Futaba's in ''VideoGame/Persona5''.
* ''VideoGame/{{Fallout}}''

to:

* ''VideoGame/TronTwoPointOh'' : The Profiler subroutine. Fully upgraded, it gives a Program's name, armor level, hit points, and inventory.
* ''Franchise/{{Persona}}'': ''VideoGame/Persona3'' apparently has this as an explicit power of Mitsuru and Fuuka's Personae. Rise's powers in ''VideoGame/Persona4'' are like this too, as are Futaba's in ''VideoGame/Persona5''.
* ''VideoGame/{{Fallout}}''
''VideoGame/{{Fallout}}'':



* Various ''Franchise/FinalFantasy'' games have this, typically as the effect of the Scan/Libra/Peep ability/spell.
* ''Franchise/FireEmblem'':
** ''VideoGame/FireEmblemAwakening'': has the Avatar/Robin. He/she claims to be able to "see things" on the battlefield and seems to be aware of the game's pair-up system.
** Tapping on a character during a battle in ''VideoGame/FireEmblemHeroes'' allows the player to look at their stats, levels, and abilities.
* ''Franchise/{{Halo}}'':
** The [[BadassNormal ODSTs]] of ''VideoGame/Halo3ODST'' get this with [[FunWithAcronyms VISR]] mode (Visual Intelligence System, Reconnisance). In dark areas, it shows terrain with a yellow line, and differentiates allies and enemies with a [[ColorCodedForYourConvenience helpful green/red outline]], [[AwesomeButImpractical but don't use it in daytime]].
** ''VideoGame/Halo4'' has this as an Armor Ability, known as [[NamesToRunAwayFromReallyFast Promethean Vision]].
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', wearing the [[CoolMask Hero's Charm]] reveals the enemy's life bar.
** The Champion's Tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' does the same thing.
* ''Franchise/{{Persona}}'': ''VideoGame/Persona3'' apparently has this as an explicit power of Mitsuru and Fuuka's Personae. Rise's powers in ''VideoGame/Persona4'' are like this too, as are Futaba's in ''VideoGame/Persona5''.



* The Scan Visor in the ''VideoGame/MetroidPrime'' games is a textbook example.
* Later ''Franchise/{{Castlevania}}'' games, notably ''Dawn of Sorrow'', ''Portrait of Ruin'' and ''Order of Ecclesia,'' feature either an item, a soul or a glyph that allows the player to see the stats of whatever enemy they're attacking at the moment. They're displayed on the top screen of the DS, while the game is on the touch screen.
* Any recent ''Anime/DragonBallZ'' game uses Scouters for the {{Life Meter}}s and other information.
** ''VideoGame/DragonballXenoverse'' lets a player's custom character equip a scouter, which allows them to see another combatant's experience level, attacks, and current amount of HP and energy.
* Rosalind has a spell in ''VideoGame/{{Summoner}}'' that allows her to see the stats of enemies.



%%* The Scan Visor in the ''VideoGame/MetroidPrime'' games is a textbook example.
* ''VideoGame/NoMansSky'' has a Scanner accessory for your Multi-Tool that allows you to bring up a first-person scanner visor. This visor shows you information such as planet-relative time of the day, temperature, how much time you have before your Exosuit's hazardous environment shields run out of power and your health starts dropping, location of mineral deposits, points of interest and player-defined waypoints, and it also shows you information about whatever you have on your scanner's central sight, such as chemical composition of minerals or behavior information about an animal species. In addition, for every new mineral, plant or animal you scan, you will receive a small amount of Nanite Clusters that function as currency to purchase upgrades for your Multi-Tool, Exosuit or spaceship.
* In the ending to ''VideoGame/{{Putty}}'', the robot assigned to terminate Dazzledaze identifies him by these characteristics, which are displayed in a RoboCam shot:
-->@@HGHT- WITH OR WITHOUT HAT?\\
WHGT- 2 TONNES\\
HAIR- WHITE\\
EYES- TWO\\
SEX - NEVER\\
PERS- NONE\\
FAT - BLOATED\\
PERCENTAGE MATCH- 99.99871045%@@
%%* Humorously done in ''VideoGame/SamAndMaxTheDevilsPlayhouse''.
* This is one of the standard features on the Demonica in ''VideoGame/ShinMegamiTenseiStrangeJourney''. However, it has to scan a demon multiple times in order to incorporate all of their information. The first time you fight one, it can't even ''see'' them properly.



* In ''VideoGame/AliensVsPredator2010'', the Predator can enter "Focus Mode" which allows him to identify his enemy's equipment. Mostly useless, except to find out if an NPC Marine is equipped with a motion tracker.
* In ''C-12 Final Resistance'', Vaughan's cyborg eye gives him information about objects he is looking at, including their health percentage.
* ''VideoGame/BatmanArkhamAsylum'' gives you Detective Mode, which includes information on your enemies displayed in convenient text boxes. Unfortunately, this information consists primarily of the target's pulse and mental state which, while [[VideoGameCrueltyPotential amusing]] (watch them go from [[PrideBeforeAFall "Calm"]] to [[OhCrap "Terrified"]]), is less than helpful in combat. The only important information on an enemy that Detective Mode presents is their location via [[XRayVision X-ray vision]] and whether or not they [[ColorCodedForYourConvenience have firearms.]]
* ''Franchise/{{Halo}}'':
** The [[BadassNormal ODSTs]] of ''VideoGame/Halo3ODST'' get this with [[FunWithAcronyms VISR]] mode (Visual Intelligence System, Reconnisance). In dark areas, it shows terrain with a yellow line, and differentiates allies and enemies with a [[ColorCodedForYourConvenience helpful green/red outline]]. [[AwesomeButImpractical But don't use it in daytime.]]
** ''VideoGame/{{Halo 4}}'' has this as an Armor Ability, known as [[AwesomeMcCoolname Promethean]] [[NamesToRunAwayFromReallyFast Vision]].
%%* Humorously done in ''VideoGame/SamAndMaxTheDevilsPlayhouse''.
* Done somewhat in ''VideoGame/TeamFortress2''. Players can see their allies' health, the health of allied buildings, and the charge level of allied Medics. Medics always see their charge level and the health of their healing target. With the Solemn Vow equipped, they also see enemies' health. Spies can see the health of enemy players and buildings, and show a fake health level while disguised when enemies look at them. When you're killed, the killcam shows the health of your killer. Unlike most of these examples, the game [[RuleOfFun doesn't even attempt to explain away any of these abilities]].
* This is one of the standard features on the Demonica in ''VideoGame/ShinMegamiTenseiStrangeJourney''. However, it has to scan a demon multiple times in order to incorporate all of their information. The first time you fight one, it can't even ''see'' them properly.
* In ''VideoGame/DistortedTravesty'', clicking on an enemy brings up an analysis screen.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', wearing the [[CoolMask Hero's Charm]] reveals the enemy's life bar.
** The Champion's Tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' does the same thing.
* Jango Fett has one in ''Star Wars: VideoGame/BountyHunter''. Among other things, it indicates whether you can make extra money by capturing a given NPC.
* In the ending to ''VideoGame/{{Putty}}'', the robot assigned to terminate Dazzledaze identifies him by these characteristics, which are displayed in a RoboCam shot:
-->@@HGHT- WITH OR WITHOUT HAT?\\
WHGT- 2 TONNES\\
HAIR- WHITE\\
EYES- TWO\\
SEX - NEVER\\
PERS- NONE\\
FAT - BLOATED\\
PERCENTAGE MATCH- 99.99871045%@@

to:

* In ''VideoGame/AliensVsPredator2010'', the Predator can enter "Focus Mode" which Rosalind has a spell in ''VideoGame/{{Summoner}}'' that allows him her to identify his enemy's equipment. Mostly useless, except to find out if an NPC Marine is equipped with a motion tracker.
* In ''C-12 Final Resistance'', Vaughan's cyborg eye gives him information about objects he is looking at, including their health percentage.
* ''VideoGame/BatmanArkhamAsylum'' gives you Detective Mode, which includes information on your enemies displayed in convenient text boxes. Unfortunately, this information consists primarily of the target's pulse and mental state which, while [[VideoGameCrueltyPotential amusing]] (watch them go from [[PrideBeforeAFall "Calm"]] to [[OhCrap "Terrified"]]), is less than helpful in combat. The only important information on an enemy that Detective Mode presents is their location via [[XRayVision X-ray vision]] and whether or not they [[ColorCodedForYourConvenience have firearms.]]
* ''Franchise/{{Halo}}'':
** The [[BadassNormal ODSTs]] of ''VideoGame/Halo3ODST'' get this with [[FunWithAcronyms VISR]] mode (Visual Intelligence System, Reconnisance). In dark areas, it shows terrain with a yellow line, and differentiates allies and enemies with a [[ColorCodedForYourConvenience helpful green/red outline]]. [[AwesomeButImpractical But don't use it in daytime.]]
** ''VideoGame/{{Halo 4}}'' has this as an Armor Ability, known as [[AwesomeMcCoolname Promethean]] [[NamesToRunAwayFromReallyFast Vision]].
%%* Humorously done in ''VideoGame/SamAndMaxTheDevilsPlayhouse''.
* Done somewhat in ''VideoGame/TeamFortress2''. Players can see their allies' health, the health of allied buildings, and the charge level of allied Medics. Medics always see their charge level and the health of their healing target. With the Solemn Vow equipped, they also see enemies' health. Spies can
see the health stats of enemy players and buildings, and show a fake health level while disguised when enemies look at them. When you're killed, the killcam shows the health of your killer. Unlike most of these examples, the game [[RuleOfFun doesn't even attempt to explain away any of these abilities]].
* This is one of the standard features on the Demonica in ''VideoGame/ShinMegamiTenseiStrangeJourney''. However, it has to scan a demon multiple times in order to incorporate all of their information. The first time you fight one, it can't even ''see'' them properly.
* In ''VideoGame/DistortedTravesty'', clicking on an enemy brings up an analysis screen.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', wearing the [[CoolMask Hero's Charm]] reveals the enemy's life bar.
** The Champion's Tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' does the same thing.
* Jango Fett has one in ''Star Wars: VideoGame/BountyHunter''. Among other things, it indicates whether you can make extra money by capturing a given NPC.
* In the ending to ''VideoGame/{{Putty}}'', the robot assigned to terminate Dazzledaze identifies him by these characteristics, which are displayed in a RoboCam shot:
-->@@HGHT- WITH OR WITHOUT HAT?\\
WHGT- 2 TONNES\\
HAIR- WHITE\\
EYES- TWO\\
SEX - NEVER\\
PERS- NONE\\
FAT - BLOATED\\
PERCENTAGE MATCH- 99.99871045%@@
enemies.



* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has the spell Read Aura, the only in-game way to see the stats of various non-party characters (the regular status window only displays percentage of remaining hit points and mana, race and attitude to the player). Its sister spell Sense Alignment is a lesser case of this.
* ''Franchise/BlazBlue'':
** [[ChivalrousPervert Kagura's]] stat-o-vision has a very specific setting - identifying female opponents' measurements in his match intro scenes.
** [[Characters/BlazBlueLightNovelCharacters Naoto Kurogane]] has his Eye of the Hunter (狩人の眼 Karyūdo no Me) in his right eye, which displays a person's life force in a numerical value. It's also stated to be affected by moods, increasing with positives and decreasing with negatives respectively.
* ''Franchise/FireEmblem'':
** ''VideoGame/FireEmblemAwakening'': has the Avatar/Robin. He/she claims to be able to "see things" on the battlefield and seems to be aware of the game's pair-up system.
** Tapping on a character during a battle in ''VideoGame/FireEmblemHeroes'' allows the player to look at their stats, levels, and abilities.
* ''VideoGame/NoMansSky'' has a Scanner accessory for your Multi-Tool that allows you to bring up a first person scanner visor. This visor shows you information such as planet-relative time of the day, temperature, how much time you have before your Exosuit's hazardous environment shields run out of power and your health starts dropping, location of mineral deposits, points of interest and player-defined waypoints, and it also shows you information about whatever you have on your scanner's central sight, such as chemical composition of minerals or behavior information about an animal species. In addition, for every new mineral, plant or animal you scan, you will receive a small amount of Nanite Clusters that function as currency to purchase upgrades for your Multi-Tool, Exosuit or spaceship.

to:

* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has Done somewhat in ''VideoGame/TeamFortress2''. Players can see their allies' health, the spell Read Aura, health of allied buildings, and the only in-game way to charge level of allied Medics. Medics always see their charge level and the health of their healing target. With the Solemn Vow equipped, they also see enemies' health. Spies can see the stats health of various non-party characters (the regular status window only displays percentage of remaining hit points enemy players and mana, race buildings and attitude to the player). Its sister spell Sense Alignment is show a lesser case of this.
* ''Franchise/BlazBlue'':
** [[ChivalrousPervert Kagura's]] stat-o-vision has a very specific setting - identifying female opponents' measurements in his match intro scenes.
** [[Characters/BlazBlueLightNovelCharacters Naoto Kurogane]] has his Eye of the Hunter (狩人の眼 Karyūdo no Me) in his right eye, which displays a person's life force in a numerical value. It's also stated to be affected by moods, increasing with positives and decreasing with negatives respectively.
* ''Franchise/FireEmblem'':
** ''VideoGame/FireEmblemAwakening'': has the Avatar/Robin. He/she claims to be able to "see things" on the battlefield and seems to be aware of the game's pair-up system.
** Tapping on a character during a battle in ''VideoGame/FireEmblemHeroes'' allows the player to
fake health level while disguised when enemies look at their stats, levels, and abilities.
* ''VideoGame/NoMansSky'' has a Scanner accessory for your Multi-Tool that allows you to bring up a first person scanner visor. This visor
them. When you're killed, the killcam shows you information such as planet-relative time of the day, temperature, how much time you have before your Exosuit's hazardous environment shields run out of power and your health starts dropping, location of mineral deposits, points of interest and player-defined waypoints, and it also shows you information about whatever you have on your scanner's central sight, such as chemical composition killer. Unlike most of minerals or behavior information about an animal species. In addition, for every new mineral, plant or animal you scan, you will receive a small amount these examples, the game [[RuleOfFun doesn't even attempt to explain away any of Nanite Clusters that function as currency to purchase upgrades for your Multi-Tool, Exosuit or spaceship.these abilities]].
* ''VideoGame/TronTwoPointOh'': The Profiler subroutine. Fully upgraded, it gives a Program's name, armor level, hit points, and inventory.



[[folder:Web Comics]]

to:

[[folder:Web Comics]][[folder:Visual Novels]]
* Shows up in ''VisualNovel/FateStayNight''. All Masters in the Holy Grail War are able to read and store information such as the status and abilities of all Servants they've encountered. It's also explicitly stated that there is no unified system for it: No two Masters see this info in the same way and each have their own system for actualizing this data in a way they can understand. [[TheHero Shirou]] uses a fantasy RPG-style grading system that ranges from A to E, with [[RankInflation a separate "EX" rank]] for cases that are to special rules or are outright unquantifiable. Of course, in ''Literature/FateZero'', everyone suddenly speaks in that RPG-style system, because it's what the fans are used to. In ''Literature/FateStrangeFake'', Tiné Chelc sees Servant stats as rivers around the Servant, with a faster river meaning a higher stat.
* The Siestas in ''VisualNovel/UminekoWhenTheyCry''. It comes in handy when showing that [[spoiler:Battler's AntiMagic level is [[ReadingsAreOffTheScale so high they can't hurt him]]]].
[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/EightBitTheater'', Red Mage uses what appears to be a Scan spell in the strip titled [[http://www.nuklearpower.com/2007/05/22/episode-849-wherein-no-ones-power-level-is-9000/ "Wherein No One's Power Level Is 9,000"]].



* In ''Webcomic/EightBitTheater'', Red Mage uses what appears to be a Scan spell in the strip titled [[http://www.nuklearpower.com/2007/05/22/episode-849-wherein-no-ones-power-level-is-9000/ "Wherein No One's Power Level Is 9,000"]].
* In ''Webcomic/{{Goblins}}'', which began as a straight-up spoof of ''Dungeons & Dragons'' from the goblins' point of view, all of the characters are GenreSavvy to the point of worshiping the Dungeon Master, consciously leveling up, and, in particular, being able to see numerals representing negative hit points hovering over unconscious or wounded characters.



* In ''Webcomic/{{Goblins}}'', which began as a straight-up spoof of ''Dungeons & Dragons'' from the goblins' point of view, all of the characters are GenreSavvy to the point of worshiping the Dungeon Master, consciously leveling up, and, in particular, being able to see numerals representing negative hit points hovering over unconscious or wounded characters.



* Parodied in the ''WebVideo/BroniesReact'' episode about the season 4 finale of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Orchestral Design is wearing an ordinary motorbike helmet, but when he closes the visor we see such a shot of his face, surrounded by readings of PowerLevels for the show's characters. Of course, each occurrence is just a set-up for the obligatory [[Memes/DragonBall "IT'S OVER 9,000!"]] joke as Lord Tirek reaches his final form.

to:

* Parodied in the ''WebVideo/BroniesReact'' episode about the season 4 finale of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Orchestral Design is wearing an ordinary motorbike helmet, but when he closes the visor visor, we see such a shot of his face, surrounded by readings of PowerLevels for the show's characters. Of course, each occurrence is just a set-up for the obligatory [[Memes/DragonBall "IT'S OVER 9,000!"]] joke as Lord Tirek reaches his final form.



* Parodied in ''WesternAnimation/{{Recess}}'' where resident bully Gelman's vision is shown like this when he's looking for Gus. It's parodied right down to the stark "night vision green" color and the synthesized voice.
* Parodied in ''WesternAnimation/TheSimpsons'' where Homer is searching for a husband for [[MaidenAunt Aunt Selma]]. He sees co-workers Lenny and Carl, and Principal Skinner, in green-tinged Terminator-style Stat-O-Vision.


Added DiffLines:

* Parodied in ''WesternAnimation/{{Recess}}'' when resident bully Gelman's vision is shown like this when he's looking for Gus. It's parodied right down to the stark "night vision green" color and the synthesized voice.
* ''WesternAnimation/TheSimpsons'': Parodied in "[[Recap/TheSimpsonsS2E14PrincipalCharming Principal Charming]]" when Homer is searching for a husband for [[MaidenAunt Aunt Selma]]. He sees co-workers Lenny and Carl, and Principal Skinner, in green-tinged Terminator-style Stat-O-Vision.

Added: 1107

Changed: 1090

Removed: 1263

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None





* The Monitor Cyborgs employed by Shadaloo in ''Anime/StreetFighterIITheAnimatedMovie'' (and related game... ''not'' the arcade game featuring Jean-Claude Van Damme) feature this ability, shown to the viewers as a Terminator-esque green screen. Apparently, they can measure lung capacity, among other physical stats.

to:

* The Monitor Cyborgs employed by Shadaloo in ''Anime/StreetFighterIITheAnimatedMovie'' (and related game... ''not'' the arcade game featuring Jean-Claude Van Damme) feature this ability, shown to the viewers as a Terminator-esque green screen. Apparently, they can measure lung capacity, among other physical stats. The ''VideoGame/StreetFighterIV'' OVA, The Ties That Bind, also features S.I.N.'s agent deploying antenna-like devices to scan Cammy and Ryu as they fight C.Viper, which transmit the data to [[BigBad Seth's]] base kilometers away. Funnily enough, when Ryu [[SuperpoweredEvilSide awakens the Satsui no Hado]], the scanners read [[ShoutOut 9999999999999999]].



* The ''VideoGame/StreetFighterIV'' OVA, The Ties That Bind, also features S.I.N.'s agent deploying antenna-like devices to scan Cammy and Ryu as they fight C.Viper, which transmit the data to [[BigBad Seth's]] base kilometers away. Funnily enough, when Ryu [[SuperpoweredEvilSide awakens the Satsui no Hado]], the scanners read [[ShoutOut 9999999999999999]].



* The Siestas in ''VisualNovel/UminekoWhenTheyCry''. It comes in handy when showing that [[spoiler:Battler's AntiMagic level is [[ReadingsAreOffTheScale so high they can't hurt him]].]]

to:

* The Siestas in ''VisualNovel/UminekoWhenTheyCry''.''Anime/UminekoWhenTheyCry''. It comes in handy when showing that [[spoiler:Battler's AntiMagic level is [[ReadingsAreOffTheScale so high they can't hurt him]].]]



* ''VideoGame/ArmoredCore'' V
** "System: Scan Mode"

to:

* ''VideoGame/ArmoredCore'' V
**
''VideoGame/ANNOMutationem'': Using the [[EverythingSensor Grom System]]'s scan function on enemies will present their total health and armor defense, as well adding information about them to the MonsterCompendium.
%%* ''VideoGame/ArmoredCore V''
"System: Scan Mode"



** ''VideoGame/DeusExHumanRevolution'' has all sorts of useful information including persuasion level, if the target is unconscious or dead, the amount of time it take for a target to get bored looking for you, the vision cones of enemies and the last place enemies were looking for you. A targeting reticule, whether someone's a civilian/prostitute/soldier/mercenary/employee/etc., how much noise you're making, another person's personality type and quirks, whether or not there's anything to loot from a body or drawer, how close you are to death...

to:

** ''VideoGame/DeusExHumanRevolution'' has all sorts of useful information including persuasion level, if the target is unconscious or dead, the amount of time it take for a target to get bored looking for you, the vision cones of enemies and the last place enemies were looking for you. A targeting reticule, whether someone's a civilian/prostitute/soldier/mercenary/employee/etc., how much noise you're making, another person's personality type and quirks, whether or not there's anything to loot from a body or drawer, how close you are to death...death.
* Shows up in ''VisualNovel/FateStayNight''. All Masters in the Holy Grail War are able to read and store information such as the status and abilities of all Servants they've encountered. It's also explicitly stated that there is no unified system for it: No two Masters see this info in the same way and each have their own system for actualizing this data in a way they can understand. [[TheHero Shirou]] uses a fantasy RPG-style grading system that ranges from A to E, with [[RankInflation a separate "EX" rank]] for cases that are to special rules or are outright unquantifiable. Of course, in ''Literature/FateZero'', everyone suddenly speaks in that RPG-style system, because its what the fans are used to. In ''Literature/FateStrangeFake'', Tiné Chelc sees Servant stats as rivers around the Servant, with a faster river meaning a higher stat.



* ''VideoGame/Persona3'' apparently has this as an explicit power of Mitsuru and Fuuka's Personae. Rise's powers in ''VideoGame/Persona4'' are like this too, as are Futaba's in ''VideoGame/Persona5''.

to:

* ''Franchise/{{Persona}}'': ''VideoGame/Persona3'' apparently has this as an explicit power of Mitsuru and Fuuka's Personae. Rise's powers in ''VideoGame/Persona4'' are like this too, as are Futaba's in ''VideoGame/Persona5''.



* ''VideoGame/MetalGearSolid'' has several examples:

to:

* ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGear'' has several examples:



* Humorously done in ''VideoGame/SamAndMaxTheDevilsPlayhouse''.

to:

* %%* Humorously done in ''VideoGame/SamAndMaxTheDevilsPlayhouse''.



* In ''VideoGame/TheLegendOfZeldaTheWindWaker'', wearing the [[CoolMask Hero's Charm]] reveals the enemy's life bar.

to:

* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaTheWindWaker'', wearing the [[CoolMask Hero's Charm]] reveals the enemy's life bar.



* ''VideoGame/FireEmblemAwakening'': has the Avatar/Robin. He/she claims to be able to "see things" on the battlefield and seems to be aware of the game's pair-up system.
* Tapping on a character during a battle in ''VideoGame/FireEmblemHeroes'' allows the player to look at their stats, levels, and abilities.

to:

* ''Franchise/FireEmblem'':
**
''VideoGame/FireEmblemAwakening'': has the Avatar/Robin. He/she claims to be able to "see things" on the battlefield and seems to be aware of the game's pair-up system.
* ** Tapping on a character during a battle in ''VideoGame/FireEmblemHeroes'' allows the player to look at their stats, levels, and abilities.



[[folder:Visual Novels]]
* Shows up in the VisualNovel of ''VisualNovel/FateStayNight'': All Masters in the Holy Grail War are able to read and store information such as the status and abilities of all Servants they've encountered. It's also explicitly stated that there is no unified system for it: No two Masters see this info in the same way and each have their own system for actualizing this data in a way they can understand. [[TheHero Shirou]] uses a fantasy RPG-style grading system that ranges from A to E, with [[RankInflation a separate "EX" rank]] for cases that are to special rules or are outright unquantifiable. Of course, in ''Literature/FateZero'', everyone suddenly speaks in that RPG-style system, because its what the fans are used to. In ''Literature/FateStrangeFake'', Tiné Chelc sees Servant stats as rivers around the Servant, with a faster river meaning a higher stat.
[[/folder]]



* In ''[[WebComic/EightBitTheater 8-Bit Theater]]'', Red Mage uses what appears to be a Scan spell in the strip titled [[http://www.nuklearpower.com/2007/05/22/episode-849-wherein-no-ones-power-level-is-9000/ "Wherein No One's Power Level Is 9,000"]].

to:

* In ''[[WebComic/EightBitTheater 8-Bit Theater]]'', ''Webcomic/EightBitTheater'', Red Mage uses what appears to be a Scan spell in the strip titled [[http://www.nuklearpower.com/2007/05/22/episode-849-wherein-no-ones-power-level-is-9000/ "Wherein No One's Power Level Is 9,000"]].
Is there an issue? Send a MessageReason:
None


* Shinigami eyes in ''Manga/DeathNote'' allow one to see a person's name and [[YouCantFightFate eventual lifespan]].

to:

* Shinigami eyes in ''Manga/DeathNote'' allow one to see a person's name and [[YouCantFightFate eventual lifespan]]. It's possible for a human to make a deal with a shinigami to receive this power themselves, but [[CastFromLifespan the shinigami takes half the human's remaining lifespan in exchange]]. (Shinigami use Death Notes to kill people because the victim's remaining lifespan is added onto the shinigami's; humans don't get this feature, but being able to see how a person spells their name is extremely useful.)
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'''Vegeta:''' '''''[[MemeticMutation IT'S OVER 9,000!]]'''''
-->-- ''Anime/DragonBallZ''

to:

'''Vegeta:''' '''''[[MemeticMutation IT'S '''''IT'S OVER 9,000!]]'''''
9,000!'''''
-->-- ''Anime/DragonBallZ''
''Anime/DragonBallZ'' (Creator/TheOceanGroup dub)
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'''Vegeta:''' '''''IT'S OVER 9,000!'''''

to:

'''Vegeta:''' '''''IT'S '''''[[MemeticMutation IT'S OVER 9,000!'''''9,000!]]'''''
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'''Vegeta:''' '''IT'S OVER 9,000!'''

to:

'''Vegeta:''' '''IT'S '''''IT'S OVER 9,000!'''9,000!'''''
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'''Vegeta:''' ''IT'S OVER 9,000!''

to:

'''Vegeta:''' ''IT'S '''IT'S OVER 9,000!''9,000!'''
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None


'''Vegeta:''' IT'S OVER 9,000!!!!!!!!!

to:

'''Vegeta:''' IT'S ''IT'S OVER 9,000!!!!!!!!!9,000!''
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'''Vegeta:''' IT'S OVER 9,000!!!!!!!!!.

to:

'''Vegeta:''' IT'S OVER 9,000!!!!!!!!!.9,000!!!!!!!!!
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->''"Vegeta! What does the scouter say about his power level!?"''
-->-- '''Nappa''', ''Anime/DragonBallZ''

to:

\n->''"Vegeta! ->'''Nappa:''' Vegeta! What does the scouter say about his power level!?"''
level!?\\
'''Vegeta:''' IT'S OVER 9,000!!!!!!!!!.
-->-- '''Nappa''', ''Anime/DragonBallZ''
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* ''VideoGame/SyphonFilterDarkMirror'' has the EDSU goggles, which highlight interactive objects and traps.

to:

* ''VideoGame/SyphonFilterDarkMirror'' ''VideoGame/SyphonFilter: Dark Mirror'' has the EDSU goggles, which highlight interactive objects and traps.
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* Anyone in ''LightNovel/RollOverAndDie'' can do this in the form of a spell called "Scan," the most basic magic in the setting. It allows the user to see the stats of any people, animal, or object.

to:

* Anyone in ''LightNovel/RollOverAndDie'' ''Literature/RollOverAndDie'' can do this in the form of a spell called "Scan," the most basic magic in the setting. It allows the user to see the stats of any people, animal, or object.



* Shows up in the VisualNovel of ''VisualNovel/FateStayNight'': All Masters in the Holy Grail War are able to read and store information such as the status and abilities of all Servants they've encountered. It's also explicitly stated that there is no unified system for it: No two Masters see this info in the same way and each have their own system for actualizing this data in a way they can understand. [[TheHero Shirou]] uses a fantasy RPG-style grading system that ranges from A to E, with [[RankInflation a separate "EX" rank]] for cases that are to special rules or are outright unquantifiable. Of course, in ''LightNovel/FateZero'', everyone suddenly speaks in that RPG-style system, because its what the fans are used to. In ''Literature/FateStrangeFake'', Tiné Chelc sees Servant stats as rivers around the Servant, with a faster river meaning a higher stat.

to:

* Shows up in the VisualNovel of ''VisualNovel/FateStayNight'': All Masters in the Holy Grail War are able to read and store information such as the status and abilities of all Servants they've encountered. It's also explicitly stated that there is no unified system for it: No two Masters see this info in the same way and each have their own system for actualizing this data in a way they can understand. [[TheHero Shirou]] uses a fantasy RPG-style grading system that ranges from A to E, with [[RankInflation a separate "EX" rank]] for cases that are to special rules or are outright unquantifiable. Of course, in ''LightNovel/FateZero'', ''Literature/FateZero'', everyone suddenly speaks in that RPG-style system, because its what the fans are used to. In ''Literature/FateStrangeFake'', Tiné Chelc sees Servant stats as rivers around the Servant, with a faster river meaning a higher stat.
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* VideoGame/FireEmblemAwakening: has the Avatar/Robin. He/she claims to be able to "see things" on the battlefield and seems to be aware of the game's pair-up system.
* Tapping on a character during a battle in VideoGame/FireEmblemHeroes allows the player to look at their stats, levels, and abilities.

to:

* VideoGame/FireEmblemAwakening: ''VideoGame/FireEmblemAwakening'': has the Avatar/Robin. He/she claims to be able to "see things" on the battlefield and seems to be aware of the game's pair-up system.
* Tapping on a character during a battle in VideoGame/FireEmblemHeroes ''VideoGame/FireEmblemHeroes'' allows the player to look at their stats, levels, and abilities.

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