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** FinalFantasyXII decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same.
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* In ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'', Arcane skills are split into 'Magic' and 'Rituals'. Magic is inherent to Unicorns and doesn't follow a leveling system, growing as the Unicorn does. Rituals are divided based on their power: Common > Uncommon > Protected > Arcane > Lost.

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* In ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'', ''TabletopGame/PoniesAndParasprites'', Arcane skills are split into 'Magic' and 'Rituals'. Magic is inherent to Unicorns and doesn't follow a leveling system, growing as the Unicorn does. Rituals are divided based on their power: Common > Uncommon > Protected > Arcane > Lost.
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* In ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'', Arcane skills are split into 'Magic' and 'Rituals'. Magic is inherent to Unicorns and doesn't follow a leveling system, growing as the Unicorn does. Rituals are divided based on their power: Common > Uncommon > Protected > Arcane > Lost.
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* In ''{{TabletopGame/Rolemaster}}'' spells were arranged by level within spell lists. In order to cast a spell, a character's skill rank for that spell's spell list had to be greater than or equal to the spell's level.

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* In ''{{TabletopGame/Rolemaster}}'' ''TabletopGame/{{Rolemaster}}'' spells were arranged by level within spell lists. In order to cast a spell, a character's skill rank for that spell's spell list had to be greater than or equal to the spell's level.



** Besides the "Fire/Fira/Firaga" distinction, ''VideoGame/FinalFantasyI'', ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', and ''VideoGame/FinalFantasyDimensions'' have spells sorted into tiers in a very ''TabletopGame/DungeonsAndDragons''-esque fashion. This is understandable, since the former borrows heavily from D&D, the middle two expand on the first's formula, and the latter is a throwback.

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** Besides the "Fire/Fira/Firaga" distinction, ''VideoGame/FinalFantasyI'', ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', and ''VideoGame/FinalFantasyDimensions'' have spells sorted into tiers in a very ''TabletopGame/DungeonsAndDragons''-esque fashion. This is understandable, since the former borrows heavily from D&D, the middle two expand on the first's formula, and the latter is a throwback. Naturally, the more recent SpiritualSuccessor ''VideoGame/BravelyDefault'' follows suit.
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* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters). For example, the fire spells in FFX are Fire, Fira, and Firaga.

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* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters). For example, the fire spells in FFX are Fire, Fira, and Firaga. Interestingly enough, some games replace Curaja with Curaga and rename Curaga as Curada as per their original names: exactly why this specific spell is different from the others is anyone's guess.

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* ''Videogame/TheElderScrollsIVOblivion'' had all spells divided into five difficulty levels (Novice, Apprentice, Journeyman, Expert, and Master), and you could only learn higher-level spells after raising your skill in the corresponding magical school to a certain level.

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* ''Videogame/TheElderScrollsIVOblivion'' had ''VideoGame/TheElderScrollsIVOblivion'' has all spells divided into five difficulty levels (Novice, Apprentice, Journeyman, Expert, and Master), and you could can only learn higher-level spells after raising your skill in the corresponding magical school to a certain level.level.
* ''VideoGame/TheElderScrollsVSkyrim'' keeps the tiers (although Journeyman is renamed to Adept), but the magic system is slightly different. Since skills are no longer tiered, theoretically, any character can cast any spell at any time. In practice, your spells are still limited by several factors:
** If you're low-level and/or haven't bothered to level up your magicka, you simply won't have enough magicka to cast the spell. Yeah, that 298 MP Expert-level fire spell may be cool, but it's not going to do you any good if your max magicka is 100.
** You may find spell tomes in random loot, but they're level-locked; for example, Apprentice-level spell tomes only begin to show up at level 11, and Adept-level tomes show up at level 23. This applies to your character level, not your skill levels; you can play a warrior who has a skill level of 15 (the minimum) in every school of magic and you'll still find high-level spell tomes as you advance in overall level.
** Merchants who sell spell tomes will only sell Adept- and Expert-level tomes when the PC's skill level in the relevant school of magic is above a certain level (40 and 65, respectively).
** In order to use Master-level magic, you first have to level up your skill in the relevant school of magic to 100 (the {{cap}}) and then complete a {{sidequest}} for that school's trainer at the College of Winterhold. You'll get one Master-level spell tome free for completing the quest, and then you'll be able to buy the other Master-level tomes at the College. No other merchants sell them, and they don't appear in loot.
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* Similar to the ''Final Fantasy'' example (and actually predating its translated use in America by a large margin), ''VideoGame/PhantasyStar'' introduced technique tiers in the second game. They were grouped as "[technique]", "Gi[technique]", and "Na[technique]", with the additional "Sa[technique]" if you wanted multiple targets. For the former, examples would be Foi, Gifoi and Nafoi; for the latter, there is Ner and Saner.[[note]]If you want to get REALLY technical, Res exemplifies both at once, because its name in Japanese is Resta, which multi-targets as Sa-Resta with its own upgraded forms. This was lost in English as the multi-target version was just "Sar" due to character limits.[[/note]]
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** Besides the "Fire/Fira/Firaga" distinction, ''VideoGame/FinalFantasyI'', ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', and ''VideoGame/FinalFantasyDimensions'' have spells sorted into tiers in a very ''TabletopGame/DungeonsAndDragons''-esque fashion. This is understandable, since the former borrows heavily from D&D, the middle two expand on the first's formula, and the latter is a throwback

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** Besides the "Fire/Fira/Firaga" distinction, ''VideoGame/FinalFantasyI'', ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', and ''VideoGame/FinalFantasyDimensions'' have spells sorted into tiers in a very ''TabletopGame/DungeonsAndDragons''-esque fashion. This is understandable, since the former borrows heavily from D&D, the middle two expand on the first's formula, and the latter is a throwbackthrowback.
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** Besides the "Fire/Fira/Firaga" distinction, [[VideoGame/FinalFantasyI]], [[VideoGame/FinalFantasyIII]], [[VideoGame/FinalFantasyV]], and [[VideoGame/FinalFantasyDimensions]] have spells sorted into tiers in a very [[TabletopGame/DungeonsAndDragons]]-esque fashion. This is understandable, since the former borrows heavily from D&D, the middle two expand on the first's formula, and the latter is a throwback

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** Besides the "Fire/Fira/Firaga" distinction, [[VideoGame/FinalFantasyI]], [[VideoGame/FinalFantasyIII]], [[VideoGame/FinalFantasyV]], ''VideoGame/FinalFantasyI'', ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyV'', and [[VideoGame/FinalFantasyDimensions]] ''VideoGame/FinalFantasyDimensions'' have spells sorted into tiers in a very [[TabletopGame/DungeonsAndDragons]]-esque ''TabletopGame/DungeonsAndDragons''-esque fashion. This is understandable, since the former borrows heavily from D&D, the middle two expand on the first's formula, and the latter is a throwback
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** Besides the "Fire/Fira/Firaga" distinction, [[VideoGame/FinalFantasyI]], [[VideoGame/FinalFantasyIII]], [[VideoGame/FinalFantasyV]], and [[VideoGame/FinalFantasyDimensions]] have spells sorted into tiers in a very [[TabletopGame/DungeonsAndDragons]]-esque fashion. This is understandable, since the former borrows heavily from D&D, the middle two expand on the first's formula, and the latter is a throwback
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* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters).

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* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters). For example, the fire spells in FFX are Fire, Fira, and Firaga.
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* While the system varies from game to game, ''Franchise/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi for fire, bufu for ice, zio for lightning, and zan for wind - that get more powerful with prefixes or suffixes: e.g. Maragi hits all enemies with fire, Zionga is a stronger lightning attack, Mediarama heals all allies instead of just one for more health.

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* While the system varies from game to game, ''Franchise/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi ''Agi'' for fire, bufu ''Bufu'' for ice, zio ''Zio'' for lightning, and zan ''Zan'' for wind and other key words such as ''Dia'', healing - that get more powerful with prefixes or suffixes: e.g. Maragi hits all enemies with fire, Zionga is a stronger lightning attack, Mediarama heals all allies instead of just one for more health. The franchise's folder explains in more detail.
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* The ''Videogame/FireEmblem'' series does this with both spells and weapons, by dividing them up into Weapon Levels dictating when a character is skilled to use stronger weapons. Ranks E-S or in some games E-SS. The typical progression for weapons is Iron, Steel, Silver. Magic was further standardized in ''RadiantDawn'' giving basic magic, 'El' magic, 'Arc' magic, a named long range attack, named high level, and then 'Rex' for the ultimate (e.g. Wind, Elwind, Arcwind, Blizzard, Tornado, Rexcalibur).

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* The ''Videogame/FireEmblem'' ''Franchise/FireEmblem'' series does this with both spells and weapons, by dividing them up into Weapon Levels dictating when a character is skilled to use stronger weapons. Ranks E-S or in some games E-SS. The typical progression for weapons is Iron, Steel, Silver. Magic was further standardized in ''RadiantDawn'' ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' giving basic magic, 'El' magic, 'Arc' magic, a named long range attack, named high level, and then 'Rex' for the ultimate (e.g. Wind, Elwind, Arcwind, Blizzard, Tornado, Rexcalibur).
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* In the ''VideoGame/HarryPotter and the PrisonerOfAzkaban'' games, most spells have a "Duos" or "Trio" variant that is stronger than the base version, which doesn't appear to be the case in the [[Literature/HarryPotter source material]].

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* In the ''VideoGame/HarryPotter and the PrisonerOfAzkaban'' [[Literature/HarryPotterAndThePrisonerOfAzkaban Prisoner of Azkaban]]'' games, most spells have a "Duos" or "Trio" variant that is stronger than the base version, which doesn't appear to be the case in the [[Literature/HarryPotter source material]].
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* In the ''VideoGame/HarryPotter and the PrisonerOfAskaban'' games, most spells have a "Duos" or "Trio" variant that is stronger than the base version, which doesn't appear to be the case in the [[Literature/HarryPotter source material]].

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* In the ''VideoGame/HarryPotter and the PrisonerOfAskaban'' PrisonerOfAzkaban'' games, most spells have a "Duos" or "Trio" variant that is stronger than the base version, which doesn't appear to be the case in the [[Literature/HarryPotter source material]].
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* In the ''VideoGame/HarryPotter and the PrisonerOfAskaban'' games, most spells have a "Duos" or "Trio" variant that is stronger than the base version, which doesn't appear to be the case in the [[Literature/HarryPotter source material]].
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* ''{{Grandia}}'' games have three tiers of magic, each with their own sets of magic points.
* In the ''{{Disgaea}}'' series, elemental spells and the heal spell have the more advanced levels given prefixes: "mega", "giga", "omega", "tera", and so on.

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* ''{{Grandia}}'' ''Franchise/{{Grandia}}'' games have three tiers of magic, each with their own sets of magic points.
* In the ''{{Disgaea}}'' ''Franchise/{{Disgaea}}'' series, elemental spells and the heal spell have the more advanced levels given prefixes: "mega", "giga", "omega", "tera", and so on.
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Compare {{Whatevermancy}}. A common component of VancianMagic. May be subject to RankInflation.

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Compare {{Whatevermancy}}.{{Whatevermancy}} and ElementalTiers. A common component of VancianMagic. May be subject to RankInflation.RankInflation.
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* While the system varies from game to game, ''Franchise/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi for fire, bufu for ice, zio for lightning, and zan for wind - that get more powerful with prefixes or suffixes: e.g. maragi hits all enemies with fire, zionga is a stronger lightning attack, diarama heals all allies instead of just one.

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* While the system varies from game to game, ''Franchise/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi for fire, bufu for ice, zio for lightning, and zan for wind - that get more powerful with prefixes or suffixes: e.g. maragi Maragi hits all enemies with fire, zionga Zionga is a stronger lightning attack, diarama Mediarama heals all allies instead of just one.one for more health.

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* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell]a", "[spell]aga", and "[spell]aja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters).

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* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell]a", "[spell]aga", "[spell](a)ra", "[spell](a)ga", and "[spell]aja", "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters).characters).
** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja tier is replaced by Gun/Za depending on the translation.

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** 4th Edition did away with the concept, instead simply listing the minimum class level to gain a "power" in the description.
*** There are still instances of 'Lesser' and 'Greater' which were lesser and greater powered version of the spell, respectively.

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** 4th Edition did away with the concept, instead simply listing the minimum class level to gain a "power" in the description.
***
description. There are still instances of 'Lesser' and 'Greater' which were lesser and greater powered version of the spell, respectively.
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* ''Videogame/BreathOfFireIV'' in a couple of the dragon forms had the Korean versions of these spells which added more syllables to denote how much more powerful the spell was. Usually these were just restricted with the elemental attack magics.
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adding content

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***There are still instances of 'Lesser' and 'Greater' which were lesser and greater powered version of the spell, respectively.
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* Kido in Manga/{{Bleach}} is ranked from 1-99, and the higher the level, the more difficult (and powerful) a kido is to perform.

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* Kido in Manga/{{Bleach}} ''Manga/{{Bleach}}'' is ranked from 1-99, and the higher the level, the more difficult (and powerful) a kido is to perform.



* The ''Videogame/FireEmblem'' series does this with both spells and weapons, by dividing them up into Weapon Levels dictating when a character is skilled to use stronger weapons. Ranks E-S or in some games E-SS. The typical progression for weapons is Iron, Steel, Silver. Magic was further standardized in RadiantDawn giving basic magic, 'El' magic, 'Arc' magic, a named long range attack, named high level, and then 'Rex' for the ultimate (e.g. Wind, Elwind, Arcwind, Blizzard, Tornado, Rexcalibur).

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* The ''Videogame/FireEmblem'' series does this with both spells and weapons, by dividing them up into Weapon Levels dictating when a character is skilled to use stronger weapons. Ranks E-S or in some games E-SS. The typical progression for weapons is Iron, Steel, Silver. Magic was further standardized in RadiantDawn ''RadiantDawn'' giving basic magic, 'El' magic, 'Arc' magic, a named long range attack, named high level, and then 'Rex' for the ultimate (e.g. Wind, Elwind, Arcwind, Blizzard, Tornado, Rexcalibur).
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A common component of VancianMagic. May be subject to RankInflation.

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Compare {{Whatevermancy}}. A common component of VancianMagic. May be subject to RankInflation.
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*Kido in Manga/{{Bleach}} is ranked from 1-99, and the higher the level, the more difficult (and powerful) a kido is to perform.
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* ''VideoGame/GloryOfHeracles'' has three levels of spells in each set. For instance, the single heal spell is Pow, Powra and Powtes. For offensive spells, the effects changes the higher the level: the level I spell (the base) targets a single enemy, the level II spell targets a row of enemy, and the level III spell targets all enemies. Each spell also has three upgradable levels based on a minigame event in the touch screen, but that is extra and not really relevent to this trope.
* While the system varies from game to game, ''Franchies/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi for fire, bufu for ice, zio for lightning, and zan for wind - that get more powerful with prefixes or suffixes: e.g. maragi hits all enemies with fire, zionga is a stronger lightning attack, diarama heals all allies instead of just one.

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* ''VideoGame/GloryOfHeracles'' has three levels of spells in each set. For instance, the single heal spell is Pow, Powra and Powtes. For offensive spells, the effects changes the higher the level: the level I spell (the base) targets a single enemy, the level II spell targets a row of enemy, and the level III spell targets all enemies. Each spell also has three upgradable levels based on a minigame event in the touch screen, but that is extra and not really relevent relevant to this trope.
* While the system varies from game to game, ''Franchies/ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi for fire, bufu for ice, zio for lightning, and zan for wind - that get more powerful with prefixes or suffixes: e.g. maragi hits all enemies with fire, zionga is a stronger lightning attack, diarama heals all allies instead of just one.
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namespace wicks


* The TropeCodifier is probably ''DungeonsAndDragons'', where both arcane (wizard) and divine (cleric) spells were split into nine and seven tiers, respectively, with characters of certain level getting only so many spells of certain levels to [[VancianMagic memorize]].

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* The TropeCodifier is probably ''DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', where both arcane (wizard) and divine (cleric) spells were split into nine and seven tiers, respectively, with characters of certain level getting only so many spells of certain levels to [[VancianMagic memorize]].



* In [[MOTHER1 the]] ''[[EarthBound Mother]]'' [[MOTHER3 series]], the tiers for PSI powers are given by the Greek letters alpha, beta, gamma, and omega.

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* In [[MOTHER1 [[VideoGame/MOTHER1 the]] ''[[EarthBound ''[[Videogame/EarthBound Mother]]'' [[MOTHER3 [[Videogame/MOTHER3 series]], the tiers for PSI powers are given by the Greek letters alpha, beta, gamma, and omega.



* ''TheWorldEndsWithYou'' makes no distinction between physical and magical attacks with its "Pin" system, but each pin has an assigned "rank" which places some limits on how many can be equipped simultaneously. Namely, you can't equip more than one of the same A-rank pin (or more than one of ''any'' star-rank pin) at the same time.
* The Elements system ''ChronoCross'' assigns each element a level from 1 to 8 indicating what area of a character's element grid they can occupy. Most elements also have a 'margin' that allows them to be equipped higher or lower than the intended level (with matching effect on its actual power).
* The ''FireEmblem'' series does this with both spells and weapons, by dividing them up into Weapon Levels dictating when a character is skilled to use stronger weapons. Ranks E-S or in some games E-SS. The typical progression for weapons is Iron, Steel, Silver. Magic was further standardized in RadiantDawn giving basic magic, 'El' magic, 'Arc' magic, a named long range attack, named high level, and then 'Rex' for the ultimate (e.g. Wind, Elwind, Arcwind, Blizzard, Tornado, Rexcalibur).

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* ''TheWorldEndsWithYou'' ''Videogame/TheWorldEndsWithYou'' makes no distinction between physical and magical attacks with its "Pin" system, but each pin has an assigned "rank" which places some limits on how many can be equipped simultaneously. Namely, you can't equip more than one of the same A-rank pin (or more than one of ''any'' star-rank pin) at the same time.
* The Elements system ''ChronoCross'' ''Videogame/ChronoCross'' assigns each element a level from 1 to 8 indicating what area of a character's element grid they can occupy. Most elements also have a 'margin' that allows them to be equipped higher or lower than the intended level (with matching effect on its actual power).
* The ''FireEmblem'' ''Videogame/FireEmblem'' series does this with both spells and weapons, by dividing them up into Weapon Levels dictating when a character is skilled to use stronger weapons. Ranks E-S or in some games E-SS. The typical progression for weapons is Iron, Steel, Silver. Magic was further standardized in RadiantDawn giving basic magic, 'El' magic, 'Arc' magic, a named long range attack, named high level, and then 'Rex' for the ultimate (e.g. Wind, Elwind, Arcwind, Blizzard, Tornado, Rexcalibur).



* While the system varies from game to game, ''ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi for fire, bufu for ice, zio for lightning, and zan for wind - that get more powerful with prefixes or suffixes: e.g. maragi hits all enemies with fire, zionga is a stronger lightning attack, diarama heals all allies instead of just one.
* ''TheElderScrollsIVOblivion'' had all spells divided into five difficulty levels (Novice, Apprentice, Journeyman, Expert, and Master), and you could only learn higher-level spells after raising your skill in the corresponding magical school to a certain level.

to:

* While the system varies from game to game, ''ShinMegamiTensei'' ''Franchies/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi for fire, bufu for ice, zio for lightning, and zan for wind - that get more powerful with prefixes or suffixes: e.g. maragi hits all enemies with fire, zionga is a stronger lightning attack, diarama heals all allies instead of just one.
* ''TheElderScrollsIVOblivion'' ''Videogame/TheElderScrollsIVOblivion'' had all spells divided into five difficulty levels (Novice, Apprentice, Journeyman, Expert, and Master), and you could only learn higher-level spells after raising your skill in the corresponding magical school to a certain level.

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An attribute of FunctionalMagic, where each known spell is assigned to a category roughly reflecting its power. Particularly popular in {{RPG}}s, where it is used in conjunction with a CharacterLevel system to restrict the usage of powerful spells (as in, a level N mage can only use spells up to level M, etc.).

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An attribute of FunctionalMagic, where each known spell is assigned to a category roughly reflecting its power. Particularly popular in {{RPG}}s, where it is used in conjunction with a CharacterLevel system to restrict the usage of powerful spells (as in, a level N mage can only use spells up to level M, etc.).



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[[AC:Tabletop Games]]

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An attribute of FunctionalMagic, where each known spell is assigned to a category roughly reflecting its power. Particularly popular in {{RPG}}s, where it is used in conjunction with a CharacterLevel system to restrict the usage of powerful spells (as in, a level N mage can only use spells up to level M, etc.).

A common component of VancianMagic. May be subject to RankInflation.
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!!Examples:

[[AC:Anime and Manga]]
* In ''Franchise/LyricalNanoha'', spells are ranked by power output: D is pretty much a parlor trick, S is a tactical nuke.
* The Justsu techniques in ''Manga/{{Naruto}}'' are ranked E to S.

[[AC:Literature]]
* In ''Literature/LabyrinthsOfEcho'', the Plain Magic spells are categorized into 234 levels (the highest tiers mostly include just one well-known spell). All levels above the 4th are considered a breach of the BanOnMagic and punishable by law--but then again, most people cannot go above the 20th. [[TheArchMage The world's greatest mage]] has once almost pulled off a 235 level spell.

[[AC:Tabletop Games]]
* The TropeCodifier is probably ''DungeonsAndDragons'', where both arcane (wizard) and divine (cleric) spells were split into nine and seven tiers, respectively, with characters of certain level getting only so many spells of certain levels to [[VancianMagic memorize]].
** In 3rd Edition clerics, druids, sorcerers, and wizards had ten spell levels (0-9); bards had six, and paladins and rangers had four.
** 4th Edition did away with the concept, instead simply listing the minimum class level to gain a "power" in the description.
* In ''{{TabletopGame/Rolemaster}}'' spells were arranged by level within spell lists. In order to cast a spell, a character's skill rank for that spell's spell list had to be greater than or equal to the spell's level.
* ''TabletopGame/{{Exalted}}'' has sorcery and necromancy spells divided into three levels each. Generally, the higher the spell's level (or circle), the more time it takes to cast it and the more motes and willpower it requires, as well as the more powerful the spell is. The main exceptions are the countermagic and banishment spells, which are quick and relatively inexpensive for their circle.

[[AC:Video Games]]
* In [[MOTHER1 the]] ''[[EarthBound Mother]]'' [[MOTHER3 series]], the tiers for PSI powers are given by the Greek letters alpha, beta, gamma, and omega.
* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell]a", "[spell]aga", and "[spell]aja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters).
* ''{{Grandia}}'' games have three tiers of magic, each with their own sets of magic points.
* In the ''{{Disgaea}}'' series, elemental spells and the heal spell have the more advanced levels given prefixes: "mega", "giga", "omega", "tera", and so on.
* ''TheWorldEndsWithYou'' makes no distinction between physical and magical attacks with its "Pin" system, but each pin has an assigned "rank" which places some limits on how many can be equipped simultaneously. Namely, you can't equip more than one of the same A-rank pin (or more than one of ''any'' star-rank pin) at the same time.
* The Elements system ''ChronoCross'' assigns each element a level from 1 to 8 indicating what area of a character's element grid they can occupy. Most elements also have a 'margin' that allows them to be equipped higher or lower than the intended level (with matching effect on its actual power).
* The ''FireEmblem'' series does this with both spells and weapons, by dividing them up into Weapon Levels dictating when a character is skilled to use stronger weapons. Ranks E-S or in some games E-SS. The typical progression for weapons is Iron, Steel, Silver. Magic was further standardized in RadiantDawn giving basic magic, 'El' magic, 'Arc' magic, a named long range attack, named high level, and then 'Rex' for the ultimate (e.g. Wind, Elwind, Arcwind, Blizzard, Tornado, Rexcalibur).
* ''VideoGame/GloryOfHeracles'' has three levels of spells in each set. For instance, the single heal spell is Pow, Powra and Powtes. For offensive spells, the effects changes the higher the level: the level I spell (the base) targets a single enemy, the level II spell targets a row of enemy, and the level III spell targets all enemies. Each spell also has three upgradable levels based on a minigame event in the touch screen, but that is extra and not really relevent to this trope.
* While the system varies from game to game, ''ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - agi for fire, bufu for ice, zio for lightning, and zan for wind - that get more powerful with prefixes or suffixes: e.g. maragi hits all enemies with fire, zionga is a stronger lightning attack, diarama heals all allies instead of just one.
* ''TheElderScrollsIVOblivion'' had all spells divided into five difficulty levels (Novice, Apprentice, Journeyman, Expert, and Master), and you could only learn higher-level spells after raising your skill in the corresponding magical school to a certain level.
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