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* UnrelatedEffects

Added DiffLines:

* NaturalDisasterCascade: Something is causing a chain of natural disasters at the same time or close to the same time.

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* ShapeshifterShowoffSession: As soon as they're revealed as such, shapeshifters just can't resist flaunting their powers.

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* TechnicolorMagic


%%* FireworksOfVictory: For when a major victory calls for a flashy celebration.

to:

%%* * FireworksOfVictory: For when a major victory calls for a flashy celebration.

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%%* FireworksOfVictory: For when a major victory calls for a flashy celebration.


[[caption-width-right:350:[[Theater/LeVoyageDansLaLune Well Iíd say thatís a bit much...]]]]

to:

[[caption-width-right:350:[[Theater/LeVoyageDansLaLune [[caption-width-right:350:[[Theatre/LeVoyageDansLaLune Well Iíd say thatís a bit much...]]]]


[[quoteright:350:[[VideoGame/FinalFantasyX2 https://static.tvtropes.org/pmwiki/pub/images/ffx-2_concert_op2_7844.jpg]]]]
[[caption-width-right:350:Arena concerts are all about this.]]

to:

[[quoteright:350:[[VideoGame/FinalFantasyX2 https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ffx-2_concert_op2_7844.jpg]]]]
[[caption-width-right:350:Arena concerts are all about this.]]
org/pmwiki/pub/images/1f7af73e_9126_44d7_8fed_c30dad612572.jpeg]]
[[caption-width-right:350:[[Theater/LeVoyageDansLaLune Well Iíd say thatís a bit much...]]]]

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* SensationalStaircaseSequence

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* RealFootageRecreation

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* ShiftingSituationDuel

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* WackyStartupWorkplace: Amenities used to show off.

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+ StatuesMonumentsAndMemorials


* VomitIndiscretionShot: A character pukes and the work actually shows them hork on-screen.

to:

* VomitIndiscretionShot: A character pukes and the work actually shows them hork horking on-screen.


* ActionHoggingOpening

to:

* ActionHoggingOpeningTwoDVisualsThreeDEffects: A traditionally animated cartoon has some elements that are clearly created using three-dimensional computer graphics.
* ActionHoggingOpening: The opening sequence of a television series has more action than the actual show does.



* BigBallOfViolence

to:

* BigBallOfViolenceBigBallOfViolence: When two or more characters get into a fight, they become a ball of smoke with fists and feet repeatedly poking out.



* ConspicuousCG



* DiscretionShot
* DoNotAdjustYourSet

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* DiscretionShot
DiscretionShot: Moments where the scene cuts away or obscures something to prevent the audience from seeing it.
* DoNotAdjustYourSetDoNotAdjustYourSet: Taking over all TV channels to deliver a message.



* EEqualsMCHammer

to:

* EEqualsMCHammerEEqualsMCHammer: Nonsensical or incorrect math equations.



* EveryCarIsAPinto
* EverythingMakesAMushroom

to:

* EveryCarIsAPinto
EveryCarIsAPinto: Cars explode when they crash.
* EverythingMakesAMushroomEverythingMakesAMushroom: A mushroom cloud appears even though the explosion did not involve radiation of any kind.



* MadeOfExplodium
* MadeOfIncendium

to:

* MadeOfExplodium
MadeOfExplodium: An object that easily explodes.
* MadeOfIncendiumMadeOfIncendium: An object that easily catches on fire.



* MundaneMadeAwesome

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* MundaneMadeAwesomeMundaneMadeAwesome: A mundane task is described or depicted in a way that it looks much more impressive and exciting.



* NoOSHACompliance

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* NoOSHAComplianceNoOSHACompliance: A workplace has enough hazards that realistically the business would be forced to shut down if they didn't make the necessary changes to prevent endangering employees.



* ObviousStuntDouble

to:

* ObviousStuntDoubleObviousStuntDouble: During the more dangerous scenes, the actor's stunt double clearly doesn't look a thing like the actor they're filling in for.



* SceneryPorn

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* SceneryPornSceneryPorn: Highly detailed backgrounds.



* SerkisFolk

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* SerkisFolkSerkisFolk: Animated characters are brought to life from computer-generated models controlled by people in costumes.



* SwissArmyTears

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* SwissArmyTearsSwissArmyTears: Crying on anyone or anything will magically solve your problems.



* UnsoundEffect

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* UnsoundEffectUnsoundEffect: Onomatopoeia is used for actions that can't really be heard.



* VisibleInvisibility

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* VisibleInvisibilityVisibleInvisibility: An invisible character is depicted in a way that the audience can still see them even though the other characters can't.



* VomitDiscretionShot
* VomitIndiscretionShot

to:

* VomitDiscretionShot
VomitDiscretionShot: When a character is about to vomit, the work either cuts to the next scene or has the character bend over out of frame before they start heaving.
* VomitIndiscretionShotVomitIndiscretionShot: A character pukes and the work actually shows them hork on-screen.

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