Follow TV Tropes

Following

History Main / SlowerThanASpeedingBullet

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Later ''VideoGame/MarioKart'' games have the infamous Blue Shell, which homes in on the person in first place. The only time it makes sense to run ''away'' from it is when you're close enough to the finish line that you might make it before it hits, or you might widen your lead enough to take the hit and still finish first. Otherwise, counter-intuitively, your best option is actually to ''brake'' and hope that the second-place racer will pull ahead of you and become the shell's target, or at least that they'll come close enough to get caught in the explosion.
Is there an issue? Send a MessageReason:
None


* Averted on the tv show ''[[MasterNinja The Master]]'', starring LeeVanCleef as a ninja. In the pilot, he his shown running away from gunfire in a zigzag pattern.

to:

* Averted on the tv show ''[[MasterNinja The Master]]'', starring LeeVanCleef Creator/LeeVanCleef as a ninja. In the pilot, he his shown running away from gunfire in a zigzag pattern.

Changed: 24

Removed: 110

Is there an issue? Send a MessageReason:
Nothing to do with this trope.


* Subverted in ''Film/InglouriousBasterds'': in the first scene, [[spoiler:Shoshanna]] runs away from [[spoiler:Hans Landa]], who readies his gun... and doesn't shoot at the last second, bidding the target "AU REVOIR!" as they disappear behind a small hill.

to:

* Subverted in ''Film/InglouriousBasterds'': in the first scene, [[spoiler:Shoshanna]] Shoshanna runs away from [[spoiler:Hans Landa]], Hans Landa, who readies his gun... and doesn't shoot at the last second, bidding the target "AU REVOIR!" as they disappear behind a small hill.



*** However, he half-succeeds in that while he does die, at least he isn't clubbed to death by a baseball bat.

Added: 338

Changed: 615

Is there an issue? Send a MessageReason:
This should primarily be a description of the trope. As it was, this was one sentence of trope description followed by a paragraph and a half of self-defence advice.


A common demonstration of OneDimensionalThinking. Reacting to someone a few feet away from you drawing a handgun by running away, in a straight line, out in the open, without taking cover. Contrary to what these characters seem to believe, [[TruthInTelevision this does not allow you to outrun bullets.]] At five yards or less it's better to duck, swoop in, grab their gun wrist, and push it ''up'', since you actually going ''in'' is often the last thing your attacker expects. That way if they fire, it won't be at you.

That being said, running away [[RealityIsUnrealistic isn't always a bad idea]]. The effective range of a handgun, in the hands of a poorly trained fighter, is less than ten yards. A lot of urban criminals have never been to a firing range, and barely know how to fire their weapons. Competent shooters may simply choose not to shoot someone who's running away (EvenEvilHasStandards, plus it's hard to plead self-defense for shooting someone InTheBack). In fact most survival guides recommend that if someone attempts to force you into a car with a gun, ''run away''. (In a straight line is not compulsory.) If they're willing to shoot at you when you run away, they were probably going to kill you anyway.

to:

A common demonstration of OneDimensionalThinking. Reacting to someone a few feet away from you drawing a handgun by running away, in a straight line, out in the open, without taking cover. Contrary Expect the gunman to what these characters seem be momentarily surprised and/or morally conflicted (long enough to believe, [[TruthInTelevision this does not allow you to outrun bullets.]] At five yards or less it's better to duck, swoop in, grab their gun wrist, give them a decent head start) and push it ''up'', since you actually going ''in'' is often the last thing your attacker expects. That way then, if they fire, it won't be at you.

That being said,
decide to shoot, take careful aim and fire. Whether they hit the fleeing person or not often depends on whether they remember to LeadTheTarget.

While this seems insane,
running away [[RealityIsUnrealistic isn't always a bad idea]].idea]] (although taking an unpredictable zigzag path is better than a straight line). The effective range of a handgun, in the hands of a poorly trained fighter, is less than ten yards. A lot of urban criminals have never been to a firing range, and [[GangstaStyle barely know how to fire their weapons.weapons]]. Competent shooters may simply choose not to shoot someone who's running away (EvenEvilHasStandards, plus it's hard to plead self-defense for shooting someone InTheBack). In fact most survival guides recommend that if someone attempts to force you into a car with a gun, ''run away''. (In a straight line is not compulsory.) If they're willing to shoot at you when you run away, they were probably going to kill you anyway.
anyway.

At five yards or less, with someone determined to kill you whatever you do, it can be a better idea to duck, swoop in, grab their gun wrist, and push it ''up'', since you actually going ''in'' is often the last thing your attacker expects. That way if they fire, it won't be at you. This has its dangers too, of course -- see GunStruggle.
Is there an issue? Send a MessageReason:
None


That being said, running away [[RealityIsUnrealistic isn't always a bad idea]]. The effective range of a handgun, in the hands of a poorly trained fighter, is less than ten yards. A lot of urban criminals have never been to a firing range, and barely know how to fire their weapons. Competent shooters may simply choose not to shoot someone who's running away (EvenEvilHasStandards, plus it's hard to plead self-defense for shooting someone in the back). In fact most survival guides recommend that if someone attempts to force you into a car with a gun, ''run away''. (In a straight line is not compulsory.) If they're willing to shoot at you when you run away, they were probably going to kill you anyway.

to:

That being said, running away [[RealityIsUnrealistic isn't always a bad idea]]. The effective range of a handgun, in the hands of a poorly trained fighter, is less than ten yards. A lot of urban criminals have never been to a firing range, and barely know how to fire their weapons. Competent shooters may simply choose not to shoot someone who's running away (EvenEvilHasStandards, plus it's hard to plead self-defense for shooting someone in the back).InTheBack). In fact most survival guides recommend that if someone attempts to force you into a car with a gun, ''run away''. (In a straight line is not compulsory.) If they're willing to shoot at you when you run away, they were probably going to kill you anyway.
Is there an issue? Send a MessageReason:
None


* Averted on the tv show ''[[MasterNinja The Master]]'', starring Lee Van Cleef as a ninja. In the pilot, he his shown running away from gunfire in a zigzag pattern.
* Those two chicks [[spoiler:Mikhail]] shot in The Looking Glass at the end of ''{{Lost}}'' season 3 did this.

to:

* Averted on the tv show ''[[MasterNinja The Master]]'', starring Lee Van Cleef LeeVanCleef as a ninja. In the pilot, he his shown running away from gunfire in a zigzag pattern.
* Those two chicks [[spoiler:Mikhail]] shot in The Looking Glass at the end of ''{{Lost}}'' ''{{Series/LOST}}'' season 3 did this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Plenty of slow-projectile weapons can be dodged with fair ease, too - a thrown grenade, or a missile from a launcher. Assuming you don't run directly into the projectile, you can often get out of the direct blast radius and close enough to attack the assailant while they reload.
Is there an issue? Send a MessageReason:
None


->-- '''EddieIzzard''', ''Glorious''

to:

->-- -->-- '''EddieIzzard''', ''Glorious''



* The torpedo version. During the climactic submarine fight of ''TheHuntForRedOctober'', Marko Ramius deliberately turns his boat toward the Alfa's second torpedo. This to take advantage of their safety features; that is to say, [[TruthInTelevision torpedoes only arm themselves after having run a pre-set distance]], in order to avoid any risk of blowing up the ship that fired them -- or worse, accidentally detonating inside their firing tubes.

to:

* The torpedo version. During the climactic submarine fight of ''TheHuntForRedOctober'', ''Film/TheHuntForRedOctober'', Marko Ramius deliberately turns his boat toward the Alfa's second torpedo. This to take advantage of their safety features; that is to say, [[TruthInTelevision torpedoes only arm themselves after having run a pre-set distance]], in order to avoid any risk of blowing up the ship that fired them -- or worse, accidentally detonating inside their firing tubes.
Is there an issue? Send a MessageReason:
None


* On the medieval side of this trope, one might think that arrows have a relatively short accurate range, especially against a moving target. Perhaps. But one of your poor fellow condemned prisoners at the start of ''[[TheElderScrollsVSkyrim Skyrim]]'' finds out the hard way that running away and yelling "YOU'LL NEVER CATCH ME" isn't the best strategy when your escape route is [[TooDumbToLive a straight line that goes directly past three soldiers carrying longbows]].

to:

* On the medieval side of this trope, one might think that arrows have a relatively short accurate range, especially against a moving target. Perhaps. But one of your poor fellow condemned prisoners at the start of ''[[TheElderScrollsVSkyrim ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' finds out the hard way that running away and yelling "YOU'LL NEVER CATCH ME" isn't the best strategy when your escape route is [[TooDumbToLive a straight line that goes directly past three soldiers carrying longbows]].

Added: 479

Changed: 20

Is there an issue? Send a MessageReason:
Red October & The In-Laws


* The torpedo version. During the climactic submarine fight of ''TheHuntForRedOctober'', Marko Ramius deliberately turns his boat straight into the Alfa's second torpedo. This to take advantage of their safety features, that is to say [[TruthInTelevision torpedoes only arm themselves after having run a pre-set distance]] in order to avoid any risk of blowing up the ship that fired them - or worse, accidentally detonating inside their firing tubes.

to:

* The torpedo version. During the climactic submarine fight of ''TheHuntForRedOctober'', Marko Ramius deliberately turns his boat straight into toward the Alfa's second torpedo. This to take advantage of their safety features, features; that is to say say, [[TruthInTelevision torpedoes only arm themselves after having run a pre-set distance]] distance]], in order to avoid any risk of blowing up the ship that fired them - -- or worse, accidentally detonating inside their firing tubes. tubes.
** Played straight -- and successfully -- in the earlier attack. Ramius ''does'' outrun a torpedo -- long enough that when he makes his swerve to a new course, the torpedo doesn't have time to react before it [[WronskiFeint runs into a rock wall]].


Added DiffLines:

* Played with in ''Film/TheInLaws''. Vince warns Sheldon ''not'' to run straight away from the gunmen ("Serpentine, Shel, serpentine!"). But Sheldon spends so much time dodging sideways that he doesn't make much distance ''away''.
Is there an issue? Send a MessageReason:
None


* Averted in ''StateOfPlay'' -- when Ben Affleck's character is being threatened by a soldier with a rifle (not aimed at him), the arrival of the cops distracts him for just long enough to throw himself to the ground. The soldier can't adjust his aim quickly enough at short range, and gets gunned down by the cops.

to:

* Averted in ''StateOfPlay'' ''Film/StateOfPlay'' -- when Ben Affleck's character is being threatened by a soldier with a rifle (not aimed at him), the arrival of the cops distracts him for just long enough to throw himself to the ground. The soldier can't adjust his aim quickly enough at short range, and gets gunned down by the cops.
Is there an issue? Send a MessageReason:
None


* Human sized or larger enemies that fight at melee range in ''VideoGame/FalloutNewVegas'' can spoil a player's VATS shot by running directly [[InvertedTrope towards]] him/her. The weapon's barrel will be pushed aside by the enemy's body, usually ending up pointed over the target's shoulder when it fires. This happens most often with fast enemies and large weapons. [[MadeOfIron Deathclaws]], for example, or [[TheDragon Legate]] [[CompleteMonster Lanius]] and the [[{{BFG}} Anti-Materiel Rifle]].

to:

* Human sized or larger enemies that fight at melee range in ''VideoGame/FalloutNewVegas'' can spoil a player's VATS shot by running directly [[InvertedTrope towards]] him/her. The weapon's barrel will be pushed aside by the enemy's body, usually ending up pointed over the target's shoulder when it fires. This happens most often with fast enemies and large weapons. [[MadeOfIron Deathclaws]], for example, or [[TheDragon Legate]] [[CompleteMonster Legate Lanius]] and the [[{{BFG}} Anti-Materiel Rifle]].
Is there an issue? Send a MessageReason:
Misuse sinkhole.


* Averted in ''StateOfPlay'' -- when Ben Affleck's character is being threatened by a soldier with a rifle (not aimed at him), the arrival of the cops distracts him for just long enough to throw himself to the ground. The soldier [[ShortRangeLongRangeWeapon can't adjust his aim quickly enough at short range]], and gets gunned down by the cops.

to:

* Averted in ''StateOfPlay'' -- when Ben Affleck's character is being threatened by a soldier with a rifle (not aimed at him), the arrival of the cops distracts him for just long enough to throw himself to the ground. The soldier [[ShortRangeLongRangeWeapon can't adjust his aim quickly enough at short range]], range, and gets gunned down by the cops.
Is there an issue? Send a MessageReason:
natter


** Note to self: houserule that movement penalties do not apply if shooter doesn't have to adjust his aim.
*** Although the shooter might have to adjust his aim slightly to account for ballistic trajectory (specifically, that the bullet will fall farther vertically if it has to travel farther horizontally).
Is there an issue? Send a MessageReason:
None


* Human sized or larger enemies that fight at melee range in ''[[FalloutNewVegas New Vegas]]'' can spoil a player's VATS shot by running directly [[InvertedTrope towards]] him/her. The weapon's barrel will be pushed aside by the enemy's body, usually ending up pointed over the target's shoulder when it fires. This happens most often with fast enemies and large weapons. [[MadeOfIron Deathclaws]], for example, or [[TheDragon Legate]] [[CompleteMonster Lanius]] and the [[{{BFG}} Anti-Materiel Rifle]].

to:

* Human sized or larger enemies that fight at melee range in ''[[FalloutNewVegas New Vegas]]'' ''VideoGame/FalloutNewVegas'' can spoil a player's VATS shot by running directly [[InvertedTrope towards]] him/her. The weapon's barrel will be pushed aside by the enemy's body, usually ending up pointed over the target's shoulder when it fires. This happens most often with fast enemies and large weapons. [[MadeOfIron Deathclaws]], for example, or [[TheDragon Legate]] [[CompleteMonster Lanius]] and the [[{{BFG}} Anti-Materiel Rifle]].
Is there an issue? Send a MessageReason:
None


->''"If they've got a bazooka, don't run away, 'cause it's easier to hit someone from a distance. Run towards them! And grab hold of them. (trying to shoot the bazooka) 'Back off! Oh, we're both going together!' (explosion)"''

to:

->''"If they've got a bazooka, don't run away, 'cause it's easier to hit someone from a distance. Run towards them! And [[GunStruggle grab hold of them. them]]. (trying to [[ShortRangeLongRangeWeapon shoot the bazooka) bazooka]]) 'Back off! Oh, we're both going together!' (explosion)"''



That being said, running away isn't always a bad idea. The effective range of a handgun, in the hands of a poorly trained fighter, is less than ten yards. A lot of urban criminals have never been to a firing range, and barely know how to fire their weapons. Competent shooters may simply choose not to shoot someone who's running away (it's hard to plead self-defense for shooting someone in the back). In fact most survival guides recommend that if someone attempts to force you into a car with a gun, ''run away''. (In a straight line is not compulsory.) If they're willing to shoot at you when you run away, they were probably going to kill you anyway.

to:

That being said, running away [[RealityIsUnrealistic isn't always a bad idea.idea]]. The effective range of a handgun, in the hands of a poorly trained fighter, is less than ten yards. A lot of urban criminals have never been to a firing range, and barely know how to fire their weapons. Competent shooters may simply choose not to shoot someone who's running away (it's (EvenEvilHasStandards, plus it's hard to plead self-defense for shooting someone in the back). In fact most survival guides recommend that if someone attempts to force you into a car with a gun, ''run away''. (In a straight line is not compulsory.) If they're willing to shoot at you when you run away, they were probably going to kill you anyway.




to:

* Averted in ''StateOfPlay'' -- when Ben Affleck's character is being threatened by a soldier with a rifle (not aimed at him), the arrival of the cops distracts him for just long enough to throw himself to the ground. The soldier [[ShortRangeLongRangeWeapon can't adjust his aim quickly enough at short range]], and gets gunned down by the cops.
Is there an issue? Send a MessageReason:
None


* Subverted in ''InglouriousBasterds'': in the first scene, [[spoiler:Shoshanna]] runs away from [[spoiler:Hans Landa]], who readies his gun... and doesn't shoot at the last second, bidding the target "AU REVOIR!" as they disappear behind a small hill.

to:

* Subverted in ''InglouriousBasterds'': ''Film/InglouriousBasterds'': in the first scene, [[spoiler:Shoshanna]] runs away from [[spoiler:Hans Landa]], who readies his gun... and doesn't shoot at the last second, bidding the target "AU REVOIR!" as they disappear behind a small hill.



* The torpedo version. During the climactic submarine fight of TheHuntForRedOctober, Marko Ramius deliberately turns his boat straight into the Alfa's second torpedo. This to take advantage of their safety features, that is to say [[TruthInTelevision torpedoes only arm themselves after having run a pre-set distance]] in order to avoid any risk of blowing up the ship that fired them - or worse, accidentally detonating inside their firing tubes.

to:

* The torpedo version. During the climactic submarine fight of TheHuntForRedOctober, ''TheHuntForRedOctober'', Marko Ramius deliberately turns his boat straight into the Alfa's second torpedo. This to take advantage of their safety features, that is to say [[TruthInTelevision torpedoes only arm themselves after having run a pre-set distance]] in order to avoid any risk of blowing up the ship that fired them - or worse, accidentally detonating inside their firing tubes.



* Averted on the tv show ''The Master'', starring Lee Van Cleef as a ninja. In the pilot, he his shown running away from gunfire in a zigzag pattern.

to:

* Averted on the tv show ''The Master'', ''[[MasterNinja The Master]]'', starring Lee Van Cleef as a ninja. In the pilot, he his shown running away from gunfire in a zigzag pattern.



* On the medieval side of this trope, one might think that arrows have a relatively short accurate range, especially against a moving target. Perhaps. But one of your poor fellow condemned prisoners at the start of [[TheElderScrollsVSkyrim Skyrim]] finds out the hard way that running away and yelling "YOU'LL NEVER CATCH ME" isn't the best strategy when your escape route is [[TooDumbToLive a straight line that goes directly past three soldiers carrying longbows]].

to:

* On the medieval side of this trope, one might think that arrows have a relatively short accurate range, especially against a moving target. Perhaps. But one of your poor fellow condemned prisoners at the start of [[TheElderScrollsVSkyrim Skyrim]] ''[[TheElderScrollsVSkyrim Skyrim]]'' finds out the hard way that running away and yelling "YOU'LL NEVER CATCH ME" isn't the best strategy when your escape route is [[TooDumbToLive a straight line that goes directly past three soldiers carrying longbows]].
Is there an issue? Send a MessageReason:
None



to:

* {{AMMO}} gives a penalty for ranged attacks against a moving target (or if the shooter is on a moving vehicle). The penalty is halved if the target is moving in a straight line that include the shooter, making the rule slightly realistic. Some "Director" (GM) likes to apply more maths to odd running paths, but it's optional.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* On the medieval side of this trope, one might think that arrows have a relatively short accurate range, especially against a moving target. Perhaps. But one of your poor fellow condemned prisoners at the start of [[TheElderScrollsVSkyrim Skyrim]] finds out the hard way that running away and yelling "YOU'LL NEVER CATCH ME" isn't the best strategy when your escape route is [[TooDumbToLive a straight line that goes directly past three soldiers carrying longbows]].
Is there an issue? Send a MessageReason:
None


* Due to complicated firing angles and whatnot, every once in a while, this tactic succeeds in ArmoredCore series. Particularly in 4/for Answer when provided that the range is close and you have the height difference to quick boost forwards, thereby making the opponent overshoot the target. Moving away is generally a foolish move however, especially with the introduction of different bullet velocities in the same game series. Take note: if you are being attacked with a railgun or a sniper rifle, expect evasive maneuvers to work less; their muzzle velocity will close the gap almost immediately unless the distance is too great.

to:

* Due to complicated firing angles and whatnot, every once in a while, this tactic succeeds in ArmoredCore ''VideoGame/ArmoredCore'' series. Particularly in 4/for Answer when provided that the range is close and you have the height difference to quick boost forwards, thereby making the opponent overshoot the target. Moving away is generally a foolish move however, especially with the introduction of different bullet velocities in the same game series. Take note: if you are being attacked with a railgun or a sniper rifle, expect evasive maneuvers to work less; their muzzle velocity will close the gap almost immediately unless the distance is too great.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Human sized or larger enemies that fight at melee range in ''[[FalloutNewVegas New Vegas]]'' can spoil a player's VATS shot by running directly [[InvertedTrope towards]] him/her. The weapon's barrel will be pushed aside by the enemy's body, usually ending up pointed over the target's shoulder when it fires. This happens most often with fast enemies and large weapons. [[MadeOfIron Deathclaws]], for example, or [[TheDragon Legate]] [[CompleteMonster Lanius]] and the [[{{BFG}} Anti-Materiel Rifle]].
Is there an issue? Send a MessageReason:
None


-->''"If they've got a bazooka, don't run away, 'cause it's easier to hit someone from a distance. Run towards them! And grab hold of them. (trying to shoot the bazooka) 'Back off! Oh, we're both going together!' (explosion)"''
--->-- EddieIzzard, ''Glorious''

to:

-->''"If ->''"If they've got a bazooka, don't run away, 'cause it's easier to hit someone from a distance. Run towards them! And grab hold of them. (trying to shoot the bazooka) 'Back off! Oh, we're both going together!' (explosion)"''
--->-- EddieIzzard, ->-- '''EddieIzzard''', ''Glorious''
Is there an issue? Send a MessageReason:
None


* Due to complicated firing angles and whatnot, every once in a while, this tactic succeeds in ArmoredCore series. Particularly in 4/for Answer when provided that the range is close and you have the height difference to quick boost forwards, thereby making the opponent overshoot the target. Moving away are generally a foolish move however, especially with the introduction of different bullet velocities in the same game series. Take note: if you are being attacked with a railgun or a sniper rifle, expect evasive maneuvers to work less; their muzzle velocity will close the gap almost immediately unless the distance is too great.

to:

* Due to complicated firing angles and whatnot, every once in a while, this tactic succeeds in ArmoredCore series. Particularly in 4/for Answer when provided that the range is close and you have the height difference to quick boost forwards, thereby making the opponent overshoot the target. Moving away are is generally a foolish move however, especially with the introduction of different bullet velocities in the same game series. Take note: if you are being attacked with a railgun or a sniper rifle, expect evasive maneuvers to work less; their muzzle velocity will close the gap almost immediately unless the distance is too great.
Is there an issue? Send a MessageReason:
None



to:

* In CityOfHeroes, once you've fired your attack, you either hit or miss, regardless of where your enemy is when it strikes. The main trouble is that this deduction starts as soon as your attack animation starts - which may involve crouching, spinning and other acrobatics.
Is there an issue? Send a MessageReason:
None


A common demonstration of OneDimensionalThinking. Reacting to someone a few feet away from you drawing a handgun by running away, in a straight line, out in the open, without taking cover. Contrary to what these characters seem to believe, [[TruthInTelevision this does not allow you to outrun bullets.]]

to:

A common demonstration of OneDimensionalThinking. Reacting to someone a few feet away from you drawing a handgun by running away, in a straight line, out in the open, without taking cover. Contrary to what these characters seem to believe, [[TruthInTelevision this does not allow you to outrun bullets.]]
]] At five yards or less it's better to duck, swoop in, grab their gun wrist, and push it ''up'', since you actually going ''in'' is often the last thing your attacker expects. That way if they fire, it won't be at you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Although the shooter might have to adjust his aim slightly to account for ballistic trajectory (specifically, that the bullet will fall farther vertically if it has to travel farther horizontally).
Is there an issue? Send a MessageReason:
None



to:

* Due to complicated firing angles and whatnot, every once in a while, this tactic succeeds in ArmoredCore series. Particularly in 4/for Answer when provided that the range is close and you have the height difference to quick boost forwards, thereby making the opponent overshoot the target. Moving away are generally a foolish move however, especially with the introduction of different bullet velocities in the same game series. Take note: if you are being attacked with a railgun or a sniper rifle, expect evasive maneuvers to work less; their muzzle velocity will close the gap almost immediately unless the distance is too great.

Added: 225

Changed: 253

Is there an issue? Send a MessageReason:
None


That being said, running away isn't always a bad idea. The effective range of a handgun, in the hands of a poorly trained fighter, is less than ten yards. A lot of urban criminals have never been to a firing range, and barely know how to fire their weapons. Competent shooters may simply choose not to shoot someone who's running away (it's hard to plead self-defense for shooting someone in the back).

to:

That being said, running away isn't always a bad idea. The effective range of a handgun, in the hands of a poorly trained fighter, is less than ten yards. A lot of urban criminals have never been to a firing range, and barely know how to fire their weapons. Competent shooters may simply choose not to shoot someone who's running away (it's hard to plead self-defense for shooting someone in the back).
back). In fact most survival guides recommend that if someone attempts to force you into a car with a gun, ''run away''. (In a straight line is not compulsory.) If they're willing to shoot at you when you run away, they were probably going to kill you anyway.


Added DiffLines:

[[AC: {{Literature}}]]
* In ''JonathanStrangeAndMrNorrell'' [[spoiler: Drawlight attempts to flee from Lascelles in this manner, who simply shoots him with both pistols. The first hits him in the leg, the second in the head.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[AC:VideoGames]]
* Played straight ''and'' subverted (via player action) in both the ''{{Tsukihime}}'' and ''FateStayNight'' visual novels. Protagonists Shiki and Shirou are both at some point faced with a choice of where to dodge [[spoiler:Ciel's pilebunker]] or [[spoiler:Rin's gandr shots]], respectively. Taking the obvious route (away) is a one-way stop to a BadEnding, while choosing to dodge ''forward'' actually buys time.
Is there an issue? Send a MessageReason:
None


* The torpedo version. During the climactic submarine fight of HuntForTheRedOctober, Marko Ramius deliberately turns his boat straight into the Alfa's second torpedo. This to take advantage of their safety features, that is to say [[TruthInTelevision torpedoes only arm themselves after having run a pre-set distance]] in order to avoid any risk of blowing up the ship that fired them - or worse, accidentally detonating inside their firing tubes.

to:

* The torpedo version. During the climactic submarine fight of HuntForTheRedOctober, TheHuntForRedOctober, Marko Ramius deliberately turns his boat straight into the Alfa's second torpedo. This to take advantage of their safety features, that is to say [[TruthInTelevision torpedoes only arm themselves after having run a pre-set distance]] in order to avoid any risk of blowing up the ship that fired them - or worse, accidentally detonating inside their firing tubes.

Top