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* Unitarian Universalism. Its proponents would say that it eschews the dogmatic cruft that plagues most flavors of Christianity and focuses on the positive message that is common to them all. Its detractors would call it this trope.

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* Unitarian Universalism. Its proponents would say that it eschews the dogmatic cruft that plagues most flavors of Christianity and focuses on the positive message that is common to them all. Its detractors would call it this trope.

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* ''Series/BabylonFive'': Most of the alien religions get this to varying degrees.
** The Centauri pantheon has enough gods in it that Londo and Vir aren't quite sure of the number, and that is most of the explanation we get of their religion. There is a belief that Emperors can ascend to godhood upon death, which becomes problematic when [[TheCaligula Emperor Cartagia]], quite insane, decides he wants to take his adoring people with him [[AGodAmI when he ascends]].
** The Narn have multiple faiths, based around different prophets. G'Kar happens to be a follower of G'Quan, and is surprised to learn that G'Quan's holy book is actually [[spoiler: a history book detailing one small part of the last Shadow War.]] We don't see much of this faith besides a few rituals, and in fact we see more of the faith that G'Kar [[StopWorshippingMe accidentally starts]] when his diary is stolen and reprinted, complete with a coffee ring that none of his followers understand but dutifully copy. Naturally, his own followers [[DeathOfTheAuthor get into arguments with him over what he is trying to say in his own writings.]]
** We see little enough of the Minbari religion, besides a prophecy foretold by the prophet Valen [[spoiler: who is later revealed to be a time-traveling Jeffrey Sinclair.]] If anything, it seems to be a cult of personality based around Valen and [[TheChosenOne The One]] [[spoiler: [[PowerTrio Who Was, The One Who Is, and The One Who Will Be]].]]
** For the humans, we learn that Doctor Franklin is a Foundationalist, which is described as basically being CulturalChopSuey turned into a religion. They take what seems to work from other belief systems and incorporate it into their own.
** Most of what we learn about the Brakiri at all is that their religion involves comets and a belief that once a year it is possible to commune with the spirits of the dead, [[spoiler: a belief that ends up being quite correct, and not limited to the Brakiri, as several other station inhabitants learn.]]
** Things get weirder when we learn that many religions across the galaxy were actually inspired or manipulated by [[spoiler: The Vorlons, using their telepathy to hide their true forms as they meddled in the development of the younger races, which might explain any superficial similarities to Earth religions.]]
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[[quoteright:321: [[WesternAnimation/{{Futurama}} https://static.tvtropes.org/pmwiki/pub/images/3473290421_34587dc139.jpg]]]]

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* ''Literature/TheBelgariad'': Surprisingly common, given that the main characters are in regular contact with the deity Aldur and are opposing another deity with the covert support of another five. The worship of Nedra, for example, seems to boil down to a few rules involving money. The Bear-Cult's core beliefs are, in most cases, tied to overt racism and the grand plan of whichever villain is manipulating them that week. Torak's religion is heavy on ritualised gestures of devotion but no real philosophical substance beyond reflecting [[ItsAllAboutMe Torak's own arrogance]]. Possibly justified given that the protagonists are mostly in service to Aldur, who doesn't have a culture to serve him, so they're too tied up in their duties to delve into any aspects of theology that aren't directly related to the mission.

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* ''Literature/TheBelgariad'': Surprisingly common, given that the main characters are in regular contact with the deity Aldur and are opposing another deity with the covert support of another five. The worship of Nedra, for example, seems to boil down to a few rules involving money. The Bear-Cult's core beliefs are, in most cases, tied to overt racism and the grand plan of whichever villain is manipulating them that week. Torak's religion is heavy on ritualised gestures of devotion and human sacrifice, but no real philosophical substance beyond reflecting [[ItsAllAboutMe Torak's own arrogance]]. Possibly justified given that the protagonists are mostly in service to Aldur, who doesn't have a culture to serve him, so they're too tied up in their duties to delve into any aspects of theology that aren't directly related to the mission.
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** ''[[Literature/TheDarkSideOfTheSun]]'', also by Terry Pratchett, features a less comedic version - the religion of Arte Sadhim has the "One Commandment", which is eventually stated to be "You Will Not Waste".

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** ''[[Literature/TheDarkSideOfTheSun]]'', ''Literature/TheDarkSideOfTheSun'', also by Terry Pratchett, features a less comedic version - the religion of Arte Sadhim has the "One Commandment", which is eventually stated to be "You Will Not Waste".
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** There ''was'' a short story released that mentioned that religion in the region were the Paths of Light and Dark were most common centred on orthopraxic and ritualistic elements[[note]]that is, were focused on the adherents doing the right things in the right way, rather than emphasising believing the right things.[[/note]]... except the way it phrased it suggested that phase of religious evolution gave way to wizardry a millennium or more before the Paths emerged.
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** ''[[Literature/TheDarkSideOfTheSun]]'', also by Terry Pratchett, features a less comedic version - the religion of Arte Sadhim has the "One Commandment", which is eventually stated to be "You Will Not Waste".
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similar to Planet of Hats


Subtrope of ArtisticLicenseReligion. Related to FridgeLogic.

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Subtrope of ArtisticLicenseReligion. Related to FridgeLogic.
FridgeLogic. Compare PlanetOfHats where an alien species or society is written this simply.
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* This is played with in ''MasterOfSpaceAndTime'' by RudyRucker. One of the main characters wishes up a door to a parallel world where he can have an adventure. The world is controlled by a cult run by ''Literature/ThePuppetMasters''-like slugs. The cult has three teachings, God's Laws, which are "1. Follow Gary. 2. Be Clean. 3. Teach God's Laws". One character describes it as "A thought virus. A parasitic system that propagates itself."

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* This is played with in ''MasterOfSpaceAndTime'' ''Literature/MasterOfSpaceAndTime'' by RudyRucker.Creator/RudyRucker. One of the main characters wishes up a door to a parallel world where he can have an adventure. The world is controlled by a cult run by ''Literature/ThePuppetMasters''-like slugs. The cult has three teachings, God's Laws, which are "1. Follow Gary. 2. Be Clean. 3. Teach God's Laws". One character describes it as "A thought virus. A parasitic system that propagates itself."
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[[quoteright:321: [[WesternAnimation/{{Futurama}} http://static.tvtropes.org/pmwiki/pub/images/3473290421_34587dc139.jpg]]]]
[[caption-width-right:321:"Make it a double!"]]
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* "The Church" in Literature/TheDarwathTrilogy and Literature/TheWindroseChronicles by Creator/BarbaraHambly has no visible theology other than "wizards are evil", and no connection with the real life of the people, and no discernible purpose beyond making people, and especially Our Heroes, miserable.

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* "The Church" in Literature/TheDarwathTrilogy the ''Literature/{{Darwath}}'' series and Literature/TheWindroseChronicles ''Literature/TheWindroseChronicles'' by Creator/BarbaraHambly has no visible theology other than "wizards are evil", and no connection with the real life of the people, and no discernible purpose beyond making people, and especially Our Heroes, miserable.
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* ''Series/{{Kings}}'': The show is maddeningly vague on what sort of church "Reverend Samuels" heads, and why a population of no visible ethnicity thinks that "God gave this land to us."

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* ''Series/{{Kings}}'': The show is maddeningly vague on what sort of church "Reverend Samuels" heads, and why a population of no visible ethnicity thinks that "God gave this land to us."
" Since it's pretty clearly based on Saul and David from the Bible, we can surmise it's similar to Judaism though.
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* The reformed pagan faiths in ''[[VideoGame/CrusaderKings Crusader Kings 2]]'' arguably fall under this category. Though they take their inspiration from real-world religions, none of them (with the possible exceptions of [[Myth/ClassicalMythology Hellenism]] and [[Myth/AztecMythology Aztec Paganism]]) ever achieved the level of organization and theological sophistication implied by the in-game reformation events. The game doesn't provide the player with many details about the reformed faith, beyond a few lines suggesting that a church hierarchy and holy book have been established.

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* The reformed pagan faiths in ''[[VideoGame/CrusaderKings Crusader Kings 2]]'' arguably fall under this category. Though they take their inspiration from real-world religions, none of them (with the possible exceptions of [[Myth/ClassicalMythology Hellenism]] Hellenism]][[note]]which, if you use mods, cheating or character creator so it actually exists in-game and not just in the histories, comes pre-reformed.[[/note]] and [[Myth/AztecMythology Aztec Paganism]]) ever achieved the level of organization and theological sophistication implied by the in-game reformation events. The game doesn't provide the player with many details about the reformed faith, beyond a few lines suggesting that a church hierarchy and holy book have been established.
established (some of the reformed pagan faiths do give a ''little'' more detail on the church hierarchy by introducing a title denoting the leader of the faith). The game does have a function that lets religions put in the relevant scripture name, randomly chosen god or evil god (as appropriate) names or leader god name in events, but all the reformed pagan faiths have the same for all of those as their unreformed predecessor.

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[[AC:Comic Books]]
* ''ComicBook/GuardiansOfTheGalaxy:'' The Church of Universal Truth worship life, and are fuelled by their relentless faith in it. Of course, they were founded and led by an AxeCrazy nigh-unkillable demi-god to summon a group of [[EldritchAbomination Eldritch Abominations]].



* ''BillAndTedsExcellentAdventure'' The (future) Church of Bill and Ted has but one single commandment [[http://www.youtube.com/watch?v=WVXGC896Jdw "Be excellent to each other and party on, dudes."]]

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* ''BillAndTedsExcellentAdventure'' ''Film/BillAndTedsExcellentAdventure'' The (future) Church of Bill and Ted has but one single commandment [[http://www.youtube.com/watch?v=WVXGC896Jdw "Be excellent to each other and party on, dudes."]]
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Added CK 2 example



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* The reformed pagan faiths in ''[[VideoGame/CrusaderKings Crusader Kings 2]]'' arguably fall under this category. Though they take their inspiration from real-world religions, none of them (with the possible exceptions of [[Myth/ClassicalMythology Hellenism]] and [[Myth/AztecMythology Aztec Paganism]]) ever achieved the level of organization and theological sophistication implied by the in-game reformation events. The game doesn't provide the player with many details about the reformed faith, beyond a few lines suggesting that a church hierarchy and holy book have been established.
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** Arguably justified, as many previously-core tenets, such as the strict caste system, were dropped during the Cardassian Occupation and are now viewed as quaint dogma by most.

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** Arguably justified, as many previously-core tenets, such as the strict caste system, were dropped during the Cardassian Occupation and are now viewed as quaint dogma by most. It's portrayal is also rather hampered by the fact that big chunks of the religion that '''had''' been matters of faith were proven to be nothing but the literal truth in the show's pilot. The Prophets are real, they can really see and affect events across time (existing outside of it), the Orbs really are a way to communicate with them, and their "celestial temple" is a real place you can get in a ship and fly to (although they may or may not actually speak to you there).
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** Part of this is a mix of AllThereInTheManual (the codex and supplemental materials explain at great length) and part is the in-game background being overwhelmingly from Chantry affiliated sources. Lots of things that are really just Chantry points of faith are presented as simply how the world is, and they have a de facto monopoly on academia. The third game especially gets into how these ideas are wrong, or at least incomplete.
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Tenants to tenets. Tenants are people who live in an apartment, tenets are religious beliefs.


** The pen and paper rpgs do a good job of establishing its tenants.

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** The pen and paper rpgs do a good job of establishing its tenants.tenets.

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* "The Church" in Literature/TheDarwathTrilogy and Literature/TheWindroseChronicles by Creator/BarbaraHambly has no visible theology other than "wizards are evil", and no discernible purpose other than to make Our Heroes miserable.

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* "The Church" in Literature/TheDarwathTrilogy and Literature/TheWindroseChronicles by Creator/BarbaraHambly has no visible theology other than "wizards are evil", and no connection with the real life of the people, and no discernible purpose other than to make beyond making people, and especially Our Heroes Heroes, miserable.




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* ''Literature/TheWheelOfTime'': The Whitecloaks. Their beliefs and rites seem to go as far as: the Light is good, Whitecloaks are good, the Dark is bad, Darkfriends are bad, Whitecloaks can't be Darkfriends, disobeying a Whitecloak makes you a Darkfriend. Their founding principles were more complex, but over time they've been somewhat... distilled.




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* ''Series/{{Kings}}'': The show is maddeningly vague on what sort of church "Reverend Samuels" heads, and why a population of no visible ethnicity thinks that "God gave this land to us."


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* ''Website/SFDebris'': The Bajoran religion is occasionally mocked for showing signs of this, but particularly in the review of "Children of Time" (''[[Series/StarTrekDeepSpaceNine DS9]]'').
--> '''Kira''': I miss [First Minister Shakaar], but the last time we were on Bajor we went to the Kenda shrine, and we asked the prophets if we were meant to walk the same path.
--> '''Dax''': ...And?
--> '''Kira''': We're not.
--> '''Chuck''': Well... that's certainly a quick, neat, and ridiculous explanation. I'm surprised it wasn't revealed that he was a Leo and she was a Sagittarius, and their ''signs clashed''. If they ''do'', I don't know, I don't respect astrology enough to even look it up to accurately mock it. But they're really keeping it vague for such a life-changing decision, I mean, do they make use of one of the orbs to get some vision of the future? Is that how they found out? Or is this just asking some Vedec who was trying to take a nap?
--> '''Vedec''': *sleepy* Huh? What? No, you're not compatible, now go away, prophets be with you.
--> '''Random Bajoran''': Uh... Vedec? My father just died...
--> '''Vedec''': He's rotting in hell. Prophets be with you. Go away.
** This turns into a small BrickJoke when later in the episode we find out that Kira was killed when the Defiant accidentally jumped 200 years back into the past and crashed on a planet in the Gamma Quadrant.
---> '''Chuck''': Ah. Well, I have to credit them this much: I suppose dying 200 years in the past is a definite sign that you're not destined to be with somebody.
---> '''Vedec''': Ha! Told you! Prophets be with you. Fuck off.

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!!!Examples:

[[AC:Computer and Video Games]]

* The Church of the Holy Light in ''VideoGame/WorldOfWarcraft''. People follow it like a deity and it's set up rather like Catholicism, but the actual beliefs of the religion are never really elaborated upon in the game.
** The pen and paper rpgs do a good job of establishing its tenants.
* The [[http://dragonage.wikia.com/wiki/Chantry Chantry]] in ''Franchise/DragonAge'' is an unusual example. It has immense detail in its history, hierarchy, style and so on, but its actual teachings are pretty much limited to "Magic exists to serve man, not to rule over him." This seems rather odd in a role playing game which often asks the player to express either devotion or disdain for the chantry, despite knowing virtually nothing about it beyond it being the religion of the land.
** The Chantry's main reason for existing is spread the teaching of its prophet Andraste to the entire world in the hopes that their creator-god will return to humanity after leaving when Andraste was betrayed and executed.
* Neither the Path of Light nor the Path of Dark of (old verse) VideoGame/MightAndMagic had any real detail given to them. They both had priests, the Path of Light was vaguely good (and has a thing against undead) and the Path of Dark was vaguely evil (and has a thing for undead), and they had predecessor religions involving (respectively) the Sun and the Moon in some way, but beyond that...

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!!!Examples:

[[AC:Computer and Video Games]]

* The Church of the Holy Light in ''VideoGame/WorldOfWarcraft''. People follow it like a deity and it's set up rather like Catholicism, but the actual beliefs of the religion are never really elaborated upon in the game.
** The pen and paper rpgs do a good job of establishing its tenants.
* The [[http://dragonage.wikia.com/wiki/Chantry Chantry]] in ''Franchise/DragonAge'' is an unusual example. It has immense detail in its history, hierarchy, style and so on, but its actual teachings are pretty much limited to "Magic exists to serve man, not to rule over him." This seems rather odd in a role playing game which often asks the player to express either devotion or disdain for the chantry, despite knowing virtually nothing about it beyond it being the religion of the land.
** The Chantry's main reason for existing is spread the teaching of its prophet Andraste to the entire world in the hopes that their creator-god will return to humanity after leaving when Andraste was betrayed and executed.
* Neither the Path of Light nor the Path of Dark of (old verse) VideoGame/MightAndMagic had any real detail given to them. They both had priests, the Path of Light was vaguely good (and has a thing against undead) and the Path of Dark was vaguely evil (and has a thing for undead), and they had predecessor religions involving (respectively) the Sun and the Moon in some way, but beyond that...
!!Examples:



[[AC:Video Games]]
* The Church of the Holy Light in ''VideoGame/WorldOfWarcraft''. People follow it like a deity and it's set up rather like Catholicism, but the actual beliefs of the religion are never really elaborated upon in the game.
** The pen and paper rpgs do a good job of establishing its tenants.
* The [[http://dragonage.wikia.com/wiki/Chantry Chantry]] in ''Franchise/DragonAge'' is an unusual example. It has immense detail in its history, hierarchy, style and so on, but its actual teachings are pretty much limited to "Magic exists to serve man, not to rule over him." This seems rather odd in a role playing game which often asks the player to express either devotion or disdain for the chantry, despite knowing virtually nothing about it beyond it being the religion of the land.
** The Chantry's main reason for existing is spread the teaching of its prophet Andraste to the entire world in the hopes that their creator-god will return to humanity after leaving when Andraste was betrayed and executed.
* Neither the Path of Light nor the Path of Dark of (old verse) ''VideoGame/MightAndMagic'' had any real detail given to them. They both had priests, the Path of Light was vaguely good (and has a thing against undead) and the Path of Dark was vaguely evil (and has a thing for undead), and they had predecessor religions involving (respectively) the Sun and the Moon in some way, but beyond that...




* When Bender is being worshiped by tiny aliens in the ''WesternAnimation/{{Futurama}}'' episode "Godfellas", he issues only one Commandment: God Needs Booze.

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\n* When Bender is being worshiped by tiny aliens in the ''WesternAnimation/{{Futurama}}'' episode "Godfellas", [[Recap/FuturamaS3E20Godfellas "Godfellas"]], he issues only one Commandment: God Needs Booze.



* Unitarian Universalism. Its proponents would say that it eschews the dogmatic cruft that plagues most flavors of Christianity and focuses on the positive message that is common to them all. Its detractors would call it this trope.

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* * Unitarian Universalism. Its proponents would say that it eschews the dogmatic cruft that plagues most flavors of Christianity and focuses on the positive message that is common to them all. Its detractors would call it this trope.
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** The pen and paper rpgs do a good job of establishing its tenants.
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* The [[http://dragonage.wikia.com/wiki/Chantry Chantry]] in ''Franchise/DragonAge'' is an unusual example. It has immense detail in it's history, hierarchy, style and so on, but it's actual teachings are pretty much limited to "Magic exists to serve man, not to rule over him." This seems rather odd in a role playing game which often asks the player to express either devotion or disdain for the chantry, despite knowing virtually nothing about it beyond it being the religion of the land.

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* The [[http://dragonage.wikia.com/wiki/Chantry Chantry]] in ''Franchise/DragonAge'' is an unusual example. It has immense detail in it's its history, hierarchy, style and so on, but it's its actual teachings are pretty much limited to "Magic exists to serve man, not to rule over him." This seems rather odd in a role playing game which often asks the player to express either devotion or disdain for the chantry, despite knowing virtually nothing about it beyond it being the religion of the land.
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** later episodes showed that the Silence were actually a splinter sect of the Papal Mainframe that became obsessed with that one line.

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** later Later episodes showed that the Silence were actually a splinter sect of the Papal Mainframe that became obsessed with that one line.
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In RealLife, religions tend to be built up of a vast number of different things and can take such a variety of forms that it can be very hard to pin down exactly what the word 'religion' ''means''. As such, when someone needs one for a story, it can be very easy for them to to throw together any old thing and call it a religion. The reasoning is that as long as it ''looks'' the part people will fill in the details for themselves. This generally leads to a lot of works featuring religions that look an awful lot like [[FantasticCatholicism Christianity]], [[StarWars Buddhism]], or similar, with what those people believe [[CrystalDragonJesus roughly copied]], though, in some cases, the writer will chose to create their own from scratch to suit their needs. Either route can result in vast and detailed histories and belief systems that are complex enough (or at least seem to be), to draw us in and immerse us in the writer's vision.

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In RealLife, religions tend to be built up of a vast number of different things and can take such a variety of forms that it can be very hard to pin down exactly what the word 'religion' ''means''. As such, when someone needs one for a story, it can be very easy for them to to throw together any old thing and call it a religion. The reasoning is that as long as it ''looks'' the part people will fill in the details for themselves. This generally leads to a lot of works featuring religions that look an awful lot like [[FantasticCatholicism Christianity]], [[StarWars [[Film/StarWars Buddhism]], or similar, with what those people believe [[CrystalDragonJesus roughly copied]], though, in some cases, the writer will chose to create their own from scratch to suit their needs. Either route can result in vast and detailed histories and belief systems that are complex enough (or at least seem to be), to draw us in and immerse us in the writer's vision.
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* On ''{{Dinosaurs}}'' the Elders start looking for a belief system simple enough to be understood by the dumbest individual. The winning entry is one based on the world being created by a potato.

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* On ''{{Dinosaurs}}'' ''{{Series/Dinosaurs}}'' the Elders start looking for a belief system simple enough to be understood by the dumbest individual. The winning entry is one based on the world being created by a potato.
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* Universal Unitarianism. Its proponents would say that it eschews the dogmatic cruft that plagues most flavors of Christianity and focuses on the positive message that is common to them all. Its detractors would call it this trope.

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* Universal Unitarianism.Unitarian Universalism. Its proponents would say that it eschews the dogmatic cruft that plagues most flavors of Christianity and focuses on the positive message that is common to them all. Its detractors would call it this trope.
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* ''BillAndTedsExcellentAdventure'' The (future) Church of Bill and Ted has but one single commandment [[http://www.youtube.com/watch?v=WVXGC896Jdw "Be excellent to each other and party on, dudes"]].

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* ''BillAndTedsExcellentAdventure'' The (future) Church of Bill and Ted has but one single commandment [[http://www.youtube.com/watch?v=WVXGC896Jdw "Be excellent to each other and party on, dudes"]].
dudes."]]
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** The Ferengi belief system seems to be founded on the idea that the gods offer a beneficent afterlife to the rich; the Rules of Acquisition, while sometimes treated as religious doctrine, are more like The 285 Habit of Highly-Effective Ferengi than anything else.

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** The Ferengi belief system seems to be founded on the idea that the gods offer a beneficent afterlife to the rich; the Rules of Acquisition, while sometimes treated as religious doctrine, are more like The 285 Habit Habits of Highly-Effective Ferengi than anything else.

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** The Ferengi belief system seems to be founded on the idea that the gods offer a beneficent afterlife to the rich; the Rules of Acquisition, while treated as religious doctrine - at least by Quark - are more along the lines of secular laws.

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** The Ferengi belief system seems to be founded on the idea that the gods offer a beneficent afterlife to the rich; the Rules of Acquisition, while sometimes treated as religious doctrine - at least by Quark - doctrine, are more along the lines like The 285 Habit of secular laws.Highly-Effective Ferengi than anything else.

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