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* Used in ''Film/TheReturnOfTheKing'' when lightning strikes from the spire of Minas Morgul, everything goes quiet in the middle of the massive crack of thunder that accompanies it, indicating that it's so loud that the characters are briefly deafened by it.

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* Used in ''Film/TheReturnOfTheKing'' ''Film/TheLordOfTheRingsTheReturnOfTheKing'' when lightning strikes from the spire of Minas Morgul, everything goes quiet in the middle of the massive crack of thunder that accompanies it, indicating that it's so loud that the characters are briefly deafened by it.
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* In the first episode of ''Series/{{Briarpatch}}'', Allegra is standing near a car when it explodes. While she avoids the worst of the explosion, she still has ringing ears afterwards.
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* In the BBC docudrama ''Krakatoa: The Last Days'', this happens without warning when the volcano explodes offscreen: there's a deafening noise and the characters spend the next few moments in a panic because they can't hear. To put this in proportion, the scene in question is taking place in the village of Katibung, which was '''forty miles''' from the volcano. Sailors on ships equally distant from the volcano got their eardrums ruptured by the force of the blast.
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Sometimes paired with a slow motion sequence, either to emphasize that we are in a heightened version of a character's perspective or to reflect the traumatized mindset of the main character. Sometimes the humming will be a ringing noise, like the onset of tinnitus.

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Sometimes paired with a slow motion slow-motion sequence, either to emphasize that we are in a heightened version of a character's perspective or to reflect the traumatized mindset of the main character. Sometimes the humming will be a ringing noise, like the onset of tinnitus.



* Epically done in the 1985 Soviet war drama ''Film/ComeAndSee''. After our protagonist gets caught in a bomb raid, everything gets drowned out in a howl of tinnitus; it gets better, but it takes a full half hour for the sound to come back completely.
* Used in ''Film/TheReturnOfTheKing'' when a lightning strikes from the spire of Minas Morgul, everything goes quiet in the middle of the massive crack of thunder that accompanies it, indicating that it's so loud that the characters are briefly deafened by it.

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* Epically done in the 1985 Soviet war drama ''Film/ComeAndSee''. After our protagonist gets caught in a bomb raid, everything gets drowned out in a howl of tinnitus; it gets better, but it takes a full half hour half-hour for the sound to come back completely.
* Used in ''Film/TheReturnOfTheKing'' when a lightning strikes from the spire of Minas Morgul, everything goes quiet in the middle of the massive crack of thunder that accompanies it, indicating that it's so loud that the characters are briefly deafened by it.



* Several time after explosions in ''Film/MadMaxFuryRoad'' does the sounds drown out, especially during the Final Battle.

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* Several time times after explosions in ''Film/MadMaxFuryRoad'' does the sounds drown out, especially during the Final Battle.



* In the ''WesternAnimation/TomAndJerry'' short "Sorry Safari", the brutish hunter wraps a gun around Tom's heard a fires it, leaving the cat deaf. This results in the cartoon going silent, and Tom picks at his ears for the sound to come back.

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* In the ''WesternAnimation/TomAndJerry'' short "Sorry Safari", the brutish hunter wraps a gun around Tom's heard a head and fires it, leaving the cat deaf. This results in the cartoon going silent, and Tom picks at his ears for the sound to come back.
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* The audience is treated to this in ''Series/TheITCrowd'' when {{manchild}} Douglas Renholm tests his grandfather's service revolver by pointing the barrel into his mouth without effect, but then accidentally discharges it into his leg.
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* The ''Series/GreysAnatomy'' episode "Into The Silence" features this for a significant portion of the episode, as it follows Meredith after she is badly beaten and hospitalized. Her injuries include temporary deafness, and the episode's sound is accordingly replaced with a low drone for almost the entire first half of the episode. Eventually it gradually fades away and the sound comes back as her hearing returns.

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* The ''Series/GreysAnatomy'' episode "Into The "The Sound Of Silence" features this for a significant portion full ''quarter'' of the episode, as it follows Meredith after she is badly beaten and hospitalized. Her injuries include temporary deafness, and the episode's sound is accordingly replaced with a low drone for almost the entire first half of the episode. Eventually until it gradually fades away and the sound comes back as her hearing returns.
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* The first ''Film/{{Hellboy}}'' movie has this happen to Meyers right after Liz Sherman goes PersonOfMassDestruction in Rasputin's clockwork funhouse.

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* The first ''Film/{{Hellboy}}'' ''Film/{{Hellboy|2004}}'' movie has this happen to Meyers right after Liz Sherman goes PersonOfMassDestruction in Rasputin's clockwork funhouse.
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* In ''T-34'' (2018) this happens whenever a shell strikes a tank's armor but doesn't penetrate, leaving those inside alive but with very sore ears.
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Sometimes paired with a slow motion sequence, either to show off what's going on or to reflect the traumatized mindset of the main character. Sometimes the humming will be a ringing noise, like the onset of tinnitus.

to:

Sometimes paired with a slow motion sequence, either to show off what's going on emphasize that we are in a heightened version of a character's perspective or to reflect the traumatized mindset of the main character. Sometimes the humming will be a ringing noise, like the onset of tinnitus.
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* ''Series/PersonOfInterest''. Root after she's momentarily stunned during a truck crash in "Mors Praematura", but it segues immediately into the ClimacticMusic as she wakes up and starts kicking ass. Played straight in "Matsya Nyaya", when a bomb goes off underneath an armoured car Reese is guarding.

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* ''Series/PersonOfInterest''. Root after she's momentarily stunned during a truck crash in "Mors Praematura", but it segues immediately into the ClimacticMusic as she wakes up and starts kicking ass. Played straight in "Matsya Nyaya", when a bomb goes off underneath an armoured car Reese is guarding. Also Sameen Shaw in "Relevance" has a flashbang grenade roll towards her; she ducks her head but doesn't have time to cover her ears, so this trope ensues.
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* ''VideoGame/DeadIslandRiptide'' introduces the likes of mines and C4 to go along with the other improvised explosives. Get too close to one and be momentarily deafened and possibly blown off your feet if not killed outright.
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* ''WesternAnimation/RegularShow'': At the end of "Think Positive", after Benson [[TheReasonYouSuckSpeech lets out his pent-up frustration at Rigby and Mordecai and tells them off]], the two are left lying on the ground, unable to hear anything.
-->'''Mordecai:''' What? What are they laughing at?\\
'''Rigby:''' ''What?!''
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* Happens in ''Film/SherlockHolmes'' after a warehouse explodes.

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* Happens in ''Film/SherlockHolmes'' ''Film/SherlockHolmes2009'' after a warehouse explodes.
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fixed some typos


A giant explosion goes off, then - silence. In the eerie pause, we see the action continue but only hear a high pitched hum. Gradually fade in small arms fire, yelling, screaming... suddenly everything returns to full volume and the character scrambles to get back in the action.

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A giant explosion goes off, then - -- silence. In the eerie pause, we see the action continue but only hear a high pitched hum. Gradually fade in small arms fire, yelling, screaming... suddenly everything returns to full volume and the character scrambles to get back in the action.



* ''Film/ChildrenOfMen'' has this occuring to the main character during a terrorist bombing: Theo witnesses a bomb go off in the street and we hear a sort of dull ringing in the background.

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* ''Film/ChildrenOfMen'' has this occuring occurring to the main character during a terrorist bombing: Theo witnesses a bomb go off in the street and we hear a sort of dull ringing in the background.



* Happens to Jason in ''Film/GalaxyQuest'', when he is shot down by Sarris during the movie's climax. The sound goes almost mute as Jason watches his fellow crew mates being slaughtered one by one.

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* Happens to Jason in ''Film/GalaxyQuest'', when he is shot down by Sarris during the movie's climax. The sound goes almost mute as Jason watches his fellow crew mates crewmates being slaughtered one by one.



** A little awkwardly implemented in ''VideoGame/BattlefieldBadCompany 2'', at a distance tanks will make the standard bang sound effect that most players are familiar with, but up close it simulates this trope by muting all sounds when the turret gun fires, its a deep bass thump, followed by a ringing sound that fades as sound slowly returns. This is all nice and realistic except for the fact that you can hear the metal scraping of the loading system cycling, and the fact that you hear the initial explosion as the bass thump, as if you were deafened just before the shell is fired. In the PC version before some of the early patches its possible to stand at certain distance from a tank and hear both the ShellShockSilence sound effect and muting as well as the sound effect used at a distance.

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** A little awkwardly implemented in ''VideoGame/BattlefieldBadCompany 2'', at a distance tanks will make the standard bang sound effect that most players are familiar with, but up close it simulates this trope by muting all sounds when the turret gun fires, its it's a deep bass thump, followed by a ringing sound that fades as sound slowly returns. This is all nice and realistic except for the fact that you can hear the metal scraping of the loading system cycling, and the fact that you hear the initial explosion as the bass thump, as if you were deafened just before the shell is fired. In the PC version before some of the early patches its patches, it's possible to stand at certain distance from a tank and hear both the ShellShockSilence sound effect and muting as well as the sound effect used at a distance.



** Much as the ''VideoGame/CallOfDuty'' example above, an explosion close to you will make you walk a lot slower and the only thing you will hear is a strong low-key tinnitus briefly overlayed by a high-pitched one.

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** Much as the ''VideoGame/CallOfDuty'' example above, an explosion close to you will make you walk a lot slower and the only thing you will hear is a strong low-key tinnitus briefly overlayed overlaid by a high-pitched one.
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Fleshed out intro with supporting information for the "Truth In Television" paragraph.


An example of TruthInTelevision, as explosions and even prolonged gunfire can cause hearing loss.

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An example of TruthInTelevision, as explosions and even prolonged gunfire can cause hearing loss.
loss. It's correctly called trauma-associated tinnitus, and rates of affliction are highly variable. A 2012 NCBI study found that in a random sample of Iraq War veterans, 71% had experienced close-range loud noises, of whom 15.6% reported developing tinnitus. However, transient traumatic tinnitus is actually fairly common: a loud noise causes temporary ringing, often with partial or total deafness. Recovery times and degrees vary by incident and individual, although for cases where intense ringing and/or substantial deafness occur, recovery time is usually on the order of days rather than the handful of seconds portrayed in most films. Of course, as with tropes, there are aversions to this "typical timeline," again due to differences from person to person.
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Added note to Children of Men


-->'''Julian:''' Y'know that ringing in your ears? That 'eeeeeeeee'? That's the sound of the ear cells dying, like their swan song. Once it's gone you'll never hear that frequency again. Enjoy it while it lasts.

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-->'''Julian:''' Y'know that ringing in your ears? That 'eeeeeeeee'? That's the sound of the ear cells dying, like their swan song. Once it's gone you'll never hear that frequency again. Enjoy it while it lasts. [[note]]In case you just freaked out because you've heard that sound, you can relax. It's not true. Everybody hears that from time to time, and there are at least a half-dozen reasons for why it happens, none of which are bad news.[[/note]]
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->'''Sammael:''' I lean in and just say "Don't. Move."\\

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->'''Sammael:''' -->'''Sammael:''' I lean in and just say "Don't. Move."\\
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'''Sammael:''' I lean in and just say "Don't. Move."\\

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'''Sammael:''' ->'''Sammael:''' I lean in and just say "Don't. Move."\\
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[[folder:Web Original]]
* Referenced in D&D campaign podcast ''Almost Heroic'' when one PC hits another with the ''booming blade'' spell inside a crowded casino, blowing out several windows and the target's eardrums.
'''Sammael:''' I lean in and just say "Don't. Move."\\
'''DM:''' All Murmur hears is "eeeeeeeee..."
[[/folder]]
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* ''SaintsRow 2'' has this, along with a very annoying ringing noise whenever someone sets off an explosion right next to the player's character.

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* ''SaintsRow 2'' ''VideoGame/SaintsRow2'' has this, along with a very annoying ringing noise whenever someone sets off an explosion right next to the player's character.
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add Rick and Morty

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* Happens a couple of times during battle sequences in ''WesternAnimation/RickAndMorty''.
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* ''WesternAnimation/{{Kaeloo}}'': When the gang put on a concert in one episode, their fans' cheering renders them deaf. A ringing sound is heard to the audience. At the end of the episode, Olaf tries to talk to Kaeloo, Stumpy and Quack Quack, only to get a loud "WHAT DID YOU SAY?" in response since they've gone deaf.
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Added link to Medal of Honor: Vanguard.

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* In ''VideoGame/MedalOfHonorVanguard'', explosions close enough to the player cause the sound to muffle as well as cause a ringing sound and the player's vision to blur for a few seconds.
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* Just like in the movie, ''Literature/TheHungerGames'' has Katniss describe this happening in the immediate aftermath of blowing up the Career food supply. In fact, her hearing only comes back in one ear, leaving her vulnerable for the rest of the titular Games.
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* Used in combination with an aversion of SteelEardrums in ''Film/CockneysVsZombies'', when Mickey fires off his combat shotgun inside the van.
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* ''VideoGame/MetalGearSolid3'' and ''MetalGearSolid4'' started doing this with flashbangs, which will completely deafen players if they're caught in the blast. Averted with actual explosions, however.
** Much as the VideoGame/CallOfDuty example above, an explosion close to you will make you walk a lot slower and the only thing you will hear is a strong low-key tinnitus briefly overlayed by a high-pitched one.

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* ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' and ''MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' started doing this with flashbangs, which will completely deafen players if they're caught in the blast. Averted with actual explosions, however.
** Much as the VideoGame/CallOfDuty ''VideoGame/CallOfDuty'' example above, an explosion close to you will make you walk a lot slower and the only thing you will hear is a strong low-key tinnitus briefly overlayed by a high-pitched one.



* While it doesn't go totally silent, ''VideoGame/MedalOfHonor: Airborne'' muffles the sound and applies a [[RedFilterOfDoom red filter]] when you are low on health or an explosion goes off too close to you, with ear ringing accompanying the latter.
* ''GhostRecon: Advanced Warfighter'' has this alongside [[ImpairmentShot HUD interference]].

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* While it doesn't go totally silent, ''VideoGame/MedalOfHonor: Airborne'' ''VideoGame/MedalOfHonorAirborne'' muffles the sound and applies a [[RedFilterOfDoom red filter]] when you are low on health or an explosion goes off too close to you, with ear ringing accompanying the latter.
* ''GhostRecon: ''VideoGame/GhostRecon: Advanced Warfighter'' has this alongside [[ImpairmentShot HUD interference]].
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* The ''Series/GreysAnatomy'' episode "Into The Silence" features this for a significant portion of the episode, as it follows Meredith after she is badly beaten and hospitalized. Her injuries include temporary deafness, and the episode's sound is accordingly replaced with a low drone for almost the entire first half of the episode. Eventually it gradually fades away and the sound comes back as her hearing returns.
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* ''VideoGame/WarThunder'' introduced this for ground vehicles as of their v1.61 update; when a member of a player vehicle's crew is wounded, the player will hear a ringing ears sound and/or have the normal audio become muffled.
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* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', if your head becomes "[[StandardStatusEffects crippled]]", your sound will periodically be replaced with a tinnitus effect while [[ImpairmentShot your vision blurs]].

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* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', if your head becomes "[[StandardStatusEffects crippled]]", your sound will periodically be replaced with a tinnitus effect while [[ImpairmentShot your vision blurs]]. In ''VideoGame/{{Fallout 4}}'', the sound of an explosion can also cause a concussion.
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* Used in ''Film/IRobot'' after Detective Spooner "experiences a car accident" as a result of being attacked by NS-5s. As he crawls from the wreckage, all sounds are muted until he spits out a mouthful of blood.

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