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* Buzzsaws as obstacles occasionally appear in ''VideoGame/{{Dungreed}}''. They either rotate in place or move along a determined path.

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* Buzzsaws as obstacles occasionally appear in ''VideoGame/{{Dungreed}}''. They either rotate in place place, rotate on a chain or move along a determined path.path. When the room is cleared, the buzzsaws stop.
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* Buzzsaws as obstacles occasionally appear in ''VideoGame/{{Dungreed}}''. They either rotate in place or move along a determined path.
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* Circular buzzsaws can be seen in ''VideoGame/RaymanLegends''. They rotate in place rather slowly but are still deadly on toch.
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* ''VideoGame/MightyGunvolt Burst'': Buzzsaws appear in military base as an obstacle that has to be avoided.
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* ''VideoGame/CaptainDynamo'' has saw blades that hang around the hooks and move back and forth. These act as a common obstacle.
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* ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'': The Jokerz known as Ghoul (on which a time-displaced Batman performs a HighAltitudeInterrogation) is a {{cyborg}} whose right hand can turn into a circular saw.
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* ''Film/AlitaBattleAngel'': One of the criminals hired by Vector to kill Alita during her first Motorball match, Stinger, has two retractable buzzsaws on his arms alongside his cyborg hands, and tries to cut Alita to pieces with them. Just as Screwhead holds Alita to have her cut to pieces by Stinger, Alita breaks free of Screwhead's grip and uses the latter's own chain to perform a DeadlyDodging, dragging her right in the way of Stinger's buzzsaws, which cut her in two instead.

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* ''Film/AlitaBattleAngel'': One of the criminals hired by Vector to kill Alita during her first Motorball match, Stinger, has two retractable buzzsaws on his arms alongside his cyborg hands, and tries to cut Alita to pieces with them. Just as Screwhead holds Alita to have her cut to pieces by Stinger, Alita breaks free of Screwhead's grip and uses the latter's own chain to perform a DeadlyDodging, dragging her (Screwhead) right in the way of Stinger's buzzsaws, which cut her in two instead.



* ''Franchise/JamesBond'':
** ''Film/{{Octopussy}}'' has a thug with a yo-yo saw, which is a circular saw weapon that operates like said yo-yo, who kills Vijay and he nearly manages to kill Bond and Octopussy before being killed himself.
** ''Film/TheWorldIsNotEnough'' has two helicopters with tree-clearing circular sawblades (ten on each) suspended below them attack Bond in his CoolCar. A missile takes out one, but the other saws his car in half lengthwise. The sequence is viewable [[https://www.youtube.com/watch?v=U9DZPEgKcXU here]].

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* ''Franchise/JamesBond'':
''Film/JamesBond'':
** ''Film/{{Octopussy}}'' has a thug with a yo-yo saw, which is a circular saw weapon that operates like said yo-yo, who kills yo-yo. He uses it to kill Vijay and he nearly manages to kill Bond and Octopussy before being killed himself.
** ''Film/TheWorldIsNotEnough'' has two helicopters with tree-clearing circular sawblades (ten on each) suspended below them attack Bond in his CoolCar. A missile takes out one, but the other saws his car in half lengthwise. The sequence is viewable [[https://www.youtube.com/watch?v=U9DZPEgKcXU here]].
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* Circular saws that move along the surface appear in castle levels of ''VideoGame/YoshisStory''.
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real life runaway saw blades

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* Runaway circular saw blades are a real thing, especially the large blades used to saw grooves in concrete pavement because of their weight and momentum. Two examples are https://youtu.be/MwFXFc8lUlk and https://youtu.be/am3qbgNJxrU
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* ''VideoGame/DeadSpace'' has the Remote Control Disc Ripper, or the Ripper for short. It's a handheld engineering tool that deploys a circular saw blade and keeps it suspended via a gravitational tether, allowing for users to cut through anything they see without risking getting too close. The secondary fire launches the saw blade like a projectile, causing it to ricochet off hard surfaces.
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* ''Slow Mole'' has circular saws travelling along set paths, acting as a deadly hazard. They come in two sizes.
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* ''Dadish'': Saw blades are a commonly-encountered obstacle. Most of them most either along surfaces or in the path indicated by dotted white line.
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* ''VideoGame/HaikuTheRobot'': Buzzsaws make an appearance as a deadly obstacle. Some areas have multiple different types of buzzsaws.
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* ''VideoGame/ThePedestrian'': Some level sections contain floating buzzsaws that kill the player upon contact.
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* ''VideoGame/TheMessenger2018'': A few later stages have saw blades in them, clearly designed to be an obstacle. Most move along determined path indicated by rail but some spin around in place.
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* ''VideoGame/TheWizardOfOz'' has circular saw blades in a barn level that hurt the player. Unlike most examples in this page, you can kick them to destroy them.

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* Saw blades are a common obstacle in ''VideoGame/CloudberryKingdom''. They move around in circles, attached to the axis point via chains.



** ''VideoGame/SuperMarioWorld'': Grinders make their debut here, usually moving back and forth. They need to be avoided but Mario can bounce on them with a spin jump.

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** ''VideoGame/SuperMarioWorld'': In addition to reciprocating saws, Grinders also make their debut here, usually moving back and forth. They need to be avoided but Mario can bounce on them with a spin jump.
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** ''Film/{{Octopussy}}'' has a thug with a yo-yo saw, which is a circular weapon that operates like said yo-yo, who kills Vijay and he nearly manages to kill Bond and Octopussy before being killed himself.

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** ''Film/{{Octopussy}}'' has a thug with a yo-yo saw, which is a circular saw weapon that operates like said yo-yo, who kills Vijay and he nearly manages to kill Bond and Octopussy before being killed himself.

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Spinning saw blades are often used in {{Death Trap}}s, protruding from the floor or walls to hack off the limbs of unsuspecting protagonists.

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Spinning saw blades are often used in {{Death Trap}}s, protruding from the floor or walls to hack off the limbs of unsuspecting protagonists. \n Sometimes they even hang mid-air or move along predetermined path.


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* Levels in ''Doomer's Adventure'' have at least one deadly circular saw but usually more. They either hang mid-air or move along predetermined path.
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* 2021 ''Garlic'' game has Factory level. In addition to reciprocating saw blades, there are also circular saw blades that move along the surface and should be avoided.
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* ''TTV2'' features the player trying to navigate the ever-moving terrain with gigantic buzzsaws being one of the obstacles that needs to be avoided.
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* ''VideoGame/NeverGiveUp'': Saws are a very common hazard here, littering walls and floors, or moving on rails or along surfaces.
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* Red buzzsaws make an appearance in ''VideoGame/YookaLayleeAndTheImpossibleLair''. They're most prominently featured in Factory Fright levels but they also appear in Impossible Lair itself. They move along the rails and at one point, a much larger circular saw chases the player.
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* ''SAOMI'' has buzzsaw obstacles moving back and forth along its designated track.
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* ''VideoGame/GunDevil'': Commonly found buzzsaws are attached to chains, circling around the center point.
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* Saw blades make an appearance in ''VideoGame/FreedomPlanet2'' as one of the obstacles.
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* ''VideoGame/UltimateChickenHorse'': Saw blades that orbit around the central axis are one of the obstacle types that can be placed by players.
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* Saw blades are the only non-terrain hazard in ''VideoGame/ElastoMania''. Unlike the terrain, even the wheels can't touch it.
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* ''VideoGame/PanicPorcupine'': Large saw blades start to make an appearance as a faily common stage hazard from world 2 onwards. They can spin in place, move along surfaces, rotate on an axis or even swing back and forth.

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* ''VideoGame/PanicPorcupine'': Large saw blades start to make an appearance as a faily common stage hazard from world 2 onwards. They can spin in place, move along surfaces, back and forth, rotate on an axis or even swing back and forth.
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* ''VideoGame/PanicPorcupine'': Large saw blades start to make an appearance as a faily common stage hazard from world 2 onwards. They can spin in place, move along surfaces, rotate on an axis or even swing back and forth.

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