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* ''Manga/MonsterMusume'': When Mero moves in, a new room with a ''massive'' indoor pool is added for her in a span of only a couple of hours. Later on, the house gets "expanded" to better accommodate having seven monstergirls living in it (as well as add a bunch of added features) to the point that it looks like it was probably torn down and a larger house constructed in its place over the course of a weekend.
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* WesternAnimation/PhineasAndFerb built a skyscraper from their backyard to the moon in less than a day. They planned and fabricated it between when they got up in the morning and when their mom got home in the afternoon. Using less than a dozen ten year old kids for labor.

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* WesternAnimation/PhineasAndFerb built a skyscraper from their backyard to the moon in less than a day. They planned and fabricated it between when they got up in the morning and when their mom got home in the afternoon. Using less than a dozen ten year old ten-year-old kids for labor.



* In ''WesternAnimation/RainbowRangers'' Bonnie Blueberry's gadget is the Construct-O-Max, which lets her build things extremely quickly.

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* In ''WesternAnimation/RainbowRangers'' ''WesternAnimation/RainbowRangers'', Bonnie Blueberry's gadget is the Construct-O-Max, which lets her build things extremely quickly.
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* ''WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines'': Klunk can build new planes ''very'' quickly as soon as the previous ones crash/otherwise get destroyed.
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* Zig-zagged in ''VideoGame/BlackAndWhite 2'': [[AGodIsYou As a god]], you can [[JustifiedTrope miraculously]] transform construction materials into finished buildings, but it's more resource-efficient to let your villagers build them the slow way.
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** Averted _hard_ in the precursor, [[VideoGame/StarWarsRebellion]]. Travel times go from a couple days to hundreds and thousands, and the same goes for constructing buildings and vehicles. Fortunately, you can build multiple construction facilities (and later upgrade them), but even with the industrial power of an entire planet dedicated to manufacturing (and the resource and refinery worlds that supply it), it easily takes a hundred days to build a single capital ship. It's befitting one of the early examples of what would later be called a grand strategy game.

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** Averted _hard_ '''hard''' in the precursor, [[VideoGame/StarWarsRebellion]].''VideoGame/StarWarsRebellion''. Travel times go from a couple days to hundreds and thousands, and the same goes for constructing buildings and vehicles. Fortunately, you can build multiple construction facilities (and later upgrade them), but even with the industrial power of an entire planet dedicated to manufacturing (and the resource and refinery worlds that supply it), it easily takes a hundred days to build a single capital ship. It's befitting one of the early examples of what would later be called a grand strategy game.
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* Buildings in ''VideoGame/{{Frostpunk}}'' only take a few man hours to build. It does require you to have workers to walk there and be available, so you won't be able to construct buildings if every one of your citizens are busy working. Despite the fact keeping buildings warm enough and work hours reasonable are very important mechanics in the game, they'll take time off shift to put up buildings even in the middle of a blizzard. It's pretty much the only thing the citizens won't complain about.
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** Averted _hard_ in the precursor, [[VideoGame/StarWarsRebellion]]. Travel times go from a couple days to hundreds and thousands, and the same goes for constructing buildings and vehicles. Fortunately, you can build multiple construction facilities (and later upgrade them), but even with the industrial power of an entire planet dedicated to manufacturing (and the resource and refinery worlds that supply it), it easily takes a hundred days to build a single capital ship. It's befitting one of the early examples of what would later be called a grand strategy game.
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* ''VideoGame/WorldOfWarcraft:

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* ''VideoGame/WorldOfWarcraft:''VideoGame/WorldOfWarcraft'':
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** The plucky little rabbit in 1937's ''Porky's Building'' constructs a skyscraper with his ears alone to help Porky beat a bad-guy competitor's building. And within a minute, too.

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** The plucky little rabbit in 1937's ''Porky's Building'' ''WesternAnimation/PorkysBuilding'' constructs a skyscraper with his ears alone to help Porky beat a bad-guy competitor's building. And within a minute, too.
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* While modern, Western lore generally makes genies into {{Reality Warper}}s, this is how they work in the legends. For example, the original ''Literature/Aladdin'' story has the genie build a magnificent palace for him over the course of one night, rather than just waving his hand and making it appear. (Same with people--he just flies off and grabs some slaves for Aladdin.)

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* While modern, Western lore generally makes genies into {{Reality Warper}}s, this is how they work in the legends. For example, the original ''Literature/Aladdin'' ''Literature/{{Aladdin}}'' story has the genie build a magnificent palace for him over the course of one night, rather than just waving his hand and making it appear. (Same with people--he just flies off and grabs some slaves for Aladdin.)
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* A major part of ''WesternAnimaton/TheYumYums'' involves the Sourpusses stealing their Magic Toolbox, which is needed to repair the damaged park quickly enough for it to open the following day.

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* A major part of ''WesternAnimaton/TheYumYums'' ''WesternAnimation/TheYumYums'' involves the Sourpusses stealing their Magic Toolbox, which is needed to repair the damaged park quickly enough for it to open the following day.
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** The most impressive case of this expedience was the ''[[https://en.wikipedia.org/wiki/SS_Robert_E._Peary SS Robert E. Peary]]'', which went from freshly laid keel to launched vessel in 4 days, 19 hours, and 29 minutes. Not only did she leave port less than five days after they began building her, she provided perfectly respectable service in several very hot zones including Guadalcanal, North Africa, and Omaha Beach. The ''Robert E. Peary'' survived the war and went on to sailed for over 20 years by the time she was scrapped, proving that her seaworthiness and performance had not been sacrificed to get her out to sea quickly.

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** The most impressive case of this expedience was the ''[[https://en.wikipedia.org/wiki/SS_Robert_E._Peary SS Robert E. Peary]]'', which went from freshly laid keel to launched vessel in 4 days, 19 hours, and 29 minutes. Not only did she leave port less than five days after they began building her, she provided perfectly respectable service in several very hot zones including Guadalcanal, North Africa, and Omaha Beach. The ''Robert E. Peary'' survived the war and went on to sailed sail for over 20 years by the time she was scrapped, proving that her seaworthiness and performance had not been sacrificed to get her out to sea quickly.
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** In "WesternAnimation/RhapsodyInRivets", a skyscraper is built in the time it takes to play Liszt's ''Hungarian Rhapsody". By the end of the cartoon, the pace seems to be about five floors a second.

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** In "WesternAnimation/RhapsodyInRivets", a skyscraper is built in the time it takes to play Liszt's ''Hungarian Rhapsody".Rhapsody No. 2". By the end of the cartoon, the pace seems to be about five floors a second.
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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[=/=]''VideoGame/{{Borderlands}}''[[spoiler:[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the "digistruction" technology seen on Pandora allows ships and vehicles to be created in very short periods of time. This gives some carriers of the technology a mechanical HealingFactor. It's also the only way to take on [[spoiler:the Flood at Intergalactic Stage]] since nothing else seems to be able to produce military units quickly enough. [[spoiler:RISE]] knows this and was already building massive facilities to digistruct ''entire Star Dreadnaughts'' in a matter of '''weeks'''.

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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', ''Fanfic/{{Origins}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[=/=]''VideoGame/{{Borderlands}}''[[spoiler:[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the "digistruction" technology seen on Pandora allows ships and vehicles to be created in very short periods of time. This gives some carriers of the technology a mechanical HealingFactor. It's also the only way to take on [[spoiler:the Flood at Intergalactic Stage]] since nothing else seems to be able to produce military units quickly enough. [[spoiler:RISE]] knows this and was already building massive facilities to digistruct ''entire Star Dreadnaughts'' in a matter of '''weeks'''.
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* Speaking of ships, the British battleship HMS ''[[https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) Dreadnought]]'' was not only a revolution in warship design (to the point that a whole class of ships were named after her, as well as the DreadedDreadnought trope), but also a chance for Britain to flaunt her industrial might. Granted, a lot of the material and equipment was stockpiled in advance, and the men were working considerable overtime, but the first plates of ''Dreadnought'' were laid down on 2 October 1905, the completed hull was launched on 10 February 1906, and she steamed out of the harbour on 3 October, incredibly fast construction for a battleship, especially an all-new design.

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* Speaking of ships, the British battleship HMS ''[[https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) Dreadnought]]'' was not only a revolution in warship design (to the point that a whole class of ships were named after her, as well as the DreadedDreadnought TheDreadedDreadnought trope), but also a chance for Britain to flaunt her industrial might. Granted, a lot of the material and equipment was stockpiled in advance, and the men were working considerable overtime, but the first plates of ''Dreadnought'' were laid down on 2 October 1905, the completed hull was launched on 10 February 1906, and she steamed out of the harbour on 3 October, incredibly fast construction for a battleship, especially an all-new design.
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* Speaking of ships, the British battleship HMS ''[[https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) Dreadnought]]'' was not only a revolution in warship design (to the point that a whole class of ships were named after her, as well as the DreadedDreadnaught trope), but also a chance for Britain to flaunt her industrial might. Granted, a lot of the material and equipment was stockpiled in advance, and the men were working considerable overtime, but the first plates of ''Dreadnought'' were laid down on 2 October 1905, the completed hull was launched on 10 February 1906, and she steamed out of the harbour on 3 October, incredibly fast construction for a battleship, especially an all-new design.

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* Speaking of ships, the British battleship HMS ''[[https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) Dreadnought]]'' was not only a revolution in warship design (to the point that a whole class of ships were named after her, as well as the DreadedDreadnaught DreadedDreadnought trope), but also a chance for Britain to flaunt her industrial might. Granted, a lot of the material and equipment was stockpiled in advance, and the men were working considerable overtime, but the first plates of ''Dreadnought'' were laid down on 2 October 1905, the completed hull was launched on 10 February 1906, and she steamed out of the harbour on 3 October, incredibly fast construction for a battleship, especially an all-new design.
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* Speaking of ships, the British battleship HMS ''[[https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) Dreadnought]]'' was not only a revolution in warship design (to the point that a whole class of ships were named after her, as well as the DreadedDreadnaught trope), but also a chance for Britain to flaunt her industrial might. Granted, a lot of the material and equipment was stockpiled in advance, and the men were working considerable overtime, but the first plates of ''Dreadnought'' were laid down on 2 October 1905, the completed hull was launched on 10 February 1906, and she steamed out of the harbour on 3 October, incredibly fast construction for a battleship, especially an all-new design.
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[[folder:Literature]]
* In ''Literature/FactoryOfTheGods'', all construction in happens at ludicrious speeds, justified in part by being the product of divine power.
[[/folder]]
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* ''Videogame/DeepRockGalactic'' takes some pointers from TF2 with their Engineer's turrets, that need but a few whacks from a hammer to be up and shooting. Same with other equipment; it's all prepackaged, and just needs some loosening, apparently. There's also the Engineer's platform gun, whose projectiles instantly splat against a surface to form a decent-sized platform; it apparently uses a mixture of volatile concrete-esque chemicals that quickly react to form a solid surface and shouldn't be ingested under any circumstances.

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* ''Videogame/DeepRockGalactic'' takes some pointers from TF2 Team Fortress 2 with their Engineer's turrets, that need but a few whacks from a hammer to be up and shooting. Same with other equipment; it's all prepackaged, and just needs some loosening, apparently. There's also the Engineer's platform gun, whose projectiles instantly splat against a surface to form a decent-sized platform; it apparently uses a mixture of volatile concrete-esque chemicals that quickly react to form a solid surface and shouldn't be ingested under any circumstances.



* Averted, along with many other RTS tropes, in the many historical RTS games by Creator/{{Paradox}}, such as the ''VideoGame/EuropaUniversalis'' and ''VideoGame/HeartsOfIron'' series. These actually feature realistic building and training times, so even though a game takes place over many years, you still really have to plan ahead to make good use of them. ''Hearts of Iron'' is an especially interesting example, as construction times vary wildly depending on what you're building. Replacing a militia unit takes about a month. What's that? The ''USS Enterprise'' was sunk? You're gonna have to make do without for a while, it takes almost ''two years'' to build a new aircraft carrier. It also varies depending on what else you've been building - order a run of multiple destroyers or divisions and each unit past the first will be produced slightly faster than the previous one as the factories already have the necessary tooling set up and experience in place.

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* Averted, along with many other RTS tropes, in the many historical RTS games by Creator/{{Paradox}}, Creator/ParadoxInteractive, such as the ''VideoGame/EuropaUniversalis'' and ''VideoGame/HeartsOfIron'' series. These actually feature realistic building and training times, so even though a game takes place over many years, you still really have to plan ahead to make good use of them. ''Hearts of Iron'' is an especially interesting example, as construction times vary wildly depending on what you're building. Replacing a militia unit takes about a month. What's that? The ''USS Enterprise'' was sunk? You're gonna have to make do without for a while, it takes almost ''two years'' to build a new aircraft carrier. It also varies depending on what else you've been building - order a run of multiple destroyers or divisions and each unit past the first will be produced slightly faster than the previous one as the factories already have the necessary tooling set up and experience in place.



* ''VideoGame/{{Outpost 2}}'' has structures built in a factory as a kit, which then has to be loaded onto a ConVec (Construction Vehicle), which in turn has to build it in a suitable area, usually one linked up to a tube (underground tunnel connecting the buildings).

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* ''VideoGame/{{Outpost 2}}'' has structures built in a factory as a kit, which then has to be loaded onto a ConVec [=ConVec=] (Construction Vehicle), which in turn has to build it in a suitable area, usually one linked up to a tube (underground tunnel connecting the buildings).



** ''VideoGame/HarvestMoonANewBeginning''. You get to watch your character build ''all'' the town's buildings, eventually going so fast that they start leaving SpeedEchos that result in [[MesACrowd an entire army of identical guys/girls]] rushing around throwing rocks at a half-completed building and then using the cow brush to polish it. Yeah.

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** ''VideoGame/HarvestMoonANewBeginning''. You get to watch your character build ''all'' the town's buildings, eventually going so fast that they start leaving SpeedEchos SpeedEchoes that result in [[MesACrowd an entire army of identical guys/girls]] rushing around throwing rocks at a half-completed building and then using the cow brush to polish it. Yeah.
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* The Castle Lord class in ''LightNovel/TheMisfitOfDemonKingAcademy'' are capable of raising sprawling, fully-furnished castles in seconds using magic, alongside raising barriers, anti-magic defenses, and reinforcement magic for their allies. Misha Necron is particularly notable for being able to construct ''three'' of them at once by herself where most other armies need several of them working in unison.
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Compare EasyLogistics, a related trope that simplifies another economic aspect of warfare by ignoring or downplaying the problem of ''supplying'' the troops once they are commissioned and deployed.
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Note that this is not explainable simply by claiming that one second of "real time" equals a much longer time in "game time", because other aspects of the game, such as combat, are not sped up by as much. For example, a single construction worker can often build or repair a building faster than a tank can knock it down (very often instantly repairing it at the first moment of contact, at that).

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Note that this is not explainable simply by claiming that one second of "real time" equals a much longer time in "game time", because other aspects of the game, such as combat, are not sped up by as much. For example, a single construction worker can often build or repair a building faster than a tank can knock it down (very often instantly repairing it at the first moment of contact, at that).
that). It can potentially be justified by invoking higher levels of abstraction; e.g., if each "tank" really represents a division, and the combats are battles lasting days or weeks of "real time" on end (which ''would'' be enough time to build the equipment for a new division by World War II standards -- if still probably not to train the men for it).
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* ''Videogame/DeepRockGalactic'' takes some pointers from TF2 with their Engineer's turrets, that need but a few whacks from a hammer to be up and shooting. Same with other equipment; it's all prepackaged, and just needs some loosening, apparently. There's also the Engineer's platform gun, whose projectiles instantly splat against a surface to form a decent-sized platform; it apparently uses a mixture of volatile concrete-esque chemicals that quickly react to form a solid surface and shouldn't be ingested under any circumstances.
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* A major part of ''WesternAnimaton/TheYumYums'' involves the Sourpusses stealing their Magic Toolbox, which is needed to repair the damaged park quickly enough for it to open the following day.

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This is, so far as I can tell, a valiant if foolhardy non-developer explanation that has plenty of holes (where do the infantry come from? and where do the vehicle crews come from, for that matter?) and completely falls apart as soon as you get to Red Alert.


* ''VideoGame/CommandAndConquer'', naturally, and even justified with the Mobile Construction Vehicle, which is purposefully designed to be able to quickly unpack into the beginnings of a base. It stops there, however, and soon barracks with limitless supplies of troops and instantly-manned guard towers will start materializing out of the ground.



* The ''Videogame/CommandAndConquer'' series made its overcoming of this trope an integral part of the story. Tiberium is the element that allows for 'micro-manufacturing' of all those buildings within about 5 seconds or so, which is why GDI and Nod fight over it so much. The official strategy guide for the original ''Command and Conquer'' not only explains how Tiberium enables quick, automatic building construction, but even goes into how your troops and tanks never run out of ordnance, due to a Tiberium reinforced supply of micro-manufactured warheads. They even go into a long spiel on how Engineers can capture enemy buildings so fast -- they're trained ''so well'' in the use of shaped charges that they could walk straight through a bank vault without changing pace. Further, much of their training is conducted completely blind, and off-color jokes abound about how quickly they can accomplish certain operations in the dark. In the case of Nod, the majority of all vehicles are also bought and flown in via airstrip, eliminating the construction aspect of the necessity to explain why they materialize so quickly, but not how deliveries are so rapid and constantly successful.
** in ''VideoGame/CommandAndConquerTiberianDawn'' there is a video [[https://www.youtube.com/watch?v=uIkNxEKrAaU]] showing the whole process.
** in ''VideoGame/CommandAndConquerGenerals'' the GLA can have units and tunnels appear in an instant from absolutely nowhere
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* In ''[[Recap/TintinTintinInAmerica Tintin in America]]'', an entire city is built on the plains in a matter of days. Tintin doesn't even have time to change out of his cowboy outfit before the surroundings turn into a bustling urban metropolis.
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[[folder:Folklore]]
* While modern, Western lore generally makes genies into {{Reality Warper}}s, this is how they work in the legends. For example, the original ''Literature/Aladdin'' story has the genie build a magnificent palace for him over the course of one night, rather than just waving his hand and making it appear. (Same with people--he just flies off and grabs some slaves for Aladdin.)
[[/folder]]
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* ''VideoGame/{{Homeworld}}'' and its sequels get around this by also having molecular assembly technology incorporated into the setting. In addition, the crews of the combat vessels are assumed to be colonists from the Mothership that are awakened from cryo-sleep. As there are 600,000 of them, it is unlikely that the player will ever build so many units as to begin stretching disbelief in this regard. In ''VideoGame/{{Homeworld}} 2'', the largest production-capable ship, the Shipyard, even explicitly described to be "so massive it needs to be hyperspaced into combat". This also necessitates said hyperspace technology module to be built first (and, in the Vaygr's part, manually researched first). Here, however, even the largest of units show up from somewhere as opposed to magically appear beside the ship, as every production capable unit has an "entry" and "exit" point for ships that can be produced to be deployed. This adds a very breathtaking moments (and also annoying to some extent) when a battlecruiser is finished and is clearing the production bay before it is sent on its order.

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* ''VideoGame/{{Homeworld}}'' and its sequels get around this by also having molecular assembly technology incorporated into the setting. In addition, the crews of the combat vessels are assumed to be colonists from the Mothership that are awakened from cryo-sleep. As there are 600,000 of them, it is unlikely that the player will ever build so many units as to begin stretching disbelief in this regard. In ''VideoGame/{{Homeworld}} 2'', the largest production-capable ship, the Shipyard, even explicitly described to be "so massive it needs to be hyperspaced into combat". This also necessitates said hyperspace technology module to be built first (and, in the Vaygr's part, manually researched first). Here, however, even the largest of units show up from somewhere as opposed to magically appear beside the ship, as every production capable unit has an "entry" and "exit" point for ships that can be produced to be deployed. This adds a very breathtaking moments (and also annoying to some extent) when a battlecruiser is finished and is clearing the production bay before it is sent on its order. The ''Homeworld: Cataclysm'' manual states that the two massive ''Explorer''-class mining vessels (''Faal-Corum'' and ''Kuun-Lan'') were both completed in ''35 days'' (for reference, each one masses 613,000 tons).
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* Played straight and averted in the ''VideoGame/AgeOfEmpires'' games, depending on the building. Plenty of more basic buildings are built in an understandable amount of time, given how short each year is in real-time. Other buildings, however, are built ''incredibly'' fast, such as castles or walls. Like ''Mythology'' above, it also has a cheat that makes everything happen instantly, regardless of what it is.
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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[=/=]''VideoGame/{{Borderlands}}''[[spoiler:[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the "digistruction" technology seen on Pandora allows ships and vehicles to be created in very short periods of time. This gives some carriers of the technology a mechanical HealingFactor. It's also the only way to take on [[spoiler:the Flood at Intergalactic Stage]] since nothing else seems to be able to produce military units quickly enough. [[spoiler:RISE]] knows this and was already building massive facilities to digistruct ''entire Star Dreadnaughts'' in a matter of '''weeks'''.

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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[=/=]''VideoGame/{{Borderlands}}''[[spoiler:[=/=]''[=Halo=]'']] ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[=/=]''VideoGame/{{Borderlands}}''[[spoiler:[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the "digistruction" technology seen on Pandora allows ships and vehicles to be created in very short periods of time. This gives some carriers of the technology a mechanical HealingFactor. It's also the only way to take on [[spoiler:the Flood at Intergalactic Stage]] since nothing else seems to be able to produce military units quickly enough. [[spoiler:RISE]] knows this and was already building massive facilities to digistruct ''entire Star Dreadnaughts'' in a matter of '''weeks'''.

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