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This is similar to {{fixed scrolling|Level}}, except that the scrolling does not occur by itself, but in response to the player's movement through the level. Like the nature of a [[http://en.wikipedia.org/wiki/Ratchet_%28device%29 mechanical ratchet]], it scrolls forward freely as the player moves, but 'locks' in place and prevents the player from backtracking.
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This is similar to {{fixed scrolling|Level}}, an AutoScrollingLevel, except that the scrolling does not occur by itself, but in response to the player's movement through the level. Like the nature of a [[http://en.wikipedia.org/wiki/Ratchet_%28device%29 mechanical ratchet]], it scrolls forward freely as the player moves, but 'locks' in place and prevents the player from backtracking.
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* {{Played with}} in ''BunnyMustDie''. You start out unable to move to the left '''at all''', [[YouHaveResearchedBreathing but the first available power-up gives you this ability]]. [[SelfImposedChallenge It's still possible to clear the game without it, though]].
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* {{Played with}} in ''BunnyMustDie''. You start out unable to move to the left right '''at all''', [[YouHaveResearchedBreathing but the first available power-up gives you this ability]]. [[SelfImposedChallenge It's still possible to clear the game without it, though]].
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* ''{{Battletoads}}'' for the GameBoy, NES, etc. However, some levels were free-scrolling.
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* ''{{Battletoads}}'' ''VideoGame/{{Battletoads}}'' for the GameBoy, NES, etc. However, some levels were free-scrolling.
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* All Nintendo-era ''{{Contra}}'' games featured both varieties of this. Not funny when in a vertical shaft, and you fell off the platforms...
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* All Nintendo-era ''{{Contra}}'' games featured both varieties of this. Not funny when in a [[RiseToTheChallenge vertical shaft, shaft]], and [[BottomlessPit you fell off the platforms...platforms]]...
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* ''Kid Kool'', obviously modeled on the example of ''Super Mario Bros.'', disallowed going backwards. Its SpiritualSuccessor ''Psycho Fox'' followed suit.
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* ''{{Layla}}'' for the NES, which can lead to some {{unwinnable}} situations.
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* ''{{Layla}}'' ''Layla'' for the NES, which can lead to some {{unwinnable}} situations.
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* ''{{Layla}}'' for the NES, which can lead to some {{unwinnable}} situations.
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* The Kaizo Mario inspired level of {{Pickory}} will only scroll to the right, but you can backtrack up to half a screen. One trap can only be avoided by exploiting the scrolling and the fact that anything that goes off the left side of the screen is destroyed.
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* The Kaizo Mario inspired level of {{Pickory}} ''{{Pickory}}'' will only scroll to the right, but you can backtrack up to half a screen. One trap can only be avoided by exploiting the scrolling and the fact that anything that goes off the left side of the screen is destroyed.
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* {{Played with}} in ''BunnyMustDie''. You start out unable to move to the left '''at all''', [[YouHaveResearchedBreathing but the first available power-up gives you this ability]]. [[SelfImposedChallenge It's still possible to clear the game without it, though]].
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* ''KidIcarus'' is notorious for its vertical ratchet scrolling - if you fall (and don't have a feather) you die instantly and have to repeat the level. Even if there was a platform just off the screen. Your little wings are no good for flying.
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* ''KidIcarus'' is notorious for its vertical ratchet scrolling - if you fall (and don't have a feather) you die instantly and have to repeat the level. Even if there was a platform just off the screen. Your little wings are no good for flying.
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* ''KidIcarus'' is notorious for its vertical ratchet scrolling - if you fall (and don't have a feather) you die instantly and have to repeat the level. Even if there was a platform just off the screen. Your little wings are no good for flying.
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* {{This Troper}} once played a {{LittleBigPlanet}} level entitled "When things don't go right, go left." It was effectively a basic platformer, apart from the fact you scrolled ''left''.
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* {{This Troper}} once played a A {{LittleBigPlanet}} level entitled "When things don't go right, go left." It was left" is effectively a basic platformer, apart from the fact you scrolled ''left''.
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misuse of Dead Horse Trope
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In early video games, Ratchet Scrolling was a way to improve performance. If the player could only scroll in one direction, game objects and enemies could be created when they enter the screen and erased as soon as they scroll out, reducing memory usage. A DeadHorseTrope now, but was once common, particularly in {{Platform Game}}s.
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In early video games, Ratchet Scrolling was a way to improve performance. If the player could only scroll in one direction, game objects and enemies could be created when they enter the screen and erased as soon as they scroll out, reducing memory usage. A DeadHorseTrope ForgottenTrope now, but was once common, particularly in {{Platform Game}}s.
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* ''{{Battletoads}}'' for the GameBoy, NES, etc.
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* ''{{Battletoads}}'' for the GameBoy, NES, etc. However, some levels were free-scrolling.
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* The original ''VideoGame/SuperMarioBros.'', the ''[[SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this.
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* The original ''VideoGame/SuperMarioBros.'', the ''[[SuperMarioBrosTheLostLevels ''[[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''VideoGame/SuperMarioLand''. The way the levels were compressed required this.
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* {{This Troper}} once played a {{LittleBigPlanet}} level entitled "When things don't go right, go left." It was effectively a basic platformer, apart from the fact you scrolled ''left''.
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** ''NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber''-style RiseToTheChallenge.
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** ''NewSuperMarioBros'' ''VideoGame/NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber''-style RiseToTheChallenge.
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* Almost all BeatEmUps and {{Action Game}}s with platforming elements in [[ArcadeGame the arcade]] will do this to you.
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* Almost all BeatEmUps [[BeatEmUp Beat-em-Ups]] and {{Action Game}}s with platforming elements in [[ArcadeGame the arcade]] will do this to you.
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* Almost all arcade {{BeatEmUp}} games.
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* Almost all arcade {{BeatEmUp}} games.BeatEmUps and {{Action Game}}s with platforming elements in [[ArcadeGame the arcade]] will do this to you.
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-->'''Rob Balder''' as [[SuperMarioBros Bowser]], ''[[{{Portal}} Still Annoyed -]] [[http://www.youtube.com/watch?v=5MQ9wSfuFPI The Bowser Song]]''
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-->'''Rob Balder''' as [[SuperMarioBros Bowser]], ''[[{{Portal}} ''[[{{Videogame/Portal}} Still Annoyed -]] [[http://www.youtube.com/watch?v=5MQ9wSfuFPI The Bowser Song]]''
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This is similar to [[FixedScrollingLevel fixed scrolling]], except that the scrolling does not occur by itself, but in response to the player's movement through the level. Like the nature of a [[http://en.wikipedia.org/wiki/Ratchet_%28device%29 mechanical ratchet]], it scrolls forward freely as the player moves, but 'locks' in place and prevents the player from backtracking.
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This is similar to [[FixedScrollingLevel fixed scrolling]], {{fixed scrolling|Level}}, except that the scrolling does not occur by itself, but in response to the player's movement through the level. Like the nature of a [[http://en.wikipedia.org/wiki/Ratchet_%28device%29 mechanical ratchet]], it scrolls forward freely as the player moves, but 'locks' in place and prevents the player from backtracking.
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* The original ''SuperMarioBros.'', the ''Lost Levels'' MissionPackSequel, and ''Super Mario Land''. The way the levels were compressed required this.
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* The original ''SuperMarioBros.''VideoGame/SuperMarioBros.'', the ''Lost Levels'' ''[[SuperMarioBrosTheLostLevels Lost Levels]]'' MissionPackSequel, and ''Super Mario Land''.''VideoGame/SuperMarioLand''. The way the levels were compressed required this.
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* ''AdventureIsland I'' and ''III'' feature this. ''II'' has [[spoiler: invisible]] points after which the screen couldn't scroll backwards anymore, but otherwise scrolling is two-directional.
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* ''AdventureIsland I'' and ''III'' feature this. ''II'' has [[spoiler: invisible]] arbitrary points after which the screen couldn't scroll backwards anymore, but otherwise scrolling is two-directional.
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** ''NewSuperMarioBros.'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber''-style RiseToTheChallenge.
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** ''NewSuperMarioBros.'' ''NewSuperMarioBros'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''IceClimber''-style RiseToTheChallenge.
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''Think you're the good guy?\\
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A DeadHorseTrope, but was once common in {{Platform Game}}s.
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In early video games, Ratchet Scrolling was a way to improve performance. If the player could only scroll in one direction, game objects and enemies could be created when they enter the screen and erased as soon as they scroll out, reducing memory usage. A DeadHorseTrope, DeadHorseTrope now, but was once common common, particularly in {{Platform Game}}s.
Game}}s.
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* All Nintendo-era ''Contra'' games featured both varieties of this.
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* All Nintendo-era ''Contra'' ''{{Contra}}'' games featured both varieties of this.this. Not funny when in a vertical shaft, and you fell off the platforms...
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Wallbanger has been premanently red linked and super secret spoilers have been disabled on the site
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Easily becomes a form of FakeDifficulty, especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge may leave {{Bottomless Pit}}s in their wake, [[WallBanger in defiance of all logic]].
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Easily becomes a form of FakeDifficulty, especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge may leave {{Bottomless Pit}}s in their wake, [[WallBanger in defiance of all logic]].
logic.
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* ''AdventureIsland I'' and ''III'' feature this. ''II'' has [[supersecretspoiler:invisible]] points after which the screen couldn't scroll backwards anymore, but otherwise scrolling is two-directional.
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* ''AdventureIsland I'' and ''III'' feature this. ''II'' has [[supersecretspoiler:invisible]] [[spoiler: invisible]] points after which the screen couldn't scroll backwards anymore, but otherwise scrolling is two-directional.
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''Think you're the good guy?\\
Your quest is so right,\\
You can't go left.''
-->'''Rob Balder''' as [[SuperMarioBros Bowser]], ''[[{{Portal}} Still Annoyed -]] [[http://www.youtube.com/watch?v=5MQ9wSfuFPI The Bowser Song]]''
Your quest is so right,\\
You can't go left.''
-->'''Rob Balder''' as [[SuperMarioBros Bowser]], ''[[{{Portal}} Still Annoyed -]] [[http://www.youtube.com/watch?v=5MQ9wSfuFPI The Bowser Song]]''
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** The ''Deluxe'' port of the original game lets you backtrack to a certain extent.
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** The ''Deluxe'' port of the original game lets you backtrack to a certain extent. extent, because the game is pixel-for-pixel and the Game Boy screen is smaller than the NES output screen.
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** The ''Deluxe'' port of the original game lets you backtrack to a certain extent.
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In a video game, Ratchet Scrolling is where the scrolling (or screen-flipping) is not continuous but controlled by the player's movements, but only allows you to go forward, never backward. A lesser version allows limited backwards movement, such as half-a-screen.
Generally becomes a form of FakeDifficulty, especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge leave {{Bottomless Pit}}s in their wake, in defiance of all logic.
Generally becomes a form of FakeDifficulty, especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge leave {{Bottomless Pit}}s in their wake, in defiance of all logic.
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In a video game, Ratchet Scrolling RatchetScrolling occurs when the game screen only scrolls in only one direction and prevents the player from backtracking.
This iswhere similar to [[FixedScrollingLevel fixed scrolling]], except that the scrolling (or screen-flipping) is does not continuous occur by itself, but controlled by in response to the player's movements, movement through the level. Like the nature of a [[http://en.wikipedia.org/wiki/Ratchet_%28device%29 mechanical ratchet]], it scrolls forward freely as the player moves, but 'locks' in place and prevents the player from backtracking.
Lesser versions may allow the player some degree of backtracking, but onlyallows you to go forward, never backward. A lesser version allows limited backwards movement, such as half-a-screen.
Generallya certain distance or recent checkpoints.
Easily becomes a form of FakeDifficulty, especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge may leave {{Bottomless Pit}}s in their wake, [[WallBanger in defiance of alllogic.
logic]].
This is
Lesser versions may allow the player some degree of backtracking, but only
Generally
Easily becomes a form of FakeDifficulty, especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge may leave {{Bottomless Pit}}s in their wake, [[WallBanger in defiance of all
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The name refers to the nature of a mechanical [[http://en.wikipedia.org/wiki/Ratchet_%28device%29 ratchet]], which spins freely in one direction only, and locks when attempting to spin it the other way. The name has nothing to do with a certain [[{{Transformers}} Autobot Medic]] or a [[RatchetAndClank well-armed Lombax]].
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Generally becomes a form of FakeDifficulty. This becomes particularly frustrating when the screen is ratcheted vertically, so that the bottom of the screen becomes a death zone in defiance of all logic. A DeadHorseTrope, but was once common in {{Platform Game}}s.
Has nothing to do with [[{{Transformers}} Autobot Medics]] or [[RatchetAndClank Well-armed Lombaxes]], but rather refers to the way a ratcheting tool will freely turn in one direction, but lock in the opposite direction.
Has nothing to do with [[{{Transformers}} Autobot Medics]] or [[RatchetAndClank Well-armed Lombaxes]], but rather refers to the way a ratcheting tool will freely turn in one direction, but lock in the opposite direction.
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Generally becomes a form of FakeDifficulty. This becomes particularly frustrating FakeDifficulty, especially when the screen is ratcheted vertically, so where any platforms that the bottom of disappear even a few pixels off the screen becomes a death zone edge leave {{Bottomless Pit}}s in their wake, in defiance of all logic. logic.
A DeadHorseTrope, but was once common in {{Platform Game}}s.
Has The name refers to the nature of a mechanical [[http://en.wikipedia.org/wiki/Ratchet_%28device%29 ratchet]], which spins freely in one direction only, and locks when attempting to spin it the other way. The name has nothing to do with a certain [[{{Transformers}} Autobot Medics]] Medic]] or a [[RatchetAndClank Well-armed Lombaxes]], but rather refers to the way a ratcheting tool will freely turn in one direction, but lock in the opposite direction.well-armed Lombax]].
A DeadHorseTrope, but was once common in {{Platform Game}}s.
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* ''AdventureIsland I'' and ''III'' feature this. ''II'' has [[supersecretspoiler:invisible]] points after which the screen couldn't scroll backwards anymore, but otherwise scrolling is two-directional.