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* Before a level in ''VideoGame/PlantsVsZombies'', the camera pans right, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick.
to:
* Before a level in ''VideoGame/PlantsVsZombies'', the camera pans right, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick. Of course, this includes zombies who are making their first appearence- you'll have to find out how to take them out on your own.
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* ''Franchise/TheLegendOfZelda''
to:
* ''Franchise/TheLegendOfZelda''''Franchise/TheLegendOfZelda'', particularly in the 3D games. However, ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is rather light on it due to the effort to distance itself from the handholding of its immediate predecessors. To compensate, puzzle elements are generally in plain view with no need to move the camera around.
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fixed a wick for a split trope
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* The ''Franchise/AssassinsCreed'' series makes extensive use of this technique, especially in the crypt/vault/tomb sequences where the game emphasizes rapid and precise platforming more than murder. It can [[StopHelpingMe go too far]], though, such as when the camera pans across to a jump you're supposed to make, but also throws off your aim because the directional controls are relative to the camera, not the character.
to:
* The ''Franchise/AssassinsCreed'' series makes extensive use of this technique, especially in the crypt/vault/tomb sequences where the game emphasizes rapid and precise platforming more than murder. It can [[StopHelpingMe [[AnnoyingVideoGameHelper go too far]], though, such as when the camera pans across to a jump you're supposed to make, but also throws off your aim because the directional controls are relative to the camera, not the character.
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Back in 2005, author Steven Johnson wrote a book titled ''Everything Bad Is Good For You.'' It was his attempt to refute the notion that [[NewMediaAreEvil today's pop culture, especially video games, act to dumb down the American public]]. VideoGames, Johnson argued, have become so complex that they actually stimulate our minds, not dull them.
Video game creators agree. Fortunately, they're willing to help you out.
Video game creators agree. Fortunately, they're willing to help you out.
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missed one
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* The ''LEGOAdaptationGame Series''
to:
* The ''LEGOAdaptationGame ''VideoGame/LEGOAdaptationGame Series''
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namespaces
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* The [=3D=] ''PrinceOfPersia'' titles
to:
* The [=3D=] ''PrinceOfPersia'' ''VideoGame/PrinceOfPersia'' titles
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* ''SonicTheHedgehog''
* ''SuperMarioBros.''
** ''Mario Vs. Donkey Kong''
* ''[[AmericanMcGeesAlice American McGee's Alice]]'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "...the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
* While not specifically a puzzle, The Monk Temple in ''[[Jak3Wastelander Jak 3]]'' has a specific puzzle pan shot in a large barrel-shaped bowl to show the player where to go (up), as playtesters were often confused as to where to go next before it was put in.
* ''SuperMarioBros.''
** ''Mario Vs. Donkey Kong''
* ''[[AmericanMcGeesAlice American McGee's Alice]]'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "...the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
* While not specifically a puzzle, The Monk Temple in ''[[Jak3Wastelander Jak 3]]'' has a specific puzzle pan shot in a large barrel-shaped bowl to show the player where to go (up), as playtesters were often confused as to where to go next before it was put in.
to:
* ''SonicTheHedgehog''
''Franchise/SonicTheHedgehog''
*''SuperMarioBros.''
''Franchise/SuperMarioBros''
**''Mario Vs. Donkey Kong''
''VideoGame/MarioVsDonkeyKong''
*''[[AmericanMcGeesAlice American McGee's Alice]]'' ''VideoGame/AmericanMcGeesAlice'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "... the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
* While not specifically a puzzle, The Monk Temple in''[[Jak3Wastelander ''[[VideoGame/Jak3Wastelander Jak 3]]'' has a specific puzzle pan shot in a large barrel-shaped bowl to show the player where to go (up), as playtesters were often confused as to where to go next before it was put in.
*
**
*
* While not specifically a puzzle, The Monk Temple in
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links for Metroid
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* Various ''{{Metroid}}'' games. Specifically, the ''Prime'' series.
to:
* Various ''{{Metroid}}'' ''Franchise/{{Metroid}}'' games. Specifically, the ''Prime'' series.''VideoGame/MetroidPrimeTrilogy''.
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* While not specifically a puzzle, The Monk Temple in ''[[Jak3Wastelander Jak 3]]'' has a specific puzzle pan shot in a large barrel-shaped bowl to show the player where to go (up), as playtesters were often confused as to where to go next before it was put in.
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* ''The Irritating Maze'' pans across each level before it starts, though only to show off the more inventive hazards since the correct route is almost never ambiguous.
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* ''VideoGame/KingdomHearts'', in the race at the start of the game.
to:
* ''VideoGame/KingdomHearts'', ''VideoGame/KingdomHearts1'', in the race at the start of the game.
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* ''TombRaider''
to:
* ''TombRaider''''Franchise/TombRaider''
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* ''GodOfWar''
to:
* ''GodOfWar''''VideoGame/GodOfWar''
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None
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* The ''AssassinsCreed'' series makes extensive use of this technique, especially in the crypt/vault/tomb sequences where the game emphasizes rapid and precise platforming more than murder. It can [[StopHelpingMe go too far]], though, such as when the camera pans across to a jump you're supposed to make, but also throws off your aim because the directional controls are relative to the camera, not the character.
to:
* The ''AssassinsCreed'' ''Franchise/AssassinsCreed'' series makes extensive use of this technique, especially in the crypt/vault/tomb sequences where the game emphasizes rapid and precise platforming more than murder. It can [[StopHelpingMe go too far]], though, such as when the camera pans across to a jump you're supposed to make, but also throws off your aim because the directional controls are relative to the camera, not the character.
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None
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* ''AvalonCode'' likes this as well. at one point, what it shows is actually the 'hard way', though.
to:
* ''AvalonCode'' ''VideoGame/AvalonCode'' likes this as well. at one point, what it shows is actually the 'hard way', though.
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----
to:
----
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* ''LegendOfZelda''
to:
* ''LegendOfZelda''''Franchise/TheLegendOfZelda''
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* ''WorldOfGoo''
to:
* ''WorldOfGoo''''VideoGame/WorldOfGoo''
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* ''[[AssassinsCreed Assassin's Creed II]]'' does this extensively, especially in one of the Assassin Tombs.
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[[folder:Stealth-Based Game]]
* The ''AssassinsCreed'' series makes extensive use of this technique, especially in the crypt/vault/tomb sequences where the game emphasizes rapid and precise platforming more than murder. It can [[StopHelpingMe go too far]], though, such as when the camera pans across to a jump you're supposed to make, but also throws off your aim because the directional controls are relative to the camera, not the character.
[[/folder]]
* The ''AssassinsCreed'' series makes extensive use of this technique, especially in the crypt/vault/tomb sequences where the game emphasizes rapid and precise platforming more than murder. It can [[StopHelpingMe go too far]], though, such as when the camera pans across to a jump you're supposed to make, but also throws off your aim because the directional controls are relative to the camera, not the character.
[[/folder]]
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* ''{{Okami}}'' and ''{{Okamiden}}''
to:
* ''{{Okami}}'' ''VideoGame/{{Okami}}'' and ''{{Okamiden}}''''VideoGame/{{Okamiden}}''
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* ''KingdomHearts'', in the race at the start of the game.
to:
* ''KingdomHearts'', ''VideoGame/KingdomHearts'', in the race at the start of the game.
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* ''{{Wild ARMs XF}}'', though technically neither a puzzler nor a platformer, is really a puzzle game masquerading as a strategy RPG. It gives you an overview of each battlefield before you attempt it, often with some helpful hints from your resident [[TheStrategist strategist]] (though these get useless very quickly).
to:
* ''{{Wild ''VideoGame/{{Wild ARMs XF}}'', though technically neither a puzzler nor a platformer, is really a puzzle game masquerading as a strategy RPG. It gives you an overview of each battlefield before you attempt it, often with some helpful hints from your resident [[TheStrategist strategist]] (though these get useless very quickly).
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None
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* Before a level in ''PlantsVsZombies'', the camera pans right, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick.
to:
* Before a level in ''PlantsVsZombies'', ''VideoGame/PlantsVsZombies'', the camera pans right, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick.
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This is not the Lego series in general.
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* The ''[[LegoCrossoverGame Lego Series]]''
to:
* The ''[[LegoCrossoverGame Lego Series]]''''LEGOAdaptationGame Series''
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As technology has grown more sophisticated, video game puzzles have become increasingly complicated. This is true regardless of genre: These days, platforming puzzles tend to involve the player character running up a wall, performing a backflip, grabbing a strategically placed rod, swinging two or three times to gain momentum, [[JumpingTheShark driving a motorcycle over a pool full of dolphins]], yada yada yada.
to:
As technology has grown more sophisticated, video game puzzles have become increasingly complicated. This is true regardless of genre: These days, platforming puzzles tend to involve the player character running up a wall, performing a backflip, grabbing a strategically placed rod, swinging two or three times to gain momentum, [[JumpingTheShark yada yada yada, driving a motorcycle over a pool full of dolphins]], yada yada yada.dolphins.
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None
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As technology has grown more sophisticated, video game puzzles have become increasingly complicated. This is true regardless of genre: These days, platforming puzzles tend to involve the player character running up a wall, performing a backflip, grabbing a strategically placed rod, swinging two or three times to gain momentum, yada yada yada, [[JumpingTheShark driving a motorcycle over a pool full of dolphins]].
to:
As technology has grown more sophisticated, video game puzzles have become increasingly complicated. This is true regardless of genre: These days, platforming puzzles tend to involve the player character running up a wall, performing a backflip, grabbing a strategically placed rod, swinging two or three times to gain momentum, yada yada yada, [[JumpingTheShark driving a motorcycle over a pool full of dolphins]].dolphins]], yada yada yada.
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The pothole admits this is an \"Exactly What It Says On The Tin\" trope. A couple brief paragraphs are not going to dissuade anyone from reading on.
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[[ExactlyWhatItSaysOnTheTin A game's camera pans over the puzzle you're about to solve.]] For elaboration, let your eyes slowly follow the text on this page all the way to the bottom before you start reading on.
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Trope description doesn\'t appear until a few paragraphs in. Thought I\'d add a sentence or two to fix that.
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[[ExactlyWhatItSaysOnTheTin A game's camera pans over the puzzle you're about to solve.]] For elaboration, let your eyes slowly follow the text on this page all the way to the bottom before you start reading on.
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Folderizing, cleaning up
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Games featuring this trope include:
* ''GodOfWar''
* The [=3D=] ''PrinceOfPersia'' titles
* Various ''{{Metroid}}'' games. Specifically, the ''Prime'' series.
* ''SonicTheHedgehog''
* ''SuperMarioBros.''
** ''Mario Vs. Donkey Kong''
* ''GodOfWar''
* The [=3D=] ''PrinceOfPersia'' titles
* Various ''{{Metroid}}'' games. Specifically, the ''Prime'' series.
* ''SonicTheHedgehog''
* ''SuperMarioBros.''
** ''Mario Vs. Donkey Kong''
to:
* ''GodOfWar''
* The [=3D=] ''PrinceOfPersia'' titles
* Various ''{{Metroid}}'' games. Specifically, the ''Prime'' series.
* ''SonicTheHedgehog''
* ''SuperMarioBros.''
** ''Mario Vs. Donkey Kong''
[[foldercontrol]]
[[folder:Action Adventure]]
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* ''{{Okami}}'' (to an almost painful degree)
to:
* ''{{Okami}}'' (to an almost painful degree)and ''{{Okamiden}}''
[[/folder]]
[[folder:Action RPG]]
[[/folder]]
[[folder:Action RPG]]
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* ''WorldOfGoo''
* ''{{Wild ARMs XF}}'', though technically neither a puzzler nor a platformer, is really a puzzle game masquerading as a strategy RPG. It gives you an overview of each battlefield before you attempt it, often with some helpful hints from your resident [[TheStrategist strategist]] (though these get useless very quickly).
* ''[[AmericanMcGeesAlice American McGee's Alice]]'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "...the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
* ''[[AssassinsCreed Assassin's Creed II]]'' does this extensively, especially in one of the Assassin Tombs.
* ''[[AvalonCode Avalon Code]]'' likes this as well. at one point, what it shows is actually the 'hard way', though.
* ''{{Wild ARMs XF}}'', though technically neither a puzzler nor a platformer, is really a puzzle game masquerading as a strategy RPG. It gives you an overview of each battlefield before you attempt it, often with some helpful hints from your resident [[TheStrategist strategist]] (though these get useless very quickly).
* ''[[AmericanMcGeesAlice American McGee's Alice]]'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "...the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
* ''[[AssassinsCreed Assassin's Creed II]]'' does this extensively, especially in one of the Assassin Tombs.
* ''[[AvalonCode Avalon Code]]'' likes this as well. at one point, what it shows is actually the 'hard way', though.
to:
* ''WorldOfGoo''
* ''{{Wild ARMs XF}}'', though technically neither a puzzler nor a platformer, is really a puzzle game masquerading as a strategy RPG. It gives you an overview of each battlefield before you attempt it, often with some helpful hints from your resident [[TheStrategist strategist]] (though these get useless very quickly).
* ''[[AmericanMcGeesAlice American McGee's Alice]]'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "...the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
* ''[[AssassinsCreed Assassin's Creed II]]'' does this extensively, especially in one of the Assassin Tombs.
* ''[[AvalonCode Avalon Code]]''''AvalonCode'' likes this as well. at one point, what it shows is actually the 'hard way', though.though.
[[/folder]]
[[folder:Casual Game]]
* ''{{Wild ARMs XF}}'', though technically neither a puzzler nor a platformer, is really a puzzle game masquerading as a strategy RPG. It gives you an overview of each battlefield before you attempt it, often with some helpful hints from your resident [[TheStrategist strategist]] (though these get useless very quickly).
* ''[[AmericanMcGeesAlice American McGee's Alice]]'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "...the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
* ''[[AssassinsCreed Assassin's Creed II]]'' does this extensively, especially in one of the Assassin Tombs.
* ''[[AvalonCode Avalon Code]]''
[[/folder]]
[[folder:Casual Game]]
[[/folder]]
[[folder:Hack and Slash]]
* ''GodOfWar''
* ''[[AssassinsCreed Assassin's Creed II]]'' does this extensively, especially in one of the Assassin Tombs.
[[/folder]]
[[folder:Platform Game]]
* The [=3D=] ''PrinceOfPersia'' titles
* Various ''{{Metroid}}'' games. Specifically, the ''Prime'' series.
* ''SonicTheHedgehog''
* ''SuperMarioBros.''
** ''Mario Vs. Donkey Kong''
* ''[[AmericanMcGeesAlice American McGee's Alice]]'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "...the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
[[/folder]]
[[folder:Puzzle Game]]
* ''WorldOfGoo''
[[/folder]]
[[folder:Strategy RPG]]
* ''{{Wild ARMs XF}}'', though technically neither a puzzler nor a platformer, is really a puzzle game masquerading as a strategy RPG. It gives you an overview of each battlefield before you attempt it, often with some helpful hints from your resident [[TheStrategist strategist]] (though these get useless very quickly).
[[/folder]]
[[folder:Hack and Slash]]
* ''GodOfWar''
* ''[[AssassinsCreed Assassin's Creed II]]'' does this extensively, especially in one of the Assassin Tombs.
[[/folder]]
[[folder:Platform Game]]
* The [=3D=] ''PrinceOfPersia'' titles
* Various ''{{Metroid}}'' games. Specifically, the ''Prime'' series.
* ''SonicTheHedgehog''
* ''SuperMarioBros.''
** ''Mario Vs. Donkey Kong''
* ''[[AmericanMcGeesAlice American McGee's Alice]]'' inverts this at one point. Right after the camera finishes panning over a new area, the Cheshire Cat makes a comment to the effect of "...the proper way of things is a mystery to me. You, too?" The very fact that the camera has stopped moving (and that the Cat's comments have been of dubious sanity and mixed value thus far) keeps you from noticing [[spoiler: that the Cat's ''eyes'' are pointing out the pattern you need to follow]].
[[/folder]]
[[folder:Puzzle Game]]
* ''WorldOfGoo''
[[/folder]]
[[folder:Strategy RPG]]
* ''{{Wild ARMs XF}}'', though technically neither a puzzler nor a platformer, is really a puzzle game masquerading as a strategy RPG. It gives you an overview of each battlefield before you attempt it, often with some helpful hints from your resident [[TheStrategist strategist]] (though these get useless very quickly).
[[/folder]]
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<<|VideoGameTropes|>>
<<|AddedAlliterativeAppeal|>>
<<|AddedAlliterativeAppeal|>>
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This is not funny, by the way
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This is not PeterPan's college educated brother, by the way.
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This is not PeterPan's college educated brother, by the way.
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The camera goes right.
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* Before a level in ''PlantsVsZombies'', the camera pans left, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick.
to:
* Before a level in ''PlantsVsZombies'', the camera pans left, right, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick.
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None
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* Before a level in ''PlantsVsZombies'', the camera pans left, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick.