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%% * ''VideoGame/SonicTheHedgehog''
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%% * ''VideoGame/SonicTheHedgehog''''Franchise/SonicTheHedgehog''
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This is a more sophisticated form of NoticeThis. Not to be confused with ForcedPerspective based puzzles.
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This is a more sophisticated form of NoticeThis. Not to be confused with ForcedPerspective based puzzles.
puzzles. SubTrope of {{Pan}} (horizontally rotating the camera to get a grasp of the panorama).
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Changed line(s) 5,6 (click to see context) from:
This is a more sophisticated form of NoticeThis.
to:
This is a more sophisticated form of NoticeThis.
NoticeThis. Not to be confused with ForcedPerspective based puzzles.
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* ''VideoGame/WatchDogs'': Not exactly a puzzle, but one of the missions has the camera pan to a ramp which, if you decide to drive off of, lands you on some elevated tracks that you can cruise along and escape the police cars after you much more easily.
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* ''VideoGame/WatchDogs'': Not exactly a puzzle, but one of the missions has the camera pan {{pan}} to a ramp which, if you decide to drive off of, lands you on some elevated tracks that you can cruise along and escape the police cars after you much more easily.
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Changed line(s) 29,32 (click to see context) from:
[[folder:Hack and Slash]]
* ''VideoGame/GodOfWar''
[[/folder]]
* ''VideoGame/GodOfWar''
[[/folder]]
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* ''VideoGame/WorldOfGoo''
to:
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* The [=3D=] ''VideoGame/PrinceOfPersia'' titles
* Various ''Franchise/{{Metroid}}'' games. Specifically, the ''VideoGame/MetroidPrimeTrilogy''.
* Various ''Franchise/{{Metroid}}'' games. Specifically, the ''VideoGame/MetroidPrimeTrilogy''.
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* ''Franchise/SuperMarioBros''
** ''VideoGame/MarioVsDonkeyKong''
** ''VideoGame/MarioVsDonkeyKong''
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Added DiffLines:
* Most levels in ''VideoGame/HeavenlyBodies'' start with a couple black-and-white shots of the terrain you'll be navigating to give you time to think about how you'll get around.
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* Before a level in ''VideoGame/PlantsVsZombies'', the camera pans right, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick. Of course, this includes zombies who are making their first appearence- you'll have to find out how to take them out on your own.
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* Before a level in ''VideoGame/PlantsVsZombies'', the camera pans right, and you see a mix of zombies representing what types you'll likely see next round, which helps the player decide what plants to pick. Of course, this includes zombies who are making their first appearence- appearance, you'll have to find out how to take them out on your own.
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* ''VideoGame/SonicTheHedgehog''
to:
%% * ''VideoGame/SonicTheHedgehog''
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* ''Franchise/SonicTheHedgehog''
to:
* ''Franchise/SonicTheHedgehog''''VideoGame/SonicTheHedgehog''
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This can be hard for a player to figure out, so the game's camera will frequently pan around the screen, silently tracing the correct route. This tracing the puzzle route with the game's camera is the PuzzlePan. It's up to the player to actually take it. As noted, this isn't restricted to platforming puzzles. The solutions to more "mundane" puzzles will also be indicated by a strategic camera zoom.
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This can be hard for a player to figure out, so the game's camera will frequently pan around the screen, silently tracing the correct route. This tracing the puzzle route with the game's camera is the PuzzlePan.Puzzle Pan. It's up to the player to actually take it. As noted, this isn't restricted to platforming puzzles. The solutions to more "mundane" puzzles will also be indicated by a strategic camera zoom.
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* ''VideoGame/KingdomHearts1'', in the race at the start of the game.
to:
* ''VideoGame/KingdomHearts1'', ''VideoGame/KingdomHeartsI'', in the race at the start of the game.
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Added DiffLines:
* ''VideoGame/WatchDogs'': Not exactly a puzzle, but one of the missions has the camera pan to a ramp which, if you decide to drive off of, lands you on some elevated tracks that you can cruise along and escape the police cars after you much more easily.