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* ''Franchise/FinalFantasy'': The Elemental Crystals from various games. Their exact powers vary from game to game, but they're usually the main {{Cosmic Keystone}}s of the world, maintaining and controlling the four elements. In some games, their powers can be harnessed and amplified, and in a few, even a single shard of a broken Crystal has enough power in it for a person to transform into a hero.
** They also tend to keep the SealedEvilInACan... sealed.

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* ''Franchise/FinalFantasy'': The Elemental Crystals from various games. Their exact powers vary from game to game, but they're usually the main {{Cosmic Keystone}}s of the world, maintaining and controlling the four elements. In some games, their powers can be harnessed and amplified, and in a few, even a single shard of a broken Crystal has enough power in it for a person to transform into a hero.
**
hero. They also usually tend to keep the SealedEvilInACan... sealed.sealed.
** The four[[note]]usually[[/note]] elemental crystals were the main MineralMacGuffin of most of the early core games, in particular ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyIII III]]'', ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', and ''[[VideoGame/FinalFantasyMysticQuest MysticQuest]]''. Although they were also present in ''[[VideoGame/FinalFantasyII II]]'', their role was greatly reduced to granting a one-time stat boost. ''[[VideoGame/FinalFantasyVI VI]]'' was the first main game to lack the elemental crystals, instead featuring a different kind of plot-important crystals called Magicite, a trend that continued into ''[[VideoGame/FinalFantasyVII VII]]'' with Materia. ''[[VideoGame/FinalFantasyVIII VIII]]'' was the first entry in the main series to almost completely buck the trend of power crystals[[note]]unless you count the massive crystalline moon-fragment inside the Lunatic Pandora[[/note]].
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** ''VideoGame/SonicCD'' features the Time Stones, which are similar to Chaos Emeralds, save for that their function is explicitly stated as manipulating time. Naturaly, Eggman wants to snag them so he can rule over the past, present, and future.

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