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* A repeated offense in the Kamen Rider series, starting with ''Kamen Rider (Skyrider)''. Every new Rider will likely trounce their predecessors and/or their greatest foes in a fight, before getting the same treatment by their successors. Worse, the Showa Riders will often lose to their successors in base form, despite almost each being a LightningBruiser in their own series. [[note]]For instance, Kamen Rider 1 can easily tank subzero temperatures, nuclear weaponry, and even a bomb powerful enough to blast him into deep space. Furthermore, he possesses an IQ of 600 and has the most experience as a fighter.[[note]]

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* A repeated offense in the Kamen Rider series, starting with ''Kamen Rider (Skyrider)''. Every new Rider will likely trounce their predecessors and/or their greatest foes in a fight, before getting the same treatment by their successors. Worse, the Showa Riders will often lose to their successors in base form, despite almost each being a LightningBruiser in their own series. [[note]]For instance, Kamen Rider 1 can easily tank subzero temperatures, nuclear weaponry, and even a bomb powerful enough to blast him into deep space. Furthermore, he possesses an IQ of 600 and has the most experience as a fighter.[[note]][[/note]]
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* A repeated offense in the Kamen Rider series, starting with ''Kamen Rider (Skyrider)''. Every new Rider will likely trounce their predecessors and/or their greatest foes in a fight, before getting the same treatment by their successors. Worse, the Showa Riders will often lose to their successors in base form, despite almost each being a LightningBruiser in their own series. [[note]]For instance, Kamen Rider 1 can easily tank subzero temperatures, nuclear weaponry, and even a bomb powerful enough to blast him into deep space. Furthermore, he possesses an IQ of 600 and has the most experience as a fighter.
* Several Kamen Rider movies take all this [[ExaggeratedTrope Up to Eleven]], starting with ''Kamen Rider Decade'': Even if we leave aside the Decade half of ''Movie Wars 2010'' and consider "Decade Fury" a completely new and all-powerful form capable of OneHitKO-ing all other Riders, there's still Shadow Moon. While Shadow Moon is among the strongest characters in ''Series/KamenRiderBlack,'' and its sequel, his alternate counterpart from ''All Riders vs. Dai-Shocker'' was ''so'' powerful the combined might of Rising Ultimate Kuuga[[note]]A ''Decade''-original SuperMode ''on top of'' the normal SuperMode of ''Series/KamenRiderKuuga''. For context, the latter already had Earth-shattering capabilities. [[/note]] and Decade[[note]]Himself Power Creeped in the movie, having defeated every other primary Rider in the tournament at the beginning, even ''three at once'' fairly easily[[/note]] couldn't scratch him. Then ''Series/KamenRiderDouble'' easily beats him. This should rightfully make Double ''literally'' strong enough to destroy the world with one Rider Kick ''in his base form''. Needless to say... he isn't.

to:

* A repeated offense in the Kamen Rider series, starting with ''Kamen Rider (Skyrider)''. Every new Rider will likely trounce their predecessors and/or their greatest foes in a fight, before getting the same treatment by their successors. Worse, the Showa Riders will often lose to their successors in base form, despite almost each being a LightningBruiser in their own series. [[note]]For instance, Kamen Rider 1 can easily tank subzero temperatures, nuclear weaponry, and even a bomb powerful enough to blast him into deep space. Furthermore, he possesses an IQ of 600 and has the most experience as a fighter.
*
fighter.[[note]]
**
Several Kamen Rider movies take all this [[ExaggeratedTrope Up to Eleven]], starting with ''Kamen Rider Decade'': Even if we leave aside the Decade half of ''Movie Wars 2010'' and consider "Decade Fury" a completely new and all-powerful form capable of OneHitKO-ing all other Riders, there's still Shadow Moon. While Shadow Moon is among the strongest characters in ''Series/KamenRiderBlack,'' and its sequel, his alternate counterpart from ''All Riders vs. Dai-Shocker'' was ''so'' powerful the combined might of Rising Ultimate Kuuga[[note]]A ''Decade''-original SuperMode ''on top of'' the normal SuperMode of ''Series/KamenRiderKuuga''. For context, the latter already had Earth-shattering capabilities. [[/note]] and Decade[[note]]Himself Power Creeped in the movie, having defeated every other primary Rider in the tournament at the beginning, even ''three at once'' fairly easily[[/note]] couldn't scratch him. Then ''Series/KamenRiderDouble'' easily beats him. This should rightfully make Double ''literally'' strong enough to destroy the world with one Rider Kick ''in his base form''. Needless to say... he isn't.
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* Several Kamen Rider movies take all this [[ExaggeratedTrope Up to Eleven]], starting with ''Kamen Rider Decade'': Even if we leave aside the Decade half of ''Movie Wars 2010'' and consider "Decade Fury" a completely new and all-powerful form capable of OneHitKO-ing all other Riders, there's still Shadow Moon. While Shadow Moon is among the strongest characters in ''Series/KamenRiderBlack,'' and its sequel, his alternate counterpart from ''All Riders vs. Dai-Shocker'' was ''so'' powerful the combined might of Rising Ultimate Kuuga[[note]]A ''Decade''-original SuperMode ''on top of'' the normal SuperMode of ''Series/KamenRiderKuuga''. For context, the latter already had Earth-shattering capabilities. [[/note]] and Decade[[note]]Himself Power Creeped in the movie, having defeated every other primary Rider in the tournament at the beginning, even ''three at once'' fairly easily[[/note]] couldn't scratch him. Then ''Series/KamenRiderDouble'' easily beats him. This should rightfully make Double ''literally'' strong enough to destroy the world with one Rider Kick ''in his base form''. Needless to say... he isn't.
** ''Movie Wars 2010'' has Double's power at sane levels, but its villain gets the Shadow Moon treatment: The original Doras was a highly significant threat, but still reasonably beatable in the movie ''Film/KamenRiderZO.'' Decade's Doras easily clobbered all Decade, his friends, and the A.R. Riders from Kuuga through Kiva in their base forms ''all at once'' and they don't beat him until ''all ten Riders go SuperMode,'' with Den-O and Kuuga breaking out Super Climax and Rising Ultimate. If this is what it takes to beat Doras, the latter would go from being ''slightly'' stronger than ''one'' Rider to "multiverse threat" territory. Take the movies at face value, and the PowerLevels would be as follows: Doras > Double in basic forms > Shadow Moon > Decade > Everybody else ever. That is... not reflected in the series, to put it mildly.

to:

* Several *Several Kamen Rider movies take all this [[ExaggeratedTrope Up to Eleven]], starting with ''Kamen Rider Decade'': Even if we leave aside the Decade half of ''Movie Wars 2010'' and consider "Decade Fury" a completely new and all-powerful form capable of OneHitKO-ing all other Riders, there's still Shadow Moon. While Shadow Moon is among the strongest characters in ''Series/KamenRiderBlack,'' and its sequel, his alternate counterpart from ''All Riders vs. Dai-Shocker'' was ''so'' powerful the combined might of Rising Ultimate Kuuga[[note]]A ''Decade''-original SuperMode ''on top of'' the normal SuperMode of ''Series/KamenRiderKuuga''. For context, the latter already had Earth-shattering capabilities. [[/note]] and Decade[[note]]Himself Power Creeped in the movie, having defeated every other primary Rider in the tournament at the beginning, even ''three at once'' fairly easily[[/note]] couldn't scratch him. Then ''Series/KamenRiderDouble'' easily beats him. This should rightfully make Double ''literally'' strong enough to destroy the world with one Rider Kick ''in his base form''. Needless to say... he isn't.
** ''Movie Wars 2010'' has Double's power at sane levels, but its villain gets the Shadow Moon treatment: The original Doras was a highly significant threat, but still reasonably beatable in the movie ''Film/KamenRiderZO.'' Decade's Doras easily clobbered all Decade, his friends, and the A.R. Riders from Kuuga through Kiva in their base forms ''all at once'' and they don't beat him until ''all ten Riders go SuperMode,'' with Den-O and Kuuga breaking out Super Climax and Rising Ultimate. If this is what it takes to beat Doras, the latter would go from being ''slightly'' stronger than ''one'' Rider to "multiverse threat" territory. Take the movies at face value, and the PowerLevels would be as follows: Doras > Double in basic forms > Shadow Moon > Decade > > Everybody else ever. That is... not reflected in the series, to put it mildly.

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* In ''Series/KamenRiderDecade'', all previous Showa and the base form Heisei Riders were placed on a comparable level of power, disregarding previous official stats, even ones presented in the shows themselves that would make some conflicts heavily lopsided. In-series, this can be justified by the fact that they're alternate universe counterparts of the original Riders, but that still doesn't cover everything. Power was entirely dependent on plot convenience throughout Decade, resulting in [[TheDragon Dragons]] and {{Big Bad}}s that took entire series to kill are now dispatched by Decade and the Rider Of The Fortnight within two episodes. That balance was carried on to later ''Franchise/KamenRider'' crossover movies too.
** The movies take all this [[ExaggeratedTrope Up to Eleven]]: Even if we leave aside the Decade half of ''Movie Wars 2010'' and consider "Decade Fury" a completely new and all-powerful form capable of OneHitKO-ing all other Riders and say he can't normally do that even if he sure ''looks'' like normal Decade, there's still Shadow Moon. In ''Series/KamenRiderBlack,'' Shadow Moon was evenly matched with the series' one Rider However, in ''All Riders vs. Dai-Shocker'', Shadow Moon was ''so'' powerful the combined might of Rising Ultimate Kuuga[[note]]A ''Decade''-original SuperMode ''on top of'' the normal SuperMode of ''Series/KamenRiderKuuga'' that was considered ''too powerful'' in its own series, where Kuuga was having to hold himself back to avoid being a DestructiveSaviour when he got the form ''before'' standard Ultimate. If you told anyone in ''Kuuga'' proper, including the hero himself, that a "Rising Ultimate Kuuga" was ''possible,'' [[BringMyBrownPants a change of pants would be involved]].[[/note]] and Decade[[note]]Himself Power Creep'd in the movie, having won over every other Rider in the tournament at the beginning, even beating ''three at once'' fairly easily. He can't do that in the show.[[/note]] couldn't scratch him. Then ''Series/KamenRiderDouble'' easily beats him. This should rightfully make Double ''literally'' strong enough to destroy the world with one Rider Kick ''in his base form''. Needless to say... he isn't.
** ''Movie Wars 2010'' has Double's power at sane levels, but its villain gets the Shadow Moon treatment: Doras, like Shadow Moon, was a strong major opponent of the one SuperMode-less Rider in his story, the movie ''Film/KamenRiderZO.'' Decade's Doras easily clobbered all the main Riders from Kuuga through Kiva ''plus'' the Riders original to Decade in their base forms ''all at once'' and they don't beat him until ''all ten Riders go SuperMode,'' with Den-O and Kuuga breaking out Super Climax and Rising Ultimate, respectively - their Decade-only supermode-of-a-supermode forms. Once again, when you consider the greatest feats of the Riders, and how dangerous the never-seen maximum power of certain Riders is said to be, if it requires all ten, we're talking Doras going from being ''almost'' as strong as ''one'' Rider to "god of destruction" territory. Take the movies at face value, and PowerLevels in Kamen Rider, from greatest to least, would be as follows: Double with his basic forms > Shadow Moon > Doras > {{God}} > Decade and Rising Ultimate Kuuga perhaps tie > Everybody else ever. That is... not reflected in the series, to put it mildly.
** And then ''Film/KamenRiderXSuperSentaiSuperHeroTaisen'' comes and plays screwy with Doras's power level territory: He gets a scene where he smacks Gokai Blue around silly, only to die from a single gunshot in the chest courtesy Captain Marvelous. No, you didn't read it wrong: Doras gets killed with one bullet by Gokai Red in his '''unmorphed''' form.

to:

* In ''Series/KamenRiderDecade'', all previous A repeated offense in the Kamen Rider series, starting with ''Kamen Rider (Skyrider)''. Every new Rider will likely trounce their predecessors and/or their greatest foes in a fight, before getting the same treatment by their successors. Worse, the Showa and the base form Heisei Riders were placed on a comparable level of power, disregarding previous official stats, even ones presented will often lose to their successors in the shows themselves that would make some conflicts heavily lopsided. In-series, this can be justified by the fact that they're alternate universe counterparts of the original Riders, but that still doesn't cover everything. Power was entirely dependent on plot convenience throughout Decade, resulting base form, despite almost each being a LightningBruiser in [[TheDragon Dragons]] and {{Big Bad}}s that took entire series to kill are now dispatched by Decade and the their own series. [[note]]For instance, Kamen Rider Of The Fortnight within two episodes. That balance was carried on 1 can easily tank subzero temperatures, nuclear weaponry, and even a bomb powerful enough to later ''Franchise/KamenRider'' crossover movies too.
** The
blast him into deep space. Furthermore, he possesses an IQ of 600 and has the most experience as a fighter.
*Several Kamen Rider
movies take all this [[ExaggeratedTrope Up to Eleven]]: Eleven]], starting with ''Kamen Rider Decade'': Even if we leave aside the Decade half of ''Movie Wars 2010'' and consider "Decade Fury" a completely new and all-powerful form capable of OneHitKO-ing all other Riders and say he can't normally do that even if he sure ''looks'' like normal Decade, Riders, there's still Shadow Moon. In While Shadow Moon is among the strongest characters in ''Series/KamenRiderBlack,'' Shadow Moon was evenly matched with the series' one Rider However, in and its sequel, his alternate counterpart from ''All Riders vs. Dai-Shocker'', Shadow Moon Dai-Shocker'' was ''so'' powerful the combined might of Rising Ultimate Kuuga[[note]]A ''Decade''-original SuperMode ''on top of'' the normal SuperMode of ''Series/KamenRiderKuuga'' that was considered ''too powerful'' in its own series, where Kuuga was having to hold himself back to avoid being a DestructiveSaviour when he got ''Series/KamenRiderKuuga''. For context, the form ''before'' standard Ultimate. If you told anyone in ''Kuuga'' proper, including the hero himself, that a "Rising Ultimate Kuuga" was ''possible,'' [[BringMyBrownPants a change of pants would be involved]].latter already had Earth-shattering capabilities. [[/note]] and Decade[[note]]Himself Power Creep'd Creeped in the movie, having won over defeated every other primary Rider in the tournament at the beginning, even beating ''three at once'' fairly easily. He can't do that in the show.[[/note]] easily[[/note]] couldn't scratch him. Then ''Series/KamenRiderDouble'' easily beats him. This should rightfully make Double ''literally'' strong enough to destroy the world with one Rider Kick ''in his base form''. Needless to say... he isn't.
** ''Movie Wars 2010'' has Double's power at sane levels, but its villain gets the Shadow Moon treatment: Doras, like Shadow Moon, The original Doras was a strong major opponent of the one SuperMode-less Rider highly significant threat, but still reasonably beatable in his story, the movie ''Film/KamenRiderZO.'' Decade's Doras easily clobbered all Decade, his friends, and the main A.R. Riders from Kuuga through Kiva ''plus'' the Riders original to Decade in their base forms ''all at once'' and they don't beat him until ''all ten Riders go SuperMode,'' with Den-O and Kuuga breaking out Super Climax and Rising Ultimate, respectively - their Decade-only supermode-of-a-supermode forms. Once again, when you consider Ultimate. If this is what it takes to beat Doras, the greatest feats of the Riders, and how dangerous the never-seen maximum power of certain Riders is said to be, if it requires all ten, we're talking Doras going latter would go from being ''almost'' as strong as ''slightly'' stronger than ''one'' Rider to "god of destruction" "multiverse threat" territory. Take the movies at face value, and the PowerLevels in Kamen Rider, from greatest to least, would be as follows: Doras > Double with his in basic forms > Shadow Moon > Doras > {{God}} > Decade and Rising Ultimate Kuuga perhaps tie > > Everybody else ever. That is... not reflected in the series, to put it mildly.
** And then ''Film/KamenRiderXSuperSentaiSuperHeroTaisen'' comes and plays screwy with Doras's power level territory: He gets a scene where he smacks Gokai Blue around silly, only to die from a single gunshot in the chest courtesy Captain Marvelous. No, you didn't read it wrong: Doras gets killed with one bullet by Gokai Red in his '''unmorphed''' form.
mildly.



* Happens during the ''Series/SamuraiSentaiShinkenger''/''Series/KamenRiderDecade'' crossover. In ''Shinkenger'', the [[MonsterOfTheWeek Monsters of the Week]] have 2 lives, a human sized one and a giant sized one. But they also periodically need to rehydrate with water of the Sanzu River [[note]]The river that goes to the Japanese underworld.[[/note]]. In the crossover, one of these monsters gets his hands on a transformation trinket and transforms in an evil Kamen Rider. This messes up his DNA in such a way that he doesn't need the water, but lost it's second giant sized life. This is done because ''Kamen Rider'' does not have giant mecha readily available.
** ''Film/KamenRiderXSuperSentaiSuperHeroTaisen'' remedies this by A. giving the villains a titanic mecha that outright dwarfs ''Sentai'' mecha in size and B. making the Series/TokumeiSentaiGobusters' mecha [=Go-BusterOh=] somehow compatible with [[Series/KamenRiderFourze the Astro Switches]] to give it a fighting chance. This happens again in ''Film/KamenRiderXSuperSentaiXSpaceSheriffSuperHeroTaisenZ'' by making the Series/ZyudenSentaiKyoryuger's mecha Kyoryuzin compatible with Series/KamenRiderWizard's Flame Dragon and giving the three Space Sheriffs a once-in-a-lifetime combination attack. It also happens again in ''Film/HeiseiRiderVsShowaRiderKamenRiderWarsFeaturingSuperSentai'' by turning Kyoryu Red's mecha into a Ressha and allowing the Series/ResshaSentaiToQger's mecha [=ToQ-Oh=] to combine with it and [[Series/KamenRiderDenO Den-Liner]].

to:

* Happens during several times in crossovers between Kamen Rider and Super Sentai, starting with the ''Series/SamuraiSentaiShinkenger''/''Series/KamenRiderDecade'' crossover. In ''Shinkenger'', the [[MonsterOfTheWeek Monsters of the Week]] have 2 lives, a human sized one and a giant sized one. But they also periodically need to rehydrate with water of the Sanzu River [[note]]The river that goes to the Japanese underworld.[[/note]]. In the crossover, one of these monsters gets his hands on a transformation trinket and transforms in an evil Kamen Rider. This messes up erases his DNA in such a way that he doesn't need the water, but lost it's second giant sized life. This is done life, likely because most ''Kamen Rider'' does do not have giant mecha readily available.
** ''Film/KamenRiderXSuperSentaiSuperHeroTaisen'' remedies this by A. giving the villains a titanic mecha that outright dwarfs ''Sentai'' mecha in size and B. making the Series/TokumeiSentaiGobusters' mecha [=Go-BusterOh=] somehow compatible with [[Series/KamenRiderFourze the Astro Switches]] to give it a fighting chance. This happens again in ''Film/KamenRiderXSuperSentaiXSpaceSheriffSuperHeroTaisenZ'' by making the Series/ZyudenSentaiKyoryuger's mecha Kyoryuzin compatible with Series/KamenRiderWizard's Flame Dragon and giving the three Space Sheriffs a once-in-a-lifetime combination attack. It also happens again in ''Film/HeiseiRiderVsShowaRiderKamenRiderWarsFeaturingSuperSentai'' by turning Kyoryu Red's mecha into a Ressha and allowing the Series/ResshaSentaiToQger's mecha [=ToQ-Oh=] to combine with it and [[Series/KamenRiderDenO Den-Liner]].
available.
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* The TabletopGame/OldWorldOfDarkness suffered dearly from this trope, because each gameline was made on its own without crossovers in mind. ''TabletopGame/VampireTheMasquerade'' establishes that vampires are in deep, deep trouble if they encounter werewolves. And indeed, when ''TabletopGame/WerewolfTheApocalypse'' made werewolves playable, they were just that strong against vampires. Vampires were also helpless before Mages (at least in early editions), because they were not considered as living and so did not cause Paradox, which was the main limiter on a Mage's spells. Crossovers were a chore to work at the best of times, as the races were on (sometimes radically) different power levels. Its reboot TabletopGame/ChroniclesOfDarkness simplifies and streamlines power levels, and puts all the various supernatural creatures on an even playing field (and ordinary humans only a little below).

to:

* The TabletopGame/OldWorldOfDarkness suffered dearly from this trope, because each gameline was made on its own without crossovers in mind. ''TabletopGame/VampireTheMasquerade'' establishes that vampires are in deep, deep trouble if they encounter werewolves. And indeed, when ''TabletopGame/WerewolfTheApocalypse'' made werewolves playable, they were just that strong against vampires. Vampires were also helpless before Mages (at least in early editions), Mages, because they were not considered as living and so did not cause Paradox, which was the main limiter on a Mage's spells. Crossovers were a chore to work at the best of times, as the races were on (sometimes radically) different power levels. This power gap was toned down as the franchise went on, with vampires stated to have their own advantages over Werewolves and Mages. Its reboot TabletopGame/ChroniclesOfDarkness simplifies and streamlines power levels, and puts all the various supernatural creatures on an even playing field (and ordinary humans only a little below).
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* This trope is in full effect in ''Film/{{The Avengers|2012}}'', and a few of the other Franchise/MarvelCinematicUniverse films. ''Film/{{The Incredible Hulk|2008}}'', fitting the comics, is wildly inconsistent across the movies in terms of what he can take, which fits the nature of his character in that his strength is dependent on how angry and in control he is. In his first movie, he was knocked out by a tank round and was at least hurt by grenade rounds. The Hulk in ''Film/{{The Avengers|2012}}'', on the other hand, shows only annoyance to being shot by aircraft-mounted cannon; it takes Thor to give him a serious challenge and only a concentrated barrage by over a dozen Chitauri aircraft are even able to give him a bloody nose. Even falling from the Helicarrier at terminal velocity only knocks him out and reverts him to Bruce Banner.

to:

* This trope is in full effect in ''Film/{{The Avengers|2012}}'', and a few of the other Franchise/MarvelCinematicUniverse films. ''Film/{{The Incredible Hulk|2008}}'', fitting the comics, is wildly inconsistent across the movies in terms of what he can take, which fits the nature of his character in that his strength is dependent on how angry and in control he is. In his first movie, he was knocked out by concrete block being thrown at his at a tank round few dozen m/s and was at least hurt by grenade rounds. The Hulk in ''Film/{{The Avengers|2012}}'', on the other hand, shows only annoyance to being shot by aircraft-mounted cannon; it takes Thor to give him a serious challenge and only a concentrated barrage by over a dozen Chitauri aircraft are even able to give him a bloody nose. Even falling from the Helicarrier at terminal velocity only knocks him out and reverts him to Bruce Banner.
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** This happens a lot to Spider-Man. In preparation for ''ComicBook/CivilWar'', he had "''The Other''" story arc, which tied his powers to a mystical spider-totem. This gave him a major attribute boost and several new powers, ranging from enough speed and strength to catch bullets to spike weapons which protruded from his arms. [[spoiler:This was done so that when he became a fugitive at the end of ''Civil War'', he could feasibly fight off (and beat) more powerful heroes like Iron Man.]] Unfortunately, nobody bothered using Spider-Man's upgrades from "''The Other''" except Creator/PeterDavid (and Chris Yost during his ''[[Characters/MarvelComicsScarletSpider Scarlet Spider]]'' run), so the storyline might as well not have happened. The only aspect of the story that anyone else bothered using was the Iron Spider suit.

to:

** This happens a lot to Spider-Man. In preparation for ''ComicBook/CivilWar'', ''ComicBook/{{Civil War|2006}}'', he had "''The Other''" story arc, which tied his powers to a mystical spider-totem. This gave him a major attribute boost and several new powers, ranging from enough speed and strength to catch bullets to spike weapons which protruded from his arms. [[spoiler:This was done so that when he became a fugitive at the end of ''Civil War'', he could feasibly fight off (and beat) more powerful heroes like Iron Man.]] Unfortunately, nobody bothered using Spider-Man's upgrades from "''The Other''" except Creator/PeterDavid (and Chris Yost during his ''[[Characters/MarvelComicsScarletSpider Scarlet Spider]]'' run), so the storyline might as well not have happened. The only aspect of the story that anyone else bothered using was the Iron Spider suit.

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* Lobo's been mentioned a few times already, but he deserves some special attention. He has a noted knack for being just as powerful as whomever he's fighting. He's gone toe to toe with Superman in the past, but has also lost fights to Batman and other characters. It's to the point that his adaptable nature is actually part of his power set; one of his most notable features is his immune system, making him invulnerable to specific powers after being hurt by them at least once (the most prominent moment is when he's trapped in the body of a 'tweenager version of himself, because after being hit with the spell that de-aged him he immediately became immune to that type of magic, and thus counterspells wouldn't work).
** Not to mention, while he is invulnerable and immortal, he can still get drunk (at least in earlier appearances, he gets so sloshed that Superman turns it to his advantage in one early battle).
** Lobo is possibly a justified trope. He's generally depicted as being an [[UnskilledButStrong incredibly powerful, not-particularly-skilled]] brawler who rages easily. Often weaker foes can run circles around Lobo if they have honed martial skills and a good grasp of tactics.

to:

* Lobo's been mentioned a few times already, but he deserves some special attention. He has a noted knack for being just as powerful as whomever he's fighting. He's gone toe to toe with Superman in the past, but has also lost fights to Batman and other characters. It's to the point that his adaptable nature is actually part of his power set; one of his most notable features is his immune system, making him invulnerable to specific powers after being hurt by them at least once (the most prominent moment is when he's trapped in the body of a 'tweenager version of himself, because after being hit with the spell that de-aged him he immediately became immune to that type of magic, and thus counterspells wouldn't work).
** Not to mention,
work). And while he is invulnerable and immortal, he can still get drunk (at least in earlier appearances, he gets so sloshed that Superman turns it to his advantage in one early battle).
** Lobo is possibly a justified trope. He's generally depicted as being an [[UnskilledButStrong incredibly powerful, not-particularly-skilled]] brawler who rages easily. Often weaker foes can run circles around Lobo if they have honed martial skills and a good grasp of tactics.
battle).
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* And, of course, this is the biggest draw towards ''VideoGame/{{MUGEN}}'': if you can download the character, you can watch them beat each other up and get some amazing gems. [[UsefulNotes/McDonalds Ronald McDonald]] defeating [[Franchise/ANightmareOnElmStreet Freddy Krueger?]] Waluigi defeating Slenderman? [[WebVideo/{{Vinesauce}} Joel]] defeating [[VideoGame/{{Earthbound}} Gyigas?]] A ''dialog box'' defeating Thanos? All of these are completely possible.

to:

* And, of course, this is the biggest draw towards ''VideoGame/{{MUGEN}}'': if you can download the character, you can watch them beat each other up and get some amazing gems. [[UsefulNotes/McDonalds Ronald McDonald]] defeating [[Franchise/ANightmareOnElmStreet Freddy Krueger?]] Waluigi defeating Slenderman? [[WebVideo/{{Vinesauce}} Joel]] defeating [[VideoGame/{{Earthbound}} [[VideoGame/EarthBound1994 Gyigas?]] A ''dialog box'' defeating Thanos? All of these are completely possible.
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* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'' largely centers around a war between the Clone Wars-era Galactic Republic and the Imperium of Man. Due to a case of SciFiWritersHaveNoSenseOfScale, both ''Franchise/StarWars'' Canon and [[Franchise/StarWarsLegends Legends]] have the Republic's Clone Army numbering in the single-digit millions. By contrast, the Imperial Guard alone normally fields ''trillions'' of active Guardsmen at any time (and these soldiers are actually competent, unlike the B1 Battle Droids cranked out by the Separatists). And while the Republic and Jedi are [[DramaPreservingHandicap only fighting a small potion of the Imperium in this story]], the Imperial forces they face still have armies numbering in the billions. [[AllThereInTheScript As the author has pointed out in the eighth episode's after-talk segment]], if these numbers were kept in the story, then the Republic would realistically get steamrolled as any battle involving ground forces would essentially be a lost cause for them barring miraculous circumstances. To give the Republic an actual fighting chance, the author chose to inflate the Clone Army's numbers to around 500 million clone troopers, claiming that anything less would just lead to an Republic getting defeated in an OvernightConquest.

to:

* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'' largely centers around a war between the Clone Wars-era Galactic Republic and the Imperium of Man. Due to a case of SciFiWritersHaveNoSenseOfScale, both ''Franchise/StarWars'' Canon and [[Franchise/StarWarsLegends Legends]] have the Republic's Clone Army numbering in the single-digit millions. By contrast, the Imperial Guard alone normally fields ''trillions'' of active Guardsmen at any time (and these soldiers are actually competent, unlike the B1 Battle Droids cranked out by the Separatists). And while the Republic and Jedi are [[DramaPreservingHandicap only fighting a small potion of the Imperium in this story]], the Imperial forces they face still have armies numbering in the billions. [[AllThereInTheScript As the author has pointed out in the eighth episode's after-talk segment]], if these numbers were kept in the story, then the Republic would realistically get steamrolled as any battle involving ground forces would essentially be a lost cause for them barring miraculous circumstances. To give the Republic an actual fighting chance, the author chose to inflate the Clone Army's numbers to around 500 million clone troopers, claiming that anything less would just lead to an Republic getting defeated in an OvernightConquest.OvernightConquest of the Republic.
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* ''VideoGame/MarvelSnap'': Due to being a ''Franchise/MarvelUniverse'' inter-company crossover, this was bound to happen to several characters, allowing some street-level characters to have power levels akin to {{Physical God}}s. Hilariously, the location mechanic affects most characters equally -- which means that universal/multiversal entities like Death, Galactus, Knull, the Phoenix Force, the Living Tribunal, or Thanos (with all the Infinity Stones) are all susceptible to ''dying from falling off an [[https://snap.fan/locations/RicketyBridge ordinary wooden bridge]]''.

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* ''VideoGame/MarvelSnap'': Due to being a ''Franchise/MarvelUniverse'' ''Creator/MarvelComics'' inter-company crossover, this was bound to happen to several characters, allowing some street-level characters to have power levels akin to {{Physical God}}s. Hilariously, the location mechanic affects most characters equally -- which means that universal/multiversal entities like Death, Galactus, Knull, the Phoenix Force, the Living Tribunal, or Thanos (with all the Infinity Stones) are all susceptible to ''dying from falling off an [[https://snap.fan/locations/RicketyBridge ordinary wooden bridge]]''.
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None


* ''VideoGame/MarvelSnap'': Due to being a ''Franchise/MarvelUniverse'' inter-company crossover, this was bound to happen to several characters, allowing some street-level characters to have power levels akin to {{Physical God}}s. Hilariously, the location mechanic affects most characters equally -- which means that universal/multiversal entities like Death, Galactus, Knull, the Phoenix Force, the Living Tribunal, or Thanos (with all the Infinity Stones) are all susceptible to ''dying from falling off an ordinary wooden bridge''.

to:

* ''VideoGame/MarvelSnap'': Due to being a ''Franchise/MarvelUniverse'' inter-company crossover, this was bound to happen to several characters, allowing some street-level characters to have power levels akin to {{Physical God}}s. Hilariously, the location mechanic affects most characters equally -- which means that universal/multiversal entities like Death, Galactus, Knull, the Phoenix Force, the Living Tribunal, or Thanos (with all the Infinity Stones) are all susceptible to ''dying from falling off an [[https://snap.fan/locations/RicketyBridge ordinary wooden bridge''.bridge]]''.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/MarvelSnap'': Due to being a ''Franchise/MarvelUniverse'' inter-company crossover, this was bound to happen to several characters, allowing some street-level characters to have power levels akin to {{Physical God}}s. Hilariously, the location mechanic affects most characters equally -- which means that universal/multiversal entities like Death, Galactus, Knull, the Phoenix Force, the Living Tribunal, or Thanos (with all the Infinity Stones) are all susceptible to ''dying from falling off an ordinary wooden bridge''.
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Updating Link


* An interesting example is [[Characters/XMenTheOriginalTeam Hank McCoy]], aka The Beast. If you pick up a comic in which he is in the ComicBook/XMen, the writers tend to focus mostly on his intellect while his actual powers are secondary. When he was a member of ComicBook/TheAvengers, his strength and agility were the main focus and his intellect was rarely brought up. This was because the Avengers had plenty of geniuses: [[ComicBook/AntMan Hank Pym]], ComicBook/IronMan, ComicBook/TheVision, ComicBook/BlackPanther, etc. and didn't need another. [=McCoy=] was a LightningBruiser so his abilities were bumped up to the point where he was nearly as strong as ComicBook/IronMan and could move so fast that Captain America had trouble following him. When he went back to the X-Men, there were already a couple strongmen ([[Characters/XMen70sMembers Colossus]] and [[Characters/MarvelComicsRogue Rogue]]) and agile people ([[Characters/MarvelComicsNightcrawler Nightcrawler]], [[Characters/MarvelComicsGambit Gambit]], [[Characters/XMenMojoverse Longshot]], etc.). Even his animalistic nature was covered by Characters/{{Wolverine|JamesLoganHowlett}}. They didn't have any geniuses, though, so Beast became TheSmartGuy nearly on the level of [[Characters/FantasticFourTheFantasticFour Reed Richards]].

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* An interesting example is [[Characters/XMenTheOriginalTeam [[Characters/MarvelComicsBeast Hank McCoy]], aka The Beast. If you pick up a comic in which he is in the ComicBook/XMen, the writers tend to focus mostly on his intellect while his actual powers are secondary. When he was a member of ComicBook/TheAvengers, his strength and agility were the main focus and his intellect was rarely brought up. This was because the Avengers had plenty of geniuses: [[ComicBook/AntMan Hank Pym]], ComicBook/IronMan, ComicBook/TheVision, ComicBook/BlackPanther, etc. and didn't need another. [=McCoy=] was a LightningBruiser so his abilities were bumped up to the point where he was nearly as strong as ComicBook/IronMan and could move so fast that Captain America had trouble following him. When he went back to the X-Men, there were already a couple strongmen ([[Characters/XMen70sMembers Colossus]] and [[Characters/MarvelComicsRogue Rogue]]) and agile people ([[Characters/MarvelComicsNightcrawler Nightcrawler]], [[Characters/MarvelComicsGambit Gambit]], [[Characters/XMenMojoverse Longshot]], etc.). Even his animalistic nature was covered by Characters/{{Wolverine|JamesLoganHowlett}}. They didn't have any geniuses, though, so Beast became TheSmartGuy nearly on the level of [[Characters/FantasticFourTheFantasticFour Reed Richards]].
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Updating Link


* In TheSeventies Comicbook/PhantomLady's power was increased from creating darkness, to invisibility and teleporting herself and the team. The last one fluctuated in the comics and in a lot of subsequent experiences as it was a GameChanger, that let them all get out of jail free. Her appearances out of ''ComicBook/FreedomFightersDC'' have rarely brought up teleportation at all.

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* In TheSeventies Comicbook/PhantomLady's power was increased from creating darkness, to invisibility and teleporting herself and the team. The last one fluctuated in the comics and in a lot of subsequent experiences as it was a GameChanger, that let them all get out of jail free. Her appearances out of ''ComicBook/FreedomFightersDC'' ''ComicBook/{{Freedom Fighters|DCComics}}'' have rarely brought up teleportation at all.
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* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'' largely centers around a war between the Clone Wars-era Galactic Republic and the Imperium of Man. Due to a case of SciFiWritersHaveNoSenseOfScale, both ''Franchise/StarWars'' Canon and [[Franchise/StarWarsLegends Legends]] have the Republic's Clone Army numbering in the single-digit millions. By contrast, the Imperial Guard alone normally fields ''trillions'' of active Guardsmen at any time (and these soldiers are actually competent, unlike the B1 Battle Droids cranked out by the Separatists). And while the Republic and Jedi are [[DramaPreservingHandicap only fighting a small potion of the Imperium in this story]], the Imperial forces they face still have armies numbering in the billions. [[AllThereInTheScript As the author has pointed out in the eighth episode's after-talk segment]], if these numbers were kept in the story, then the Republic would realistically get steamrolled as any battle involving ground forces would essentially be a lost cause for them barring miraculous circumstances. To give the Republic an actual fighting chance, the author chose to inflate the Clone Army's numbers to around 500 million clone troopers, claiming that anything less would just lead to the Republic fighting a HopelessWar.

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* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'' largely centers around a war between the Clone Wars-era Galactic Republic and the Imperium of Man. Due to a case of SciFiWritersHaveNoSenseOfScale, both ''Franchise/StarWars'' Canon and [[Franchise/StarWarsLegends Legends]] have the Republic's Clone Army numbering in the single-digit millions. By contrast, the Imperial Guard alone normally fields ''trillions'' of active Guardsmen at any time (and these soldiers are actually competent, unlike the B1 Battle Droids cranked out by the Separatists). And while the Republic and Jedi are [[DramaPreservingHandicap only fighting a small potion of the Imperium in this story]], the Imperial forces they face still have armies numbering in the billions. [[AllThereInTheScript As the author has pointed out in the eighth episode's after-talk segment]], if these numbers were kept in the story, then the Republic would realistically get steamrolled as any battle involving ground forces would essentially be a lost cause for them barring miraculous circumstances. To give the Republic an actual fighting chance, the author chose to inflate the Clone Army's numbers to around 500 million clone troopers, claiming that anything less would just lead to the an Republic fighting a HopelessWar.getting defeated in an OvernightConquest.
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Planets don't get destroyed in Naruto.


* ''VideoGame/JumpForce'' is a MassiveMultiplayerCrossover of Magazine/ShonenJump's big franchises, which house characters from all ends of the power scale. In this game, you have {{Physical God}}s like [[Franchise/DragonBall Goku]], planet-level busters like Franchise/{{Naruto}}, powerful for their setting but comparative low-levelers like [[Franchise/OnePiece Luffy]], characters not known for physical fighting abilities like [[Franchise/YuGiOh Yugi Mutou/Atem]], and BadassNormal [[TheChessmaster Chessmasters]] who don't even directly fight like [[Franchise/DeathNote Light Yagami]], all on the same roster with the game treating them as equals.

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* ''VideoGame/JumpForce'' is a MassiveMultiplayerCrossover of Magazine/ShonenJump's big franchises, which house characters from all ends of the power scale. In this game, you have {{Physical God}}s like [[Franchise/DragonBall Goku]], planet-level mountain-level busters like Franchise/{{Naruto}}, powerful for their setting but comparative low-levelers like [[Franchise/OnePiece Luffy]], characters not known for physical fighting abilities like [[Franchise/YuGiOh Yugi Mutou/Atem]], and BadassNormal [[TheChessmaster Chessmasters]] who don't even directly fight like [[Franchise/DeathNote Light Yagami]], all on the same roster with the game treating them as equals.
Is there an issue? Send a MessageReason:
None


* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'' largely centers around a war between the Clone Wars-era Galactic Republic and the Imperium of Man. Due to a case of SciFiWritersHaveNoSenseOfScale, both ''Franchise/StarWars'' Canon and [[Franchise/StarWarsLegends Legends]] have the Republic's Clone Army numbering in the single-digit millions. By contrast, the Imperial Guard alone normally fields ''trillions'' of active Guardsmen at any time (and these soldiers are actually competent, unlike the B1 Battle Droids cranked out by the Separatists). And while the Republic and Jedi are [[DramaPreservingHandicap only fighting a small potion of the Imperium in this story]], the Imperial forces they face still have armies numbering in the billions. [[AllThereInTheScript As the author has pointed out in the eighth episode's after-talk segment]], if these numbers were kept in the story, then the Republic would realistically get steamrolled as any battles involving ground forces would essentially be a lost cause for them barring miraculous circumstances. To give the Republic an actual fighting chance, the author chose to inflate the Clone Army's numbers to around 500 million clone troopers, claiming that anything less would just lead to the Republic fighting a HopelessWar.

to:

* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'' largely centers around a war between the Clone Wars-era Galactic Republic and the Imperium of Man. Due to a case of SciFiWritersHaveNoSenseOfScale, both ''Franchise/StarWars'' Canon and [[Franchise/StarWarsLegends Legends]] have the Republic's Clone Army numbering in the single-digit millions. By contrast, the Imperial Guard alone normally fields ''trillions'' of active Guardsmen at any time (and these soldiers are actually competent, unlike the B1 Battle Droids cranked out by the Separatists). And while the Republic and Jedi are [[DramaPreservingHandicap only fighting a small potion of the Imperium in this story]], the Imperial forces they face still have armies numbering in the billions. [[AllThereInTheScript As the author has pointed out in the eighth episode's after-talk segment]], if these numbers were kept in the story, then the Republic would realistically get steamrolled as any battles battle involving ground forces would essentially be a lost cause for them barring miraculous circumstances. To give the Republic an actual fighting chance, the author chose to inflate the Clone Army's numbers to around 500 million clone troopers, claiming that anything less would just lead to the Republic fighting a HopelessWar.
Is there an issue? Send a MessageReason:
None

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* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'' largely centers around a war between the Clone Wars-era Galactic Republic and the Imperium of Man. Due to a case of SciFiWritersHaveNoSenseOfScale, both ''Franchise/StarWars'' Canon and [[Franchise/StarWarsLegends Legends]] have the Republic's Clone Army numbering in the single-digit millions. By contrast, the Imperial Guard alone normally fields ''trillions'' of active Guardsmen at any time (and these soldiers are actually competent, unlike the B1 Battle Droids cranked out by the Separatists). And while the Republic and Jedi are [[DramaPreservingHandicap only fighting a small potion of the Imperium in this story]], the Imperial forces they face still have armies numbering in the billions. [[AllThereInTheScript As the author has pointed out in the eighth episode's after-talk segment]], if these numbers were kept in the story, then the Republic would realistically get steamrolled as any battles involving ground forces would essentially be a lost cause for them barring miraculous circumstances. To give the Republic an actual fighting chance, the author chose to inflate the Clone Army's numbers to around 500 million clone troopers, claiming that anything less would just lead to the Republic fighting a HopelessWar.
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None

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* The first pack of DLC characters in ''VideoGame/MortalKombat1'' run the gamut. From the BadassNormal Peacemaker, the FlyingBrick with EyeBeams that could fight an army Homelander, and the guy who can fly to other planets and put a hole in one Omni-Man, the range that the characters need to be nerfed or buffed is vast.
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** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' brings [[VideoGame/MetalGear Solid Snake]]. He can't even jump during gameplay in his own series, but here he can easily jump three times his height and fly with the assistance of a summoned Cypher (his enemies in his games), perform elegant suplexes, and is so flexible he can bend his spine almost all the way back. Also, the swimming/drowning mechanics the game introduced are nearly the same for everyone, even for characters who can't swim (Sonic and Charizard), characters who can't drown (Squirtle in ''Brawl'' and Greninja in ''Wii U/3DS''), or characters who ''dissolve'' in water (the Inklings in ''Ultimate''). Armored and Zero Suit Samus highlight this as well. In [[VideoGame/MetroidZeroMission their original appearance,]] Zero Suit Samus was part of a NoGearLevel, lacking any offensive capabilities whatsoever outside of a temporary stun. In ''Smash Bros'', she's significantly faster and more agile than her armored counterpart (in the original, she was, if anything, slower), and actually places higher on most CharacterTiers. This is finally slightly averted in ''Ultimate'', where armored Samus is ranked higher than her Zero Suit self.

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** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' brings [[VideoGame/MetalGear Solid Snake]]. He can't even jump during gameplay in his own series, but here he can easily jump three times his height and fly with the assistance of a summoned Cypher (his enemies in his games), perform elegant suplexes, and is so flexible he can bend his spine almost all the way back. Also, the swimming/drowning mechanics the game introduced are nearly the same for everyone, even for characters who can't swim (Sonic and Charizard), characters who can't drown (Squirtle in ''Brawl'' and Greninja in ''Wii U/3DS''), or characters who ''dissolve'' in water (the Inklings in ''Ultimate''). Armored and Zero Suit Samus highlight this as well. In [[VideoGame/MetroidZeroMission their her original appearance,]] Zero Suit Samus was part of a NoGearLevel, lacking any offensive capabilities whatsoever outside of a temporary stun. In ''Smash Bros'', she's significantly faster and more agile than her armored counterpart (in the original, she was, if anything, slower), and actually places higher on most CharacterTiers. This is finally slightly averted in ''Ultimate'', where armored Samus is ranked higher than her Zero Suit self.



** [[Franchise/SonicTheHedgehog Sonic's]] homing attack is restricted by a charge up time to prevent the player from endlessly spamming it like you can in most Sonic games. His speed is also nerfed by a significant degree, though he's still the fastest character in the game by a wide margin (most likely because if he were any faster, he'd be [[TooFastToStop basically uncontrollable]]).
** Another good show of this comes from the first two newcomers to ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''. On one hand, you have the [[Franchise/{{Splatoon}} Inklings]], humanoid squid kids who in their home series only fight with weapons that shoot ink in what basically amounts to a professional sport. The other one is Ridley, Samus' nemesis, a feared space pirate who also happens to be a huge space dragon/pterodactyl hybrid that can shrug off dozens of missiles to the face. He still can be beaten by the aforementioned squid kids. Additionally, one of the first [[MovesetClone Echo Fighters]] revealed was Dark Samus, who loses most of the crazy Phazon-powered tricks she demonstrated in her home series and instead ends up with the usual array of lasers and missiles that Samus favors.
** Alternatively, another good showing comes from [[Franchise/{{Castlevania}} Simon Belmont]] and [[VideoGame/AnimalCrossing Isabelle]]. The former is a vampire slayer who regularly hunts and kills world-ending entities, has fought against and defeated Dracula himself, and fights using a chain whip, holy water, an axe, and a cross while his Final Smash is a HolyHandGrenade. The latter is an adorable, clumsy anthropomorphic dog who comes from a peaceful and non-confrontational series, in her home games is just a secretary with no actual combat skills, while she "fights" using pom-poms, a flower pot, a fishing pole, a bucket of ''normal'' water, and her Final Smash is her commissioning a house that blows up. The vampire slayer can be beaten by the dog secretary without a problem, and both can be beaten by [[Franchise/SuperMarioBros Piranha Plant]], an ordinary {{Mook|s}} in its home series who doesn't have anything but a mouth full of sharp teeth, thorny leaves and its flower pot/pipe. Incidentally, in spite of Simon's arsenal, he received a boost of his own: his holy water, in his own games, could only be used on evil beings, but in Smash Bros., everyone is vulnerable to it, including paragons of good like Mario and Link, characters with animal-like intelligence and no sense of right or wrong like some Pokémon and Mr. Game & Watch, actual gods like Palutena and Rosalina, and even other Simons.
** ''Ultimate'' made the former JokeCharacter Pichu into an AdaptationalBadass, and outshines his evolved form Pikachu in certain categories. While he still [[CastFromHitPoints hurts himself from his attacks]], Pichu is more nimble, and his attacks have insane KO power for their weight. In the home games, and in all other media including ''Melee'', Pikachu has far superior stats across the board as the bigger and better version that all Pichu aspire to be.
** A variant occurs with the Spirits in ''Ultimate''. They're divided into four power levels, Novice (1-Star), Advanced (2-Star), Ace (3-Star) and Legend (4-Star), and many don't quite correspond to the character's power level in their home series [[note]][[PopularityPower How more well known the character is]] appears to be the more important deciding factor[[/note]]. For example, Julius, the BigBad and FinalBoss of ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' is a powerful mage with HeroicLineage possessed by a god... and he's a 1-Star. [[VideoGame/FireEmblemFates Sakura]], a WhiteMage who can't fight until promotion, is a 3-Star. Pauline, a character with no fighting ability in her home series, is not only a 4-Star spirit, but possibly the most infamous ThatOneLevel of the single-player.

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** [[Franchise/SonicTheHedgehog Sonic's]] homing attack Homing Attack is restricted by a charge up charge-up time to prevent the player from endlessly spamming it like you they can in most Sonic ''Sonic'' games. His speed is also nerfed by a significant degree, though he's still the fastest character in the game by a wide margin (most likely because if he were any faster, he'd be [[TooFastToStop basically uncontrollable]]).
** Another good show of this comes from the first two newcomers to ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''. On one hand, you have the [[Franchise/{{Splatoon}} Inklings]], humanoid squid kids who in their home series only fight with weapons that shoot ink in what basically amounts to a professional sport. The other one is Ridley, Samus' nemesis, a feared space pirate who also happens to be a huge space dragon/pterodactyl hybrid that can shrug off dozens of missiles to the face. He still can be beaten by the aforementioned squid kids. Additionally, one of the first [[MovesetClone Echo Fighters]] revealed was Dark Samus, who loses most of the crazy Phazon-powered tricks she demonstrated in her home series and instead ends up with the usual array of lasers and missiles that Samus favors.
** Alternatively, another good showing comes from [[Franchise/{{Castlevania}} Simon Belmont]] and [[VideoGame/AnimalCrossing Isabelle]]. The former is a vampire slayer who regularly hunts and kills world-ending entities, has fought against and defeated Dracula himself, and fights using a chain whip, holy water, an axe, and a cross while his Final Smash is a HolyHandGrenade. The latter is an adorable, clumsy anthropomorphic dog who comes from a peaceful and non-confrontational series, in her home games is just a secretary with no actual combat skills, while she "fights" using pom-poms, a flower pot, a fishing pole, a bucket of ''normal'' water, and her Final Smash is her commissioning a house town hall that blows up. The vampire slayer can be beaten by the dog secretary without a problem, and both can be beaten by [[Franchise/SuperMarioBros Piranha Plant]], an ordinary {{Mook|s}} in its home series who doesn't have anything but a mouth full of sharp teeth, thorny leaves and its flower pot/pipe. Incidentally, in spite of Simon's arsenal, he received a boost of his own: his holy water, in his own games, could only be used on evil beings, but in Smash Bros., everyone is vulnerable to it, including paragons of good like Mario and Link, characters with animal-like intelligence and no sense of right or wrong like some Pokémon and Mr. Game & Watch, actual gods like Palutena and Rosalina, and even other Simons.
** ''Ultimate'' made the former JokeCharacter Pichu into an AdaptationalBadass, and outshines his its evolved form Pikachu in certain categories. While he it still [[CastFromHitPoints hurts himself itself from his its attacks]], Pichu is more nimble, and his its attacks have insane KO power for their weight. In the home games, and in all other media including ''Melee'', Pikachu has far superior stats across the board as the bigger and better version that all Pichu aspire to be.
** A variant occurs with the Spirits in ''Ultimate''. They're divided into four power levels, Novice (1-Star), Advanced (2-Star), Ace (3-Star) and Legend (4-Star), and many don't quite correspond to the character's power level in their home series [[note]][[PopularityPower How more well known the character is]] appears to be the more important deciding factor[[/note]]. For example, Julius, the BigBad and FinalBoss of ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' is a powerful mage with HeroicLineage possessed by a god... and he's a 1-Star. [[VideoGame/FireEmblemFates Sakura]], a WhiteMage who can't fight until promotion, is a 3-Star. Pauline, a character with no fighting ability in her home series, is not only a 4-Star spirit, but possibly the most infamous ThatOneLevel of the single-player.single-player Adventure mode.



** Even ''[[Franchise/StreetFighter Dan Hibiki]]'', the poster child for JokeCharacter, of all people, is victim of this. He's the weakest spirit in the game, a 1-Star with the lowest spirit power and giving the player 30% damage with no benefit(unless you're playing as Lucario whose attacks grow stronger when he's damaged and benefits from an automatic 30% damage). However, it is a fact that Dan can at least fight a bit. The 1-Star spirit that is 2nd place to him in terms of weakness is [[VideoGame/FireEmblemGaiden Alm & Celica]]... as children. When they were barely able to pick a weapon. And give no negative effects when equipped. They can also be [[MagikarpPower Enhanced]]. Knowing Dan, however, this is likely intentional.

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** Even ''[[Franchise/StreetFighter Dan Hibiki]]'', the poster child for JokeCharacter, of all people, is victim of this. He's the weakest spirit in the game, a 1-Star with the lowest spirit power and giving the player 30% damage with no benefit(unless benefit (unless you're playing as Lucario whose attacks grow stronger when he's damaged and benefits from an automatic 30% damage). However, it is a fact that Dan can at least fight a bit. The 1-Star spirit that is 2nd place to him in terms of weakness is [[VideoGame/FireEmblemGaiden Alm & Celica]]... as children. When they were barely able to pick a weapon. And give no negative effects when equipped. They can also be [[MagikarpPower Enhanced]]. Knowing Dan, however, this is likely intentional.
Is there an issue? Send a MessageReason:
None


* This is a criticism of ''Anime/PokemonTheSeries''. Every new region seems to reset Pikachu's power to a lower level so Ash can have fair fights with newbie trainers, even though Pikachu has fought much stronger foes before. Whether they try to explain it or just handwave it aside depends on how serious the tone of the season is. [=XY=] averts this, as Ash would have beaten Clemont if Team Rocket hadn't interfered and [=SM=] has Pikachu only losing friendly contests and other than that, it's made clear at at least two points, he's even stronger than [[TheBigGuy Kiawe]] [[spoiler:and Journeys has Ash and his team beating Leon to become the strongest trainer in the world]].

to:

* This is a criticism of ''Anime/PokemonTheSeries''. Every new region seems to reset Pikachu's power to a lower level so Ash can have fair fights with newbie trainers, even though Pikachu has fought much stronger foes before. Whether they try to explain it or just handwave it aside depends on how serious the tone of the season is. [=XY=] averts this, as Ash would have beaten Clemont if Team Rocket hadn't interfered and [=SM=] has Pikachu only losing friendly contests and other than that, it's made clear at at least two points, he's Ash's team is even stronger than [[TheBigGuy Kiawe]] Kiawe]]'s team of Charizard, Turtonator and Alolan Marowak [[spoiler:and Journeys has Ash and his team beating Leon to become the strongest trainer in the world]].
Is there an issue? Send a MessageReason:
None


* This is a criticism of ''Anime/PokemonTheSeries''. Every new region seems to reset Pikachu's power to a lower level so Ash can have fair fights with newbie trainers, even though Pikachu has fought much stronger foes before. Whether they try to explain it or just handwave it aside depends on how serious the tone of the season is. [=XY=] averts this, as Ash would have beaten Clemont if Team Rocket hadn't interfered

to:

* This is a criticism of ''Anime/PokemonTheSeries''. Every new region seems to reset Pikachu's power to a lower level so Ash can have fair fights with newbie trainers, even though Pikachu has fought much stronger foes before. Whether they try to explain it or just handwave it aside depends on how serious the tone of the season is. [=XY=] averts this, as Ash would have beaten Clemont if Team Rocket hadn't interferedinterfered and [=SM=] has Pikachu only losing friendly contests and other than that, it's made clear at at least two points, he's even stronger than [[TheBigGuy Kiawe]] [[spoiler:and Journeys has Ash and his team beating Leon to become the strongest trainer in the world]].
Is there an issue? Send a MessageReason:
None


* This is a criticism of ''Anime/PokemonTheSeries''. Every new region seems to reset Pikachu's power to a lower level so Ash can have fair fights with newbie trainers, even though Pikachu has fought much stronger foes before. Whether they try to explain it or just handwave it aside depends on how serious the tone of the season is.

to:

* This is a criticism of ''Anime/PokemonTheSeries''. Every new region seems to reset Pikachu's power to a lower level so Ash can have fair fights with newbie trainers, even though Pikachu has fought much stronger foes before. Whether they try to explain it or just handwave it aside depends on how serious the tone of the season is. [=XY=] averts this, as Ash would have beaten Clemont if Team Rocket hadn't interfered



** ''VideoGame/SupermanReturns'' actually gave Superman the kind of power seen in comics; he was functionally unkillable, it was ''the city'' that had the health meter you had to keep track of.

to:

** ''VideoGame/SupermanReturns'' actually gave Superman the kind of power seen in comics; he was functionally unkillable, it was ''the city'' that had the health meter you had to keep track of.of with the FinalBoss being a tornado that can wreck the entire city.



** Many of the Creator/{{Disney}} characters suddenly become a MasterSwordsman, magic user, or [[IKnowKarate Kung Fu]] master of some sort to put them on equal combat ground with the main characters of the game. It's slightly jarring (and very awesome) to see WesternAnimation/MickeyMouse with Yoda-like fighting abilities while retaining the personality he's had for the past 50 or 60 years. Special mention goes to [[WesternAnimation/TheLittleMermaid1989 Ariel]], who never fought in the original movie. Here? She becomes a straight-up BlackMage who helps you defeat Ursula after she becomes giant.

to:

** Many of the Creator/{{Disney}} characters suddenly become a MasterSwordsman, magic user, or [[IKnowKarate Kung Fu]] master of some sort to put them on equal combat ground with the main characters of the game. It's slightly jarring (and very awesome) to see WesternAnimation/MickeyMouse with Yoda-like fighting abilities while retaining the personality he's had for the past 50 or 60 years. Special mention goes to [[WesternAnimation/TheLittleMermaid1989 Ariel]], who never fought in the original movie. Here? She becomes a straight-up BlackMage who helps you defeat Ursula after she becomes giant.giant and in III, though Ariel is a summon, her RhythmGame mechanics allows her to bring bosses to their knees (even the FinalBoss!) hence why you don't get her until the Caribbean, one of the last worlds.



** Even ''[[Franchise/StreetFighter Dan Hibiki]]'', the poster child for JokeCharacter, of all people, is victim of this. He's the weakest spirit in the game, a 1-Star with the lowest spirit power and giving the player 30% damage with no benefit. However, it is a fact that Dan can at least fight a bit. The 1-Star spirit that is 2nd place to him in terms of weakness is [[VideoGame/FireEmblemGaiden Alm & Celica]]... as children. When they were barely able to pick a weapon. And give no negative effects when equipped. They can also be [[MagikarpPower Enhanced]]. Knowing Dan, however, this is likely intentional.

to:

** Even ''[[Franchise/StreetFighter Dan Hibiki]]'', the poster child for JokeCharacter, of all people, is victim of this. He's the weakest spirit in the game, a 1-Star with the lowest spirit power and giving the player 30% damage with no benefit.benefit(unless you're playing as Lucario whose attacks grow stronger when he's damaged and benefits from an automatic 30% damage). However, it is a fact that Dan can at least fight a bit. The 1-Star spirit that is 2nd place to him in terms of weakness is [[VideoGame/FireEmblemGaiden Alm & Celica]]... as children. When they were barely able to pick a weapon. And give no negative effects when equipped. They can also be [[MagikarpPower Enhanced]]. Knowing Dan, however, this is likely intentional.



** By extension to the above, literally ''any racing game that includes Sonic as a character'' (e.g. ''VideoGame/SonicDrift'', ''VideoGame/SonicR'', ''Sonic Racing'', ''VideoGame/SonicRiders'', ''[[VideoGame/SegaSuperstars Sega & Sonic All-Stars Racing]]'' and so forth). Sonic is usually handicapped by being forced to ride a vehicle, and it's telling that in one racing game, his character-specific power-up was to ''[[JustEatGilligan get out of the car and just run]]''.

to:

** By extension to the above, literally ''any racing game that includes Sonic as a character'' (e.g. ''VideoGame/SonicDrift'', ''VideoGame/SonicR'', ''Sonic Racing'', ''VideoGame/SonicRiders'', ''[[VideoGame/SegaSuperstars Sega & Sonic All-Stars Racing]]'' and so forth). Sonic is usually handicapped by being forced to ride a vehicle, and it's telling that in one racing game, his character-specific power-up was to ''[[JustEatGilligan get out of the car and just run]]''. The manuals for Drift and both All-Star Racing games explain Sonic is driving to keep things fair for the other racers and Transformed has [[WesternAnimation/WreckItRalph Ralph]] questioning why Sonic is driving a car.
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Actually, the clones aren't of Kasumi's making, and she even flights them herself.


** Kasumi uses her Torn Sky Blast and ninja teleport [[TeleportSpam much more liberally]] than in her games. [[spoiler:She can also create ''[[ZergRush hundreds]]'' of clones of herself and defeat Yuna's Aeons with them.]]

to:

** Kasumi uses her Torn Sky Blast and ninja teleport [[TeleportSpam much more liberally]] than in her games. [[spoiler:She can also create [[spoiler:And ''[[ZergRush hundreds]]'' of several clones of herself and her]]'' can defeat all of Yuna's Aeons with them.Aeons.]]
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None


* This is prevalent in the various crossovers of works by Creator/KazumaKamachi (''Literature/ACertainMagicalIndex'', ''Literature/HeavyObject'', ''Literature/TheZashikiWarashiOfIntellectualVillage'', ''Literature/TheUnexploredSummonBloodSign'', ''Literature/ASimpleSurvey'' etc.). These settings all have drastically different power levels, with ''Literature/HeavyObject'' completely lacking any supernatural powers. A notable offender is the first crossover[[note]]''The Circumstances Leading to a Certain Magical Heavy Zashiki Warashi’s Simple Killer Queen's Marriage''[[/note]], in which Othinus (a Magic God from ''Literature/ACertainMagicalIndex'') briefly holds off but is eventually driven away by Odin (a god from ''LightNovel/TheCircumstancesLeadingToWaltrautesMarriage''). Magic Gods are capable of reshaping the entire universe to their whims, while gods of the latter setting never do anything on this level.

to:

* This is prevalent in the various crossovers of works by Creator/KazumaKamachi (''Literature/ACertainMagicalIndex'', ''Literature/HeavyObject'', ''Literature/TheZashikiWarashiOfIntellectualVillage'', ''Literature/TheUnexploredSummonBloodSign'', ''Literature/ASimpleSurvey'' etc.). These settings all have drastically different power levels, with ''Literature/HeavyObject'' completely lacking any supernatural powers. A notable offender is the first crossover[[note]]''The Circumstances Leading to a Certain Magical Heavy Zashiki Warashi’s Simple Killer Queen's Marriage''[[/note]], in which Othinus (a Magic God from ''Literature/ACertainMagicalIndex'') briefly holds off but is eventually driven away by Odin (a god from ''LightNovel/TheCircumstancesLeadingToWaltrautesMarriage'').''Literature/TheCircumstancesLeadingToWaltrautesMarriage''). Magic Gods are capable of reshaping the entire universe to their whims, while gods of the latter setting never do anything on this level.
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None


* In'''Film/UltramanVsKamenRider'', [[Series/KamenRider Kamen Rider 1]] spontaneously gains the ability to grow so he can stand against a giant kaiju as an equal to Series/{{Ultraman}}.

to:

* In'''Film/UltramanVsKamenRider'', In ''Film/UltramanVsKamenRider'', [[Series/KamenRider Kamen Rider 1]] spontaneously gains the ability to grow so he can stand against a giant kaiju as an equal to Series/{{Ultraman}}.

Changed: 1512

Removed: 5287

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Moving Rifts to Power Creep. This "amusing example" is about crossover cosmology, not power levels.


* ''World of Darkness'' franchise
** The TabletopGame/OldWorldOfDarkness suffered dearly from this trope. ''TabletopGame/VampireTheMasquerade'' establishes that vampires are in deep, deep trouble if they encounter werewolves. Guess what? Werewolves are playable (''TabletopGame/WerewolfTheApocalypse''), and if the games ever cross over the vampires are risking [[DeaderThanDead final death]]. Crossovers were a chore to work at the best of times, as the races were on (sometimes radically) different power levels.
** The TabletopGame/NewWorldOfDarkness simplifies things to a great extent: every supernatural race possesses a "supernatural tolerance" statistic (Blood Potency, Primal Urge, Gnosis, Azoth, etc.), which provides universal resistance against supernatural attack. Power levels are more streamlined. While this means the werewolves are not nearly as powerful as they once were, given that they're supposed to be besieged on all sides by enemy spirits, it was that or make their adversaries nearly unstoppable (and they usually are anyway).
** Vampires also got the short end of the straw in the 1st edition of TabletopGame/OldWorldOfDarkness, where - since Vampires were counted as not living - Wizards with low levels of Prime and Matter powers could attempt a simple spell to transform even the most powerful of vampires into a lawn chair (or any other non-living thing, but due to an announcement in the book, the RunningGag is lawn chair) without even giving the vampire a saving throw. This was quickly remedied in all later incarnations of World of Darkness.
** The related cliche was having a mage turn a werewolf's skin to silver, effectively burning himself to death. The original World of Darkness was never meant for crossovers, and certainly wasn't even remotely balanced - in any given meeting of two supernatural species, SOMEONE was getting the short end of the stick. Ironically enough, many older players consider the newer, more generic, better balanced system to be worse simply because it's less realistic. Life really ''shouldn't'' be fair, especially when you're living in a CrapsackWorld.
** As an amusing example of oWoD's dodgy crossovers and clashing mythologies, vampires, werewolves, Pooka changelings, and mages all had powers which could let them turn into wolves. So what happened if you put one of each on a stage to perform this trick in front of mortal witnesses? The vampire gets the expected mundane reaction, the werewolf drives witnesses into hallucinations and denial, the changeling leaves all but the least banal of viewers remembering it as a vague dream, and the mage explodes because the universe doesn't like people turning into wolves.
** In addition, the new system explains that Vampires, Mages and Werewolves have very different existences, so having them encounter each other, much less be in direct conflict, is supposed to happen only under very unusual circumstances. Sure, Werewolves can rip just about anything to shreds. But Vampires tend to be both very clever and ''very'' patient. Mages are often CrazyPrepared to the extreme (or can use their magic in such a subtle way as to appear they were already crazy prepared).
* Solars in ''TabletopGame/{{Exalted}}'' {{Curb Stomp|Battle}} just about everything in their own setting, given an equal amount of experience points. That's not a bug but a feature, since the default game is about playing [[PhysicalGod a superhuman hero]] who is [[TheAce invariably the best there is at what she does.]] However, there are many other playable character types in ''TabletopGame/{{EXALTED}}'', and the difficulty of having a mixed group of player characters without the Solars [[{{Pun}} outshining]] everyone else is a cause of much aggravation among fans.
* The Palladium RPG ''TabletopGame/{{Rifts}}'' was notorious for this. In the original book, Cyber-Knights (simply noble humans with cybernetic augmentations and the ability to create a moderately powerful blade of psychic energy) were respectable combatants, and the Glitter Boy was rightly feared as one of the most powerful war machines on the planet. By the time we get to the Phase World supplement, we get Cosmo-Knights, a playable class. These characters could fly through space at translight speed, were nearly invulnerable to non-kinetic energies (and very durable against kinetic ones), and could fire anti-starship level energy blasts.
** Those particular examples could be justified due to the differences in scale of the respective settings (Post-Post-Apocalyptic North America vs. Intergalactic SpaceOpera). But then there's the case of the Cyber-Knights' reintroduction in their own self-titled book, where to keep up with the stuff introduced between the main book and then, Cyber-Knights got bumped to nearly [[Franchise/StarWars Jedi]]-like levels, able to tell whenever a weapon is activated against them, and able to make said technological weapons subtly go off-target.
** Another primary cause was the World Books written by CJ Carella, who tended to drift towards the higher MDC counts. This made sense with stuff coming from the millennia-old Space Opera civilizations, less justified when everyone from the southern half of South America could pretty much run roughshod over equivalents from everywhere else in the world for some reason.
** Later books are rolling back on this in some areas, but continue in others. Australia actually reintroduced places where you could conceivably fight S.D.C.(i.e.: normal HitPoints)-level combat, but the second Triax book escalates about as much as book where the army says "Enough playing around" would be expected to. The Black Market and Northern Gun books also escalated, but since both factions were behind the curve as it were, the overall effect is more sideways than upwards.

to:

* ''World of Darkness'' franchise
**
The TabletopGame/OldWorldOfDarkness suffered dearly from this trope.trope, because each gameline was made on its own without crossovers in mind. ''TabletopGame/VampireTheMasquerade'' establishes that vampires are in deep, deep trouble if they encounter werewolves. Guess what? Werewolves are playable (''TabletopGame/WerewolfTheApocalypse''), And indeed, when ''TabletopGame/WerewolfTheApocalypse'' made werewolves playable, they were just that strong against vampires. Vampires were also helpless before Mages (at least in early editions), because they were not considered as living and if so did not cause Paradox, which was the games ever cross over the vampires are risking [[DeaderThanDead final death]]. main limiter on a Mage's spells. Crossovers were a chore to work at the best of times, as the races were on (sometimes radically) different power levels.
** The TabletopGame/NewWorldOfDarkness
levels. Its reboot TabletopGame/ChroniclesOfDarkness simplifies things to a great extent: every and streamlines power levels, and puts all the various supernatural race possesses a "supernatural tolerance" statistic (Blood Potency, Primal Urge, Gnosis, Azoth, etc.), which provides universal resistance against supernatural attack. Power levels are more streamlined. While this means the werewolves are not nearly as powerful as they once were, given that they're supposed to be besieged creatures on all sides by enemy spirits, it was that or make their adversaries nearly unstoppable an even playing field (and they usually are anyway).
** Vampires also got the short end of the straw in the 1st edition of TabletopGame/OldWorldOfDarkness, where - since Vampires were counted as not living - Wizards with low levels of Prime and Matter powers could attempt a simple spell to transform even the most powerful of vampires into a lawn chair (or any other non-living thing, but due to an announcement in the book, the RunningGag is lawn chair) without even giving the vampire a saving throw. This was quickly remedied in all later incarnations of World of Darkness.
** The related cliche was having a mage turn a werewolf's skin to silver, effectively burning himself to death. The original World of Darkness was never meant for crossovers, and certainly wasn't even remotely balanced - in any given meeting of two supernatural species, SOMEONE was getting the short end of the stick. Ironically enough, many older players consider the newer, more generic, better balanced system to be worse simply because it's less realistic. Life really ''shouldn't'' be fair, especially when you're living in a CrapsackWorld.
** As an amusing example of oWoD's dodgy crossovers and clashing mythologies, vampires, werewolves, Pooka changelings, and mages all had powers which could let them turn into wolves. So what happened if you put one of each on a stage to perform this trick in front of mortal witnesses? The vampire gets the expected mundane reaction, the werewolf drives witnesses into hallucinations and denial, the changeling leaves all but the least banal of viewers remembering it as a vague dream, and the mage explodes because the universe doesn't like people turning into wolves.
** In addition, the new system explains that Vampires, Mages and Werewolves have very different existences, so having them encounter each other, much less be in direct conflict, is supposed to happen
ordinary humans only under very unusual circumstances. Sure, Werewolves can rip just about anything to shreds. But Vampires tend to be both very clever and ''very'' patient. Mages are often CrazyPrepared to the extreme (or can use their magic in such a subtle way as to appear they were already crazy prepared).
little below).
* Solars in ''TabletopGame/{{Exalted}}'' {{Curb Stomp|Battle}} just about everything in their own setting, given an equal amount of experience points. That's not a bug but a feature, since the default game is about playing [[PhysicalGod The {{PlayerCharacter|s}} are meant to be a superhuman hero]] who is [[TheAce invariably the best there is at what she does.]] However, heroes, but there are many other playable character types in ''TabletopGame/{{EXALTED}}'', types, and the difficulty of having a mixed group of player characters party without the Solars [[{{Pun}} outshining]] everyone else is a cause of much aggravation among fans.
* The Palladium RPG ''TabletopGame/{{Rifts}}'' was notorious for this. In the original book, Cyber-Knights (simply noble humans with cybernetic augmentations and the ability to create a moderately powerful blade of psychic energy) were respectable combatants, and the Glitter Boy was rightly feared as one of the most powerful war machines on the planet. By the time we get to the Phase World supplement, we get Cosmo-Knights, a playable class. These characters could fly through space at translight speed, were nearly invulnerable to non-kinetic energies (and very durable against kinetic ones), and could fire anti-starship level energy blasts.
** Those particular examples could be justified due to the differences in scale of the respective settings (Post-Post-Apocalyptic North America vs. Intergalactic SpaceOpera). But then there's the case of the Cyber-Knights' reintroduction in their own self-titled book, where to keep up with the stuff introduced between the main book and then, Cyber-Knights got bumped to nearly [[Franchise/StarWars Jedi]]-like levels, able to tell whenever a weapon is activated against them, and able to make said technological weapons subtly go off-target.
** Another primary cause was the World Books written by CJ Carella, who tended to drift towards the higher MDC counts. This made sense with stuff coming from the millennia-old Space Opera civilizations, less justified when everyone from the southern half of South America could pretty much run roughshod over equivalents from everywhere else in the world for some reason.
** Later books are rolling back on this in some areas, but continue in others. Australia actually reintroduced places where you could conceivably fight S.D.C.(i.e.: normal HitPoints)-level combat, but the second Triax book escalates about as much as book where the army says "Enough playing around" would be expected to. The Black Market and Northern Gun books also escalated, but since both factions were behind the curve as it were, the overall effect is more sideways than upwards.
fans.
Is there an issue? Send a MessageReason:
Trying to avoid spoilers here.


* The ''WebAnimation/DeadFantasy'' fan series by Monty Oum pits the heroines of ''VideoGame/DeadOrAlive'' and ''Franchise/FinalFantasy'' against each other for some really awesome fight scenes. The issue is, the girls from the former series are regular humans from a [[CharlesAtlasSuperpower relatively]] low-power fighting game, whereas ''Final Fantasy'' characters have fantastical powers; [[spoiler:Cloud]] is able to destroy skyscrapers and [[spoiler:Keyblade wielders]] can crack open continents. Rather than bring the girls of the latter series down, the animator chose to lift the girls from the former up, [[RuleOfCool and the results are spectacular]]. Practically every character displays abilities and skills they have never canonically demonstrated in their home series.

to:

* The ''WebAnimation/DeadFantasy'' fan series by Monty Oum pits the heroines of ''VideoGame/DeadOrAlive'' and ''Franchise/FinalFantasy'' against each other for some really awesome in all-out fight scenes. The issue is, the girls from the former series are regular humans from a [[CharlesAtlasSuperpower relatively]] low-power fighting game, whereas ''Final Fantasy'' characters have fantastical powers; [[spoiler:Cloud]] is able to destroy skyscrapers powers and [[spoiler:Keyblade wielders]] can crack superhuman strength, ranging from causing upheavals in the landscape to cracking open continents. Rather than bring the girls of the latter series down, the animator chose to lift the girls from the former up, [[RuleOfCool and the results are spectacular]].up. Practically every character displays abilities and skills they have never canonically demonstrated in their home series.



** [[spoiler:Kairi]], who was never really an ActionGirl in her home game, [[spoiler:[[HilariousInHindsight can wield a Keyblade]] as well as Sora and has access to his Drive forms as well]].

to:

** [[spoiler:Kairi]], Kairi, who was never really an ActionGirl in her home game, [[spoiler:[[HilariousInHindsight can wield a Keyblade]] as well as Sora and has access to his Drive forms as well]].
Is there an issue? Send a MessageReason:


*** This can be felt even amongst Spirits of the same rank, depending on their power and skills. Hades and Medusa, both from ''VideoGame/KidIcarusUprising'', appear as 4-Star spirits. In their original game, Hades is Medusa's superior who revived her from a bunch of souls [[spoiler:and killed her easily in the final battle, despite him having already taken plenty of damage]]. In ''Ultimate'', not only Medusa has more spirit power, but her skill to turn the player giant when equipped is widely considered better than Hades's of turning the player into a GlassCannon.
*** Even ''[[Franchise/StreetFighter Dan Hibiki]]'', the poster child for JokeCharacter, of all people, is victim of this. He's the weakest spirit in the game, a 1-Star with the lowest spirit power and giving the player 30% damage with no benefit. However, it is a fact that Dan can at least fight a bit. The 1-Star spirit that is 2nd place to him in terms of weakness is [[VideoGame/FireEmblemGaiden Alm & Celica]]... as children. When they were barely able to pick a weapon. And give no negative effects when equipped. They can also be [[MagikarpPower Enhanced]]. Knowing Dan, however, this is likely intentional.

to:

*** ** This can be felt even amongst Spirits of the same rank, depending on their power and skills. Hades and Medusa, both from ''VideoGame/KidIcarusUprising'', appear as 4-Star spirits. In their original game, Hades is Medusa's superior who revived her from a bunch of souls [[spoiler:and killed her easily in the final battle, despite him having already taken plenty of damage]]. In ''Ultimate'', not only Medusa has more spirit power, but her skill to turn the player giant when equipped is widely considered better than Hades's of turning the player into a GlassCannon.
*** ** Even ''[[Franchise/StreetFighter Dan Hibiki]]'', the poster child for JokeCharacter, of all people, is victim of this. He's the weakest spirit in the game, a 1-Star with the lowest spirit power and giving the player 30% damage with no benefit. However, it is a fact that Dan can at least fight a bit. The 1-Star spirit that is 2nd place to him in terms of weakness is [[VideoGame/FireEmblemGaiden Alm & Celica]]... as children. When they were barely able to pick a weapon. And give no negative effects when equipped. They can also be [[MagikarpPower Enhanced]]. Knowing Dan, however, this is likely intentional.

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