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** TheMario -- No weaknesses, no strengths.

to:

** TheMario JackOfAllStats -- No weaknesses, no strengths.



** CripplingOverspecialization -- Inverse of TheMario - ''really'' good at one thing, no good at everything else.

to:

** CripplingOverspecialization -- Inverse of TheMario JackOfAllStats - ''really'' good at one thing, no good at everything else.
Is there an issue? Send a MessageReason:
None


Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it and would kill for it, others do not want it, or would gladly give away such a burden. Therein lies the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost. Some people think the exchange [[EquivalentExchange has to be "fair."]]

Drama derives vigor from the quandary of how power, seemingly free of any strings, has inherent costs. Whether they are hideous mutations, social alienation or even death varies by story, genre and kind of power. But the underlying basis is the same: Power at a Price.

to:

Power. The ability to influence, create, change change, and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it and would kill for it, others do not want it, or would gladly give away such a burden. Therein lies the rub. For all its force, blessings blessings, or ability to change, power is not free... of responsibility, consequence, or cost. Some people think the exchange [[EquivalentExchange has to be "fair."]]

Drama derives vigor from the quandary of how power, seemingly free of any strings, has inherent costs. Whether they are hideous mutations, social alienation alienation, or even death varies by story, genre genre, and kind of power. But the underlying basis is the same: Power at a Price.



** InsertPaymentToUse -- It'll let you use it, but you have to pay with lifeforce, money, or some other form of currency.

to:

** InsertPaymentToUse -- It'll let you use it, but you have to pay with lifeforce, [[LifeEnergy lifeforce]], money, or some other form of currency.



* SacrificedBasicSkillForAwesomeTraining -- ExactlyWhatItSaysOnTheTin

to:

* SacrificedBasicSkillForAwesomeTraining -- ExactlyWhatItSaysOnTheTinExactlyWhatItSaysOnTheTin.



* AmbitionIsEvil

to:

* AmbitionIsEvilAmbitionIsEvil -- Trying to climb the social ladder tends to knock everyone else down a rung; therefore, it is evil and shouldn't be done.



* PsychicNosebleed

to:

* PsychicNosebleed
PsychicNosebleed -- Overuse or misuse of psychic powers results in physical injury.



** GodJob - Get the power of a god, but you've got a job to do.

to:

** GodJob - -- Get the power of a god, but you've got a job to do.



** AGodAmI-- Power will make you think that you're invincible.

to:

** AGodAmI-- AGodAmI -- Power will make you think that you're invincible. Regardless of whether or not it's true, you're gonna have a lot of enemies.



** CursedWithAwesome-- You'll think it isn't worth it, but it is.

to:

** CursedWithAwesome-- CursedWithAwesome -- You'll think it isn't worth it, but it is.



** MadOracle-- Again.

to:

** MadOracle-- MadOracle -- Again.



** DeadlyUpgrade-- Eventually, your new form will make you die.
*** ExplosiveOverclocking-- Or it will make your stuff explode.
** LovecraftianSuperpower-- It looks really weird.

to:

** DeadlyUpgrade-- DeadlyUpgrade -- Eventually, your new form will make you die.
*** ExplosiveOverclocking-- ExplosiveOverclocking -- Or it will make your stuff explode.
** LovecraftianSuperpower-- LovecraftianSuperpower -- It looks really weird.



* SuperPowersForADay-- Powers for the price of time.Powers can never be gained again.

to:

* SuperPowersForADay-- SuperPowersForADay -- Powers for the price of time.time. Powers can never be gained again.



** HeartIsAnAwesomePower-- Powers that require extreme out-of-the-box thinking in order to get any use out of it.

to:

** HeartIsAnAwesomePower-- HeartIsAnAwesomePower -- Powers that require extreme out-of-the-box thinking in order to get any use out of it.



* ConditionalPowers -- When the power comes with something you must(or must not) do

to:

* ConditionalPowers -- When the power comes with something you must(or must (or must not) do



* ScienceIsBad -- The Luddites' view that not everything scientific is good.

to:

* ScienceIsBad -- The Luddites' [[LuddWasRight Luddites']] view that not everything scientific is good.



** CripplingOverspecialization -- Inverse of TheMario - really good at one thing, no good at everything else.

to:

** CripplingOverspecialization -- Inverse of TheMario - really ''really'' good at one thing, no good at everything else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** HeartIsAnAwesomePower-- Powers that require extreme out-of-the-box thinking in order to get any use out of it.


Added DiffLines:

* LevelScaling -- Power that comes at a price of increased difficulty.
** EmptyLevels -- When the power actually makes your character weaker or increases the difficulty disproportionately.

Added: 8018

Changed: 196

Is there an issue? Send a MessageReason:
Restoring page


anne v has a nice ass
-i l m u r o v

to:

anne v [[quoteright:200:[[Disney/{{Aladdin}} http://static.tvtropes.org/pmwiki/pub/images/aladdin_skeletal_hand_7720.png]]]]
[[caption-width-right:200:[-You mean magic ''isn't'' for free? -] ]]

->''"All power demands sacrifice"''
-->-- '''Sindri,''' ''DawnOfWar''

Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it and would kill for it, others do not want it, or would gladly give away such a burden. Therein lies the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost. Some people think the exchange [[EquivalentExchange has to be "fair."]]

Drama derives vigor from the quandary of how power, seemingly free of any strings, has inherent costs. Whether they are hideous mutations, social alienation or even death varies by story, genre and kind of power. But the underlying basis is the same: Power at a Price.

----
!!Tropes:
[[index]]
[[AC: Artifacts]]
* NecessaryDrawback -- For items of great power.
** ArtifactOfAttraction -- You'll be compelled to kill for it and be killed over it.
** ArtifactOfDoom -- Use it at risk of addiction.
** ArtifactOfDeath -- Use it at risk of death.
** ClingyMacguffin[=/=]LoyalPhlebotinum -- Throw it away, and it will come back.
** EmpathicWeapon -- Then again, maybe it won't ''let'' you use it.
** InsertPaymentToUse -- It'll let you use it, but you have to pay with lifeforce, money, or some other form of currency.
** SituationalSword -- You can use it, just not all of the time.
** UnholyHolySword -- It's TheMole of artifacts.

[[AC: Magic]]
* EquivalentExchange -- Magic does not come free; it
has a nice ass
-i l m u r o v
cost.
** BlackMagic -- Very powerful magic, at a moral and material price.
** EyeOfNewt -- Magic requires magical components.
** FantasticFragility -- Building in weaknesses to boost power.
** LinearWarriorsQuadraticWizards -- Wizards take longer to gain power, but gain more power in the end.
** MagicKnight -- Can fight well physically, but usually isn't as powerful at magic as a pure wizard.
*** ThePaladin -- Good in a battle (especially against TheUndead) and has plenty of WhiteMagic power, but lacks offensive magic skills and is [[MightyGlacier plenty slow.]]
** TheRedMage -- Can use all kinds of magic, but [[MasterOfNone isn't the best at any of them]].
** SquishyWizard -- Can cast powerful spells, but can't take a punch. Basically, magical power at a physical price.
** CastFromHitPoints -- Magic fueled by sacrificing your current health (i.e., causing your body damage), your life force or your lifespan, which brings us to...
** CastFromLifespan -- Magic which shortens the user's lifespan.
** WhiteMagic -- Not as powerful as BlackMagic, but less noxious.
* MagicIsAMonsterMagnet -- Using magic draws the wrong sort of attention.

[[AC: Martial]]
* SacrificedBasicSkillForAwesomeTraining -- ExactlyWhatItSaysOnTheTin
* BareFistedMonk -- Does not need weapons, but, therefore, does not benefit much from better gear.
* MagicKnight -- Again, a fighter who can cast, but usually isn't as good at melee as a pure warrior.

[[AC: Political]]
* AmbitionIsEvil
* LonelyAtTheTop
* {{Pride}}

[[AC: PsychicPowers]]
* PsychicNosebleed

[[AC: Super Powers]]
* TheDarkArts -- The skill is deemed forbidden for any of a number of reasons.
* [[ComesGreatResponsibility With Great Power Comes Great Responsibility]] -- No inherent price except using it responsibly.
** SamaritanSyndrome -- Then again, responsibility and guilt are costs, which leads to...
*** HeroicFatigue
** [[{{ptitle08dbvkfo}} Can't Stay Normal]]
** GodJob - Get the power of a god, but you've got a job to do.
* WithGreatPowerComesGreatInsanity -- Power causes madness.
** AGodAmI-- Power will make you think that you're invincible.
** CyberneticsEatYourSoul -- Upgrading your hardware [[WhatMeasureIsANonHuman downgrades your humanity]].
** DangerousForbiddenTechnique -- A powerful ability, with a powerful cost.
** TheDarkSide -- applies mostly to ComesGreatResponsibility, but branches into physical/madness.
** MadOracle
** PowerBornOfMadness -- Madness causes power.
*** SuperPoweredEvilSide -- Your power comes with an alternate, nasty, side.
*** CrazyAwesome -- You're insane, but in a cool way.
** PsychoSerum -- Potion causes Madness.
** UnhappyMedium -- You're powerful, but really unhappy.
*** AMindIsATerribleThingToRead -- You can read minds, but it's very disturbing.
*** DirtyMindReading -- You can read minds, but it's very disturbing in ''[[IfYouKnowWhatIMean that]]'' way.
* DisabilitySuperPower -- Power at the price of one or more faculties.
** PowerIncontinence -- Limited control over destructive or inconvenient powers.
** BlessedWithSuck -- You'll think it's worth it, but it isn't.
** CursedWithAwesome-- You'll think it isn't worth it, but it is.
** BlindSeer
** MadOracle-- Again.
** AgeWithoutYouth
** InvisibleStreaker -- You can't be seen, but you have to be naked.
** TimeDissonance -- You aren't in sync with the rest of causality.
** DisabilityImmunity -- Rather than granting you powers to compensate, you are protected from something that would harm more able individuals.
* EverythingButTheGirl -- You can do anything you like, except win over your TrueLove.
* OneWingedAngel -- Physical power at the cost of your physical form.
** ClippedWingAngel -- Eventually, the "new form" turns out to be a bust.
** DeadlyUpgrade-- Eventually, your new form will make you die.
*** ExplosiveOverclocking-- Or it will make your stuff explode.
** LovecraftianSuperpower-- It looks really weird.
** ModeLock -- Inability to regain one's normal form.
** PowerDegeneration -- Having superpowers will accelerate your aging and kill you.
** TheCorruption -- Uncanny powers are just a symptom of a malignant infection.
* PowerLossMakesYouStrong -- The flip side. By ''losing'' a superpower, you ''gain'' something. Namely, [[TookALevelInBadass extreme badassery]].
* PowerSource -- They may need to be refilled frequently.
** FuelMeterOfPower -- Limited usage of superpowers. Using them all up may cause death.
** ImHavingSoulPains -- Too painful to use this power for long.
* RealityWarpingIsNotAToy -- When RealityWarping proves hard to control.
* SuperPowersForADay-- Powers for the price of time.Powers can never be gained again.
* SuperpowerLottery -- Extreme superpowers at ''no cost'', or at least not proportional ones.
** RequiredSecondaryPowers -- For all those extra powers you have (or ''don't'' have) to deal with your "main" power.
*** TooFastToStop -- For when you have that SuperSpeed thing, but not that [[RequiredSecondaryPowers SuperStopping]] thing...
*** DoesNotKnowHisOwnStrength -- [[ExactlyWhatItSaysOnTheTin When you can't judge how much power you're using.]]
* WeaksauceWeakness -- CompetitiveBalance taken to extremes to offset for winning the lottery, likewise leads to ...
** DeusExitMachina
* LogicalWeakness -- A weakness because of a power that actually makes logical sense.
* MultiformBalance -- When each of your forms has a power set suited for particular tactics and situations.
* ConditionalPowers -- When the power comes with something you must(or must not) do
* SensoryOverload -- the drawback to certain SuperSenses.

[[AC: Scientific]]
* ScienceIsBad -- The Luddites' view that not everything scientific is good.
** {{Aesoptinum}}
** ForScience
** PsychoSerum -- In the "GoneHorriblyWrong" sense.
** TheseAreThingsManWasNotMeantToKnow

[[AC: VideoGames and {{Tabletop Games}}]]
* BribingYourWayToVictory: How much in RealLife dollars are you willing to pay for a Tier 1 deck in a CCG, or for enhanced equipment in an MMO?
* CompetitiveBalance -- In VideoGames, characters have strengths and weaknesses.
** GlassCannon vs StoneWall -- Offense without defense, or defense without offense?
** MightyGlacier vs FragileSpeedster -- Power without speed, or speed without power?
** TheMario -- No weaknesses, no strengths.
*** MasterOfNone -- Not bad at anything, not good at anything.
*** LightningBruiser -- Good at everything, usually balanced by being [[AwesomeButImpractical impractical]] somehow, [[InfinityPlusOneSword really hard to get]], or having an AchillesHeel.
** CripplingOverspecialization -- Inverse of TheMario - really good at one thing, no good at everything else.
[[/index]]
----

Changed: 186

Removed: 8018

Is there an issue? Send a MessageReason:
None


[[quoteright:200:[[Disney/{{Aladdin}} http://static.tvtropes.org/pmwiki/pub/images/aladdin_skeletal_hand_7720.png]]]]
[[caption-width-right:200:[-You mean magic ''isn't'' for free? -] ]]

->''"All power demands sacrifice"''
-->-- '''Sindri,''' ''DawnOfWar''

Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it and would kill for it, others do not want it, or would gladly give away such a burden. Therein lies the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost. Some people think the exchange [[EquivalentExchange has to be "fair."]]

Drama derives vigor from the quandary of how power, seemingly free of any strings, has inherent costs. Whether they are hideous mutations, social alienation or even death varies by story, genre and kind of power. But the underlying basis is the same: Power at a Price.

----
!!Tropes:
[[index]]
[[AC: Artifacts]]
* NecessaryDrawback -- For items of great power.
** ArtifactOfAttraction -- You'll be compelled to kill for it and be killed over it.
** ArtifactOfDoom -- Use it at risk of addiction.
** ArtifactOfDeath -- Use it at risk of death.
** ClingyMacguffin[=/=]LoyalPhlebotinum -- Throw it away, and it will come back.
** EmpathicWeapon -- Then again, maybe it won't ''let'' you use it.
** InsertPaymentToUse -- It'll let you use it, but you have to pay with lifeforce, money, or some other form of currency.
** SituationalSword -- You can use it, just not all of the time.
** UnholyHolySword -- It's TheMole of artifacts.

[[AC: Magic]]
* EquivalentExchange -- Magic does not come free; it has a cost.
** BlackMagic -- Very powerful magic, at a moral and material price.
** EyeOfNewt -- Magic requires magical components.
** FantasticFragility -- Building in weaknesses to boost power.
** LinearWarriorsQuadraticWizards -- Wizards take longer to gain power, but gain more power in the end.
** MagicKnight -- Can fight well physically, but usually isn't as powerful at magic as a pure wizard.
*** ThePaladin -- Good in a battle (especially against TheUndead) and has plenty of WhiteMagic power, but lacks offensive magic skills and is [[MightyGlacier plenty slow.]]
** TheRedMage -- Can use all kinds of magic, but [[MasterOfNone isn't the best at any of them]].
** SquishyWizard -- Can cast powerful spells, but can't take a punch. Basically, magical power at a physical price.
** CastFromHitPoints -- Magic fueled by sacrificing your current health (i.e., causing your body damage), your life force or your lifespan, which brings us to...
** CastFromLifespan -- Magic which shortens the user's lifespan.
** WhiteMagic -- Not as powerful as BlackMagic, but less noxious.
* MagicIsAMonsterMagnet -- Using magic draws the wrong sort of attention.

[[AC: Martial]]
* SacrificedBasicSkillForAwesomeTraining -- ExactlyWhatItSaysOnTheTin
* BareFistedMonk -- Does not need weapons, but, therefore, does not benefit much from better gear.
* MagicKnight -- Again, a fighter who can cast, but usually isn't as good at melee as a pure warrior.

[[AC: Political]]
* AmbitionIsEvil
* LonelyAtTheTop
* {{Pride}}

[[AC: PsychicPowers]]
* PsychicNosebleed

[[AC: Super Powers]]
* TheDarkArts -- The skill is deemed forbidden for any of a number of reasons.
* [[ComesGreatResponsibility With Great Power Comes Great Responsibility]] -- No inherent price except using it responsibly.
** SamaritanSyndrome -- Then again, responsibility and guilt are costs, which leads to...
*** HeroicFatigue
** [[{{ptitle08dbvkfo}} Can't Stay Normal]]
** GodJob - Get the power of a god, but you've got a job to do.
* WithGreatPowerComesGreatInsanity -- Power causes madness.
** AGodAmI-- Power will make you think that you're invincible.
** CyberneticsEatYourSoul -- Upgrading your hardware [[WhatMeasureIsANonHuman downgrades your humanity]].
** DangerousForbiddenTechnique -- A powerful ability, with a powerful cost.
** TheDarkSide -- applies mostly to ComesGreatResponsibility, but branches into physical/madness.
** MadOracle
** PowerBornOfMadness -- Madness causes power.
*** SuperPoweredEvilSide -- Your power comes with an alternate, nasty, side.
*** CrazyAwesome -- You're insane, but in a cool way.
** PsychoSerum -- Potion causes Madness.
** UnhappyMedium -- You're powerful, but really unhappy.
*** AMindIsATerribleThingToRead -- You can read minds, but it's very disturbing.
*** DirtyMindReading -- You can read minds, but it's very disturbing in ''[[IfYouKnowWhatIMean that]]'' way.
* DisabilitySuperPower -- Power at the price of one or more faculties.
** PowerIncontinence -- Limited control over destructive or inconvenient powers.
** BlessedWithSuck -- You'll think it's worth it, but it isn't.
** CursedWithAwesome-- You'll think it isn't worth it, but it is.
** BlindSeer
** MadOracle-- Again.
** AgeWithoutYouth
** InvisibleStreaker -- You can't be seen, but you have to be naked.
** TimeDissonance -- You aren't in sync with the rest of causality.
** DisabilityImmunity -- Rather than granting you powers to compensate, you are protected from something that would harm more able individuals.
* EverythingButTheGirl -- You can do anything you like, except win over your TrueLove.
* OneWingedAngel -- Physical power at the cost of your physical form.
** ClippedWingAngel -- Eventually, the "new form" turns out to be a bust.
** DeadlyUpgrade-- Eventually, your new form will make you die.
*** ExplosiveOverclocking-- Or it will make your stuff explode.
** LovecraftianSuperpower-- It looks really weird.
** ModeLock -- Inability to regain one's normal form.
** PowerDegeneration -- Having superpowers will accelerate your aging and kill you.
** TheCorruption -- Uncanny powers are just a symptom of a malignant infection.
* PowerLossMakesYouStrong -- The flip side. By ''losing'' a superpower, you ''gain'' something. Namely, [[TookALevelInBadass extreme badassery]].
* PowerSource -- They may need to be refilled frequently.
** FuelMeterOfPower -- Limited usage of superpowers. Using them all up may cause death.
** ImHavingSoulPains -- Too painful to use this power for long.
* RealityWarpingIsNotAToy -- When RealityWarping proves hard to control.
* SuperPowersForADay-- Powers for the price of time.Powers can never be gained again.
* SuperpowerLottery -- Extreme superpowers at ''no cost'', or at least not proportional ones.
** RequiredSecondaryPowers -- For all those extra powers you have (or ''don't'' have) to deal with your "main" power.
*** TooFastToStop -- For when you have that SuperSpeed thing, but not that [[RequiredSecondaryPowers SuperStopping]] thing...
*** DoesNotKnowHisOwnStrength -- [[ExactlyWhatItSaysOnTheTin When you can't judge how much power you're using.]]
* WeaksauceWeakness -- CompetitiveBalance taken to extremes to offset for winning the lottery, likewise leads to ...
** DeusExitMachina
* LogicalWeakness -- A weakness because of a power that actually makes logical sense.
* MultiformBalance -- When each of your forms has a power set suited for particular tactics and situations.
* ConditionalPowers -- When the power comes with something you must(or must not) do
* SensoryOverload -- the drawback to certain SuperSenses.

[[AC: Scientific]]
* ScienceIsBad -- The Luddites' view that not everything scientific is good.
** {{Aesoptinum}}
** ForScience
** PsychoSerum -- In the "GoneHorriblyWrong" sense.
** TheseAreThingsManWasNotMeantToKnow

[[AC: VideoGames and {{Tabletop Games}}]]
* BribingYourWayToVictory: How much in RealLife dollars are you willing to pay for a Tier 1 deck in a CCG, or for enhanced equipment in an MMO?
* CompetitiveBalance -- In VideoGames, characters have strengths and weaknesses.
** GlassCannon vs StoneWall -- Offense without defense, or defense without offense?
** MightyGlacier vs FragileSpeedster -- Power without speed, or speed without power?
** TheMario -- No weaknesses, no strengths.
*** MasterOfNone -- Not bad at anything, not good at anything.
*** LightningBruiser -- Good at everything, usually balanced by being [[AwesomeButImpractical impractical]] somehow, [[InfinityPlusOneSword really hard to get]], or having an AchillesHeel.
** CripplingOverspecialization -- Inverse of TheMario - really good at one thing, no good at everything else.
[[/index]]
----

to:

[[quoteright:200:[[Disney/{{Aladdin}} http://static.tvtropes.org/pmwiki/pub/images/aladdin_skeletal_hand_7720.png]]]]
[[caption-width-right:200:[-You mean magic ''isn't'' for free? -] ]]

->''"All power demands sacrifice"''
-->-- '''Sindri,''' ''DawnOfWar''

Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it and would kill for it, others do not want it, or would gladly give away such a burden. Therein lies the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost. Some people think the exchange [[EquivalentExchange has to be "fair."]]

Drama derives vigor from the quandary of how power, seemingly free of any strings, has inherent costs. Whether they are hideous mutations, social alienation or even death varies by story, genre and kind of power. But the underlying basis is the same: Power at a Price.

----
!!Tropes:
[[index]]
[[AC: Artifacts]]
* NecessaryDrawback -- For items of great power.
** ArtifactOfAttraction -- You'll be compelled to kill for it and be killed over it.
** ArtifactOfDoom -- Use it at risk of addiction.
** ArtifactOfDeath -- Use it at risk of death.
** ClingyMacguffin[=/=]LoyalPhlebotinum -- Throw it away, and it will come back.
** EmpathicWeapon -- Then again, maybe it won't ''let'' you use it.
** InsertPaymentToUse -- It'll let you use it, but you have to pay with lifeforce, money, or some other form of currency.
** SituationalSword -- You can use it, just not all of the time.
** UnholyHolySword -- It's TheMole of artifacts.

[[AC: Magic]]
* EquivalentExchange -- Magic does not come free; it
anne v has a cost.
** BlackMagic -- Very powerful magic, at a moral and material price.
** EyeOfNewt -- Magic requires magical components.
** FantasticFragility -- Building in weaknesses to boost power.
** LinearWarriorsQuadraticWizards -- Wizards take longer to gain power, but gain more power in the end.
** MagicKnight -- Can fight well physically, but usually isn't as powerful at magic as a pure wizard.
*** ThePaladin -- Good in a battle (especially against TheUndead) and has plenty of WhiteMagic power, but lacks offensive magic skills and is [[MightyGlacier plenty slow.]]
** TheRedMage -- Can use all kinds of magic, but [[MasterOfNone isn't the best at any of them]].
** SquishyWizard -- Can cast powerful spells, but can't take a punch. Basically, magical power at a physical price.
** CastFromHitPoints -- Magic fueled by sacrificing your current health (i.e., causing your body damage), your life force or your lifespan, which brings us to...
** CastFromLifespan -- Magic which shortens the user's lifespan.
** WhiteMagic -- Not as powerful as BlackMagic, but less noxious.
* MagicIsAMonsterMagnet -- Using magic draws the wrong sort of attention.

[[AC: Martial]]
* SacrificedBasicSkillForAwesomeTraining -- ExactlyWhatItSaysOnTheTin
* BareFistedMonk -- Does not need weapons, but, therefore, does not benefit much from better gear.
* MagicKnight -- Again, a fighter who can cast, but usually isn't as good at melee as a pure warrior.

[[AC: Political]]
* AmbitionIsEvil
* LonelyAtTheTop
* {{Pride}}

[[AC: PsychicPowers]]
* PsychicNosebleed

[[AC: Super Powers]]
* TheDarkArts -- The skill is deemed forbidden for any of a number of reasons.
* [[ComesGreatResponsibility With Great Power Comes Great Responsibility]] -- No inherent price except using it responsibly.
** SamaritanSyndrome -- Then again, responsibility and guilt are costs, which leads to...
*** HeroicFatigue
** [[{{ptitle08dbvkfo}} Can't Stay Normal]]
** GodJob - Get the power of a god, but you've got a job to do.
* WithGreatPowerComesGreatInsanity -- Power causes madness.
** AGodAmI-- Power will make you think that you're invincible.
** CyberneticsEatYourSoul -- Upgrading your hardware [[WhatMeasureIsANonHuman downgrades your humanity]].
** DangerousForbiddenTechnique -- A powerful ability, with a powerful cost.
** TheDarkSide -- applies mostly to ComesGreatResponsibility, but branches into physical/madness.
** MadOracle
** PowerBornOfMadness -- Madness causes power.
*** SuperPoweredEvilSide -- Your power comes with an alternate, nasty, side.
*** CrazyAwesome -- You're insane, but in a cool way.
** PsychoSerum -- Potion causes Madness.
** UnhappyMedium -- You're powerful, but really unhappy.
*** AMindIsATerribleThingToRead -- You can read minds, but it's very disturbing.
*** DirtyMindReading -- You can read minds, but it's very disturbing in ''[[IfYouKnowWhatIMean that]]'' way.
* DisabilitySuperPower -- Power at the price of one or more faculties.
** PowerIncontinence -- Limited control over destructive or inconvenient powers.
** BlessedWithSuck -- You'll think it's worth it, but it isn't.
** CursedWithAwesome-- You'll think it isn't worth it, but it is.
** BlindSeer
** MadOracle-- Again.
** AgeWithoutYouth
** InvisibleStreaker -- You can't be seen, but you have to be naked.
** TimeDissonance -- You aren't in sync with the rest of causality.
** DisabilityImmunity -- Rather than granting you powers to compensate, you are protected from something that would harm more able individuals.
* EverythingButTheGirl -- You can do anything you like, except win over your TrueLove.
* OneWingedAngel -- Physical power at the cost of your physical form.
** ClippedWingAngel -- Eventually, the "new form" turns out to be a bust.
** DeadlyUpgrade-- Eventually, your new form will make you die.
*** ExplosiveOverclocking-- Or it will make your stuff explode.
** LovecraftianSuperpower-- It looks really weird.
** ModeLock -- Inability to regain one's normal form.
** PowerDegeneration -- Having superpowers will accelerate your aging and kill you.
** TheCorruption -- Uncanny powers are just a symptom of a malignant infection.
* PowerLossMakesYouStrong -- The flip side. By ''losing'' a superpower, you ''gain'' something. Namely, [[TookALevelInBadass extreme badassery]].
* PowerSource -- They may need to be refilled frequently.
** FuelMeterOfPower -- Limited usage of superpowers. Using them all up may cause death.
** ImHavingSoulPains -- Too painful to use this power for long.
* RealityWarpingIsNotAToy -- When RealityWarping proves hard to control.
* SuperPowersForADay-- Powers for the price of time.Powers can never be gained again.
* SuperpowerLottery -- Extreme superpowers at ''no cost'', or at least not proportional ones.
** RequiredSecondaryPowers -- For all those extra powers you have (or ''don't'' have) to deal with your "main" power.
*** TooFastToStop -- For when you have that SuperSpeed thing, but not that [[RequiredSecondaryPowers SuperStopping]] thing...
*** DoesNotKnowHisOwnStrength -- [[ExactlyWhatItSaysOnTheTin When you can't judge how much power you're using.]]
* WeaksauceWeakness -- CompetitiveBalance taken to extremes to offset for winning the lottery, likewise leads to ...
** DeusExitMachina
* LogicalWeakness -- A weakness because of a power that actually makes logical sense.
* MultiformBalance -- When each of your forms has a power set suited for particular tactics and situations.
* ConditionalPowers -- When the power comes with something you must(or must not) do
* SensoryOverload -- the drawback to certain SuperSenses.

[[AC: Scientific]]
* ScienceIsBad -- The Luddites' view that not everything scientific is good.
** {{Aesoptinum}}
** ForScience
** PsychoSerum -- In the "GoneHorriblyWrong" sense.
** TheseAreThingsManWasNotMeantToKnow

[[AC: VideoGames and {{Tabletop Games}}]]
* BribingYourWayToVictory: How much in RealLife dollars are you willing to pay for a Tier 1 deck in a CCG, or for enhanced equipment in an MMO?
* CompetitiveBalance -- In VideoGames, characters have strengths and weaknesses.
** GlassCannon vs StoneWall -- Offense without defense, or defense without offense?
** MightyGlacier vs FragileSpeedster -- Power without speed, or speed without power?
** TheMario -- No weaknesses, no strengths.
*** MasterOfNone -- Not bad at anything, not good at anything.
*** LightningBruiser -- Good at everything, usually balanced by being [[AwesomeButImpractical impractical]] somehow, [[InfinityPlusOneSword really hard to get]], or having an AchillesHeel.
** CripplingOverspecialization -- Inverse of TheMario - really good at one thing, no good at everything else.
[[/index]]
----
nice ass
-i l m u r o v
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** SituationalSword -- Or maybe just not all of the time.

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** SituationalSword -- Or maybe You can use it, just not all of the time.
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** InsertPaymentToUse -- It'll let you use it, but you have to pay with lifeforce, money, or some other form of currency.
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* RealityWarpingIsNotAToy -- When RealityWarping proves hard to control.
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* MagicIsAMonsterMagnet -- Using magic draws the wrong sort of attention.
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*** CastFromHitPoints -- Magic fueled by sacrificing your current health (i.e., causing your body damage), your life force or your lifespan, which brings us to...
*** CastFromLifespan -- Magic which shortens the user's lifespan.

to:

*** ** CastFromHitPoints -- Magic fueled by sacrificing your current health (i.e., causing your body damage), your life force or your lifespan, which brings us to...
*** ** CastFromLifespan -- Magic which shortens the user's lifespan.

Added: 17

Changed: 16

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** SamaritanSyndrome -- Then again, responsibility and guilt are costs...

to:

** SamaritanSyndrome -- Then again, responsibility and guilt are costs...costs, which leads to...
*** HeroicFatigue
Camacan MOD

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Move extra quote to the quotes page. Trim page image and move it to the right. A little bit of rewording — the word \"power\" is a bit overused, other minor tinkering.


[[Disney/{{Aladdin}} http://static.tvtropes.org/pmwiki/pub/images/Aladdin_-_159_-_The_Lost_City_of_the_Sun_0001_8083.jpg]]
[[caption-width:350:You mean magic ''isn't'' for free? This wasn't in the contract!]]

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[[Disney/{{Aladdin}} [[quoteright:200:[[Disney/{{Aladdin}} http://static.tvtropes.org/pmwiki/pub/images/Aladdin_-_159_-_The_Lost_City_of_the_Sun_0001_8083.jpg]]
[[caption-width:350:You
org/pmwiki/pub/images/aladdin_skeletal_hand_7720.png]]]]
[[caption-width-right:200:[-You
mean magic ''isn't'' for free? This wasn't in the contract!]]
-] ]]



->'''Ares:''' "''You cannot save them Kratos. You gave them up in your quest for ultimate power. There is a price to pay for '''everything''' you gain.''"
->'''Kratos''': "''Not that price... I didn't want '''them''' to die.''"
->'''Ares''': "'''''No''' price is too high for what '''I OFFERED!'''''"
-->-- '''GodOfWar'''

Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it (would kill for it), others don't, or would gladly give away such a burden. Therein is the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost. [[EquivalentExchange Some people think the exchange has to be "fair."]]

Drama derives much of its own power from this quandary. How power, seemingly free of any strings, has inherent costs. Whether they're hideous mutations, social alienation or even death varies by story, genre and kind of power. But the underlying basis is the same: Power at a Price.

to:

->'''Ares:''' "''You cannot save them Kratos. You gave them up in your quest for ultimate power. There is a price to pay for '''everything''' you gain.''"
->'''Kratos''': "''Not that price... I didn't want '''them''' to die.''"
->'''Ares''': "'''''No''' price is too high for what '''I OFFERED!'''''"
-->-- '''GodOfWar'''

Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it (would and would kill for it), it, others don't, do not want it, or would gladly give away such a burden. Therein is lies the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost. [[EquivalentExchange Some people think the exchange [[EquivalentExchange has to be "fair."]]

Drama derives much of its own power vigor from this quandary. How the quandary of how power, seemingly free of any strings, has inherent costs. Whether they're they are hideous mutations, social alienation or even death varies by story, genre and kind of power. But the underlying basis is the same: Power at a Price.Price.
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* CrackIsCheaper: How much are you willing to pay for a Tier 1 deck in your CCG of choice?

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* CrackIsCheaper: BribingYourWayToVictory: How much in RealLife dollars are you willing to pay for a Tier 1 deck in your CCG of choice?a CCG, or for enhanced equipment in an MMO?

Added: 90

Changed: 7

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[[AC: VideoGames and {{Tabletop RPG}}s]]

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[[AC: VideoGames and {{Tabletop RPG}}s]]Games}}]]
* CrackIsCheaper: How much are you willing to pay for a Tier 1 deck in your CCG of choice?

Changed: 23

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** ClingyMacguffin -- Throw it away, and it will come back.

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** ClingyMacguffin ClingyMacguffin[=/=]LoyalPhlebotinum -- Throw it away, and it will come back.



** SituationalSword -- or maybe just not all of the time.

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** SituationalSword -- or Or maybe just not all of the time.
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* SuperPowersForADay-- Powers for the price of time.Powers can never be gained again.

Added: 96

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** TheRedMage -- Can use all kinds of magic, but isn't the best at any of them.

to:

*** ThePaladin -- Good in a battle (especially against TheUndead) and has plenty of WhiteMagic power, but lacks offensive magic skills and is [[MightyGlacier plenty slow.]]
** TheRedMage -- Can use all kinds of magic, but [[MasterOfNone isn't the best at any of them.them]].
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[[caption-width:350:You mean magic ''isn't'' for free? Disney lied to me!]]

to:

[[caption-width:350:You mean magic ''isn't'' for free? Disney lied to me!]]
This wasn't in the contract!]]
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Help?


** CursedWithAwesome-- You'll think it isn't worth it, but it is.

to:

** CursedWithAwesome-- You'll think it isn't worth it, but it is.




to:

* SensoryOverload -- the drawback to certain SuperSenses.
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->Ares: "''You cannot save them Kratos. You gave them up in your quest for ultimate power. There is a price to pay for '''everything''' you gain.''"
->Kratos: "''Not that price... I didn't want '''them''' to die.''"

to:

->Ares: ->'''Ares:''' "''You cannot save them Kratos. You gave them up in your quest for ultimate power. There is a price to pay for '''everything''' you gain.''"
->Kratos: ->'''Kratos''': "''Not that price... I didn't want '''them''' to die.''"

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Changed: 330

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''"All power demands sacrifice"''

to:

''"All
->''"All
power demands sacrifice"''



''"'''No''' price is too high for what '''I OFFERED!'''"''
-->-- '''Ares''', '''GodOfWar'''

to:

''"'''No''' ->Ares: "''You cannot save them Kratos. You gave them up in your quest for ultimate power. There is a price to pay for '''everything''' you gain.''"
->Kratos: "''Not that price... I didn't want '''them''' to die.''"
->'''Ares''': "'''''No'''
price is too high for what '''I OFFERED!'''"''
OFFERED!'''''"
-->-- '''Ares''', '''GodOfWar'''
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** ClingyMacguffin -- Throw it away, and it will come back.
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* MultiformBalance-- When each of your forms has a power set suited for particular tactics and situations.

to:

* MultiformBalance-- MultiformBalance -- When each of your forms has a power set suited for particular tactics and situations.
* ConditionalPowers -- When the power comes with something you must(or must not) do

Added: 10

Changed: 10

Removed: 38

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!!Tropes

to:

!!Tropes
!!Tropes:
[[index]]



[[/index]]



<<|DramaTropes|>>
<<|MagicAndPowers|>>
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''"'''No''' price is too high for what '''I OFFERED!'''"''
-->-- '''Ares''', '''GodOfWar'''
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** CantStayNormal

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** CantStayNormal[[{{ptitle08dbvkfo}} Can't Stay Normal]]
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Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it (would kill for it), others don't, or would gladly give away such a burden. Therein is the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost. [[EquivilentExchange Some people think the exchange is "fair."]]

to:

Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it (would kill for it), others don't, or would gladly give away such a burden. Therein is the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost. [[EquivilentExchange [[EquivalentExchange Some people think the exchange is has to be "fair."]]
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Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it (would kill for it), others don't, or would gladly give away such a burden. Therein is the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost.

to:

Power. The ability to influence, create, change and even destroy. Things, places, ''people.'' It is by nature highly contentious: Some want it (would kill for it), others don't, or would gladly give away such a burden. Therein is the rub. For all its force, blessings or ability to change, power is not free... of responsibility, consequence, or cost.
cost. [[EquivilentExchange Some people think the exchange is "fair."]]
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[[AC: PsychicPowers]]
* PsychicNosebleed
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to:

** UnholyHolySword -- It's TheMole of artifacts.

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