Follow TV Tropes

Following

History Main / OminousSavePrompt

Go To

OR

Added: 2540

Changed: 3617

Removed: 2958

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MOTHER3'' prompts you to save at the end of each chapter, after the chapter epilogue has played and the screen has gone black. A couple of the [[SavePoint save frogs]] also have dialogue where they really recommend that you save now.
* The sequel of ''VideoGame/TouhouMother'', a crossover between the ''Franchise/TouhouProject'' and ''VideoGame/{{Mother}}'' series, in the first chapter, before battling [[spoiler:Ran Yakumo]], a save screen will suddenly appear before the boss battle.

to:

* ''VideoGame/MOTHER3'' prompts you to ''VideoGame/DinkSmallwood'' mods do this on occasion, varying by author. One rather strange instance in ''As Good As Eternity'' involved a fountain outside a food storage building full of monsters (instead of the normal save at the end of each chapter, after the chapter epilogue has played machine) and the screen has gone black. A couple of man on the [[SavePoint save frogs]] also have dialogue where they really recommend that top floor telling you save now.
* The sequel of ''VideoGame/TouhouMother'', a crossover between the ''Franchise/TouhouProject'' and ''VideoGame/{{Mother}}'' series,
to "wash your hands in the first chapter, before battling [[spoiler:Ran Yakumo]], a save screen will suddenly appear before the boss battle.fountain" as part of food safety procedure.



* ''VideoGame/ParasiteEve'' prompts you to save at the end of each day, and also does so after a particularly lengthy cutscene (and just before a particularly difficult battle).

to:

* ''VideoGame/ParasiteEve'' prompts ''VideoGame/TheElderScrollsIVOblivion'' recommends the player save as often as possible in the eponymous AnotherDimension, since "the planes of Oblivion are a dangerous realm". They aren't kidding -- [[DeathWorld Oblivion]] has ''[[EverythingTryingToKillYou plants]]'' that try to stab you when you go nearby.
* ''VideoGame/EtrianOdysseyNexus'': At the end of the 2nd Labyrinth, [[spoiler:after defeating the Berserker King, an even stronger boss (Cernunnos) shows up, and you are prevented from just jumping back to town, though Wiglaf shows up to fully heal your party, Force Gauges included]]; a save prompt then appears, which normally only does in the series when you rest at the local inn or interact with a geomagnetic pole. The game will strongly advise
you to save at in a new slot and that saving over your existing file could "greatly affect the end of each day, and also does so after game", as loading the save back up [[spoiler:will jump you to the boss fight right away; you can [[UnwinnableByDesign wedge yourself into a particularly lengthy cutscene (and just before "no choice but to start the entire game over" situation]] if you don't have a particularly difficult battle).town save to fall back on]].



** In ''VideoGame/FinalFantasyVIII'', the item description for the cursed lamp that contains a boss battle with Diablos is: "You should save your game before using this."



** Though ''VideoGame/FinalFantasyXIV'' is an MMORPG, and thus does not have save points, it still achieves this effect whenever it warns you that a series of cutscenes will soon take place and the player should set aside time to view all the cutscenes in full. Almost always, when this warning shows up, a major WhamEpisode is about to take place.



** In ''VideoGame/FinalFantasyVIII'', the item description for the cursed lamp that contains a boss battle with Diablos is: "You should save your game before using this."
** Though ''VideoGame/FinalFantasyXIV'' is an MMORPG, and thus does not have save points, it still achieves this effect whenever it warns you that a series of cutscenes will soon take place and the player should set aside time to view all the cutscenes in full. Almost always, when this warning shows up, a major WhamEpisode is about to take place.



* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' sometimes gives you a "vision" of potential hazards nearby, or has Atton mention [[MySignificanceSenseIsTingling he had a bad feeling]]. It's pretty forthright about how you ought to save when it does.
* The remake of ''VideoGame/WildArms1'' normally gives you the traditional save points. But there are two occasions in which the act of entering a door causes a save prompt to appear. Both are preludes to fights with the BigBad, and both of them are ''definitely'' warranted.
* Near the end of ''VideoGame/MarioAndLuigiPartnersInTime'', after blowing the Princess Shroob's FlyingSaucer out of the air, [[ExpositionFairy Stuffwell]] urges the brothers to save the game before going after the princess, and also announces that he is capable of bringing them back in time to before they entered the final room, in case they wanted to go back to search for missing items. Predictably, after leaving the area with the save block, the final battles begin.



* ''VideoGame/TheElderScrollsIVOblivion'' recommends the player save as often as possible in the eponymous AnotherDimension, since "the planes of Oblivion are a dangerous realm". They aren't kidding -- [[DeathWorld Oblivion]] has ''[[EverythingTryingToKillYou plants]]'' that try to stab you when you go nearby.

to:

* ''VideoGame/TheElderScrollsIVOblivion'' recommends ''Franchise/KingdomHearts'' usually does this before the player FinalBoss:
** ''VideoGame/KingdomHeartsI'' has a
save as often as possible in point right before the eponymous AnotherDimension, since "the planes final boss. Trying to open the door leading to him the first time gives you the ominous message at the top of Oblivion are the page urging you to save.
** ''VideoGame/KingdomHeartsII'' does this as well. This time, you have to choose the option to open it.
--->''"Beyond this door lies the beginning of the end of your journey."''
* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' sometimes gives you
a dangerous realm". They aren't kidding -- [[DeathWorld Oblivion]] "vision" of potential hazards nearby, or has ''[[EverythingTryingToKillYou plants]]'' Atton mention [[MySignificanceSenseIsTingling he had a bad feeling]]. It's pretty forthright about how you ought to save when it does.
* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games allow you to save anywhere on the field, but will sometimes prompt you with this sort of warning before a lengthy series of cutscenes. Given
that try to stab these can sometimes run around a half-hour or so before you when you go nearby.regain character control, you're probably best off saving.



* Certain dungeons in ''VideoGame/PokemonMysteryDungeonExplorers'' are divided into multiple sections, with a [[SavePoint Kangaskhan Rock]] waiting for you at a 'safe point'. While normally Kangaskhan Rocks let you store and take out items, these variations only permit you to save. In ''Sky'''s second [[ADayInTheLimelight bonus chapter]], Armaldo explicitly points out that finding one inside a dungeon means there's probably a boss up ahead.
* Just before a major boss battle in the latter half of the game in ''VideoGame/PokemonRanger: Shadows of Almia'', your Operator contacts you and asks if you are ready, and encourages you not to enter unless you are fully prepared.

to:

* Certain dungeons Near the end of ''VideoGame/MarioAndLuigiPartnersInTime'', after blowing the Princess Shroob's FlyingSaucer out of the air, [[ExpositionFairy Stuffwell]] urges the brothers to save the game before going after the princess, and also announces that he is capable of bringing them back in ''VideoGame/PokemonMysteryDungeonExplorers'' are divided into multiple sections, time to before they entered the final room, in case they wanted to go back to search for missing items. Predictably, after leaving the area with a the save block, the final battles begin.
* ''VideoGame/MOTHER3'' prompts you to save at the end of each chapter, after the chapter epilogue has played and the screen has gone black. A couple of the
[[SavePoint Kangaskhan Rock]] waiting for you at a 'safe point'. While normally Kangaskhan Rocks let you store and take out items, these variations only permit you to save. In ''Sky'''s second [[ADayInTheLimelight bonus chapter]], Armaldo explicitly points out save frogs]] also have dialogue where they really recommend that finding one inside a dungeon means there's probably a boss up ahead.
* Just before a major boss battle in the latter half of the game in ''VideoGame/PokemonRanger: Shadows of Almia'', your Operator contacts
you and asks if you are ready, and encourages you not to enter unless you are fully prepared.save now.



* ''Dink Smallwood'' mods do this on occasion, varying by author. One rather strange instance in ''As Good As Eternity'' involved a fountain outside a food storage building full of monsters (instead of the normal save machine) and the man on the top floor telling you to "wash your hands in the fountain" as part of food safety procedure.

to:

* ''Dink Smallwood'' mods do this on occasion, varying by author. One rather strange instance in ''As Good As Eternity'' involved a fountain outside a food storage building full of monsters (instead of the normal save machine) and the man on the top floor telling ''VideoGame/ParasiteEve'' prompts you to "wash your hands in save at the fountain" as part end of food safety procedure.each day, and also does so after a particularly lengthy cutscene (and just before a particularly difficult battle).



* ''Franchise/KingdomHearts'' usually does this before the FinalBoss:
** ''VideoGame/KingdomHeartsI'' has a save point right before the final boss. Trying to open the door leading to him the first time gives you the ominous message at the top of the page urging you to save.
** ''VideoGame/KingdomHeartsII'' does this as well. This time, you have to choose the option to open it.
--->''"Beyond this door lies the beginning of the end of your journey."''
* ''VideoGame/EtrianOdysseyNexus'': At the end of the 2nd Labyrinth, [[spoiler:after defeating the Berserker King, an even stronger boss (Cernunnos) shows up, and you are prevented from just jumping back to town, though Wiglaf shows up to fully heal your party, Force Gauges included]]; a save prompt then appears, which normally only does in the series when you rest at the local inn or interact with a geomagnetic pole. The game will strongly advise you to save in a new slot and that saving over your existing file could "greatly affect the game", as loading the save back up [[spoiler:will jump you to the boss fight right away; you can [[UnwinnableByDesign wedge yourself into a "no choice but to start the entire game over" situation]] if you don't have a town save to fall back on]].
* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games allow you to save anywhere on the field, but will sometimes prompt you with this sort of warning before a lengthy series of cutscenes. Given that these can sometimes run around a half-hour or so before you regain character control, you're probably best off saving.

to:

* ''Franchise/KingdomHearts'' usually does this Certain dungeons in ''VideoGame/PokemonMysteryDungeonExplorers'' are divided into multiple sections, with a [[SavePoint Kangaskhan Rock]] waiting for you at a 'safe point'. While normally Kangaskhan Rocks let you store and take out items, these variations only permit you to save. In ''Sky'''s second [[ADayInTheLimelight bonus chapter]], Armaldo explicitly points out that finding one inside a dungeon means there's probably a boss up ahead.
* Just before a major boss battle in the latter half of the game in ''VideoGame/PokemonRanger: Shadows of Almia'', your Operator contacts you and asks if you are ready, and encourages you not to enter unless you are fully prepared.
* The sequel of ''VideoGame/TouhouMother'', a crossover between the ''Franchise/TouhouProject'' and ''VideoGame/{{Mother}}'' series, in the first chapter, before battling [[spoiler:Ran Yakumo]], a save screen will suddenly appear
before the FinalBoss:
** ''VideoGame/KingdomHeartsI'' has a save point right before the final boss. Trying to open the door leading to him the first time gives you the ominous message at the top of the page urging you to save.
** ''VideoGame/KingdomHeartsII'' does this as well. This time, you have to choose the option to open it.
--->''"Beyond this door lies the beginning of the end of your journey."''
* ''VideoGame/EtrianOdysseyNexus'': At the end of the 2nd Labyrinth, [[spoiler:after defeating the Berserker King, an even stronger
boss (Cernunnos) shows up, and you are prevented from just jumping back to town, though Wiglaf shows up to fully heal your party, Force Gauges included]]; a save prompt then appears, which normally only does in the series when you rest at the local inn or interact with a geomagnetic pole. The game will strongly advise you to save in a new slot and that saving over your existing file could "greatly affect the game", as loading the save back up [[spoiler:will jump you to the boss fight right away; you can [[UnwinnableByDesign wedge yourself into a "no choice but to start the entire game over" situation]] if you don't have a town save to fall back on]].
* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games allow you to save anywhere on the field, but will sometimes prompt you with this sort of warning before a lengthy series of cutscenes. Given that these can sometimes run around a half-hour or so before you regain character control, you're probably best off saving.
battle.


Added DiffLines:

* The remake of ''VideoGame/WildArms1'' normally gives you the traditional save points. But there are two occasions in which the act of entering a door causes a save prompt to appear. Both are preludes to fights with the BigBad, and both of them are ''definitely'' warranted.

Added: 780

Removed: 785

Is there an issue? Send a MessageReason:
None


* For most of ''VisualNovel/HatofulBoyfriend'', you can save as and when you please. Your first hint that Bad Boys Love is going to be [[MoodWhiplash a real]] [[SurprisinglyCreepyMoment roller coaster]] is the game's first save prompt appearing.
* In ''VisualNovel/CookingCompanions'', the game pops up to tell the player that now would be a good time to save the game before going onward. Particularly in Nightmare Mode, when the game tells you to make sure to save before making a decision regarding a ritual and notes that your choice cannot be undone.



* ''VisualNovel/ArcadeSpirits'': Right before the [[spoiler:confrontation with Sue]] in Level 08, Iris will outright say that there ''is'' a chance you can fail and have to restart before prompting you to, "back up your data".
* In ''VisualNovel/CookingCompanions'', the game pops up to tell the player that now would be a good time to save the game before going onward. Particularly in Nightmare Mode, when the game tells you to make sure to save before making a decision regarding a ritual and notes that your choice cannot be undone.
* For most of ''VisualNovel/HatofulBoyfriend'', you can save as and when you please. Your first hint that Bad Boys Love is going to be [[MoodWhiplash a real]] [[SurprisinglyCreepyMoment roller coaster]] is the game's first save prompt appearing.



* ''VisualNovel/{{Arcade Spirits}}'': Right before the [[spoiler:confrontation with Sue]] in Level 08, Iris will outright say that there ''is'' a chance you can fail and have to restart before prompting you to, "back up your data".

Added: 326

Changed: 188

Removed: 411

Is there an issue? Send a MessageReason:
None


* Prior to fighting the Black Guardian in ''VideoGame/EternalDarkness'', the game directly tells you to save.



* Right after TheReveal, ''VideoGame/SilentHill2'' features a long hallway with nine save points right at the end game. The final two boss fights are right through the door past the save point.
* In ''VideoGame/SilentHill3'', the room that lies right before the final boss fight features a very conspicuous save point.
* The Nine Save Points are back as part of a MythologyGag in ''VideoGame/SilentHillOrigins''.



* Prior to fighting the Black Guardian in ''VideoGame/EternalDarkness'', the game directly tells you to save.

to:

* Prior to fighting Right after TheReveal, ''VideoGame/SilentHill2'' features a long hallway with nine save points right at the Black Guardian in ''VideoGame/EternalDarkness'', end game. The final two boss fights are right through the game directly tells you to save.door past the save point.
* In ''VideoGame/SilentHill3'', the room that lies right before the final boss fight features a very conspicuous save point.
* The Nine Save Points are back as part of a MythologyGag in ''VideoGame/SilentHillOrigins''.
Is there an issue? Send a MessageReason:
None


* The Console/PlayStation 1-era ''Franchise/FinalFantasy'' games did this at the end of each disc, which were almost always immediately following major plot events (though a very obvious reason for it is simply a failsafe in case something goes wrong during the disc swap.)

to:

* The Console/PlayStation Platform/PlayStation 1-era ''Franchise/FinalFantasy'' games did this at the end of each disc, which were almost always immediately following major plot events (though a very obvious reason for it is simply a failsafe in case something goes wrong during the disc swap.)
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/PlayStation 1-era ''Franchise/FinalFantasy'' games did this at the end of each disc, which were almost always immediately following major plot events (though a very obvious reason for it is simply a failsafe in case something goes wrong during the disc swap.)

to:

* The UsefulNotes/PlayStation Console/PlayStation 1-era ''Franchise/FinalFantasy'' games did this at the end of each disc, which were almost always immediately following major plot events (though a very obvious reason for it is simply a failsafe in case something goes wrong during the disc swap.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/NeverGivesUpHerDead'', Emrys making a HeroicSacrifice is necessary to save everyone on board the ship; the entire game is building up to it. Near the end, [[spoiler:it turns out that since body was burned beyond recognition, it's feasible for someone else -- Arawn -- to take your place and still have the same future. When a rift opens to take you back to the critical moment, you can either go in yourself, have Arawn do it for you, or TakeAThirdOption and destroy your recorder altogether to purge the timeline.]] The last bit of text that appears before you make your choice: "This would be a good time to save the game."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Shantae}}'':
** ''VideoGame/ShantaeRiskysRevenge'': Trying to head to Pumpkin Fields without saving in Scuttle Town beforehand has the way barred by a guard. This is so the player learns how to save, since the game has no {{Autosave}} mechanic.
** ''VideoGame/ShantaeAndTheSevenSirens'': Trying to complete the Arena Town Mayor's checklist by talking to Harmony fails if Shantae hasn't saved before talking to her. This is also so the player both learns how to save and doesn't lose their progress, since the game has no {{Autosave}} mechanic:
---> '''Harmony:''' Oh!\\
You haven't saved your game yet!\\
The [[gold:SAVE ROOM]] is nearby...\\
Please come talk to me after you've saved.

Top