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* ''VideoGame/SeikenDensetsu3'' not only has this, but due to the LawOfCartographicalElegance's looping property, [[PatchworkMap the "hot" and "cold" places aren't even very far from each other.]]

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* ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' not only has this, the snowy Frostbite Fields to the north and the arid Scorching Sands to the south, but due to the LawOfCartographicalElegance's looping property, [[PatchworkMap the "hot" and "cold" places aren't even very far from each other.]]

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* Zig-zagged in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. This trope does seem to hold true in certain areas of Hyrule; on the western side, for instance, you have the vast [[ShiftingSandLand Gerudo Desert]] to the south, [[note]]which, at least during the day, is the only area in the base game where heat resistance is required[[/note]] and the [[SlippySlideyIceWorld Hebra Peaks]] to the north. However, going to the east, you have [[LethalLavaLand Death Mountain]] in the northern reaches, and the snowbound Mount Lanayru in the lower central region. As well as this, on the Great Plateau where you start the game, the cold Mount Hylia is located to the south-west, while the northern section is forested.


* ''Franchise/TheElderScrolls'': Played straight in general for the continent of Tamriel, where every game in the series to date has taken place. The northern regions contain snowy mountain ridges as well as arboreal and pine forests. The northernmost mainland province is snowy Skyrim, which is primarily tundra and taiga, with forests along the border regions. Tamriel's northernmost landmass is the island of Solstheim, which is largely a [[GrimUpNorth frozen over rock]] with perpetual ''glaciers'' in its northern regions. Southern Tamriel contains the deserts of Elsweyr and the jungles/swamps of Black Marsh. The the southwest lie the semi-tropical Sumerset Isles. LooseCanon maps showing Tamriel's position on the planet (Nirn) typically show it just north of the equator, largely justifying the trope. That said, there are some quirks and possible exceptions, though they could be explained by the geography. For example, much of northern Morrowind is on the same latitude as Skyrim, but Morrowind is much more temperate with a varied climate. This could be explained by the large mountain range (the Velothi Mountains) separating the two provinces, blocking Skyrim's cold winds entering Morrowind, as is the case for numerous real-life mountain ranges.

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* ''Franchise/TheElderScrolls'': Played straight in general for the continent of Tamriel, where every game in the series to date has taken place. The northern regions contain snowy mountain ridges as well as arboreal and pine forests. The northernmost mainland province is snowy Skyrim, which is primarily tundra and taiga, with forests along the border regions. Tamriel's northernmost landmass is the island of Solstheim, which is largely a [[GrimUpNorth frozen over rock]] with perpetual ''glaciers'' in its northern regions. Southern Tamriel contains the deserts of Elsweyr and the jungles/swamps of Black Marsh. The In the southwest lie the semi-tropical Sumerset Summerset Isles. LooseCanon maps showing Tamriel's position on the planet (Nirn) typically show it just north of the equator, largely justifying the trope. That said, there are some quirks and possible exceptions, though they could be explained by the geography. For example, much of northern Morrowind is on the same latitude as Skyrim, but Morrowind is much more temperate with a varied climate. This could be explained by the large mountain range (the Velothi Mountains) separating the two provinces, blocking Skyrim's cold winds entering Morrowind, as is the case for numerous real-life mountain ranges.

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[[quoteright:249:[[Literature/ASongOfIceAndFire http://static.tvtropes.org/pmwiki/pub/images/rsz_westeros.png]]]]
[[caption-width-right:249:The [[EndlessWinter Land of Always Winter]] to the North, the Dornish desert to the south.]]


* Inverted in ''Franchise/DragonAge'', which both take place in the southern hemisphere of [[ConstructedWorld Thedas]]. The fact that "frozen wastes" are located on the southern edge of the map has reportedly confused many a fantasy fan, though.

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* Inverted in ''Franchise/DragonAge'', which both take (so far) takes place in the southern hemisphere of [[ConstructedWorld Thedas]]. The fact that "frozen wastes" are located on the southern edge of the map has reportedly confused many a fantasy fan, though.


* In [[Franchise/Dishonored]] the northernmost known country is the eternally frozen Tyvia. The London-esque Dunwall is further south. Even further south is Serkonos which is portrayed as rather warm and temperate. Pandyssia is portrayed as existing somewhere to the south-east of the Empire and is covered in tropical jungles.

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* In [[Franchise/Dishonored]] {{Franchise/Dishonored}} the northernmost known country is the eternally frozen Tyvia. The London-esque Dunwall is further south. Even further south is Serkonos which is portrayed as rather warm and temperate. Pandyssia is portrayed as existing somewhere to the south-east of the Empire and is covered in tropical jungles.

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* In [[Franchise/Dishonored]] the northernmost known country is the eternally frozen Tyvia. The London-esque Dunwall is further south. Even further south is Serkonos which is portrayed as rather warm and temperate. Pandyssia is portrayed as existing somewhere to the south-east of the Empire and is covered in tropical jungles.


* Hyrule in ''TheLegendOfZeldaBreathOfTheWild''. The southwest of the map is the Gerudo Desert, with the rest of the south being a long, tropical beach. The northwest has the Hebra region, which is the coldest area in the game. The sun and moon are always to the north, though, which would place Hyrule in the ''southern'' hemisphere.

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* Hyrule in ''TheLegendOfZeldaBreathOfTheWild''.''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The southwest of the map is the Gerudo Desert, with the rest of the south being a long, tropical beach. The northwest has the Hebra region, which is the coldest area in the game. The sun and moon are always to the north, though, which would place Hyrule in the ''southern'' hemisphere.

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** This is a recurring theme not only in the world design but also the continent design.
*** Kalimdor: The deserts of Silithus and Tanaris and the jungle of Un'goro in the south, the snowy mountain of Winterspring in the north.
*** Eastern Kingdoms: Excluding the Lordaeron sub-continent, you have the Stranglethorn Vale jungle and Blasted Lands desert in the south with the snowy mountains of Dun Morogh in the north.
*** Northrend: The relatively hospitable Borean Tundra and Howling Fjord in the south, the bitterly cold Storm Peaks and Icecrown glacier in the north.
*** Pandaria: The Krasarang Wilds jungle in the south, the snow-covered Kun-Lai Summit in the north.
*** Draenor: The warm plains of Nagrand to the south, the snow-covered Frostfire Ridge just to the north.
*** Broken Isles: The fel volcanoes of the Broken Shore to the south, the snow-covered Highmountain to the north.


* In ''[[TabletopGame/{{Birthright}} Birthright's]]'' world of Aebrynis, the main (human-)inhabited continent is Cerilia, which is populated by several [[FantasyCounterpartCulture Fantasy Counterpart Cultures]]. In the north live the Rjurik (Norse) and the Vos (Russian/Mongol) while in the south live the Khinasi (Arabs). There are two continents south of Cerilia which are not described in detail: one is Aduria, which was the original human homeland but is now arid and sparsely inhabited, and the other is Djapar, home to the nomadic Basarji who are the ancestors of the Khinasi. Any lands further south than these are not mentioned or mapped out.



* ''TabletopGame/{{Numenera}}'': The region of Matheunis, known in-universw as the Cold Desert, is at the southernmost point of the map, and things like the Caecilian Jungle are located closer to the northern edge.

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* ''TabletopGame/{{Numenera}}'': The region of Matheunis, known in-universw in-universe as the Cold Desert, is at the southernmost point of the map, and things like the Caecilian Jungle are located closer to the northern edge.



* ''[[VideoGame/{{DungeonSiege}} Dungeon Siege]]'' has some interesting examples:

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* ''[[VideoGame/{{DungeonSiege}} Dungeon Siege]]'' ''VideoGame/DungeonSiege'' has some interesting examples:


The idea of the GrimUpNorth and SavageSouth are intimately linked to this trope.

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The idea of the GrimUpNorth and SavageSouth TheSavageSouth are intimately linked to this trope.


The idea of the GrimUpNorth is intimately linked to this trope.

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The idea of the GrimUpNorth is and SavageSouth are intimately linked to this trope.

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The idea of the GrimUpNorth is intimately linked to this trope.


* Played straight in ''Franchise/TheElderScrolls'' series: The northern regions of Tamriel are snowy mountain ridges, while the southern coasts are tropical jungles and marshes. However, Tamriel is just one continent, and there are noted to be several more.
** It's also worth noting that it's not black and white - for instance, Skyrim and Morrowind are both on the same latitude, but while Skyrim is comprised mostly of tundra, Morrowind has a more temperate and varied climate, presumably due to mountains along the border blocking cold winds.

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* ''Franchise/TheElderScrolls'': Played straight in ''Franchise/TheElderScrolls'' series: general for the continent of Tamriel, where every game in the series to date has taken place. The northern regions of Tamriel are contain snowy mountain ridges, while the southern coasts are tropical jungles ridges as well as arboreal and marshes. However, Tamriel pine forests. The northernmost mainland province is just one continent, snowy Skyrim, which is primarily tundra and there are noted to be several more.
** It's also worth noting that it's not black and white - for instance, Skyrim and Morrowind are both on the same latitude, but while Skyrim is comprised mostly of tundra, Morrowind has a more temperate and varied climate, presumably due to mountains
taiga, with forests along the border regions. Tamriel's northernmost landmass is the island of Solstheim, which is largely a [[GrimUpNorth frozen over rock]] with perpetual ''glaciers'' in its northern regions. Southern Tamriel contains the deserts of Elsweyr and the jungles/swamps of Black Marsh. The the southwest lie the semi-tropical Sumerset Isles. LooseCanon maps showing Tamriel's position on the planet (Nirn) typically show it just north of the equator, largely justifying the trope. That said, there are some quirks and possible exceptions, though they could be explained by the geography. For example, much of northern Morrowind is on the same latitude as Skyrim, but Morrowind is much more temperate with a varied climate. This could be explained by the large mountain range (the Velothi Mountains) separating the two provinces, blocking Skyrim's cold winds.winds entering Morrowind, as is the case for numerous real-life mountain ranges.


* ''TheYearWithoutASantaClaus'' has Snow Miser in charge of the North and Heat Miser the South. Much of the story revolves around reconciling the two so that they can allow a Southern town to have snow for Christmas. Essentially, the Southern Hemisphere is ignored.

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* ''TheYearWithoutASantaClaus'' ''WesternAnimation/TheYearWithoutASantaClaus'' has Snow Miser in charge of the North and Heat Miser the South. Much of the story revolves around reconciling the two so that they can allow a Southern town to have snow for Christmas. Essentially, the Southern Hemisphere is ignored.

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