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* ''VideoGame/ShantaeAndTheSevenSirens'': Refresh Dance uses "The power of nature" and it comes from Shantae using the power of Vera, a half-genie named after the Aloe Vera plant.
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* ''WesternAnimation/{{Ninjago}}'': Bolobo, Master of Nature, has plant based powers, being able to rapidly grow and control them.
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Wiki/ namespace clean up.


* ''[[{{Wiki/TvTropes}} This very Wiki]]'': The page for MotherNature mentions a GardenGarment and a FertileFeet as staples of the archetype.

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* ''[[{{Wiki/TvTropes}} ''[[{{Website/TvTropes}} This very Wiki]]'': The page for MotherNature mentions a GardenGarment and a FertileFeet as staples of the archetype.
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However, for some reason, in fiction, specially when ElementalPowers is in play, the word "Nature" becomes shorthand for plant-based powers. Expect the person with nature powers to control plants, while there is another person who controls fire, another who controls water, etc... Despite the fact that, by literal definition, all those things are part of nature.

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However, for some reason, in fiction, specially when ElementalPowers is in play, the word "Nature" becomes shorthand for plant-based powers. Expect the person with nature powers to control plants, while there is another person who controls fire, another who controls water, etc... Despite the fact that, by literal definition, all those things are part of nature.
nature. Nature associated things and people will almost always have a green ColorMotif as well because of this trope causing GreenMeansNatural.

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* In ''TabletopGame/MagicTheGathering'', cards like [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=443063 Nature's Spiral]], [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=25592 Nature's Revolt]], [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=383187 Back to Nature]], [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=76639 Commune with Nature]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=43543 One with Nature]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83977 Force of Nature]], and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461102 Return to Nature]] are all Green/Forest card. [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=4310 Nature's Lore]]'s card lore best exemplifies this trope.

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* In ''TabletopGame/MagicTheGathering'', cards ''TabletopGame/MagicTheGathering'':
** Cards
like [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=443063 Nature's Spiral]], [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=25592 Nature's Revolt]], [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=383187 Back to Nature]], [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=76639 Commune with Nature]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=43543 One with Nature]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83977 Force of Nature]], and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461102 Return to Nature]] are all Green/Forest card. [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=4310 Nature's Lore]]'s card lore best exemplifies this trope.
** In general Green is the color most concerned with nature, but in practise most of its powers are plant or animal based, with classical ElementalPowers being normally assigned to other colors (WaterIsBlue and FireIsRed literally). On rare occasions it gets something in tune with other aspects of its philosophy like fate, but most Green cards are ultimately an example of this
trope.

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* In ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' Nature damage is done using plants and was supposed to be done with earth if not for a bug.



* In ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' Nature damage is done using plants and was supposed to be done with earth if not for a bug.

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* In ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' Nature damage ''VideoGame/{{TOME}}'', the Natural elemental alignment is done using plants and was supposed to be done associated with earth if not for a bug.plants, air and the earth. It contrasts with the Technical element (associated with [[ShockAndAwe lightning]]), the Infernal element ([[PlayingWithFire Fire]]), and the Crystal element ([[MakingASplash water]] and [[AnIcePerson ice]]).


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* ''TabletopGame/YuGiOh'': The Naturia archetype is made up of anthropomorphic plants, [[{{Planimal}} animal-plant hybrids]], and a living cliffside (covered in vegetation, of course).
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->''"Nature's secrets can be read on every tree, every branch, every leaf..."''
-->-- Flavor text for [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=4310 Nature's Lore]], ''TabletopGame/MagicTheGathering''




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* In ''TabletopGame/MagicTheGathering'', cards like [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=443063 Nature's Spiral]], [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=25592 Nature's Revolt]], [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=383187 Back to Nature]], [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=76639 Commune with Nature]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=43543 One with Nature]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83977 Force of Nature]], and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461102 Return to Nature]] are all Green/Forest card. [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=4310 Nature's Lore]]'s card lore best exemplifies this trope.
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* Downplayed in ''TabletopGame/DungeonsAndDragons'', Nature domain spells are mostly associated with control over plants or animals (With the sole exception of [[BlowYouAway Wind Wall]]. Separate domains focused on Cold, Fire, the Sea and the Sun exist.

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* Downplayed in ''TabletopGame/DungeonsAndDragons'', [[https://forgottenrealms.fandom.com/wiki/Nature_domain Nature domain domain]] spells are mostly associated with control over plants or animals (With the sole exception of [[BlowYouAway Wind Wall]]. Separate domains focused on Cold, Fire, the Sea and the Sun exist.
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[[folder:Tabletop Games]]
* Downplayed in ''TabletopGame/DungeonsAndDragons'', Nature domain spells are mostly associated with control over plants or animals (With the sole exception of [[BlowYouAway Wind Wall]]. Separate domains focused on Cold, Fire, the Sea and the Sun exist.
[[/folder]]
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* ''VideoGame/DCUniverseOnline'' has the "Nature" powerset, with half of the powers focusing on the "Flora" element of nature (a.k.a. plants). The other half focuses on the "Fauna" aspect of nature (i.e. animal powers, with VoluntaryShapeshifting and the like).


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* The magical element that draws from the Green Moon in ''VideoGame/SkiesOfArcadia'' is labeled "nature", and it resembles the Wood element; one of the magic attacks drawing from the Green Moon is a toxic gas. Also, the continent under the Green Moon, Ixa'taka, is covered with forests and the Moon's magic allows it to grow and quickly recover from damage.
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* ''VideoGame/EverQuest'' and ''VideoGame/EverQuestII'' have a full pantheon of deities. The material realm of existence itself rests on a balance of the four elements of Earth, Fire, Air, and the three forms of Water. These 7 elemental gods then divvy up the influences of existence into material and mental influences for other gods to take control over. One could say that all of the gods who represent a physical influence such as the Sun, Sky, Underground, or the Seas could represent nature, but Tunare is worshipped as the Goddess of Nature, although her influence is Growth. The physical entrance to her Plane of Growth rests in the middle of the Wakening Lands, a massive thriving forest found in the middle of the frozen continent of Velious. In EQII, Tunare's influence is best felt in Lesser Faydark, which is full of massively overgrown mushrooms, roots, and vines.
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* In ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' Nature damage is done using plants and was supposed to be done with earth if not for a bug.

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[[AC:Web Original]]

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[[AC:Western Animation]]
* Flora from ''WesternAnimation/WinxClub'' carries the title "Fairy of Nature" and uses plant-based magic. This is distinguished from Bloom's fire magic, Stella's solar and lunar magic, Aisha's water magic, and Stormy's weather magic.

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\n[[AC:Western [[/folder]]

[[folder:Western
Animation]]
* Flora from ''WesternAnimation/WinxClub'' carries the title "Fairy of Nature" and uses plant-based magic. This is distinguished from Bloom's fire magic, Stella's solar and lunar magic, Aisha's water magic, and Stormy's weather magic.magic.
[[/folder]]
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Created from YKTTW

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The word "Nature" refers to (or should) all of the natural world. That means that all elemental powers should, in theory, be covered by it. However, in fiction, it often gets associated with [[GreenThumb plants]], sometimes with a dash of [[DishingOutDirt earth]] powers.

While plants are part of nature, so are mountains, deserts, the sea, the sun and moon, fire, lightning, space... heck, even life and death, if you use a broad definition.

However, for some reason, in fiction, specially when ElementalPowers is in play, the word "Nature" becomes shorthand for plant-based powers. Expect the person with nature powers to control plants, while there is another person who controls fire, another who controls water, etc... Despite the fact that, by literal definition, all those things are part of nature.

Maybe it's because forests are what first comes to the mind of most people when they think of nature, or the author just thinks the name sounds good. May also come from old mythologies where the term god(ess) of nature is usually applied to gods of plants, forests, fertility and sometimes the earth. Compare NatureSpirit, when the spirit in question represents plants rather than other elements, and FlowersOfNature, when plants are used as a visual shorthand that a character is associated with nature.

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!!Examples:

[[AC:Video Games]]
* ''VideoGame/KidIcarusUprising'': Viridi is the goddess of nature. Most of her troops are plants, she carries a wood staff, and when she warps Pit, you see some leaves around him. Note that in this game, while the goddess of lightning is under Viridi's command, there are separate sun and sea gods (Pyrhon and Poseidon) despite the fact that the sun and sea are part of nature.

* The Nature type in ''VideoGame/{{Temtem}}'' encompasses plants. In the game's setting, it's associated with the jungles of Omninesia in contrast to its volcano.

* ''VideoGame/TitanQuest'': Nature Mastery is about forests, like briars, dryads, oaks, and wolves.

[[AC:Web Original]]
* ''[[{{Wiki/TvTropes}} This very Wiki]]'': The page for MotherNature mentions a GardenGarment and a FertileFeet as staples of the archetype.

[[AC:Western Animation]]
* Flora from ''WesternAnimation/WinxClub'' carries the title "Fairy of Nature" and uses plant-based magic. This is distinguished from Bloom's fire magic, Stella's solar and lunar magic, Aisha's water magic, and Stormy's weather magic.

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