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** The dates are also somewhat inconsistent; for example the first mission takes place on Wednesday, August 3rd, and the second mission takes place two days later, on Tuesday, August 5th.
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* YoungerThanTheyLook: Alric looks quite old and decrepit in the first game, but he is in fact younger than Mauriac (who had been his prince-regent when he was a boy).
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* NotDrawnToScale or WritersCannotDoMath: The village of Shoal is four miles away from Covenant ("[[http://myth.bungie.org/legends/journal/j1-05_flight_covenant.html Flight from Covenant]]"), and Silvermines is a hundred miles from Bagrada ("[[http://myth.bungie.org/legends/journal/j1-11_silvermines.html Silvermines]]"); but on [[ http://www.soulblighter.net/mythworldmap.htm this map]], the distance between Silvermines and Bagrada is much less than twenty-five times the distance between Shoal and Covenant.

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* NotDrawnToScale or WritersCannotDoMath: The village of Shoal is four miles away from Covenant ("[[http://myth.bungie.org/legends/journal/j1-05_flight_covenant.html Flight from Covenant]]"), and Silvermines is a hundred miles from Bagrada ("[[http://myth.bungie.org/legends/journal/j1-11_silvermines.html Silvermines]]"); but on [[ http://www.[[http://www.soulblighter.net/mythworldmap.htm this map]], the distance between Silvermines and Bagrada is much less than twenty-five times the distance between Shoal and Covenant.

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* MapsNotDrawnToScale or WritersCannotDoMath: The village of Shoal is four miles away from Covenant ("[[http://myth.bungie.org/legends/journal/j1-05_flight_covenant.html Flight from Covenant]]"), and Silvermines is a hundred miles from Bagrada ("[[http://myth.bungie.org/legends/journal/j1-11_silvermines.html Silvermines]]"); but on [[ http://www.soulblighter.net/mythworldmap.htm this map]], the distance between Silvermines and Bagrada is much less than twenty-five times the distance between Shoal and Covenant.


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* NotDrawnToScale or WritersCannotDoMath: The village of Shoal is four miles away from Covenant ("[[http://myth.bungie.org/legends/journal/j1-05_flight_covenant.html Flight from Covenant]]"), and Silvermines is a hundred miles from Bagrada ("[[http://myth.bungie.org/legends/journal/j1-11_silvermines.html Silvermines]]"); but on [[ http://www.soulblighter.net/mythworldmap.htm this map]], the distance between Silvermines and Bagrada is much less than twenty-five times the distance between Shoal and Covenant.

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* MagicKnight: All Avatara are archmages. However, as a condition for joining [[TheOrder that Order]], they are also required to display competence with the sword. This is meant to show their willingness to lead in battle, and to remind them not to neglect the mundane while studying the arcane. Some only payed lip service to this requirement, others took to it with relish, but regardless each Avatara is deadly in melee combat in addition to their ability to cast army-shattering spells.

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* MagicKnight: All Avatara are archmages. However, as a condition for joining [[TheOrder that Order]], they are also required to display competence with the sword. This is meant to show their willingness to lead in battle, and to remind them not to neglect the mundane while studying the arcane. Some only payed lip service to this requirement, others took to it with relish, but regardless each Avatara is deadly in melee combat in addition to their ability to cast army-shattering spells. spells.
* MapsNotDrawnToScale or WritersCannotDoMath: The village of Shoal is four miles away from Covenant ("[[http://myth.bungie.org/legends/journal/j1-05_flight_covenant.html Flight from Covenant]]"), and Silvermines is a hundred miles from Bagrada ("[[http://myth.bungie.org/legends/journal/j1-11_silvermines.html Silvermines]]"); but on [[ http://www.soulblighter.net/mythworldmap.htm this map]], the distance between Silvermines and Bagrada is much less than twenty-five times the distance between Shoal and Covenant.
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* CombatMedic: The Heron Guard.
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->''"[[DeadpanSnarker Casualty.]]"''


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* DeadpanSnarker: The narrator has moments of this in Myth 1, such as "Until now, Murgen said, no man except (the Tain's) creators knew where its victims were taken. I'll try to feel privileged while I starve to death." And whenever you lose a unit, a deadpan voice mocks you with "Casualty."


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* TheReasonYouSuckSpeech: Probably the shortest "The Reason You Suck" speech ever: "Casualties!"


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* StealthBasedMission: "Silvermines" and the first part of "Sons of Myrgard" in the first game; "A Murder of Crows" in the second game.
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* PlotlineDeath: In the first game: Shiver, six of the Nine, and most of the Legion are killed offscreen. In the second game: Cruniac.
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** Several avatara also sacrifice themselves to save the lives of troops, like Sardonac's suicide mission.

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** Several avatara also sacrifice themselves to save the lives of troops, like Sardonac's suicide mission. Murgen and Cu Roi are also implied to have sacrificed their lives blowing up the Tain.
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* MagicKnight: All Avatara are archmages. However, as a condition for joining [[TheOrder that Order]], they are also required to display competence with the sword. This is meant to show their willingness to lead in battle, and to remind them not to neglect the mundane while studying the arcane. Some only payed lip service to this requirement, others took to it with relish, but regardless each Avatara is deadly in melee combat in addition to their ability to cast army-shattering spells.


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* WalkingShirtlessScene: Soulblighter (pictured on the cover of ''Myth II'' that forms the page image) is always seen stripped to the waist. This is not for fanservice. Rather, it is to show off the large, curving scar down the front of his torso where his heart was cut out as part of a magical ritual that imbued him with NighInvulnerability on the battlefield.
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Heavily inspired by the ''BlackCompany'' novels and battle scenes from ''{{Braveheart}}'', the games tell the story of an epic war between the living and TheUndead, led by the eponymous Fallen Lords. They represent one of the first attempts to create a strategy game with no base building, instead giving each side a fixed number of units per level.
What also sets this game apart from many others is it's highly realistic and revolutionary for it's time physics engine. Almost everything is potentially a projectile and everything is affected by it's surroundings. This creates a certain unpredictability on the battlefield and can lead to horrible/funny outcomes.

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Heavily inspired by the ''BlackCompany'' novels and battle scenes from ''{{Braveheart}}'', the games tell the story of an epic war between the living and TheUndead, led by the eponymous Fallen Lords. They represent one of the first attempts to create a strategy game with no base building, instead giving each side a fixed number of units per level.
level. What also sets this game apart from many others is it's its highly realistic and revolutionary for it's its time physics engine. Almost everything is potentially a projectile and everything is affected by it's its surroundings. This creates a certain unpredictability on the battlefield and can lead to horrible/funny outcomes.
outcomes.



The series boasted of a vibrant modding community that lasted well into the next decade. This included entire, full-length fan-made campaigns with new factions. Some of these rivaled the original in quality, and a few were even included in the ''Total Codex'' re-release.

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The series boasted of a vibrant modding community that lasted well into the next decade. This included entire, full-length fan-made campaigns with new factions. Some of these rivaled the original in quality, quality and a few were even included in the ''Total Codex'' re-release.



* TheAlliance: The survivors of the Cath Bruig Empire, the Dwarves of Myrgard, the Free Cities of the North, and the [[OurElvesAreBetter fir'Bolg]]. There would have been a fifth, the [[SnakePeople Skrael]], however time and budget constraints prevented this.

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* TheAlliance: The survivors of the Cath Bruig Empire, the Dwarves of Myrgard, the Free Cities of the North, and the [[OurElvesAreBetter fir'Bolg]]. There would have been a fifth, the [[SnakePeople Skrael]], however time Time and budget constraints prevented this.the inclusion of a fifth, the [[SnakePeople Skrael]].



* EverybodysDeadDave: The Legion get completely slaughtered in the final battle in both ''The Fallen Lords'' and ''Soulblighter''.[[hottip:*:This can be averted in the second game on the lover difficulties if you charge ahead with [[OneManArmy Alric]].]] In the first game even the narrator is implied to have been killed and Alric is pretty much the SoleSurvivor only because he wasn't present for the last level.

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* EverybodysDeadDave: The Legion get completely slaughtered in the final battle in both ''The Fallen Lords'' and ''Soulblighter''.[[hottip:*:This can be averted in the second game on the lover lower difficulties if you charge ahead with [[OneManArmy Alric]].]] In the first game even the narrator is implied to have been killed and Alric is pretty much the SoleSurvivor only because he wasn't present for the last level.



* HerdHittingAttack: Quite a few. You've got the Dispersal Dream, The Watcher's Volcano Dream, Moagim's Vortex Dream, Alric's chain lightning attack with Balmung, the Trow iron warrior's basic hammer attack, the ghol priest's tornado attack, the myrkridia giant's exploding skulls, the dwarven mortars and the canon blasts, the dwarf smith's flamethrower, Ravanna's spining attack, the warlock's fireballs and of course Mjarin's insta-kill ginormous firewalls.

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* HerdHittingAttack: Quite a few. You've got the Dispersal Dream, The Watcher's Volcano Dream, Moagim's Vortex Dream, Alric's chain lightning attack with Balmung, the Trow iron warrior's basic hammer attack, the ghol priest's tornado attack, the myrkridia giant's exploding skulls, the dwarven mortars and the canon blasts, the dwarf smith's flamethrower, Ravanna's spining spinning attack, the warlock's fireballs and of course Mjarin's insta-kill ginormous firewalls.



* PraetorianGuard: The Heron Guard are a collection of immortal warrior-monks who guard the Emperor of Cath Bruig with their lives. When the emperor was killed, the survivors threw down their weapons and discarded their armor, doning simple fur cloaks and pulling down several golden tiles from the imperial palace which they then wear around their neck as penance for their failure, becoming Journeymen.

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* PraetorianGuard: The Heron Guard are a collection of immortal warrior-monks who guard the Emperor of Cath Bruig with their lives. When the emperor was killed, the survivors threw down their weapons and discarded their armor, doning donning simple fur cloaks and pulling down several golden tiles from the imperial palace which they then wear around their neck as penance for their failure, becoming Journeymen.



** Everyone present when Ballor's head was thrown in [[BottomlessPit the Great Devoid]] died in the resulting blast, including the narrator.

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** Everyone present when Ballor's Balor's head was thrown in [[BottomlessPit the Great Devoid]] died in the resulting blast, including the narrator.
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* NoodleIncident: Alric and Sinis knew each other from some unspecified past event; all we know is that Sinis apparently died when Mazzarin collapsed a shrine of Nyx on top of him, and Sinis either became a Shade as a result or already was one.
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Or Is It misuse cleanup.


* WorldHalfFull: The world of ''Myth'' is a pretty horrible place, full of bloodthirsty monsters and evil sorcerers, its known history is one huge ViciousCycle of war and slaughter, and its prehistory is, allegedly, another. But looks like this time its inhabitants managed to ScrewDestiny. [[OrIsIt Hopefully.]]

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* WorldHalfFull: The world of ''Myth'' is a pretty horrible place, full of bloodthirsty monsters and evil sorcerers, its known history is one huge ViciousCycle of war and slaughter, and its prehistory is, allegedly, another. But looks like this time its inhabitants managed to ScrewDestiny. [[OrIsIt Hopefully.]]
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Removing misuse of Understatement.


* SchmuckBait: As pointed out in the first level of the first game, Undead don't need to breath. So going near water is a very [[UnderStatement bad idea]]. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.

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* SchmuckBait: As pointed out in the first level of the first game, Undead don't need to breath. So going near water is a very [[UnderStatement bad idea]].idea. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.

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* ObviousTrap: As pointed out in the first level of the first game, Undead don't need to breath. So going near water is a very [[UnderStatement bad idea]]. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.



* OffscreenMomentOfAwesome: Due to the story being narrated by [[LittleHeroBigWar a single low ranking soldier, who couldn't always be in the heart of the action]], quite a few epic moments are only mentioned in between missions.
** You don't get to take part of the epic battle between the 20 000 men of your legion and the horde of [[DarkChick Shiver]] which brings the good guys back from the brink of destruction and results in the first victory over a fallen lord ever! Instead you get a diversion mission. Likely due to gameplay limitations but still...
** The defeats of Shiver ([[BackFromTheDead first death that is]]) and the Watcher.
** The {{Heroic Sacrifice}}s of some of the Nine.
** The exploits of the Seventh Legion, who were not mentioned between charging in Soulblighter's army as a first strike and suddenly appearing as TheCavalry in a battle hundreds of miles away.
*** there's a mod for that



* RPGElements: Nearly non-existent in the original game, though units do improve a bit when they gain kills, but some mods have put more emphasis on this element. Particularly the "Mazzarins Demise" expansions, where your units will level up after a certain amount of kills and get significantly stronger.
* SealedEvilInACan: The myrkridia in ''Myth''. [[spoiler:Not so much in the second one.]]

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* RPGElements: Nearly non-existent in the original game, though units do improve a bit when they gain kills, but some mods have put more emphasis on this element. Particularly the "Mazzarins Demise" expansions, where your units will level up after a certain amount of kills and get significantly stronger.
stronger.
* SealedEvilInACan: The myrkridia in ''Myth''. [[spoiler:Not so much SchmuckBait: As pointed out in the second one.]]first level of the first game, Undead don't need to breath. So going near water is a very [[UnderStatement bad idea]]. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.


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* SealedEvilInACan: The myrkridia in ''Myth''. [[spoiler:Not so much in the second one.]]
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A prequel, ''Myth III: The Wolf Age'' was produced by GOD games and developed by Mumbo Jumbo. It was rushed through development and released with no play testing, resulting in a game that was borderline unplayable until a much later fan-made patch fixed some bugs. Even then its overall unfinished feel, coupled with some odd design choices led to it being widely considered [[FanonDiscontinuity non-canon]] by fans.

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A prequel, ''Myth III: The Wolf Age'' was produced by GOD games and developed by Mumbo Jumbo. It was rushed through development and released with no play testing, resulting in a game that was borderline unplayable until a much later fan-made patch fixed some bugs. Even then its overall unfinished feel, coupled with some odd design choices led to it being widely considered [[FanonDiscontinuity non-canon]] by fans.
bugs.

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** Also the myrkridia, who go berserk when injured enough. Unfortunately, their "I'm going berserk now!" animation take long enough that they often don't get to enjoy it.



* LightningBruiser: The biggest units in the game are also the fastest. The trow, forest giants, and myrkridian giants can outrun anything on the ground and can destroy armies in short order. The spider queen is the fastest thing in the game, but not nearly as strong as the above three.



* OurLichesAreDifferent: The shades. Magic-users who have "traded a lifetime of hording power for an unlifetime of abusing it". They move with their feet hovering a few inches above the ground, are unable to cross running water, and cast a perpetual shadow around themselves in all directions, regardless of light sources, hence their name. Each is magically quite powerful, having access to the rightly-feared Dispersal Dream. However, becoming one seems to require the assistance of another wizard to complete their transformation, and thus they tend to be loyal to a more powerful magic-user such as the Fallen Lords.

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* OurLichesAreDifferent: The shades. Magic-users who have "traded a lifetime of hording hoarding power for an unlifetime of abusing it". They move with their feet hovering a few inches above the ground, are unable to cross running water, and cast a perpetual shadow around themselves in all directions, regardless of light sources, hence their name. Each is magically quite powerful, having access to the rightly-feared Dispersal Dream. However, becoming one seems to require the assistance of another wizard to complete their transformation, and thus they tend to be loyal to a more powerful magic-user such as the Fallen Lords.



*** [[spoiler: Requires you to mob him with melee guys so he's too busy killing them to notice the journeyman.]]



* SealedEvilInACan: The myrkridia in ''Myth''. [[spoiler:Not so much in the second one]].

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* SealedEvilInACan: The myrkridia in ''Myth''. [[spoiler:Not so much in the second one]].one.]]



** That is actually how the Great Devoid came to be. The last of the Callieach chose to blow themselves up along with the perusing force of Trow. Now that is how you [[AWorldwidePunomenon leave a mark]] on the world.

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** That is actually how the Great Devoid came to be. The last of the Callieach chose to blow themselves up along with the perusing pursuing force of Trow. Now that is how you [[AWorldwidePunomenon leave a mark]] on the world.
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http://static.tvtropes.org/pmwiki/pub/images/Myth_9018.jpeg
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* TournamentPlay: The annual MWC (Myth World Cup).

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Redlink


* AncientArtifact: Plenty. The Ibis Crown, Balmung, The Tain, The Total Codex, The Rod of the Callieach, the fragments of [[{{God}} the Wyrd]], which are the source of all the Dream magic in the world.
* AncientEvil: The Watcher, who is also a {{Chessmaster}}.

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* AncientArtifact: Plenty. The Ibis Crown, Balmung, The Tain, The Total Codex, The Rod of the Callieach, the fragments of [[{{God}} the Wyrd]], which are the source of all the Dream magic in the world. \n* AncientEvil: The Watcher, who is also a {{Chessmaster}}.
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* AncientEvil: The Watcher, who is also a {{Chessmaster}}.

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--> Although the hero of every age of light is different, every dark age is ushered in by the same beast - a transient divinity that seeks only conflict - The Leveler. And so Tireces returned as Moagim, to end the Age of Reason - and Connacht, the great hero of the Wind Age, returned as Balor, to lay waste to the greatest empire the world had ever known.
The Leveler was never killed. He was immobilized by sorcery, beheaded and burned at the stake in the Second Era. A thousand years later, he was drawn and quartered on the plains before Ileum, the tireless horses dragging the pieces of his lifeless body to the four corners of the world. Again in the Fourth Era, his body was destroyed by fire, his ashes mixed with salt and buried under the Mountains of Kor. Balor, Moagim and all those before them wore the Mantle of The Leveler.

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--> Although the hero of every age of light is different, every dark age is ushered in by the same beast - a transient divinity that seeks only conflict - The Leveler. And so Tireces returned as Moagim, to end the Age of Reason - and Connacht, the great hero of the Wind Age, returned as Balor, to lay waste to the greatest empire the world had ever known.
known. The Leveler was never killed. He was immobilized by sorcery, beheaded and burned at the stake in the Second Era. A thousand years later, he was drawn and quartered on the plains before Ileum, the tireless horses dragging the pieces of his lifeless body to the four corners of the world. Again in the Fourth Era, his body was destroyed by fire, his ashes mixed with salt and buried under the Mountains of Kor. Balor, Moagim and all those before them wore the Mantle of The Leveler.

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-->Although the hero of every age of light is different, every dark age is ushered in by the same beast - a transient divinity that seeks only conflict - The Leveler. And so Tireces returned as Moagim, to end the Age of Reason - and Connacht, the great hero of the Wind Age, returned as Balor, to lay waste to the greatest empire the world had ever known.

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-->Although
--> Although
the hero of every age of light is different, every dark age is ushered in by the same beast - a transient divinity that seeks only conflict - The Leveler. And so Tireces returned as Moagim, to end the Age of Reason - and Connacht, the great hero of the Wind Age, returned as Balor, to lay waste to the greatest empire the world had ever known.
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* BiggerBad: The Leveler is always the bad guy, and is invincible, sort of. There's a monologue about it.
-->Although the hero of every age of light is different, every dark age is ushered in by the same beast - a transient divinity that seeks only conflict - The Leveler. And so Tireces returned as Moagim, to end the Age of Reason - and Connacht, the great hero of the Wind Age, returned as Balor, to lay waste to the greatest empire the world had ever known.
The Leveler was never killed. He was immobilized by sorcery, beheaded and burned at the stake in the Second Era. A thousand years later, he was drawn and quartered on the plains before Ileum, the tireless horses dragging the pieces of his lifeless body to the four corners of the world. Again in the Fourth Era, his body was destroyed by fire, his ashes mixed with salt and buried under the Mountains of Kor. Balor, Moagim and all those before them wore the Mantle of The Leveler.
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-->Back when I joined up with the Legion there was a mad Journeyman who regaled anyone too tired to move away with his theory about the Edge of All - that line between the land and nothingness out beyond the kingdom of Gower, where Connacht arose. He claimed the world is double-sided and constantly spinning, like a coin tossed in the air, and the living and the dead are held to its surface by sorceries too powerful for humans to master.

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-->Back when I joined up with the Legion there was a mad Journeyman who regaled anyone too tired to move away with his theory about the Edge of All - that line between the land and nothingness out beyond the kingdom of Gower, where Connacht arose. He claimed the world is double-sided and constantly spinning, like a coin tossed in the air, and the living and the dead are held to its surface by sorceries too powerful for humans to master. [[hottip:*: Though he may have been referring to the ViciousCycle.]]
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* TheDragon: The Watcher is this by his own agenda. He could easily be the most powerful person in the world, but then he would become The Leveler, and would be Screwed By Destiny, so he makes sure he's always second-best. He was the first lich, invented the ability to reanimate the dead, and has lived since slightly after the dawn of man.
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* GameMod: Countless, especially after ''Myth II'' and its bundled editing tools. While most are "simply" new maps or sets of units (Civil War, Wild West, WWII and the like), a few easily rival the original game.

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* GameMod: Countless, especially after ''Myth II'' and its bundled editing tools. While most are "simply" new multiplayer maps or sets of units (Civil War, Wild West, WWII and the like), a few easily rival the original game.
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* ObviousTrap: As pointed out in the first level of the first game, Undead don't need to breath. So going near water is a very [[UnderStatement bad idea]].

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* ObviousTrap: As pointed out in the first level of the first game, Undead don't need to breath. So going near water is a very [[UnderStatement bad idea]]. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.
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* ObviousTrap: As pointed out in the first level of the first game, Undead don't need to breath. So going near water is a very [[UnderStatement bad idea]].

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