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* The CBS daytime version of ''ThePriceIsRight'' has one of the [[UrExample earliest examples]] and easily the [[TropeMaker most recognizable]], used after double overbids in the Showcase end game and many pricing game losses. These were also used on several other Goodson/Todman game shows. Heard on ''[[DoubleDare1976 Double Dare]]'' and the original version of ''CardSharks'' in truncated form, and the 1980s versions of ''Card Sharks'' in full.

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* The CBS daytime version of ''ThePriceIsRight'' has one of the [[UrExample earliest examples]] and easily the [[TropeMaker most recognizable]], used after double overbids in the Showcase end game and many pricing game losses. These were also used on several other Goodson/Todman game shows. Heard on ''[[DoubleDare1976 Double Dare]]'' and the original version of ''CardSharks'' in truncated form, and the 1980s versions of ''Card Sharks'' in full. Consists of the first for notes of TPIR's main theme, followed by a trombone "groan".

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* ''{{Blockbusters}}'' had a different one for each version, each resembling that version's theme song.

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* The American runs of ''{{Blockbusters}}'' had a different one for each version, each resembling that version's theme song.


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* The British version of ''Blockbusters'' used a three-note version as the Gold Run's time buzzer.
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** Thanks to MemeticMutation, this horn has come to indicate an EpicFail at damn near anything.
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History IQ

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* ''History [=IQ=]''
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Edited Davidson Pi R info now that certain things have become available on TVPMM.


** The Doug Davidson version of ''The Price Is Right'' replaced the original horns with a groan on an electric guitar... and ''[[HellIsThatNoise glass breaking]]''.

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** The Doug Davidson version of ''The Price Is Right'' replaced the original horns with a groan on an electric guitar... and ''[[HellIsThatNoise glass breaking]]''. The cut that [[WhatCouldHaveBeen didn't make it to the air]] also featured the first bar of the theme played ''Shopping Spree''-style and had even more horns... possibly the [[BeyondTheImpossible most evil example of this trope ever produced]].
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* A two-note synth "fog horn"-like sound played whenever anyone hit the {{Whammy}} on ''PressYourLuck''. Though it was no different with the fourth Whammy that eliminated a player, there were specialized Whammy animations for those situations (most notably the umpire Whammy).
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rm redundancy


* Losing the BonusRound on the "nine keys" version of the BonusRound on the Bergeron version of ''TheHollywoodSquares''.

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* Losing the BonusRound on the "nine keys" version of the BonusRound on the Bergeron version of ''TheHollywoodSquares''.

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* A harsh two-tone buzzer was heard on ''Dream House'' upon the doors failing to open if the couple entered the incorrect combination to unlock them.


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* A harsh two-tone buzzer was heard on ''Dream House'' upon the doors failing to open if the couple entered the incorrect combination to unlock them.
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* ''[[TreasureHuntUS The New Treasure Hunt]]'' used a subdued version of its "big win sirens" when the grand prize check was shown to have been chosen and passed up.

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* ''[[TreasureHuntUS The New Treasure Hunt]]'' used a subdued version of its "big win sirens" BigWinSirens when the grand prize check was shown to have been chosen and passed up.
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Contrast Big Win Sirens...


Generally associated with EpicFail. Some can qualify as NightmareFuel to younger viewers.

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Generally associated with EpicFail. Some can qualify as NightmareFuel to younger viewers. Contrast with BigWinSirens, which are the opposite reaction to the opposite outcome.
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Beat the Geeks (inversion)

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* '''Inverted''' on ''Beat the Geeks''; stock "big win sirens" played ''if the Geeks beat you'' in the BonusRound.
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* '''Type B''': A series of goofy notes that form a descending "Wah- wah- wah- wahhhhhh" (example [[http://www.sadtrombone.com here]]). Does not always have to be four. Non-game show examples (especially in cartoons) are likely to fall under this type.

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* '''Type B''': A series of goofy notes that form a descending "Wah- wah- wah- wahhhhhh" (example (a "stock" example can be found [[http://www.sadtrombone.com here]]). Does not always have to be four. Non-game show examples (especially in cartoons) are likely to fall under this type.
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* '''Type B''': A series of goofy notes that form a descending "Wah- wah- wah- wahhhhhh." Does not always have to be four. Non-game show examples are likely to fall under this type.

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* '''Type B''': A series of goofy notes that form a descending "Wah- wah- wah- wahhhhhh." wahhhhhh" (example [[http://www.sadtrombone.com here]]). Does not always have to be four. Non-game show examples (especially in cartoons) are likely to fall under this type.
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* The {{Zonk}}s on ''LetsMakeADeal'', beginning with the 1976 Las Vegas season and, while with a different effect, continuing throughout the current version with Wayne Brady. Subverted in the 1990 version as a foghorn was usually heard instead.

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* The {{Zonk}}s on ''LetsMakeADeal'', beginning with the 1976 Las Vegas season and, while with a different effect, continuing throughout the current version with Wayne Brady. Subverted in the 1990 version as a foghorn [[StockSoundEffects stock foghorn]] was usually heard instead.
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* '''Type C''': A mocking tune, such as "[[RookieOfTheYear Pitcher's Got A Big Butt]]", usually played on an organ.

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* '''Type C''': A mocking tune, such as "[[RookieOfTheYear Pitcher's Got A Big Butt]]", usually played on an organ.some instrument.
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* '''Type C''': A mocking tune, such as "[[RookieOfTheYear Pitcher's Got A Big Butt]]".

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* '''Type C''': A mocking tune, such as "[[RookieOfTheYear Pitcher's Got A Big Butt]]".Butt]]", usually played on an organ.
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* '''Type B''': A series of goofy notes that form a descending "Wah- wah- wah- wahhhhhh." Does not always have to be four.

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* '''Type B''': A series of goofy notes that form a descending "Wah- wah- wah- wahhhhhh." Does not always have to be four. Non-game show examples are likely to fall under this type.
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* '''Type A''': These usually take the form of a "mock fanfare" resembling a bar from the show's original ThemeTune, with the last note a "sad trombone" trailing off. Some examples of this type have only the "sad trombone".

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* '''Type A''': These The most common; these usually take the form of a "mock fanfare" resembling a bar from the show's original ThemeTune, with the last note a "sad trombone" trailing off. Some examples of this type have only the "sad trombone".
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* ''{{Cram}}'': "Pitcher's Got A Big Butt" was played as soon as the clock hit zero at the end of the ''BonusRound''.

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* ''{{Cram}}'': "Pitcher's Got A Big Butt" was played as soon as the clock hit zero at the end of the ''BonusRound''.BonusRound.


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* A harsh two-tone buzzer was heard on ''Dream House'' upon the doors failing to open if the couple entered the incorrect combination to unlock them.
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* ''Cram'': "Pitcher's Got A Big Butt" was played as soon as the clock hit zero at the end of the ''BonusRound''.

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* ''Cram'': ''{{Cram}}'': "Pitcher's Got A Big Butt" was played as soon as the clock hit zero at the end of the ''BonusRound''.
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* The Latinoamerican GameShow ''Sábado Gigante'' (Giant Saturday) has an actual character, ''El Chacal'' (The Jackal), a masked man whose purpose was to play the Losing Horns on-camera, in a setup similar to ''TheGongShow''.

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* The Latinoamerican GameShow ''Sábado Gigante'' (Giant Saturday) has an actual character, ''El Chacal'' (The Jackal), a masked man whose purpose was to play the Losing Horns on-camera, in a setup similar to ''TheGongShow''.




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* The Latinoamerican GameShow ''Sábado Gigante'' (Giant Saturday) has an actual character, ''El Chacal'' (The Jackal), a masked man whose purpose was to play a mock bugle call on-camera, in a setup similar to ''TheGongShow''.

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Expanded to several types.


A series of sad notes heard on some {{game show}}s whenever a contestant has lost (the BonusRound, generally). These usually take the form of a "mock fanfare" resembling a bar from the show's original ThemeTune, with the last note a "sad trombone" trailing off.

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A series of sad notes heard on some {{game show}}s whenever a contestant has lost (the BonusRound, generally). These come in several flavors:
* '''Type A''':
These usually take the form of a "mock fanfare" resembling a bar from the show's original ThemeTune, with the last note a "sad trombone" trailing off.
off. Some examples of this type have only the "sad trombone".
* '''Type B''': A series of goofy notes that form a descending "Wah- wah- wah- wahhhhhh." Does not always have to be four.
* '''Type C''': A mocking tune, such as "[[RookieOfTheYear Pitcher's Got A Big Butt]]".
* '''Subversion''': A random sound effect is used instead.



!!Examples:

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!!Examples:!!Type A Examples:



* Not a game show, but the original series of ''TheElectricCompany'' used what sounded like a dejected duck when the actor(s) on screen failed to read the displayed word or sentence within five seconds.
* The {{Zonk}}s in the Wayne Brady version of ''LetsMakeADeal''.

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*
!!Type B Examples:
* The {{Zonk}}s on ''LetsMakeADeal'', beginning with the 1976 Las Vegas season and, while with a different effect, continuing throughout the current version with Wayne Brady. Subverted in the 1990 version as a foghorn was usually heard instead.
* Losing the BonusRound on the "nine keys" version of the BonusRound on the Bergeron version of ''TheHollywoodSquares''.
* Heard on occasion when a challenge was lost on {{Nickelodeon}}'s ''What Would You Do?''
* Bonus losses on {{MTV}}'s ''Idiot Savants''.

!!Type C Examples:
* ''Cram'': "Pitcher's Got A Big Butt" was played as soon as the clock hit zero at the end of the ''BonusRound''.
* The Davidson version of ''TheHollywoodSquares'' played the same tune if the champion's car didn't start.

!!Subversions:
* ''National Lampoon's Funny Money'' used the sound of a baby crying if the bonus picture was not guessed.
* The children's version of ''Pictionary'' used a ship's horn for incorrect puzzle guesses and bonus losses.
* Dick Clark's ''It Takes Two'' used the same horn for incorrect guesses.
* The game show ''Hit Man'' had a loud "space zap" noise as its BonusRound buzzer. Not surprising, being a Wolpert product.
* ''[[TreasureHuntUS The New Treasure Hunt]]'' used a subdued version of its "big win sirens" when the grand prize check was shown to have been chosen and passed up.
*
Not a game show, but the original series of ''TheElectricCompany'' used what sounded like a dejected duck when the actor(s) on screen failed to read the displayed word or sentence within five seconds.
* The {{Zonk}}s in the Wayne Brady version of ''LetsMakeADeal''.
seconds.
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* The [[Zonk]]s in the Wayne Brady version of ''LetsMakeADeal''.

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* The [[Zonk]]s {{Zonk}}s in the Wayne Brady version of ''LetsMakeADeal''.
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Wikify


* The zonks in the Wayne Brady version of ''LetsMakeADeal''.

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* The zonks [[Zonk]]s in the Wayne Brady version of ''LetsMakeADeal''.
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* The zonks in the Wayne Brady version of ''LetsMakeADeal''.
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Clarified an example.


* ''WhoWantsToBeAMillionaire'', in a sense, whenever you go for a question worth at least $1,000 and miss. The piece heard after a failed $32,000 attempt is particularly jarring, and should you happen to be the unfortunate soul who misses the ''[[http://www.youtube.com/watch?v=Fl9p6wfrql4 million-dollar question...]]''

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* ''WhoWantsToBeAMillionaire'', in ''WhoWantsToBeAMillionaire'' uses a sense, quick musical cue whenever you go for someone answered a question worth at least $1,000 correctly, and miss. a sad inversion of said cue when someone's final answer was wrong. The piece fanfare heard after a failed $32,000 attempt when someone wins the million is particularly jarring, and definitely a CrowningMusicOfAwesome, but should you happen to be the unfortunate soul who misses ''misses'' the ''[[http://www.[[http://www.youtube.com/watch?v=Fl9p6wfrql4 million-dollar question...]]'']]
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Don't think Narz Concentration used them, at least according to what's on You Tube.


* The Jack Narz and Alex Trebek versions of ''{{Concentration}}'': One "groan" played on trombones, similar to (but not exactly like) ''Price'', is heard after a bonus loss. Recycled on the 1989 revival of ''NowYouSeeIt''.

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* The Jack Narz and Alex Trebek versions version of ''{{Concentration}}'': One "groan" played on trombones, similar to (but not exactly like) ''Price'', is heard after a bonus loss. Recycled on the 1989 revival of ''NowYouSeeIt''.
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** The first season of ''Wait 'Til You Have Kids'' had ''two'': a one-note horn for no one getting a question right in the main game, and a standard theme-tune variation for a bonus loss. When the show took a more "serious" tone in the second season, the one from the upfront game was removed and the bonus loss sound was changed to a barely-audible effect of someone "sliding down the keys" on a piano, and even this was buried in the ThemeTune reprise.

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** The first season of ''Wait 'Til You Have Kids'' had ''two'': a one-note horn for no one getting a question right in the main game, and a standard theme-tune variation for a bonus loss. When the show took a more "serious" tone in the second season, the one from the upfront game was removed (as were most of the other sound effects), and the bonus loss sound was changed to a barely-audible effect of someone "sliding down the keys" on a piano, and even this was buried in the ThemeTune reprise.
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Clarified Wait 'Til You Have Kids


** The first season of ''Wait 'Til You Have Kids'' had ''two'': a one-note horn for no one getting a question right in the main game, and a standard theme-tune variation for a bonus loss.

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** The first season of ''Wait 'Til You Have Kids'' had ''two'': a one-note horn for no one getting a question right in the main game, and a standard theme-tune variation for a bonus loss. When the show took a more "serious" tone in the second season, the one from the upfront game was removed and the bonus loss sound was changed to a barely-audible effect of someone "sliding down the keys" on a piano, and even this was buried in the ThemeTune reprise.

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