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** ''VideoGame/MarioKartSuperCircuit'' has two non-DK jungle courses: Riverside Park on Mushroom Cup and Lakeside Park in Special Cup. Both tracks take place in primeval rainforests surrounded by large bodies of water, and the latter also has volcanoes in the background that erupt and send Lava Bubbles onto the road once the drivers begin the second lap. Both tracks reappear in ''Mario Kart Tour'' as {{Nostalgia Levels}}s, while Riverside Park also appears in ''8 Deluxe'' as DLC.

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** ''VideoGame/MarioKartSuperCircuit'' has two non-DK jungle courses: Riverside Park on Mushroom Cup and Lakeside Park in Special Cup. Both tracks take place in primeval rainforests surrounded by large bodies of water, and the latter also has volcanoes in the background that erupt and send Lava Bubbles onto the road once the drivers begin the second lap. Both tracks reappear in ''Mario Kart Tour'' as {{Nostalgia Levels}}s, Level}}s, while Riverside Park also appears in ''8 Deluxe'' as DLC.
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* ''VideoGame/{{Wolfchild}}'': The setting of the second area. Saul arrives there after falling from the CHIMERA airship after defeating the first boss.
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* ''VideoGame/SuperSmashBros'': The TropeNamer from the ''Donkey Kong'' games is a staple stage in the series, featuring two small side platforms, a main stage with a platform hanging low above it, rushing water below (in ''Melee'', it just pushes you very quickly; in ''Brawl'', you can swim in it, but staying in it for any length of time is suicidal), and crocodile-like Klaptraps which periodically attack the spaces between the platforms. The original Nintendo 64 game also features [[SpellMyNameWithAnS C/K]][[http://www.ssbwiki.com/File:Congojungle.jpg ongo Jungle]] (not to be confused with the ''Melee'' version), which has its own complex platform layout and a barrel underneath that can save lucky (or savvy) players.

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* ''VideoGame/SuperSmashBros'': The TropeNamer from the ''Donkey Kong'' games is a staple stage in the series, featuring two small side platforms, a main stage with a platform hanging low above it, rushing water below (in ''Melee'', it just pushes you very quickly; in ''Brawl'', you can swim in it, but staying in it for any length of time is suicidal), and crocodile-like Klaptraps which periodically attack the spaces between the platforms. The original Nintendo 64 game also features [[SpellMyNameWithAnS [[InconsistentSpelling C/K]][[http://www.ssbwiki.com/File:Congojungle.jpg ongo Jungle]] (not to be confused with the ''Melee'' version), which has its own complex platform layout and a barrel underneath that can save lucky (or savvy) players.
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In terms of SortingAlgorithmOfThreateningGeography, this setting is usually either found in the middle of the game or, if the game is jungle-themed by default, in the beginning of the game.
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* ''VideoGame/{{Pikmin 3}}'': Tropical Wilds is an area set in the jungle near its beach. Dense greenery surrounds the explorable area and, as the name suggests, the stage has a tropical theme. It also overlaps with PalmtreePanic, as it's a sandy area with plenty of aquatic enemies, its boss being set closer to the sandy beach in a place that offers a view of the ocean.

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* ''VideoGame/{{Pikmin 3}}'': ''VideoGame/Pikmin3'': Tropical Wilds is an area set in the jungle near its beach. Dense greenery surrounds the explorable area and, as the name suggests, the stage has a tropical theme. It also overlaps with PalmtreePanic, as it's a sandy area with plenty of aquatic enemies, its boss being set closer to the sandy beach in a place that offers a view of the ocean.
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** Many of Donkey Kong's hosting tracks are set within jungles. DK's Jungle Parkway in ''VideoGame/MarioKart64'' and ''VideoGame/MarioKartWii'', DK Mountain in ''VideoGame/MarioKartDoubleDash'' and ''VideoGame/MarioKartWii'', and another incarnation of DK Jungle in ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8''. The latter one is inspired specifically by the setting of ''VideoGame/DonkeyKongCountryReturns''. ''Double Dash'', ''7'', and ''VideoGame/MarioKartTour'' also have Dino Dino Jungle, a {{Prehistoria}} variation.
** ''VideoGame/MarioKartSuperCircuit'' has two non-DK jungle courses: Riverside Park on Mushroom Cup and Lakeside Park in Special Cup. Both tracks take place in primeval rainforests surrounded by large bodies of water, and the latter also has volcanoes in the background that erupt and send Lava Bubbles onto the road once the drivers begin the second lap. Riverside Park reappears in ''Mario Kart Tour'' and the DLC of ''8 Deluxe'' as a NostalgiaLevel.

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** Many of Donkey Kong's hosting tracks are set within jungles. DK's Jungle Parkway in ''VideoGame/MarioKart64'' (''VideoGame/MarioKart64'' and ''VideoGame/MarioKartWii''), DK Mountain (''VideoGame/MarioKartDoubleDash'', ''VideoGame/MarioKartWii'', DK Mountain in ''VideoGame/MarioKartDoubleDash'' ''VideoGame/MarioKartTour'' and ''VideoGame/MarioKartWii'', ''VideoGame/MarioKart8 Deluxe''), and another incarnation of DK Jungle in ''VideoGame/MarioKart7'' (''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8''.''VideoGame/MarioKart8''). The latter one is inspired specifically by the setting of ''VideoGame/DonkeyKongCountryReturns''. ''Double Dash'', ''7'', and ''VideoGame/MarioKartTour'' ''Tour'' also have Dino Dino Jungle, a {{Prehistoria}} variation.
** ''VideoGame/MarioKartSuperCircuit'' has two non-DK jungle courses: Riverside Park on Mushroom Cup and Lakeside Park in Special Cup. Both tracks take place in primeval rainforests surrounded by large bodies of water, and the latter also has volcanoes in the background that erupt and send Lava Bubbles onto the road once the drivers begin the second lap. Riverside Park reappears Both tracks reappear in ''Mario Kart Tour'' and the DLC of as {{Nostalgia Levels}}s, while Riverside Park also appears in ''8 Deluxe'' as a NostalgiaLevel.DLC.

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** Speed Jungle Zone from ''VideoGame/SonicSuperstars'' is set in a jungle-like area with rail grinding vines and hook-like plants that propel the player character upward.



** Speed Jungle Zone from ''VideoGame/SonicSuperstars'' is set in a jungle-like area with rail grinding vines and hook-like plants that propel the player character upward.

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