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* The ''VideoGame/RatchetAndClank'' games has "Thruster Pack" as an option for Clank. It's mainly used for hovering, covering long distances and high jumping.
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* Players on foot in ''VideoGame/{{Titanfall}}'' have one that lets them jump higher and run on walls.

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* Players on foot in ''VideoGame/{{Titanfall}}'' have one jump packs that lets them jump higher you DoubleJump and run on walls.
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* The aptly titled "Jump Pack" from ''VideoGame/StarWarsBattlefront2015'' sends the user flying up and forward through the air in a way that provides more mobility and than any other Star Card in the game. It's practically a necessity to keep up with a game on any outdoors map and even indoors it can let players fly over the enemies heads and flank them.

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* Pharah from ''VideoGame/{{Overwatch}}'' has one of these built into her PoweredArmor. She can launch herself into the air and then briefly hover to ambush enemies from above.

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* ''VideoGame/{{Overwatch}}'':
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Pharah from ''VideoGame/{{Overwatch}}'' has one of these built into her PoweredArmor. She can launch herself into the air and then briefly hover to ambush enemies from above.
** Winston has an ability actually called "Jump Pack" that can be used offensively (leaping into a group of enemies to damage them and knock them back), defensively (leaping out of a heated battle to a safe location), or just to get back into the fray in a hurry.
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* Pharah from ''VideoGame/{{Overwatch}}'' has one of these built into her PoweredArmor. She can launch herself into the air and then briefly hover to ambush enemies from above.
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* ''Anime/MobileSuitGundam'': A mainstay on almost all Ground Base Mobile Suits, aside from [[HoverMecha a few exceptions]]
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* RobertHeinlein's ''Literature/StarshipTroopers'': the powered armor used by the Mobile Infantry had "jump jets" that acted like this. When a trooper tried to jump high his suit automatically cut in the jets to send him high into the air, then cut in again to allow a soft landing.

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* RobertHeinlein's Creator/RobertHeinlein's ''Literature/StarshipTroopers'': the powered armor used by the Mobile Infantry had "jump jets" that acted like this. When a trooper tried to jump high his suit automatically cut in the jets to send him high into the air, then cut in again to allow a soft landing.



* The Booster 2.0 from ''VideoGame/CaveStory'' is a prime example. When equipped, you can boost in four different directions. In fact, it's necessary to have this item not only to get past two different dungeons, you unlock the two dungeons by having it.

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* The Booster 2.0 0.8 from ''VideoGame/CaveStory'' is a prime example. When , when equipped, you can boost in four different directions. In fact, it's necessary to have this item lets the player propel themselves upward for a short while before touching the ground. Booster 2.0 not only to get past two different dungeons, you unlock the two dungeons by having it.is faster, it allows for swift movement in four directions.



* Imperial Dark Troopers in ''StarWarsBattlefront'' use these for mobility. They don't provide actual flight like with their predecessors, the Republic's Jet Troopers, but they're much faster and can be used to give a lateral speed boost, as well.

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* Imperial Dark Troopers in ''StarWarsBattlefront'' ''VideoGame/StarWarsBattlefront'' use these for mobility. They don't provide actual flight like with their predecessors, the Republic's Jet Troopers, but they're much faster and can be used to give a lateral speed boost, as well.




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* The Mako in ''VideoGame/MassEffect1'' comes with thrusters that help it make hops. It's useful in dodging {{painfully slow projectile}}s as well as crossing rugged terrain.
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* In ''[[Videogame/BattleZone1998 Battlezone II: Combat Commander]]'', pilots have a single-use jetpack that sends them rocketing into the sky, either for returning to base after [[EjectionSeat ejecting]] from a tank or fleeing from certain death. Thanks to low gravity, it's possible to glide for quite some distance after activating the jet.
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Whoops, somewhat inversed that.


* In ''Franchise/{{Halo}}'', both the humans and Covenant have these, with the former having them since ''VideoGame/{{Halo 3}}'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.

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* In ''Franchise/{{Halo}}'', both the humans and Covenant and humans have these, with the former having them since ''VideoGame/{{Halo 3}}'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.
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Elites and other Covies have gotten them too since Reach.


* In ''Franchise/{{Halo}}'', humans and Brutes both get these, with the former having them since ''VideoGame/{{Halo 3}}'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.

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* In ''Franchise/{{Halo}}'', both the humans and Brutes both get Covenant have these, with the former having them since ''VideoGame/{{Halo 3}}'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.
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* In ''Videogame/PlanetSide 2'', Light Assault troopers have a choice of three jump jet packs, which have variable amounts of horizontal/vertical thrust and (regenerating) fuel. Standard jets are jack-of-all-stats, Drifter jets can't lift upwards for crap but have tons of fuel for horizontal, and Icarus jets can't steer and have next to no fuel but have huge amounts of vertical thrust. In the original game, the Vanu Sovereignty PoweredArmor had jump jets as their special ability and each empire had a HumongousMecha with a limited flight ability at the cost of disabling their DeflectorShields.
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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, and hovering in the air temporarily. Also, it helps in a DashAttack or VideoGameDashing.

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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound, DoubleJump, and hovering in the air temporarily. Also, it helps temporarily, slowing descent, or being used in a DashAttack or VideoGameDashing.
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* Grineer Hellions in ''Videogame/{{Warframe}}'' have a rocket pack that allows them to vault from location to location and hover in the air for a few seconds. It also has a built-in mini-MacrossMissileMassacre launcher. Shooting the pack [[ShootTheFuelTank causes it to explode]] outwards, hurting everything nearby but the Hellion itself.
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* The Tha'Roon in VideoGame/{{WarWind}} have an elite unit called Jump Troop, powerfully armed an wearing a power armour, but also able to make short jumps using a jetpack. This may be useful when you want to go through an otherwise unpassable terrain and create a diversion among enemy ranks. Unfortunately, since Jump Troops are an elite unit, they require so much resources that you'll probably afford only one of them.
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* Imperial Dark Troopers in ''StarWarsBattlefront'' use these for mobility. They don't provide actual flight like with their predecessors, the Republic's Jet Troopers, but they're much faster and can be used to give a lateral speed boost, as well.
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* Jumpjets in the ''Videogame/MechWarrior'' series will rocket your HumongousMecha into the air but generally have limited fuel. In ''Mechwarrior 2'', thrusters could be vectored in any direction and had oodles of fuel, allowing players to "ski" across the ground. ''4'' launched the user into a slow, uncontrolled fly arc and was generally used more for jump-sniping than for movement. ''Living Legends'' had two flavors, standard jumpjets rocketed the user high into the air but had little horizontal movement capacity, while Advanced jumpjets had less vertical thrust but far more horizontal movement and faster fuel regeneration; both sets had gratuitous [[CameraAbuse camera shake]], [[OverHeating heat generation]] and little fuel.

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* Jumpjets in the ''Videogame/MechWarrior'' series will rocket your HumongousMecha into the air but generally have limited fuel. In ''Mechwarrior 2'', thrusters could be vectored in any direction and had oodles of fuel, direction, allowing players to "ski" across the ground. ''4'' launched the user into a slow, uncontrolled fly slow unguided arc and was generally used more for jump-sniping than for movement. sniping from behind cover. ''Living Legends'' had has two flavors, standard jumpjets rocketed the user high into the air but had little variants for mechs which offer either superb vertical or horizontal movement capacity, while Advanced jumpjets had less vertical thrust but far more horizontal movement acceleration (both of which have CameraAbuse and faster fuel regeneration; both sets had gratuitous [[CameraAbuse camera shake]], [[OverHeating heat generation]] and little fuel.
OverHeating issues), along with a jump pack for its PoweredArmor which can be used for crazy maneuvers in [[GravityScrew low-grav environments]]
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* Jumpjets in the ''Videogame/MechWarrior'' series will rocket your HumongousMecha into the air but generally have limited fuel. In ''Mechwarrior 2'', thrusters could be vectored in any direction and had oodles of fuel, allowing players to "ski" across the ground. ''4'' launched the user into a slow, uncontrolled fly arc and was generally used more for jump-sniping than for movement. ''Living Legends'' had two flavors, standard jumpjets rocketed the user high into the air but had little horizontal movement capacity, while Advanced jumpjets had less vertical thrust but far more horizontal movement and faster fuel regeneration; both sets had gratuitous [[CameraAbuse camera shake]], [[OverHeating heat generation]] and little fuel.
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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound or even DoubleJump. Also, it helps in a DashAttack or VideoGameDashing.

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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound or even DoubleJump.InASingleBound, DoubleJump, and hovering in the air temporarily. Also, it helps in a DashAttack or VideoGameDashing.
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* In ''Franchise/{{Halo}}'', humans and Brutes both get these, with the former having them since ''VideoGame/Halo3'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.

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* In ''Franchise/{{Halo}}'', humans and Brutes both get these, with the former having them since ''VideoGame/Halo3'', ''VideoGame/{{Halo 3}}'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.
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* During the late-XIX and early XX century, big balloons worn on backpack-like straps were available as stunt devices, allowing very high jumps but not negating the entire weight of the wearer. Since then, jetpacks replaced them as stunt devices; neither them nor those were ever really practical.

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* During the late-XIX late-nineteenth and early XX century, twentieth centuries, big balloons worn on backpack-like straps were available as stunt devices, allowing very high jumps but not negating the entire weight of the wearer. Since then, jetpacks replaced them as stunt devices; neither them nor those were ever really practical.

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* In ''Franchise/{{Halo}}'', humans and Brutes both get these, with the former having them since ''VideoGame/Halo3'', and the latter getting them in installments from ''VideoGame/HaloReach'' onward.
* [[PoweredArmor Exosuits]] in ''VideoGame/CallOfDutyAdvancedWarfare'' get these, both for high jumps and slowed descents.
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* FLUDD's Rocket Nozzle in ''VideoGame/SuperMarioSunshine. Possibly the Turbo one for a horizontal equivalent.

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* FLUDD's Rocket Nozzle in ''VideoGame/SuperMarioSunshine.''VideoGame/SuperMarioSunshine''. Possibly the Turbo one for a horizontal equivalent.
* In ''VideoGame/LowGMan'', the title character's backpack allows him to jump higher, though it's powered by anti-gravity AppliedPhlebotinum rather than jet engines.
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* The Super Rush Adapter from ''[[VideoGame/MegaMan Megaman 7]]'' gives Megaman - among other things - a pair of jet thrusters on his back. However, it doesn't grant him flight like the previous title did. Instead, it grants him the ability to do a double jump.

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* The Super Rush Adapter from ''[[VideoGame/MegaMan Megaman 7]]'' ''VideoGame/MegaMan7'' gives Megaman Mega Man - among other things - a pair of jet thrusters on his back. However, it doesn't grant him flight like the previous title ''VideoGame/MegaMan6'' did. Instead, it grants him the ability to do a double jump.DoubleJump.

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[[AC:{{Anime}} and {{Manga}}]]
* ''Anime/KillLaKill'': Senketsu has these, along with his JetPack form Senketsu Shippu.



* ''WesternAnimation/TransformersAnimated'': Prowl had jump jetpack initially before getting samurai armor that included a jet pack.

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* ''WesternAnimation/TransformersAnimated'': Prowl had jump jetpack jetpacks initially before getting samurai armor that included a jet pack.
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[[AC:WesternAnimation]]
* ''WesternAnimation/TransformersAnimated'': Prowl had jump jetpack initially before getting samurai armor that included a jet pack.
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* Standard equipment available to armored and unarmored infantry as well as the {{humongous mecha}} of the setting in ''TabletopGame/{{BattleTech}}''; [=BattleMech=] "jump jets" are usually an integral part of the design, but can be pod-mounted on [=OmniMech=] frames, and oversized limited-use external jump packs (typically used for a quick drop from an airborne carrier, then discarded after touching ground) are likewise available. Jump jets also exist for conventional ''vehicles'' -- the iconic example being the Star League's (in)famous Kanga hovertank --, but never really entered mass production; the landings tend to be too rough on the suspension.

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* FLUDD's Rocket Nozzle in ''VideoGame/SuperMarioSunshine. Possibly the Turbo one for a horizontal equivalent.
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None



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* The Super Rush Adapter from ''[[VideoGame/MegaMan Megaman 7]]'' gives Megaman - among other things - a pair of jet thrusters on his back. However, it doesn't grant him flight like the previous title did. Instead, it grants him the ability to do a double jump.
Is there an issue? Send a MessageReason:
None


A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound or even DoubleJump. Also, it helps in a DashAttack.

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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound or even DoubleJump. Also, it helps in a DashAttack.
DashAttack or VideoGameDashing.
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A device that helps propel its user forward, backward, etc. quickly. Unlike a JetPack, it doesn't grant flight, but it can help jumping InASingleBound or even DoubleJump. Also, it helps in a DashAttack.

SubTrope of JetPack.
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!!Examples

[[AC:{{Literature}}]]
* RobertHeinlein's ''Literature/StarshipTroopers'': the powered armor used by the Mobile Infantry had "jump jets" that acted like this. When a trooper tried to jump high his suit automatically cut in the jets to send him high into the air, then cut in again to allow a soft landing.

[[AC:LiveActionTV]]
* In an episode of ''Series/{{Alias}}'', Sidney uses a thruster pack attached to a creeper (a board with wheels, like an auto mechanic uses) in order to escape quickly after conducting some sabotage on a rocket about to ignite.

[[AC:TabletopGames]]
* ''TabletopGame/{{Warhammer 40000}}'' has Jump Packs, which SpaceMarines of every sort can use, which [[InASingleBound propel them airborne with a thrust]] and can also slow down an otherwise very harsh landing if they get dropped from sub-orbit. Jet pack infantry (primarily Tau battlesuits, but there are a few similar units in other armies) don't move any faster than regular infantry (though they can still jump over obstacles), but may instead use their jetpacks to manouver in the assualt phase, so they may for example jump up from behind terrain, fire their weapons and then jump back out of enemy line of sight.

[[AC:VideoGames]]
* [=MEC=] Troopers from the ''VideoGame/XCOMEnemyUnknown'' expansion can be upgraded with Jetboots that let them jump to higher terrain.
* Automated Simulations' ''[[http://en.wikipedia.org/wiki/Star_Warrior Star Warrior]]'', which was based on ''Literature/StarshipTroopers''. The player character's power armor had a Jump subsystem that allowed him to jump 10 spaces forward, regardless of the terrain (you jumped over it).
* The Booster 2.0 from ''VideoGame/CaveStory'' is a prime example. When equipped, you can boost in four different directions. In fact, it's necessary to have this item not only to get past two different dungeons, you unlock the two dungeons by having it.
* In ''VideoGame/MischiefMakers'', Marina's gynoid body includes thruster jets, activated by double-tapping the D-pad or pressing one of the C-buttons to boost herself in the direction specified. This can be done repeatedly, but the cooldown between bursts is enough that she still slowly loses altitude when dashing horizontally in mid-air, and boosting vertically lets her effectively hover but not ascend.
* In ''VideoGame/MetroidPrime'', the [[DoubleJump Space Jump]] is enabled by a set of boosters attached to the boots of the power suit. The 2D games in the series tend to have it as [[NotQuiteFlight something much more substantial]].
* Reapers in ''VideoGame/StarcraftII'' can jump up and down cliffs with their jet packs.
* ''VideoGame/DawnOfWar''. Assault Marines, Chaos Raptors, Ork Stormboyz, Tau Stealthsuits and Crisis suits, and the Sisters of Battle's Seraphim all use jump packs, with Raptors and Stormboyz having an upgrade that makes them move faster for a while.
* Players on foot in ''VideoGame/{{Titanfall}}'' have one that lets them jump higher and run on walls.
* ''VideoGame/HalfLife'': The HEV Suit has a long jump module that's effectively a big rocket attached to Gordon's back for crossing gaps his normal jump had no hope of reaching. Not used very much in the game and abandoned in the sequel.
* In the ''VideoGame/RocketKnightAdventures'' video game series, this is Sparkster's jet pack's primary function. Only in a select number of levels does it grant real flight.
* ''VideoGame/CloudberryKingdom's'' jetpack works as a boost to your jump instead of instantly providing lift. It can allow for flight but in practise only functions as a super jump instead of hovering.

[[AC:RealLife]]
* During the late-XIX and early XX century, big balloons worn on backpack-like straps were available as stunt devices, allowing very high jumps but not negating the entire weight of the wearer. Since then, jetpacks replaced them as stunt devices; neither them nor those were ever really practical.
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