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* ''VideoGame/XenobladeChonicles1''

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* ''VideoGame/XenobladeChonicles1''''VideoGame/XenobladeChronicles1''
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Compare DoWellButNotPerfect, in that this weapon is good enough for being what is needed for the challenges to come, despite technically not being as good as the infinity+1 which is too hard or expensive to get for what it offers, or too [[AwesomeButImpractical impractical]] to effectively use.

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* ''VideoGame/SidMeiersAlphaCentauri'': While graviton ships are the pinnacle of warfare technology, being unlimited by fuel and capable of capturing bases, they come quite late in the game and are expensive. Even on the highest difficulty level, chances are that if you are deploying them you are already the dominant power on the planet with no true opposition. Until that moment, most of the times you will stick to a simple combo of needlejets and choppers striking enemy defenses, followed by quick rovers and airdropped infantry to capture bases. Needlejets immediately dominate warfare when they are first deployed, until the enemy starts deploying interceptors and AAA units, something which the computer doesn't do much. They can become relatively cheap with aerospace complexes, and with a bit of strategy they can be rushed early on assuring easy conquest. They are only surpassed not much afterwards by choppers, which don't need to return to base to refuel - but take a damage penalty if they stay outside. The only reason why needlejets are not a penultimate weapon made obsolete by choppers is that they work so well that you might simply stick to them.



* ''VideoGame/DawnOfWar'''s relic units - most prominently found in the ''Dark Crusade'' and ''Soulstorm'' expansions - are immensely powerful units at the very top of the TechTree that can only be built under specific conditions, and you can only ever have one at a time. Some like the Baneblade superheavy tank have almost as much firepower as the rest of your army combined, with the durability to match, while others rely on special abilities over raw damage output instead. However, unless you're playing on [[EasierThanEasy Easy]] or your opponent is exceptionally inept, no relic unit is powerful enough to win a battle on its own. They ''will'' turn the tide of battle if your enemy doesn't have a relic themselves and you send in yours to support the rest of your troops, but without this support they will die quickly in the crossfire.

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* ''VideoGame/DawnOfWar'''s relic units - most prominently found in the ''Dark Crusade'' and ''Soulstorm'' expansions - are immensely powerful units at the very top of the TechTree that can only be built under specific conditions, and you can only ever have one at a time. Some like the Baneblade superheavy tank have almost as much firepower as the rest of your army combined, with the durability to match, while others rely on special abilities over raw damage output instead. However, unless you're playing on [[EasierThanEasy Easy]] or your opponent is exceptionally inept, no relic unit is powerful enough to win a battle on its own. They ''will'' turn the tide of battle if your enemy doesn't have a relic themselves and you send in yours to support the rest of your troops, but without this support they will die quickly in the crossfire. Therefore, many players only deploy them very late with a lot of support, sticking to other reliable and effective units as the bulk of their forces.


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* ''VideoGame/WarThunder'': There are some instances in which a player might leave to rest or even skip the best vehicle available in favor of something else:
** 1) Due to the battle rating system, the newly unlocked and shiny super vehicle might put the player in a range of games with too advanced enemies, that the rest of the line-up can't face (more common when adding aircraft to ground battles, as sometimes you might jump from br 5.0 pistons to br 7.0 early jets while your tanks are br 6.0);
** 2) The vehicle has too high repair costs, losing it in a battle can be quite the expense, so other viable and much cheaper alternatives are preferred;
** 3) The vehicle is AwesomeButImpractical or has particular gimmicks that require a gamestyle that doesn't suit the player's tastes, while alternatives are [[DoWellButNotPerfect good enough]] for being competitive while also being more intuitive, swift, and easier to use;
** 4) The vehicle is behind a paywall, like a premium or a rare event reward, and so it is not really available to all.

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General example and ZCE.


** A general rule of thumb is that most B or A rank weapons will be this.



*** In practice, the Beloved Zofia also acts like this. It serves as Celica's personal weapon and can first be forged at about the same time Alm gets the Royal Sword (midway through Act 3), with approximately the same stats. It serves as a fine weapon for Celica, and is the best for her to use unless you can find a spare Ladyblade or two.

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*** ** In practice, the Beloved Zofia also acts like this. It serves as Celica's personal weapon and can first be forged at about the same time Alm gets the Royal Sword (midway through Act 3), with approximately the same stats. It serves as a fine weapon for Celica, and is the best for her to use unless you can find a spare Ladyblade or two.
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* ''VideoGame/Rockman4MinusInfinity'' has a lot of weapons you can get from the Robot Masters that makes the [[VideoGame/MegaMan2 Metal Blade]] look nerfed.
** Hell Wheel can steamroll through enemies that aren't [[BossInMookClothing Jumbig]].
** Holdable Control Ring Boomerang can not only be fired in 8 directions just like Metal Blade, but it can also be stopped and held in place in midair to stick it to an enemy and do massive damage to them. This is probably the easiest way to kill a Jumbig.
** Pharaoh Shotgun can fire out THREE Pharaoh Shots at once.

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