Follow TV Tropes

Following

History Main / ImpassableDesert

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair happens with hypothermia on Hoth.

to:

* ''VideoGame/StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair similar happens with hypothermia on Hoth.



* In ''VideoGame/KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)

to:

* In ''VideoGame/KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but will produce negative status effects after every combat if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
Is there an issue? Send a MessageReason:
Namespaces


* ''StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair happens with hypothermia on Hoth.
* ''{{Terranigma}}'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.
* In the MMO ''KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)

to:

* ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair happens with hypothermia on Hoth.
* ''{{Terranigma}}'' ''VideoGame/{{Terranigma}}'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge BrokenBridge because you can only do so after you finish the zombie town.
Louran.
* In the MMO ''KingdomOfLoathing'', ''VideoGame/KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
Is there an issue? Send a MessageReason:
None


* In TheChroniclesOfNarnia, the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way: send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland (the smaller kingdom that separates the desert from Narnia), and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]

to:

* In TheChroniclesOfNarnia, ''TheChroniclesOfNarnia'', the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way: send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland (the smaller kingdom that separates the desert from Narnia), and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]
Is there an issue? Send a MessageReason:
Add Metal Gear example.

Added DiffLines:

* In ''VideoGame/MetalGear'', you cannot cross the desert north of Building 2 until you find the compass.
Is there an issue? Send a MessageReason:
Tempus fugit.


* In the MMO ''KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert shows up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)

to:

* In the MMO ''KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert shows used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
Is there an issue? Send a MessageReason:
None


* In TheChroniclesOfNarnia, the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way; send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland, (the smaller kingdom that separates the desert from Narnia,) and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]

to:

* In TheChroniclesOfNarnia, the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way; way: send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland, Archenland (the smaller kingdom that separates the desert from Narnia,) Narnia), and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/{{Australia}}'', the Never-Never (a real-life name for the more inhospitable regions of the Outback) is described this way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FarCry2'' is guilty of this. You can't simply cross the desert to the southern portion of the map at any time; only once the story takes you there can you travel in that direction. Try it any other time, and your mercenary passes out in the sand and wakes up closer to the border of the normal game map.
Is there an issue? Send a MessageReason:
None


** Even ''[[VideoGame/PokemonColosseum Pokemon XD]]'', a game where CrossingTheDesert is basically all you do (since Orre is a giant desert), has an example. The sand in a certain part of Orre is a different consistency from the kind that's everywhere else, so your scooter just gets stuck unless you get it fitted with hover jets.

to:

** Even ''[[VideoGame/PokemonColosseum ''[[VideoGame/PokemonXDGaleOfDarkness Pokemon XD]]'', a game where CrossingTheDesert is basically all you do (since Orre is a giant desert), has an example. The sand in a certain part of Orre is a different consistency from the kind that's everywhere else, so your scooter just gets stuck unless you get it fitted with hover jets.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TotalWarNapoleon'' features attrition if you're currently in a desert, this will reduce the number of your men in your army; not impassible but highly ill-advised to attempt to cross the desert to attack lone cities. You can however recruit camel units that suffer no such attrition.

to:

* ''VideoGame/TotalWarNapoleon'' ''VideoGame/NapoleonTotalWar'' features attrition if you're currently in a desert, this will reduce the number of your men in your army; not impassible but highly ill-advised to attempt to cross the desert to attack lone cities. You can however recruit camel units that suffer no such attrition.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TotalWarNapoleon'' features attrition if you're currently in a desert, this will reduce the number of your men in your army; not impassible but highly ill-advised to attempt to cross the desert to attack lone cities. You can however recruit camel units that suffer no such attrition.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonQuestIV'': The desert is surrounded by a mountain range, leaving an inn as a choke point. You can't cross until you obtain a wagon.

to:

* ''VideoGame/DragonQuestIV'': The desert is surrounded by a mountain range, leaving an inn as a choke point. You can't cross until you obtain a wagon.wagon, which is convieniently available at that same inn.



* You can't cross the snow plains in ''VideoGame/FinalFantasyII'' until you recruit Josef and acquire his snowmobile. Not a desert, but the same principle.

to:

* You can't cross the snow plains in ''VideoGame/FinalFantasyII'' until you recruit Josef and acquire his snowmobile.ice boat. Not a desert, but the same principle.



* The [[MeaningfulName Desert of Shifting Sands]] in ''VideoGame/FinalFantasyV'' can't be passed until the party learns of and defeats the sandworm in the area (which somehow makes linear paths through the moving sand).

to:

* The [[MeaningfulName Desert of Shifting Sands]] in ''VideoGame/FinalFantasyV'' can't be passed until the party learns of and defeats the sandworm in the area (which somehow makes linear paths through area, resulting in its corpse leaving a short, passable crossing to the moving sand).deeper part of the desert (i.e. the part that doesn't push you back to the entrance).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BreathOfFireIII'' has the aptly-named 'Desert of Death'. It's made even more annoying by a translation error in the directions for crossing it. There's also one in ''VideoGame/BreathOfFireIV'', but it's not quite as irritating.

to:

* ''VideoGame/BreathOfFireIII'' has the aptly-named 'Desert of Death'. It's made even more annoying by a translation error in the directions for crossing it. There's also one in ''VideoGame/BreathOfFireIV'', but it's not quite as irritating. The fourth game also includes an impassable ''plain'', where you pretty much have to be riding an animal (like the floating snail) to get anywhere.



* In ''VideoGame/KingsQuestIII'', Gwydion cannot enter the desert without defeating Medusa, which requires using the right item.

to:

* In ''VideoGame/KingsQuestIII'', Gwydion cannot enter safely explore the desert without defeating Medusa, which requires using the right item.item. He never really tries to pass through it, though (the desert is eight screens, only one of which has an item you need).
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/KnightsOfTheOldRepublic'', one of the three areas of the Dune Sea on Tatooine requires a map to enter, presumably to avoid getting lost. However, once you enter the area, [[FridgeLogic it has the same boundary-marker posts as the other two areas...]]

to:

* In ''VideoGame/KnightsOfTheOldRepublic'', one of the three areas of the Dune Sea on Tatooine requires a map to enter, presumably to avoid getting lost. However, once you enter the area, [[FridgeLogic it has the same boundary-marker posts as the other two areas...]]areas.]] Presumably, it's the process of getting there that's difficult.
Is there an issue? Send a MessageReason:
None


* FinalFantasyXII has the unending sandstorm in the Westersand which blocks passage to the North until the player defeats the monster which is creating it (but first they have to get a special item to not get lost in the storm in order to ''find'' the boss).
* FinalFantasyVII has the desert surrounding the Gold Saucer. You can't enter it without the Buggy or a Chocobo. Not much of a problem since you can just go around it, but it ''does'' contain an enemy from which you can learn the DiscOneNuke, Aqualung.

to:

* FinalFantasyXII ''VideoGame/FinalFantasyXII'' has the unending sandstorm in the Westersand which blocks passage to the North until the player defeats the monster which is creating it (but first they have to get a special item to not get lost in the storm in order to ''find'' the boss).
* FinalFantasyVII ''VideoGame/FinalFantasyVII'' has the desert surrounding the Gold Saucer. You can't enter it without the Buggy or a Chocobo. Not much of a problem since you can just go around it, but it ''does'' contain an enemy from which you can learn the DiscOneNuke, Aqualung.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FinalFantasyXII has the unending sandstorm in the Westersand which blocks passage to the North until the player defeats the monster which is creating it (but first they have to get a special item to not get lost in the storm in order to ''find'' the boss).
* FinalFantasyVII has the desert surrounding the Gold Saucer. You can't enter it without the Buggy or a Chocobo. Not much of a problem since you can just go around it, but it ''does'' contain an enemy from which you can learn the DiscOneNuke, Aqualung.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''With'' a stillsuit and thumpers it's still pretty much certain death for non-Fremen without an aircraft. Among other things, the Fremen stillsuits are significantly better than Imperial-make. Paul impresses several Fremen (and pseudo-Fremen Liet-Kynes, who is an Imperial who's "gone native") by managing to put on his stillsuit correctly without being told how, and by surviving on foot in the desert for even a short time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the MMO ''KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert shows up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)

Added: 197

Removed: 198

Is there an issue? Send a MessageReason:
None


* ''{{Terranigma}}'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.



* ''{{Terranigma}}'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Terranigma'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.

to:

* ''VideoGame/Terranigma'' ''{{Terranigma}}'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.
Is there an issue? Send a MessageReason:
None


* ''Terranigma'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.

to:

* ''Terranigma'' ''VideoGame/Terranigma'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Terranigma'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.

to:

* ''VideoGame/Terranigma'' ''Terranigma'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Terranigma'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While not technically a desert, in the original short story version of ''Literature/DamnationAlley'', North America had become an impassible wilderness, with snakes big enough to crush tanks without even noticing they were there and storms of rock from the sky. The protagonist, [[AwesomeMcCoolName Hell Tanner]] was given a pardon for his substantial crimes if he would attempt to cross coast to coast to deliver a vaccine.
Is there an issue? Send a MessageReason:
None


* {{Patapon}}: You can't cross the desert without the rain juju, because just walking on the ground hurts your patapons.

to:

* {{Patapon}}: ''VideoGame/{{Patapon}}'': You can't cross the desert without the rain juju, because just walking on the ground hurts your patapons.



* In ''QuestForGloryII'', you were heavily advised to purchase a Saurus before entering the desert, because you could command the Saurus to "go home" and it would return you to the city. You could still traverse the desert alone if you wanted, but with no map to chart your location with it was up to ''you'' to remember where the town was; forget, and you could become permanently lost as the desert extended infinitely with no landmarks to guide you. If you stubbornly refuse to buy the Saurus when the saurus salesman shows up, the game [[DroppedABridgeOnHim drops a bridge on you]].

to:

* In ''QuestForGloryII'', ''VideoGame/QuestForGloryII'', you were heavily advised to purchase a Saurus before entering the desert, because you could command the Saurus to "go home" and it would return you to the city. You could still traverse the desert alone if you wanted, but with no map to chart your location with it was up to ''you'' to remember where the town was; forget, and you could become permanently lost as the desert extended infinitely with no landmarks to guide you. If you stubbornly refuse to buy the Saurus when the saurus salesman shows up, the game [[DroppedABridgeOnHim drops a bridge on you]].
Is there an issue? Send a MessageReason:
None


** Even ''VideoGame/PokemonXD'', a game where CrossingTheDesert is basically all you do (since Orre is a giant desert), has an example. The sand in a certain part of Orre is a different consistency from the kind that's everywhere else, so your scooter just gets stuck unless you get it fitted with hover jets.

to:

** Even ''VideoGame/PokemonXD'', ''[[VideoGame/PokemonColosseum Pokemon XD]]'', a game where CrossingTheDesert is basically all you do (since Orre is a giant desert), has an example. The sand in a certain part of Orre is a different consistency from the kind that's everywhere else, so your scooter just gets stuck unless you get it fitted with hover jets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair happens with hypothermia on Hoth.
Is there an issue? Send a MessageReason:
None


* ''{{Dune}}'' features an entire planet that's an impassable desert. People are forced to inhabit only a few cities and crossing the desert without stillsuits and thumpers (to confuse the ginormous sandworms) will be certain death. Even the Fremen can't cross without stillsuits though they've learned to manage without thumpers.

to:

* ''{{Dune}}'' features an entire planet that's an impassable desert. People are forced to inhabit only a few cities and crossing the desert without stillsuits and thumpers (to confuse the ginormous sandworms) will be certain death. Even the Fremen can't cross without stillsuits though they've learned to manage without thumpers.thumpers and hitch rides on the backs of sandworms themselves as transport.
Is there an issue? Send a MessageReason:
None


** Even ''PokemonXD'', a game where CrossingTheDesert is basically all you do (since Orre is a giant desert), has an example. The sand in a certain part of Orre is a different consistency from the kind that's everywhere else, so your scooter just gets stuck unless you get it fitted with hover jets.

to:

** Even ''PokemonXD'', ''VideoGame/PokemonXD'', a game where CrossingTheDesert is basically all you do (since Orre is a giant desert), has an example. The sand in a certain part of Orre is a different consistency from the kind that's everywhere else, so your scooter just gets stuck unless you get it fitted with hover jets.
Is there an issue? Send a MessageReason:
None





* In ''KingsQuestIII'', Gwydion cannot enter the desert without defeating Medusa, which requires using the right item.

to:

* In ''KingsQuestIII'', ''VideoGame/KingsQuestIII'', Gwydion cannot enter the desert without defeating Medusa, which requires using the right item.

Top