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* ''VideoGame/{{Klax}}'' has levels where the goal is to survive through a set number of tiles.

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* ''VideoGame/{{Klax}}'' has levels Survival Waves where the goal is to survive through (catch) a set number of tiles.


** Black Watch's whole [[BadassCreed "We are Black Watch, we are the last line of defense. We will burn our own to hold the Red Line, it is the last line to ever hold"]] deal.

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** Black Watch's Blackwatch's whole [[BadassCreed "We are Black Watch, Blackwatch, we are the last line of defense. We will burn our own to hold the Red Line, it is the last line to ever hold"]] deal.

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', the final boss plays out like this. Catie and her friends quickly realize they have no hope of actually fighting STORM, a nigh-invulnerable MechanicalAbomination with weapons that can literally erase reality. All they can do is survive and keep it busy while their mysterious ally, the Pale Wraith, tries to hack into its systems from the sidelines and make it shut down. The battle turns into a combination of HoldTheLine and GetBackHereBoss, since STORM keeps trying to fly out of hacking range, forcing you to pursue it and regain its attention.

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* VideoGame/TheLegendOfZeldaBreathOfTheWild allows the player to come across the Akkala Citadel, where [[spoiler:the last of Hyrule's knights and soldiers gathered for a last stand against the Guardians after the deaths of the King and the Champions. Sadly, they were quickly overrun and slaughtered. 100 years later, the area is overrun with Plight and has flying Guardians patrolling the base of the tower.]]


* ''FanFic/TheRavensPlan'': In the old timeline, before [[SetRightWhatOnceWentWrong the ritual was enacted]], Jorah apparently died defending Moat Cailin from the Night King's forces so that everyone else could evacuate south of the Neck.

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* ''FanFic/TheRavensPlan'': ''FanFic/TheRavensPlan'':
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In the old timeline, before [[SetRightWhatOnceWentWrong the ritual was enacted]], Jorah apparently died defending Moat Cailin from the Night King's forces so that everyone else could evacuate south of the Neck.Neck.
** The story actually opens with this, as the LastStand being made by the survivors on the Isle of Faces isn't expected to defeat the Others, but to keep them busy long enough for Bran and Melisandre to send them all back in time.


TowerDefense has this trope as its central gameplay element. ProtectionMission is this combined with defending a stationary object. Compare TheSiege. It is similar to and yet quite different from HoldingTheFloor; talking for a long period of time without pause instead of fighting. Not to be confused with waiting for someone else on the phone.

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TowerDefense has this trope as its central gameplay element. ProtectionMission is this combined with defending a stationary object. Sometimes leads to a VictoryByEndurance. Compare TheSiege. It is similar to and yet quite different from HoldingTheFloor; talking for a long period of time without pause instead of fighting. Not to be confused with waiting for someone else on the phone.

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* ''WesternAnimation/SamuraiJack'''s SeriesFinale has Jack's closest allies help him get at Aku. One of the Spartan 300 yells the trope by name, trying to hold back the Aku-infested minions.


* Every single ''Franchise/FiveNightsAtFreddys'' has the protagonist have to survive against increasingly aggressive homicidal robots out to get them from 12 AM to 6 AM for at least five days. They are never able to fight back, and are only given a few varying measures to temporarily keep them at bay like doors that can be closed for short periods, a flashlight that can be shone to confuse them, or a mask to fool them.

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* Every single ''Franchise/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys'' has the protagonist have to survive against increasingly aggressive homicidal robots out to get them from 12 AM to 6 AM for at least five days. They are never able to fight back, and are only given a few varying measures to temporarily keep them at bay like doors that can be closed for short periods, a flashlight that can be shone to confuse them, or a mask to fool them.

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* ''VideoGame/{{Overwatch}}'':
** This is the object for the defending team in Assault, Escort, and Hybrid maps. In all three map types, the attacking team has to complete an objective in a time limit (securing two control points on Assault maps, delivering the mission payload to its destination on Escort maps, and securing and ''then'' delivering the payload on Hybrid maps), and the defending team has to prevent the attacking team from completing its objective until the clock hits zero (plus Overtime).
** The special holiday PlayerVersusEnvironment events, such as Junkenstein's Revenge, Uprising, and Retribution, generally require the players to withstand an onslaught of computer-controlled characters against their base until the clock runs out.


** ''VideoGame/XCOM2'' has two variants of this mission type, both of which are similar to the aforementioned ''Enemy Within'' missions. The first is a standard "Protect Device" mission, where the player must keep a device from being destroyed by aliens within a set amount of turns. The other is "Avenger Defense", which can result from a Dark Event that sees a UFO ground XCOM's flying fortress. In this mission, players must destroy the device preventing the Avenger's escape, then get back to the ship, all the while keeping enemies from entering the ship. Unlike the other examples, however, there is no time limit. However, failing this mission results in an immediate NonstandardGameOver.

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** ''VideoGame/XCOM2'' has two variants of this mission type, both of which are similar to the aforementioned ''Enemy Within'' missions. The first is a standard "Protect Device" mission, where the player must keep a device from being destroyed by aliens within a set amount of turns. The other is "Avenger Defense", which can result from a Dark Event that sees a UFO ground XCOM's flying fortress. In this mission, players must destroy the device preventing the Avenger's escape, then get back to the ship, all the while keeping enemies from entering the ship. Unlike the other examples, however, there is no time limit. However, failing this mission results in an immediate NonstandardGameOver.

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* ''VideoGame/PhantasyStarOnline2'' has a series of "Base Defense" emergency missions which task players with protecting a series of towers from increasingly powerful and aggressive Darker hoards. To better protect the base, players can collect Photon crystals to repair damage to the towers, erect barriers that can freeze nearby Darkers in place for a few moments, or summon a {{BFG}}-toting MiniMecha.


** ''Videogame/XCOMEnemyUnknown'' has two variants of this misison type in the ''Enemy Within'' expansion. The first is a standard covert operative extraction where you have to protect transmitter and encoder from the EXALT organization. You basically end up fighting a running battle as EXALT troops swarm the objective area and try to hack the encoder and destroy the transmitter. The second mission is a one-off Base Defense mission where an XCOM squad, supplemented by [[RedShirt Base Defense troops]], must fight off half a dozen waves of increasingly angrier and more powerful aliens as they try to overwhelm XCOM's headquarters.

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** ''Videogame/XCOMEnemyUnknown'' has two variants of this misison mission type in the ''Enemy Within'' expansion. The first is a standard covert operative extraction where you have to protect transmitter and encoder from the EXALT organization. You basically end up fighting a running battle as EXALT troops swarm the objective area and try to hack the encoder and destroy the transmitter. The second mission is a one-off Base Defense mission where an XCOM squad, supplemented by [[RedShirt Base Defense troops]], must fight off half a dozen waves of increasingly angrier and more powerful aliens as they try to overwhelm XCOM's headquarters.headquarters.
** ''VideoGame/XCOM2'' has two variants of this mission type, both of which are similar to the aforementioned ''Enemy Within'' missions. The first is a standard "Protect Device" mission, where the player must keep a device from being destroyed by aliens within a set amount of turns. The other is "Avenger Defense", which can result from a Dark Event that sees a UFO ground XCOM's flying fortress. In this mission, players must destroy the device preventing the Avenger's escape, then get back to the ship, all the while keeping enemies from entering the ship. Unlike the other examples, however, there is no time limit. However, failing this mission results in an immediate NonstandardGameOver.


* In the ''ComicBook/TexWiller'' "Rangers of Patagonia" special, once the Argentinian Army has fully mobilized and is about to overrun Patagonia Tex and a group of Patagonian Indians decide to stand behind at a mountain pass to hold the Argentinians one week, so the rest of the Indians (and Kit) will have the time to cross the frontier with Chile and get away. Not only they succeed, but at the end of the week Mendoza, commander of the Argentinian expeditionary force, upon learning of what Tex and the others had stood behind for allowed almost every survivor to just leave, keeping behind only the Indian chief Sayelque because he needed someone to sign the formal surrender.

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* In the ''ComicBook/TexWiller'' "Rangers of Patagonia" special, once the Argentinian Army has fully mobilized and is about to overrun Patagonia Patagonia, Tex and a group of Patagonian Indians decide to stand behind at a mountain pass to hold off the Argentinians one for a week, so the rest of the Indians (and Kit) will have the time to cross the frontier with into Chile and get away. Not only do they succeed, but at the end of the week week, Mendoza, commander of the Argentinian expeditionary force, upon learning of what Tex and the others had stood behind for allowed for, allows almost every survivor to just leave, keeping behind only the Indian chief Sayelque because he needed needs someone to sign the formal surrender.





* ''VideoGame/MegaManZero 2'' has one of these. Zero must keep enemies off Ciel for 90 seconds so she can defuse a bomb.

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* ''VideoGame/MegaManZero 2'' ''VideoGame/MegaManZero2'' has one of these. Zero must keep enemies off Ciel for 90 seconds so she can defuse a bomb.


** Particularly at the evacuation from Dunkirk. Recognizing that their situation was untenable, but to ensure that the British could live to fight another day, the French forces covered the evacuations until the BEF were safely off the continent. Once they were, the French were evacuated as well, forming the core of what would become the Free French forces.

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** Particularly at the evacuation from Dunkirk. Recognizing that their situation was untenable, but to ensure that the British could live to fight another day, the French forces covered the evacuations until much (though sadly not all) of the BEF were safely off the continent. Once they were, the French were evacuated as well, forming the core of what would become the Free French forces.

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