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** Generation I features [[ThatOneLevel Mt. Moon]], a large cave [[RandomEncounters with many floors and connectors]]. A common [[DemonicSpiders recurring enemy here is Zubat]] which spams its Supersonic move causing your monsters to become confused. You're trying your best to [[{{Panacea}} cure these ailments]], only for Zubat to follow it up with another Supersonic. So in frustration, you have your Pokémon simply attack Zubat, only for your creature to hurt itself in the confusion. You heal it, so it can hurt itself in the confusion. And it goes on and on, ''and on''.

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** Generation I features [[ThatOneLevel Mt. Moon]], a large cave [[RandomEncounters with many floors and connectors]]. A common [[DemonicSpiders recurring enemy here is Zubat]] which spams its Supersonic move move, causing your monsters to become confused. You're trying your best to [[{{Panacea}} cure these ailments]], only for Zubat to follow it up with another Supersonic. So So, in frustration, you have your Pokémon simply attack Zubat, only for your creature to hurt itself in the confusion. You heal it, so it can hurt itself in the confusion. And it goes on and on, ''and on''.



** An especially unfortunate loop is triggered by using Rage against an NPC opponent who keeps using Rest or Recover over and over again to negate any and all damage done by Rage. If the opponent's AI becomes convinced that the healing move is its best option, it will use it every turn it can. In the original games, not only was the AI easily convinced to spam such moves when they appeared to have elemental advantages (as the AI couldn't tell the difference between attacks and status moves), but Rage also locked the user into using Rage until it or its opponent fainted, and the AI had no limit on how many times it could use its moves; thus, this results in an ''endless fight'' you can't stop unless you reset the game. Making things worse, this can happen with the Elite Four member Lorelei, whose Dewgong knows Rest, and if you save the game in her room while your only Pokémon are weak to Psychic and are only able to use Rage, [[UnintentionallyUnwinnable your entire save file will be ruined]] because you can't leave the room without fighting her and attempting to to fight her will lead to this healing loop. In ''Yellow'', the game uses different AI for Lorelei's Dewgong which prevents it from spamming Rest endlessly, specifically to avert this situation.

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** An especially unfortunate loop is triggered by using Rage against an NPC opponent opponent, who keeps using Rest or Recover over and over again to negate any and all damage done by Rage. If the opponent's AI becomes convinced that the healing move is its best option, it will use it every turn it can. In the original games, not only was the AI easily convinced to spam such moves when they appeared to have elemental advantages (as the AI couldn't tell the difference between attacks and status moves), but Rage also locked the user into using Rage until it or its opponent fainted, and the AI had no limit on how many times it could use its moves; thus, this results in an ''endless fight'' you can't stop unless you reset the game. Making things worse, this can happen with the Elite Four member Lorelei, whose Dewgong knows Rest, and if you save the game in her room while your only Pokémon are weak to Psychic and are only able to use Rage, [[UnintentionallyUnwinnable your entire save file will be ruined]] because you can't leave the room without fighting her and attempting to to fight her will lead to this healing loop. In ''Yellow'', the game uses different AI for Lorelei's Dewgong which prevents it from spamming Rest endlessly, specifically to avert this situation.
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Crosswicking.

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* ''VideoGame/BuckshotRoulette'': A combination of horrible item luck and poor memory can see you [[ArtificialStupidity and the dealer]] getting caught in one with the cigarettes which recover health. Turns can be wasted if you keep racking the shotgun with beers.

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