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[[folder: Adventure Game ]]
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* ''VideoGame/{{The Hobbit|2003}}'' has a timing-based pick-the-locks game. Locked treasure chests contain a series of obstacles, which Bilbo bypasses by stopping them when they turn green. Stopping them on anything other than green robs him of precious time; worse yet, some treasure chests have a poisonous security system.
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* ''VideoGame/{{The Hobbit|2003}}'' ''VideoGame/TheHobbit2003'' has a timing-based pick-the-locks game. Locked treasure chests contain a series of obstacles, which Bilbo bypasses by stopping them when they turn green. Stopping them on anything other than green robs him of precious time; worse yet, some treasure chests have a poisonous security system.
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** ''VideoGame/{{BioShock|1}}'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''VideoGame/PipeDream''-esque minigame.
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** ''VideoGame/{{BioShock|1}}'' ''VideoGame/BioShock1'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''VideoGame/PipeDream''-esque minigame.
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** In either game, you can just [[CuttingTheKnot pay a small fee to auto hack it]]. Yes, in this universe you can bribe the machine. That's [[{{UsefulNotes/Objectivism}} Objectivism]] for you!
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** In either game, you can just [[CuttingTheKnot pay a small fee to auto hack it]]. Yes, in this universe you can bribe the machine. That's [[{{UsefulNotes/Objectivism}} Objectivism]] {{UsefulNotes/Objectivism}} for you!
you!
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* ''VideoGame/WelcomeToTheGame'' [[InvertedTrope inverts]] this by having you ''defend'' your computer from the hackers.
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* ''VideoGame/WelcomeToTheGame'' [[InvertedTrope inverts]] inverts this by having you ''defend'' your computer from the hackers.
hackers.
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** In ''VideoGame/MassEffect2'', you instead watch through scrolling boxes of coloured text, then select the matching box to the example, with what you're searching for changing every time. Bypassing is also changed to matching "Pins" on a circuit board to bypass electronic locks. The change from the first game to the second is [[LampshadeHanging lampshaded]] in the Lair of the Shadow Broker DLC:
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** In ''VideoGame/MassEffect2'', you instead watch through scrolling boxes of coloured text, then select the matching box to the example, with what you're searching for changing every time. Bypassing is also changed to matching "Pins" on a circuit board to bypass electronic locks. The change from the first game to the second is [[LampshadeHanging lampshaded]] lampshaded in the Lair of the Shadow Broker DLC:
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* Both the SNES and Genesis adaptations of CyberPunk [[RolePlayingGame RPG]] ''TabletopGame/{{Shadowrun}}'' included these.
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* Both the SNES and Genesis adaptations of CyberPunk [[RolePlayingGame RPG]] RPG ''TabletopGame/{{Shadowrun}}'' included these.
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* ''VideoGame/EYEDivineCybermancy'' has a skill for hacking. When you want to hack an enemy, you have several options; Hack (convert them to friendlies), Possess (take control of them directly), Steal (steal some of their energy), or Destroy. Once you pick an option, the player must overcome the enemy's defenses and counter-attacks, by buffing their own attack and defense or debuffing the enemy's defense or attacks, or simply attacking the enemy's cyber-health directly. Failing the mini-game can result in nothing happening, the player's screen being screwed up with a giant smiley face on it until they re-hack ''themselves'', or [[YourHeadAsplode player death]]
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* ''VideoGame/EYEDivineCybermancy'' has a skill for hacking. When you want to hack an enemy, HackYourEnemy, you have several options; Hack (convert them to friendlies), Possess (take control of them directly), Steal (steal some of their energy), or Destroy. Once you pick an option, the player must overcome the enemy's defenses and counter-attacks, by buffing their own attack and defense or debuffing the enemy's defense or attacks, or simply attacking the enemy's cyber-health directly. Failing the mini-game can result in nothing happening, the player's screen being screwed up with a giant smiley face on it until they re-hack ''themselves'', or [[YourHeadAsplode player death]]
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* Your RobotBuddy in ''VideoGame/{{Anachronox}}'' can hack several systems through a time-based minigame involving placing tiles on a cyber-grid laced with obstacles.
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* ''VideoGame/WelcomeToTheGame'' [[InvertedTrope inverts]] this by having you ''defend'' your computer from the hackers.
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* [[GrandTheftAutoV Grand Theft Auto Online]] has a couple of these in some early heist missions.
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* [[GrandTheftAutoV [[VideoGame/GrandTheftAutoV Grand Theft Auto Online]] has a couple of these in some early heist missions.
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* GrandTheftAuto: Online has a couple of these in some early heist missions.
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* GrandTheftAuto: Online [[GrandTheftAutoV Grand Theft Auto Online]] has a couple of these in some early heist missions.
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* GrandTheftAuto: Online has a couple of these in some early heist missions.
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* ''VideoGame/Code7'' has a interesting variation. The actions of the player are all based on actual hacking, the explanations are all based on real hacking. [[ArtisticLicenseEngineering The minigame only makes said hacking a lot faster and simpler]] so a non-hacker is able to pull it off.
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* ''VideoGame/Code7'' has a interesting variation. The actions of the player are all based on actual hacking, the explanations are all based on real hacking. [[ArtisticLicenseEngineering The minigame only makes said hacking a lot faster and simpler]] so a non-hacker is able to pull it off. Until now, the player can do a Man-In-The-Middle Attack, Brute Force Attack and Network Jamming.
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* ''VideoGame/Code7'' has a interesting variation. The actions of the player are all based on actual hacking, the explanations are all based on real hacking. [[ArtisticLicenseEngineering The minigame only makes said hacking a lot faster and simpler]] so a non-hacker is able to pull it off.
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* The ''VideoGame/BatmanArkhamSeries'' games have a device that you primarily use to hack open locked doors, using the control sticks to find the correct frequency/password. Whilst not necessarily a minigame, it does require a bit of skill to use correctly. However, the WiiU rerelease of ''VideoGame/BatmanArkhamCity'' has the hacking as a full-fledged minigame, requiring the player to mend circuits with their fingers whilst avoiding obstacles.
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* The ''VideoGame/BatmanArkhamSeries'' games have a device that you primarily use to hack open locked doors, using the control sticks to find the correct frequency/password. Whilst not necessarily a minigame, it does require a bit of skill to use correctly. However, the WiiU UsefulNotes/WiiU rerelease of ''VideoGame/BatmanArkhamCity'' has the hacking as a full-fledged minigame, requiring the player to mend circuits with their fingers whilst avoiding obstacles.
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* In ''VideoGame/NierAutomata'', hacking takes the form of a short little BulletHell game. While it pops up in various spots of the game, it's primarily used as the main way to damage enemies as 9S, who's a Scanner-type android and therefore not as good as 2B or A2 in actually fighting with weapons.
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* ''VideoGame/DeusExHumanRevolution'' has a hacking game where you capture assorted nodes in a path leading to the registry, before the diagnostic subroutine reaches your I/O port. You can also use single-use virus programs to get in more easily. Although it's possible to find the right codes and username/password combinations in e-mails and pocket secretaries (upon which they will helpfully pop up when you access the corresponding machine), successful hacking brings with it bonuses of EXP, money, and hacking tools, providing an incentive to hack even if you know the codes.
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* ''VideoGame/DeusExHumanRevolution'' has and ''VideoGame/DeusExMankindDivided'' have a hacking game where you capture assorted nodes in a path leading to the registry, before the diagnostic subroutine reaches your I/O port. You can also use single-use virus programs to get in more easily. Although it's possible to find the right codes and username/password combinations in e-mails and pocket secretaries (upon which they will helpfully pop up when you access the corresponding machine), successful hacking brings with it bonuses of EXP, money, and hacking tools, providing an incentive to hack even if you know the codes.
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* ''VideoGame/{{Iji}}'' has one, involving moving a pointer through a maze.
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* ''VideoGame/{{Iji}}'' has one, involving moving a pointer through a maze. Your "Crack" stat doesn't make hacking attempts any easier unless maxed out, but instead determines the maximum difficulty you're allowed to take on (all mandatory locks are level 1, except for one that's "as hard as you can handle", which has the side-effect of making it easier the lower your Crack stat is).
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** ''VideoGame/{{Fallout 3}}'' 's Mastermind-reminiscent hacking minigame has you guess a password by searching through raw data and selecting key words. Four incorrect entries get you locked out, resulting in the terminal info being LostForever unless someone else has the code. [[GoodBadBugs Unless you quit after three failed attempts and come back, which resets the puzzle and the counter and allows you effectively infinite attempts to hack a computer terminal.]]
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** ''VideoGame/{{Fallout 3}}'' 's Mastermind-reminiscent hacking minigame has you guess a password by searching through raw data and selecting key words. Four incorrect entries get you locked out, resulting in the terminal info being LostForever {{Permanently Missable|Content}} unless someone else has the code. [[GoodBadBugs Unless you quit after three failed attempts and come back, which resets the puzzle and the counter and allows you effectively infinite attempts to hack a computer terminal.]]
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[[AC:AdventureGame]]
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[[folder: Adventure Game ]]
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* Justified in ''VideoGame/DreamfallTheLongestJourney'' - Olivia de Marcos gives Zöe software that she routinely uses to hack. Her explanation as to this useful software is that if someone comes across her and sees her phone screen, it'll look more like she's playing a game.
[[AC:ActionGame]]
[[AC:ActionGame]]
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* Justified in ''VideoGame/DreamfallTheLongestJourney'' - Olivia de Marcos gives Zöe software that she routinely uses to hack. Her explanation as to this useful software is that if someone comes across her and sees her phone screen, it'll look more like she's playing a game.
[[AC:ActionGame]]game.
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[[folder: First Person Shooter ]]
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[[folder: Platform Game ]]
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[[folder: Puzzle Game ]]
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[[folder: Role Playing Game ]]
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[[folder: Simulation ]]
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[[folder: Stealth Based Game ]]
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[[folder: Strategy Game ]]
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[[folder: Third Person Shooter ]]
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[[folder: Wide Open Sandbox ]]
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[[AC: Non Video Game Examples]]
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[[folder: Non Video Game
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* The ancient browser game ''[[http://www.javaonthebrain.com/java/noids/ Urbanoids]]''.
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* The ancient browser game ''[[http://www.javaonthebrain.com/java/noids/ Urbanoids]]''.Urbanoids.]]''
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* ''VideoGame/LANMaster'', a [[http://shiru.untergrund.net/software.shtml#nes homebrew NES game]], is entirely this: rotate the [[VideoGame/PipeMania pipes]] to connect all the computers. Because the author released the game's source code to the public domain, any NES homebrew programmer can use its code to add a hacking minigame. It's also been ported to KDE libraries as [[http://games.kde.org/game.php?game=knetwalk KNetwalk]].
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* ''VideoGame/LANMaster'', a [[http://shiru.untergrund.net/software.shtml#nes homebrew NES game]], game,]] is entirely this: rotate the [[VideoGame/PipeMania pipes]] to connect all the computers. Because the author released the game's source code to the public domain, any NES homebrew programmer can use its code to add a hacking minigame. It's also been ported to KDE libraries as [[http://games.kde.org/game.php?game=knetwalk KNetwalk]].KNetwalk.]]
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** ''VideoGame/{{BioShock|1}}'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''PipeDream''-esque minigame.
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** ''VideoGame/{{BioShock|1}}'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''PipeDream''-esque ''VideoGame/PipeDream''-esque minigame.
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* ''WesternAnimation/InspectorGadget'': Operation [=MadKactus=] has a PipeDream style one. Since you can rotate pieces and there's no penalty to changing pieces, there's no way you can fail it.
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* ''WesternAnimation/InspectorGadget'': Operation [=MadKactus=] has a PipeDream VideoGame/PipeDream style one. Since you can rotate pieces and there's no penalty to changing pieces, there's no way you can fail it.
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[AC: Non VideoGame Examples]]
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[AC: Non VideoGame Examples]]
* In one episode of ''Series/TheLibrarians2014'', the characters are unknowingly [[WinToExit trapped in a video game]], and master-thief Ezekiel is infuriated that the electronic locks don't make sense, being more amenable to Cassandra's pattern matching skills than his own talents. Once he realises they aren't ''real'' locks but a hacking minigame, it makes a lot more sense.
* In one episode of ''Series/TheLibrarians2014'', the characters are unknowingly [[WinToExit trapped in a video game]], and master-thief Ezekiel is infuriated that the electronic locks don't make sense, being more amenable to Cassandra's pattern matching skills than his own talents. Once he realises they aren't ''real'' locks but a hacking minigame, it makes a lot more sense.
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* ''VideoGame/{{Neocron}}'' has a hacking minigame that greatly resembles the one found in ''VideoGame/{{Paradroid}}''. The hacking minigame is used to open locked doors and boxes.
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* ''VideoGame/TheWitness'': What the game essentially consists of. Everything from doors and elevators to windmills and lasers are "hacked" and activated by solving the attached puzzle panels.
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* ''Franchise/BioShock'':
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* ''Franchise/BioShock'':''VideoGame/BioShock'':
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* ''VideoGame/RatchetAndClank'' has different versions for different parts of the series.
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* ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' has different versions for different parts of the series.
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[[quoteright:350:[[Videogame/BioShock1 http://static.tvtropes.org/pmwiki/pub/images/raptures_crappy_security_system.jpg]]]]
[[caption-width-right:350:One would expect a [[{{Dystopia}} place like]] [[UnderwaterCity Rapture]] to have better security systems.]]
[[caption-width-right:350:One would expect a [[{{Dystopia}} place like]] [[UnderwaterCity Rapture]] to have better security systems.]]
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* InspectorGadget: Operation [=MadKactus=] has a PipeDream style one. Since you can rotate pieces and there's no penalty to changing pieces, there's no way you can fail it.
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* InspectorGadget: ''WesternAnimation/InspectorGadget'': Operation [=MadKactus=] has a PipeDream style one. Since you can rotate pieces and there's no penalty to changing pieces, there's no way you can fail it.
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* The Batman [[VideoGame/BatmanArkhamAsylum Arkham]] [[VideoGame/BatmanArkhamCity games]] have a device that you primarily use to hack open locked doors, using the control sticks to find the correct frequency/password. Whilst not necessarily a minigame, it does require a bit of skill to use correctly. However, the WiiU rerelease of ''VideoGame/BatmanArkhamCity'' has the hacking as a full-fledged minigame, requiring the player to mend circuits with their fingers whilst avoiding obstacles.
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* The Batman [[VideoGame/BatmanArkhamAsylum Arkham]] [[VideoGame/BatmanArkhamCity games]] ''VideoGame/BatmanArkhamSeries'' games have a device that you primarily use to hack open locked doors, using the control sticks to find the correct frequency/password. Whilst not necessarily a minigame, it does require a bit of skill to use correctly. However, the WiiU rerelease of ''VideoGame/BatmanArkhamCity'' has the hacking as a full-fledged minigame, requiring the player to mend circuits with their fingers whilst avoiding obstacles.
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* The GBA game ''[[VideoGame/TronTwoPointOh Tron 2.0: Killer App]]'' featured a hacking minigame that had to be played numerous times to progress. Plus a few more minigames that generally fit this trope. Come to think of it, maybe [[InsideAComputerSystem the entire game]] was an example.
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* The GBA game ''[[VideoGame/TronTwoPointOh Tron 2.0: ''VideoGame/TronTwoPointOh: Killer App]]'' App'' featured a hacking minigame that had to be played numerous times to progress. Plus a few more minigames that generally fit this trope. Come to think of it, maybe [[InsideAComputerSystem the entire game]] was an example.
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* In the present-day segments of [[VideoGame/{{AssassinsCreedIVBlackFlag}} Assassin's Creed: Black Flag]] , you can walk around Abstergo and hack your colleagues computers by playing one of three different minigames depending on what floor you're on.
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* In the present-day segments of [[VideoGame/{{AssassinsCreedIVBlackFlag}} Assassin's Creed: Black Flag]] , ''VideoGame/AssassinsCreedIVBlackFlag'', you can walk around Abstergo and hack your colleagues computers by playing one of three different minigames depending on what floor you're on.
on. This is also true in ''Videogame/AssassinsCreedRogue''.
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Namespaces
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* ProjectEden involves spinning disks and quick reactions to hack a device.
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* ProjectEden ''VideoGame/ProjectEden'' involves spinning disks and quick reactions to hack a device.
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* The FreewareGame ''Saira'' has a number of hacking minigames.
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* The FreewareGame ''Saira'' ''VideoGame/{{Saira}}'' has a number of hacking minigames.
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* ''{{Paradroid}}'' has a mini-game when you take over a new robot where you must wire up more connections than the robot you are attempting to influence.
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* ''{{Paradroid}}'' ''VideoGame/{{Paradroid}}'' has a mini-game when you take over a new robot where you must wire up more connections than the robot you are attempting to influence.
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** ''VideoGame/MassEffect1'' lets you hack doors and containers by playing ''{{Simon}}'' in the console version and a ''{{Frogger}}''-like game in the PC version.
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** ''VideoGame/MassEffect1'' lets you hack doors and containers by playing ''{{Simon}}'' in the console version and a ''{{Frogger}}''-like ''VideoGame/{{Frogger}}''-like game in the PC version.
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* In ''AlphaProtocol'', you have two hacking minigames - one where you have to match two sequences of hexadecimal numbers to their copies on a constantly shifting board and another one in which you have to activate maze-like circuits in proper order. That and yet another puzzle based on lockpicking.
* ''VampireTheMasqueradeBloodlines'' allows your character to hack computer passwords so he/she can find information that can be helpful in some missions. However, this depends on how many points you have on your Hacking skill: if the system demands more than you currently have, all you'll get is a jumbled mess of letters that won't get you anywhere. But, since ThePasswordIsAlwaysSwordfish here, hacking skills are only relevant in your first playthrough, since you can simply write down the passwords you've already cracked and use them again in your next playthrough to the same effect, even if you have zero points in Hacking.
* ''VampireTheMasqueradeBloodlines'' allows your character to hack computer passwords so he/she can find information that can be helpful in some missions. However, this depends on how many points you have on your Hacking skill: if the system demands more than you currently have, all you'll get is a jumbled mess of letters that won't get you anywhere. But, since ThePasswordIsAlwaysSwordfish here, hacking skills are only relevant in your first playthrough, since you can simply write down the passwords you've already cracked and use them again in your next playthrough to the same effect, even if you have zero points in Hacking.
to:
* In ''AlphaProtocol'', ''VideoGame/AlphaProtocol'', you have two hacking minigames - one where you have to match two sequences of hexadecimal numbers to their copies on a constantly shifting board and another one in which you have to activate maze-like circuits in proper order. That and yet another puzzle based on lockpicking.
*''VampireTheMasqueradeBloodlines'' ''VideoGame/VampireTheMasqueradeBloodlines'' allows your character to hack computer passwords so he/she can find information that can be helpful in some missions. However, this depends on how many points you have on your Hacking skill: if the system demands more than you currently have, all you'll get is a jumbled mess of letters that won't get you anywhere. But, since ThePasswordIsAlwaysSwordfish here, hacking skills are only relevant in your first playthrough, since you can simply write down the passwords you've already cracked and use them again in your next playthrough to the same effect, even if you have zero points in Hacking.
*
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* In ''BarkleyShutUpAndJamGaiden'', one of the options of the vending machines you get your items from is to hack it, but you need "Science points" to do so. [[spoiler:You can't get any.]]
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* In ''BarkleyShutUpAndJamGaiden'', ''VideoGame/BarkleyShutUpAndJamGaiden'', one of the options of the vending machines you get your items from is to hack it, but you need "Science points" to do so. [[spoiler:You can't get any.]]
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* ''{{Uplink}}'' is what you get when you turn the Hacking Minigame into the ''whole'' game.
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* ''{{Uplink}}'' ''VideoGame/{{Uplink}}'' is what you get when you turn the Hacking Minigame into the ''whole'' game.
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Formatting error w/ examples.
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[[AC:Stealth-BasedGame]]
* In the present-day segments of [[VideoGame/{{AssassinsCreedBlackFlag}} Assassin's Creed: Black Flag]] , you can walk around Abstergo and hack your colleagues computers by playing one of three different minigames depending on what floor you're on.
* In the present-day segments of [[VideoGame/{{AssassinsCreedBlackFlag}} Assassin's Creed: Black Flag]] , you can walk around Abstergo and hack your colleagues computers by playing one of three different minigames depending on what floor you're on.
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* In the present-day segments of
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Adding examples.
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[[AC:Stealth-BasedGame]]
* In the present-day segments of [[VideoGame/{{AssassinsCreedBlackFlag}} Assassin's Creed: Black Flag]] , you can walk around Abstergo and hack your colleagues computers by playing one of three different minigames depending on what floor you're on.
* In the present-day segments of [[VideoGame/{{AssassinsCreedBlackFlag}} Assassin's Creed: Black Flag]] , you can walk around Abstergo and hack your colleagues computers by playing one of three different minigames depending on what floor you're on.
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* ''TheJourneyManProject'' has you play a form of Mastermind to disarm the bomb planted in the Mars Colony Shield Generator.
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* ''TheJourneyManProject'' ''VideoGame/TheJourneyManProject'' has you play a form of Mastermind to disarm the bomb planted in the Mars Colony Shield Generator.
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Moved Bio Shock to First Person Shooter sections
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* ''Franchise/BioShock'':
** ''VideoGame/{{BioShock|1}}'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''PipeDream''-esque minigame.
** In ''VideoGame/BioShock2'', hacking is timing-based, requiring you to make a moving needle land on either a green or blue spot.
** In either game, you can just [[CuttingTheKnot pay a small fee to auto hack it]]. Yes, in this universe you can bribe the machine. That's [[{{UsefulNotes/Objectivism}} Objectivism]] for you!
** ''VideoGame/{{BioShock|1}}'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''PipeDream''-esque minigame.
** In ''VideoGame/BioShock2'', hacking is timing-based, requiring you to make a moving needle land on either a green or blue spot.
** In either game, you can just [[CuttingTheKnot pay a small fee to auto hack it]]. Yes, in this universe you can bribe the machine. That's [[{{UsefulNotes/Objectivism}} Objectivism]] for you!
Deleted line(s) 44,47 (click to see context) :
* ''Franchise/BioShock'':
** ''VideoGame/{{BioShock|1}}'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''PipeDream''-esque minigame.
** In ''VideoGame/BioShock2'', hacking is timing-based, requiring you to make a moving needle land on either a green or blue spot.
** In either game, you can just [[CuttingTheKnot pay a small fee to auto hack it]]. Yes, in this universe you can bribe the machine. That's [[{{UsefulNotes/Objectivism}} Objectivism]] for you!
** ''VideoGame/{{BioShock|1}}'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''PipeDream''-esque minigame.
** In ''VideoGame/BioShock2'', hacking is timing-based, requiring you to make a moving needle land on either a green or blue spot.
** In either game, you can just [[CuttingTheKnot pay a small fee to auto hack it]]. Yes, in this universe you can bribe the machine. That's [[{{UsefulNotes/Objectivism}} Objectivism]] for you!