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* ''VideoGame/RondoOfSwords'': Characters' portraits and battle sprites depict them in semi-realistic anime proportions (the former of which are illustrated by artist BUNBUN), but their overworld sprites are SuperDeformed.
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This can be considered a specific type of ArtworkAndGameGraphicsSegregation. See SuperDeformed for other uses of big heads and small bodies. For the artwork changes that can't be chalked up to graphical limitations, see CoversAlwaysLie and AmericanKirbyIsHardcore.
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This can be considered a specific type of ArtworkAndGameGraphicsSegregation. Should a large graphic of a character use much more detail compared to those used in gameplay, then it's a case of an UnexpectedArtUpgradeMoment. See SuperDeformed for other uses of big heads and small bodies. For the artwork changes that can't be chalked up to graphical limitations, see CoversAlwaysLie and AmericanKirbyIsHardcore.