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* ''[[VideoGame/PanelDePon Pokémon Puzzle League]]'' has a habit of freezing either player during a 3D puzzle match. This is one of those cases where the bug is both a GameBreakingBug and a GoodBadBug, as depending on which player is frozen, you'll either have to restart the game or just wait for an easy victory.

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* ''[[VideoGame/PanelDePon Pokémon Puzzle League]]'' has a habit of freezing either player during a 3D puzzle match. This is one of those cases where the bug is both a GameBreakingBug and a GoodBadBug, this trope, as depending on which player is frozen, you'll either have to restart the game or just wait for an easy victory.


If a Good Bad Bug is liked ''enough'', it may become an AscendedGlitch. In some games, the bugs are a major draw for the game, which can lead to claims of ILikedItBetterWhenItSucked if removed. Subtropes include MinusWorld and TheMissingno. Compare ArtificialStupidity and AIBreaker, which are more to do with how the game's processing handles (or, sometimes, can't handle) playing the game itself.

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If a Good Bad Bug is liked ''enough'', it may become an AscendedGlitch. In some games, the bugs are a major draw for the game, which can lead to claims of ILikedItBetterWhenItSucked the work was SoBadItWasBetter if the bugs are removed. Subtropes include MinusWorld and TheMissingno. Compare ArtificialStupidity and AIBreaker, which are more to do with how the game's processing handles (or, sometimes, can't handle) playing the game itself.


* In ''Franchise/{{Star Wars|Legends}} Rogue Leader: VideoGame/RogueSquadron II'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission triggers a cutscene to end the mission the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) by [[RammingAlwaysWorks smashing your ship into the command deck]].

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* In ''Franchise/{{Star Wars|Legends}} Rogue Leader: VideoGame/RogueSquadron II'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission triggers a cutscene to end the mission the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) medal; one of the criteria is losing less than a set number of lives) by [[RammingAlwaysWorks smashing your ship into the command deck]].


* In ''Franchise/{{Star Wars|Legends}} Rogue Leader: VideoGame/RogueSquadron II'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission ends the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) by [[RammingAlwaysWorks smashing your ship into the command deck]].

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* In ''Franchise/{{Star Wars|Legends}} Rogue Leader: VideoGame/RogueSquadron II'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission ends triggers a cutscene to end the mission the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) by [[RammingAlwaysWorks smashing your ship into the command deck]].


* In ''VideoGame/{{Star Wars|Legends}} Rogue Leader: VideoGame/RogueSquadron II'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission ends the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) by [[RammingAlwaysWorks smashing your ship into the command deck]].

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* In ''VideoGame/{{Star ''Franchise/{{Star Wars|Legends}} Rogue Leader: VideoGame/RogueSquadron II'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission ends the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) by [[RammingAlwaysWorks smashing your ship into the command deck]].


* In ''VideoGame/{{StarWars|Legends}}: Rogue Leader'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission ends the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) by [[RammingAlwaysWorks smashing your ship into the command deck]].

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* In ''VideoGame/{{StarWars|Legends}}: ''VideoGame/{{Star Wars|Legends}} Rogue Leader'', Leader: VideoGame/RogueSquadron II'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission ends the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) by [[RammingAlwaysWorks smashing your ship into the command deck]].

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* In ''VideoGame/{{StarWars|Legends}}: Rogue Leader'', the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission ends the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal) by [[RammingAlwaysWorks smashing your ship into the command deck]].

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** Creating a vehicle that is invincible or indestrucible during a mission involving an AdvancingWallOfDoom will often cause the vehicle to wildly spasm and possibly throw you out of bounds after you have hit end. Similarly, spawning a flying vehicle that is just small enough to fit in a room can cause you to glitch through certain walls if you know how. One can use this in a certain mission in the sequel to [[Main/DungeonBypass skip the puzzle entirely.]]


* A lot of guitarist [[Music/RageAgainstTheMachine Tom]] [[Music/{{Audioslave Morello's]] technique comes from his exploitation of various mistakes he makes during practice and rehearsals, and the eccentricities in his equipment (most notably, his use of the first-generation Digitech Whammy, a harmoniser pedal notorious for its poor tracking).

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* A lot of guitarist [[Music/RageAgainstTheMachine Tom]] [[Music/{{Audioslave [[Music/{{Audioslave}} Morello's]] technique comes from his exploitation of various mistakes he makes during practice and rehearsals, and the eccentricities in his equipment (most notably, his use of the first-generation Digitech Whammy, a harmoniser pedal notorious for its poor tracking).

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* A lot of guitarist [[Music/RageAgainstTheMachine Tom]] [[Music/{{Audioslave Morello's]] technique comes from his exploitation of various mistakes he makes during practice and rehearsals, and the eccentricities in his equipment (most notably, his use of the first-generation Digitech Whammy, a harmoniser pedal notorious for its poor tracking).

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* Harley-Davidson is well known for engines which vibrate ''a lot'' due to the lack of a counterbalancer, owing to their design heritage going as far back as co-founder Bill Harley's original engine designs from the early 1910s to the 1930s, so when Harley gathered feedback from riders for their then-upcoming Milwaukee-Eight motor, the counterbalancing system used on the Milwaukee-Eight[[note]]A similar mechanism was used on a bespoke variant of the Twin Cam motor for Softails in 2000[[/note]] was found to be so effective that it cancelled out ''all'' vibration from the engine, leading to complaints from riders who felt that the new motor didn't feel like what a Harley should. As the vibrations have since [[AscendedGlitch become a part]] of Harley's brand image, the company reportedly made the balancer a little less efficient in order to appease veteran riders.


* One online ''VideoGame/{{Pokemon}}'' battle simulator will sometimes get stuck on processing a move in a battle against an NPC, forcing the player to refresh the screen and turning back the clock to the last action taken by the player. Very helpful if the last thing the NPC did was knock your Pokémon out.

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* One online ''VideoGame/{{Pokemon}}'' ''Franchise/{{Pokemon}}'' battle simulator will sometimes get stuck on processing a move in a battle against an NPC, forcing the player to refresh the screen and turning back the clock to the last action taken by the player. Very helpful if the last thing the NPC did was knock your Pokémon out.


* ''Film/WreckItRalph'': Vannelope can use her tendency to glitch out to pass through obstacles on the track, including other racers. [[spoiler:When she becomes a playable character in the end, some players work out how to do this when playing her, and because it's DifficultButAwesome she quickly becomes a favorite.]]

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* ''Film/WreckItRalph'': ''Disney/WreckItRalph'': Vannelope can use her tendency to glitch out to pass through obstacles on the track, including other racers. [[spoiler:When she becomes a playable character in the end, some players work out how to do this when playing her, and because it's DifficultButAwesome she quickly becomes a favorite.]]

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* ''Film/WreckItRalph'': Vannelope can use her tendency to glitch out to pass through obstacles on the track, including other racers. [[spoiler:When she becomes a playable character in the end, some players work out how to do this when playing her, and because it's DifficultButAwesome she quickly becomes a favorite.]]


** The NES version of the original ''VideoGame/MetalGear'' had a glitch when you entered the computer room, if you went immediately right you would glitch into the final boss room without having to blow up the computer. This was helpful if you didn't rescue the professor (even though you KNEW you needed plastic explosives to destroy the computer, the game won't let you unless the professor told you).

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** The NES version of the original ''VideoGame/MetalGear'' ''VideoGame/MetalGear1'' had a glitch when you entered the computer room, if you went immediately right you would glitch into the final boss room without having to blow up the computer. This was helpful if you didn't rescue the professor (even though you KNEW ''knew'' you needed plastic explosives to destroy the computer, the game won't let you unless the professor told you).



*** It also has the Vent Glitch used by speedrunners. Switching to first person view while in a specific position in a specific vent causes Snake to go out of bounds. Guiding him then to certain spot causes a cutscene to be triggered that advances the story to the part where [[spoiler: Snake has been captured]], allowing him to skip 5 bosses, at the cost of having a shorter lifebar.
*** There is also [[https://www.youtube.com/watch?v=YBQShydrjmo&feature=youtu.be this rather difficult to explain glitch]] that allows you to get up close and personal to Sniper Wolf in ''both'' battles. Normally if you try to get too close you are hit by a scripted unavoidable attack but through a specific glitch involving a grenade and a ration you can render yourself immune to it, run right up, and punch her to death as she [[AIBreaker helplessly strafes around still trying to snipe you]].
*** Though it's less of a glitch and more of an exploit, the developers forgetting or not thinking to disable the radar for the second Sniper Wolf battle allows you to use nikita missiles. As they only expected you to use the [=PSG1=] on her, she's not programmed to avoid, shoot down, hide from, or in any way respond to the missiles, allowing for an absolute ZeroEffortBoss.
** In ''VideoGame/MetalGearSolid4'', Snake reloads the long barrel / scope Desert Eagle with a magazine. However, a glitch means the magazine is inside ''another'' long barrel / scope Desert Eagle, which he duly inserts into the space occupied by the first. It helps if you exclaim "my deagle needs more deagle!" while doing this.

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*** It also has the Vent Glitch used by speedrunners. Switching to first person view while in a specific position in a specific vent causes Snake to go out of bounds. Guiding him then to certain spot causes a cutscene to be triggered that advances the story to the part where [[spoiler: Snake [[spoiler:Snake has been captured]], allowing him to skip 5 bosses, at the cost of having a shorter lifebar.
*** There is also [[https://www.youtube.com/watch?v=YBQShydrjmo&feature=youtu.be this rather difficult to explain glitch]] that allows you to get up close and personal to Sniper Wolf in ''both'' battles. Normally if you try to get too close you are hit by a scripted scripted, unavoidable attack that pushes you back several feet, but through a specific glitch involving a grenade and a ration you can render yourself immune to it, run right up, and punch her to death as she [[AIBreaker helplessly strafes around still trying to snipe you]].
*** Though it's less of a glitch and more of an exploit, the developers forgetting or not thinking to disable disabling the radar for in the snowfield the second Sniper Wolf battle takes place in allows you to use nikita missiles. Nikita missiles on her. As they only expected you to use the [=PSG1=] on her, [=PSG1=], she's not programmed to avoid, shoot down, hide from, or in any way respond to the missiles, allowing for an absolute ZeroEffortBoss.
** In ''VideoGame/MetalGearSolid4'', Snake reloads ''VideoGame/MetalGearSolid4GunsOfThePatriots'', a glitch with the long barrel / scope long-barreled and scoped version of the Desert Eagle with a magazine. However, a glitch means the magazine he grabs to reload the weapon with is inside ''another'' long barrel / long-barreled and scope Desert Eagle, which he duly inserts into the space occupied by the first. It helps if you exclaim "my deagle needs more deagle!" while doing this.



* ''VideoGame/ResidentEvil4'' had several that were BoringButPractical such as running at 1.5 times his normal speed by switching to the [[ShotgunsAreJustBetter Striker]], raising it and then quickly equipping another weapon before the laser sight could activate ([[http://speeddemosarchive.com/ResidentEvil4.html useful but cautiously used]] in [[SpeedRun speedrunning]]). However, the most memorable is Ashley's abilty to [[TookALevelInBadass suplex enemies]] by [[https://www.youtube.com/watch?v=d0Tg1btDrMA whacking them with a door]]. It's also possible to open locked doors from the wrong side with the TMP equipped to bypass entire "find the key" [[FetchQuest Fetch Quests]], pressing L + R before every PressXToNotDie moment which (most of the time) makes the other button prompt appear, and being able to push Ashley through the scenery by getting her into a corner and pushing against her when she ducks (useful for keeping enemies off of her). Also, the gimmick where Ashley scolds you for looking up her skirt is literally set to trigger ''anytime'' Leon's eyes aim up in that direction: even when he's been knocked down by an enemy or his [[SugarWiki/FunnyMoments severed head rolls between her legs]].

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* ''VideoGame/ResidentEvil4'' had several that were BoringButPractical such as running at 1.5 times his Leon's normal speed by switching to the [[ShotgunsAreJustBetter Striker]], raising it and then quickly equipping another weapon before the laser sight could activate ([[http://speeddemosarchive.com/ResidentEvil4.html useful but cautiously used]] in [[SpeedRun speedrunning]]). However, the most memorable is Ashley's abilty to [[TookALevelInBadass suplex enemies]] by [[https://www.youtube.com/watch?v=d0Tg1btDrMA whacking them with a door]]. It's also possible to open locked doors from the wrong side with the TMP equipped to bypass entire "find the key" [[FetchQuest Fetch Quests]], {{Fetch Quest}}s, pressing L + R before every PressXToNotDie moment which (most of the time) makes the other button prompt appear, and being able to push Ashley through the scenery by getting her into a corner and pushing against her when she ducks (useful for keeping enemies off of her). Also, the gimmick where Ashley scolds you for looking up her skirt is literally set to trigger ''anytime'' Leon's eyes aim up in that direction: direction - even when he's been knocked down by an enemy or his [[SugarWiki/FunnyMoments severed head rolls between her legs]].



** ''Videogame/SaintsRow2'' has a slight glitch having to do with reloading. Usually, your nameless protagonist will reload dual [=SMGs=] by spinning them in his/her hands and keeping them at his sides. Sometimes holding down the button makes the game act as if you are still firing while you are still in a reloading animation. Meaning it looks like the guy you took out in front of you was killed by some crazy richochet.

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** ''Videogame/SaintsRow2'' has a slight glitch having to do with reloading. Usually, your nameless protagonist will reload dual [=SMGs=] by spinning them in his/her hands and keeping them at his sides. Sometimes holding down the reload button makes the game act as if you are still firing while you are still in a reloading animation. Meaning animation, meaning it looks like the guy you took out in front of you was killed by some crazy richochet.

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