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* In the tutorial battle of "VideoGame/Wizard101", the player (a new student to the academy) is tasked with fighting 2 dragons. Although the player character gets a few selections of spells to choose from, the result is the same. Additionally, even though different schools get different amounts of max HP, the enemies still use different strategies (or may even pass) if an attack would knock you out. Additionally, nearly all spells do different amounts of damage than what they will actually deal after the tutorial. For instance, later game attacks that would deal 400 to 600 damage easily would deal around 90. Everything is also very scripted, the timer is not present, and interface elements like passing and fleeing are disabled. You can't even right click to discard cards to softlock yourself. The same applies to Diego's tutorial battles, which place you against a dummy which will either always pass, or use spells related to the tutorial at hand (for instance, using a shield when the he explains how shields work).
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This counts as actively going out of your way to lose, which means it's not "impossible" to lose.


* ''VideoGame/ShinMegamiTenseiIV'' has the FinalBoss of the Nothingness route, [[ZeroEffortBoss if you can even call it that]]. The "boss" is an inanimate object, so its only available move is "No Reaction", [[ExactlyWhatItSaysOnTheTin which does absolutely nothing]]. The only way one could lose is to come into battle with yourself and all your demons poisoned.
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* In ''VideoGame/KingdomHeartsII'', after successfully getting past [[spoiler:Xemnas's Multi Shot attack consisting of Sora and Riku blocking a massive barrage of lasers]], the ensuing cutscene results in the Final Boss being left permanently stunned at 1 HP. At this point, the only thing left for the player to do is hit them with any finisher of their choosing.

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* In ''VideoGame/KingdomHeartsII'', after successfully getting past [[spoiler:Xemnas's Multi Shot attack consisting of Sora and Riku blocking a massive barrage of lasers]], the ensuing cutscene results in the Final Boss FinalBoss being left permanently stunned at 1 HP. At this point, the only thing left for the player to do is hit them with any finisher of their choosing.
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* In ''VideoGame/KingdomHeartsII'', after successfully getting past Xemnas's Multi Shot attack consisting of Sora and Riku blocking a massive barrage of lasers, the ensuing cutscene results in Xemnas being left permanently stunned at 1 HP. At this point, the only thing left for the player to do is hit Xemnas with any finisher of their choosing.

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* In ''VideoGame/KingdomHeartsII'', after successfully getting past Xemnas's [[spoiler:Xemnas's Multi Shot attack consisting of Sora and Riku blocking a massive barrage of lasers, lasers]], the ensuing cutscene results in Xemnas the Final Boss being left permanently stunned at 1 HP. At this point, the only thing left for the player to do is hit Xemnas them with any finisher of their choosing.
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* In ''VideoGame/KingdomHeartsII'', after successfully getting past Xemnas's Multi Shot attack consisting of Sora and Riku blocking a massive barrage of lasers, the ensuing cutscene results in Xemnas being left permanently stunned at 1 HP. At this point, the only thing left for the player to do is hit Xemnas with any finisher of their choosing.
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* If you ignore ''VideoGame/BarneysHideAndSeek'' for the UsefulNotes/SegaGenesis, the game will play — and eventually complete — itself.

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* If you ignore ''VideoGame/BarneysHideAndSeek'' In ''VideoGame/BarneysHideAndSeekGame'' for the UsefulNotes/SegaGenesis, if you leave it idle long enough, the game will play — and eventually complete — itself.
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More examples that are technically possible to lose.


*** The first couple of bosses in ''Final Fantasy X'' are also Foregone Victories, as they can only hit you with attacks that deal a percentage of your current HP. You'll only lose if you have your characters hit themselves. [[WarmUpBoss All part of easing the player into the game.]]
** The first fight in ''VideoGame/FinalFantasyTactics'' has you controlling the main character and the computer controlling the rest of your party. Two of them are insanely powerful, so they will win the fight without your help (or even if you try to kill them). However, it is possible to lose this fight on purpose. If you happen to start with Weapon Break (and are lucky enough that it actually hits) you can cripple those powerful characters and give the enemies a chance to defeat you.
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Another example where it is technically possible to lose under certain conditions.


* The final portion of the Ado/Adeleine fight in ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'' is impossible to lose unless you only have one bar of vitality: She jumps down and runs at you angrily swinging her paintbrush, and any attack will knock her out in one hit. Even just running into her defeats her via CollisionDamage.

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These two Earth Bound examples both list ways in which you CAN lose, which goes against the nature of this trope (which is that it's impossible to lose even if you try).


* In ''VideoGame/EarthBoundBeginnings'', the future PC Teddy is fought as a boss. However, he has such low Offense and such high Defense in this fight that neither of you can do much damage to each other at all. After three futile turns, he joins your party. The only character that may act in this fight is Ninten, and he may only choose Fight. The only way to lose this fight is to be so weak upon entering that Teddy {{cherry tap|ping}}s you to death.
* In ''VideoGame/{{EarthBound|1994}}'', the battle against Starman Jr. is normally unlosable. Buzz Buzz always goes first, and casts a strong PSI shield spell on the first round and after every time Starman Jr. attacks. Since Starman Jr. only has PSI attacks, the party can never be harmed. The only possible way to lose involves leveling up to around four times the normal level for that area until Ness learns a physical shield spell, which can overwrite the PSI shield and allow Ness to be hurt.
** And of course, when your party's total Offense score is greater than that of the map enemies by a certain amount, they'll automatically win any battle they get into.

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* In ''VideoGame/EarthBoundBeginnings'', the future PC Teddy is fought as a boss. However, he has such low Offense and such high Defense in this fight that neither of you can do much damage to each other at all. After three futile turns, he joins your party. The only character that may act in this fight is Ninten, and he may only choose Fight. The only way to lose this fight is to be so weak upon entering that Teddy {{cherry tap|ping}}s you to death.
* In ''VideoGame/{{EarthBound|1994}}'', the battle against Starman Jr. is normally unlosable. Buzz Buzz always goes first, and casts a strong PSI shield spell on the first round and after every time Starman Jr. attacks. Since Starman Jr. only has PSI attacks, the party can never be harmed. The only possible way to lose involves leveling up to around four times the normal level for that area until Ness learns a physical shield spell, which can overwrite the PSI shield and allow Ness to be hurt.
** And of course,
when your party's total Offense score is greater than that of the map enemies by a certain amount, they'll automatically win any battle they get into.
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Compare NewbieImmunity, for when this happens at the beginning of the game to take things easy on the player.

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